This is a short commentary on the design choices made in Fire and Sword. It explains why I made them, and what alternatives I saw. It is intended for game designers. game masters and those interested in the design of Fire and Sword. You do not need to read this to play the game. On the other hand, if you are a GM adapting Fire and Sword to your purposes, or want to interpret the rules in accordance with the intent of the designer, it may be helpful.