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About This File

This is an attempt to combine a little of 1st and 2nd edition D&D Psionics and convert it to be compatible with BRP / Magic World.

The great article Deep Magic from Advanced Sorcery got me thinking about a new way to incorporate psychic powers into my campaign. The Mentalist is the result.

All of the descriptions within, while edited and converted, are from various other writers possessing more talent than I.

All of the images belong to artists of many sources, all FAR more artistic than myself, from other books and the internet. They are not free stock or open license.

What's New in Version 2.0


Fixed the power cost for the Mental powers. Adjusted it to be more in line with Sorcery MP cost.

Placed a Spot Rule changing power cost from Fatigue to MPs for those who want a more Sorcerer system feel.

Also changed the Mental Attack skill/power to be more in line with the way MW handles attacks, using a Mental Attack Matrix.


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