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Big Damn Book of Monsters 1.1 1.1.0

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Big Damn Book of Monsters

The smaller file is the updated version

A conversion of most of the critters from an old school Monster Manual I, Monster Manual II, and Fiend Folio to be playable in my
favorite Roleplaying System. I did use characteristics (that I agreed with) from current sources as well, to try to maintain some consistency, but this was not always agreeable.

These are not meant to replace creatures presented in the Magic World book, but as supplements and additions.
While it did take some long and tedious work, it is my love for the system that brings me to share the work. I hope it makes your next adventure creations session or your spontaneous encounter easier, smoother, and more enjoyable.

My ultimate goal is to make it easier to run fantasy games using the BRP/MW/CF systems, which means more
people play, which means more people BUY products associated with such a great system.
I recommend this book over my other monster manual conversions!

While I did incorporate many spells from CF and Psychic powers from BGB, this work has been used with my own MW campaign using CF for spells alone. What this means is that the Chronicler may need to do very light editing to some entries if only using MW spells.

80 Mb. 448 pages. 


What's New in Version 1.1.0   See changelog

Released

Now with Bookmarks thanks to Lloyd Dupont ! 

Had to be a lot of work. Thank you!




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I don't know whether I would use that many monsters. The multiplicity of fell critters is one of the logic holes of D&D's settings -- how can humanity (in its myriad forms) hope to survive if there are so many beasties everywhere who view them as tasty snacks?

I would see something like this as offering multiple options for the GM, but I imagine only a relative few of these critters actually exist in most campaigns. The rest, when mentioned at all, would be the sort of unfounded rumor of legend that leads parties into situations where they are ill-prepared for the REAL monsters.

Of course, the greatest monster Man faces has always been Man himself. The evil that men do needs very little supernatural augmentation. This is just as true in fantasy worlds as it is in real life.

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Quite right that men can be worse than monsters. And also perhaps this lists more monsters than could logically inhabit a single campaign world  (which, incidentally, is why I didn't include random encounter charts) HOWEVER, having such variety available for whatever type of campaign a Chronicler wishes to run can only make such a resource handy at worst and invaluable at best. As it says in the introduction, the purpose of the book is to make creating adventures and encounters easier for the Chronicler. If that dark cave is merely a bandit hide-out then there's no need for this book. If the Chronicler wishes it to contain a tribe of gibberlings then that can easily be found in alphabetical order on page 213. :)

Variety is the spice of life. Season your games well!

 

Edit: Oh yeah. And it's free. ;)

Edited by tooley1chris
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Tooley!  Will you marry me?  :0  This is the most awesome share ever!!!  One question though!  Why did you consistently average d6 as 3 instead of 3.5 like it normally is?

 

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On Sunday, April 03, 2016 at 1:00 AM, Goblintrain said:

Tooley!  Will you marry me?  :0  This is the most awesome share !!!  One question though!  Why did you consistently ave rage d6 as 3 instead of 3.5 like it normally is?

 

Sorry for late reply. Just not here as often as I used to be... :(

I used a formula for all of the conversions which Didnt account for the .5 and frankly it was just easier calling 3d6 average 9 instead of 10.5 when 1 or 2 points in a characteristic just doesnt matter as much in this game as others. (In most cases)

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Chris, have you considered doing like a spell chart for Magic world?  I mean like a synopsis combining all the magic spot stats from MW & AS into one easy to use document with just a thumbnail description?  I would love to have access to something like that for my Roll20 games.  

I am trying to put together an Eternal Champion campaign on Roll20 that has the "flavor" of old Ken St Andre Stormbringer (imbalanced random goodness in character creation) with the solid, better fleshed out game mechanics from Magic World.  Problem is i still need a character sheet.  If i knew how to view the raw HTML format of the Magic World or Stormbringer character sheets i could easily adapt them to my purposes, but alas...  my eternal ignorance confounds me at every turn.

I love having so much information at my fingertips...  but in the larger picture, i am a child of the '70s, & i hate all this technology that surrounds us anymore! :)

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14 hours ago, Goblintrain said:

Chris, have you considered doing like a spell chart for Magic world?  I mean like a synopsis combining all the magic spot stats from MW & AS into one easy to use document with just a thumbnail description?  I would love to have access to something like that for my Roll20 games.  

I am trying to put together an Eternal Champion campaign on Roll20 that has the "flavor" of old Ken St Andre Stormbringer (imbalanced random goodness in character creation) with the solid, better fleshed out game mechanics from Magic World.  Problem is i still need a character sheet.  If i knew how to view the raw HTML format of the Magic World or Stormbringer character sheets i could easily adapt them to my purposes, but alas...  my eternal ignorance confounds me at every turn.

I love having so much information at my fingertips...  but in the larger picture, i am a child of the '70s, & i hate all this technology that surrounds us anymore! :)

I'd prefer such conversations take place on my thread here:

If you're asking if I'd consider making one book with all the spells & various MW spell systems in one reference book, I'd have to say no. I try really hard not to post anything that people would normally have to buy an official book to have. Yes, it would be a copyright issue but more importantly I WANT people to buy MW books from Chaosium. If there's no interest there's no sales. No sales=no support, as we've seen. To date I've seen 11 people purchasing MW products because I've introduced them to it either in PnP games or PbP. That's good and I want a hundred more, but it is still small ripples in the wake of Runequest or new Cthulhu. 

  That being said I have combined several elements /spells from various sources into a book of Necromancy, as well as a bunch of home brew spells inspired by other games like Diablo and others. I'll never post it tho because it contains information people could have by purchasing Advanced Sorcery and a couple other books. Personal use for one of my players who actually owns Advanced Sorcery already)

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Ok, understood, & i respect your position Chris.  What i was aiming at was more of a Magic World quick-reference for GMs.  Kinda like the old DM screen for AD&D or the nifty Elric! GM screens.  I'm going on 44, and i am just not as quick as i used to be at recalling facts & figures, or memorizing new material.  I am trying to introduce new players to the Chaosium's rpg adaptation of Moorcock's world building via Roll20, but the technology barrier is proving too much!

But really, that is all beside the point.  All i really "need" to start running Stormbringer games is either a Stormbringer 4e or Magic World character sheet in HTML format & my problem is solved!!! :)

O.. & yes, i own both MW, AS, purchased earlier this year.  I've collected pretty much all of the Stormbringer material published through 4e.  Unlike most fans, i wasn't as receptive to the Elric! material, & only ever collected the core rule book & Fate of Fools.

One item i bought many years ago but has of course since come up missing was the Stormbringer supplement White Wolf, that had scenario lay outs for temples of Chaos, Law, & Fire, & some semblance of maritime rules for the game.  I probably picked it up for $2 at a second hand store, but as with most things i've ever owned, it eventually disappeared.

Edited by Goblintrain

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