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About This File

(the pdf version)

Alternate power and magic system.
With a magic system inspired by Master of Magic: https://masterofmagic.fandom.com/

It has perks (general character improvements), whole new magic branches, magic items and monsters.

Perks help tailor your character's adventuring power and specializations however you like it. But also limits it since one has at most INT Perks. 

Magic is divided into 6 branches (Arcane, Chaos, Death, Life, Nature, Sorcery) and requires lots of perks to be good at it. It also has a sort of inbuild levelling, which prevent beginner to start with end game spells. Some spell cost thousands of mana and affect the whole world, not ideal for adventuring.

Overall 30 perks and 250 spells, 50 monsters and a complete magic item creation ruleset. All sort of spells: buff, summons, elementals bolts, you name it!

This was designed for Mythras rule set in mind, some numbers and skills might require tweak if used with BRP.

What's New:

1.5 November 24
- Fully fledged all monsters, with skills, location table, ...
- As a result made some perk (level 3 mostly) easier
- INT/3+perk for spell now (was INT/4)

1.4, November 20
Added crafting rules
Lots of small tweak: 
- how spell save work,
- how to get MP cost reduction,
- add 1 perk for attunement,
- some spell cost,
- some spell damage
- move shapechange
- change character creation options
Added blessing spell that provide provides occasional circumstantial bonus and goes well with small shrines
Start to rework / clean the monster list and some have a location table (work in progress)


1.3, September 30
Played some games of Master of Magic (the new one), gave me ideas!
Updated all unit curse and enchantment to be more distinct, simple, impactful and in line with Master of Magic, also increased upkeep by ~5%
Changed casting rules a bit, combat enchantment and curse now target multiple enemies
Simplified some more long winded explanation, particularly the cosmology.
Added travel and exploration mechanics / rule.

1.2, September 23
Almost all spell numbers were revised, and upkeep rules were changed.
Added about 50 monsters.
Added a few spells, tried to simplify some longwinded explanation.

Edited by Lloyd Dupont


What's New in Version 1.5

Released

- Fully fledged all monsters, with skills, location table, ...
- As a result made some perk (level 3 mostly) easier
- INT/3+perk for spell now (was INT/4)

 


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