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  2. FWIW, I think the most well used cooperative magic in war time is roughly the same for sorcerers as it is for other magicians - it is Dragon Pass (the board game) style regimental magic that is (as described in the Glorantha Sourcebook) based around a magical entity that is a type of wyter. She Who Strikes From Afar in the Glorantha Bestiary gives you an example of how this functions for the Lunars, but something similar could be easily imagined for sorcerers (or other traditions), my feeling is that such spirits can often be used by groups of sorcerers for something like a mass Multispell. I also think it is no coincidence that this form of magic seems to be best practiced by groups containing Illuminates (of whatever variety), but that’s a significant digression. Essentially, I think Illumination (which already means you’ve had an experience of ego transcendence) helps you tolerate becoming (temporarily) part of a group mind without going crazy.
  3. This sounds a touch abstruse/arcane, and frankly just a bit too God-Learner-ish. 🤫 In other words, just about perfect for Gloranthan sorcery... ☺️ Keep us apprised of any progress you make, please! And if you decide you want playtesters for these HR's... do speak up! 😉
  4. I have a suspicion (and I bet the videogame developers and marketers are really on top of this issue!) that in that particular world, there can be a downside of too-early an announcement getting negative buzz of the "yeah, they announced it YEARS ago, I think it's just vaporware at this point" sort of rumors/commentary. The software world is big into accusations of "vaporware," I know... The'll work on building buzz and interest when they expect they can produce a product at/near the apex of the interest-cycle they can generate... if that makes sense?
  5. There was talk sometime ago about a new version of Cthulhu Dark Ages, revamped for 7e. Chatter is that its not moving forward. Anyone have any info? SDLeary
  6. Common Divine Magic is a great big pile of useful divine magic, much of it both castable (instantly) in combat and of great tactical utility in combat, and practical utility out of it. To create a set of a dozen useful combat spells, and then learn each one to a point where it can reliably be cast in combat (taking only a couple of rounds, still far off ‘instant’) is the work of decades at least, probably a lifetime, just to get to where most Divine casters *start* Sorcery in RQG is flexible from the point of view of an entire culture or nation - but very inflexible from the point of view of any individual, especially PCs. You obviously play a quite different style of game to me, one in which PCs very seldom get into situations such as combat or other situations requiring some sort of urgent response. RM, MSE, and material on Glorantha.com for the most part, plus material in the Guide. I prefer not to go back to the original Malkioni writings if they contradict later material, and in any case I have virtually no access to them. i would add that I have significant knowledge of several of the real world magical traditions that have been mentioned as inspiration sources for sorcery. A large body of organised common theory (sets of correspondences, names, simile, etc) that need to be learnt, but from which new effects might be then extrapolated, is a feature of most of them. The idea that skill might largely transfer from one magical effect to another seems right from that point of view too. Yes, Presence was literally designed more or less as a fix for the perceived problems of exponential Duration, they should not coexist in the one rule system really.
  7. Today
  8. Thank you for the offer. he problem I see is that many genres are variations on other genres, leading to the likelihood of multiple creators working on things that might be considered very similar. Like distinguishing between wuxia, anime-style fantasy, and the really over-the-top shonen series like the Dragonball franchise (I'm thinking about the style, not getting a license to make a Dragonball game). Tat's the problem I face when I inquire about something like that -- how do I know someone else isn't doing something so similar that we'll eat into each other's market?
  9. 1d8+DB

    Elder Godlike?

    I have it but I haven't had the opportunity to run a game. It's pretty much 'Pulp Cthulhu' turned up to 11. Note that the rules are both for 6th ed. CoC and Savage Worlds (unless that's changed in in a later edition).
  10. Thanks a lot, I kept passing over that section. Here's my list of Round Table Knights. I used the GPC as the basis for all of the dates, but there were many blanks to fill. I added Sir Wade based off of the folktales of Wade the Giant, I believe I had a plan to include Wayland the Smith. Anyways, this is here for critique (Am I missing anyone big? Or do I have any dates that would be wildly inaccurate? Many birth dates and death dates were based on impressions, the GPC where available, or some wikipedia research.) and for use if anyone wants a list of 80ish knights of the Round Table. I wouldn't mind adding another 20-30 to the list to fill it out some more. I would say that I haven't gotten the chance to look through the old supplements, though I know many of them will add a few knights. Appendix of Knights of the Round Table ver. 0.5.pdf
  11. Yeah, it really depends on the game.. But, there's an official announcement (as per this thread) which doesn't even get a mention on their site... Silence doesn't generate interest.
  12. Well I'm just thinking of running RQG face-to-face with my local group. Dice at the table and all that. One of those friends discovered Glorantha with me back in the mid 80s as teens, and has recently got back into it with the current iteration of Glorantha. He is no doubt eager to roll dice and cause some kinda Rune Lord carnage, heh heh (he is an occasional lurker here, so he may be smiling as he reads this...:-) However if there is interest for an online game, then that is something that could be considered next year, pending time commitments. We'll see. I would be eager to be involved if the stars are right 😁
  13. Wil Wheaton played a game of Fate Core on his Geek n Sundry Tabletop show a few years ago, and sales apparently went thru the roof for a few months, according to Evil Hat. So I have no doubt that something like this could easily happen here now that CoC 7E has been played on Critical Role.
  14. AAA games are typically announced only a year before or so, even though they have 3 to 5+ years of development. In the AA and indie world, it really depends a lot, but lately a lot of studios have been sharing less and less because of the potential/precedents for utterly toxic and violent backlash from angry gamers.
  15. I had the amazing luck of winning some kind of prize for having the most liked posts on August 19, then I got a Warning point and was restricted from writing in the forum for 24 hours.
  16. Yes, but at the same time I want to stay true to the source material, well apart from the canine looks of the ghouls perhaps. But I really like the look of Deep Ones and other Mythos creatures. But I understand what you're saying.
  17. I wish that Into the Darkness Youtube-channel and the Skype of Cthulhu podcasts had 700k views. They deserve it. Show them some love too, Chaosium.
  18. What about the Owl People of Fronela? (GtG p.233) Flari (Black Owl People) Population: 1,400. Homeland: Rathorela (Fronela). The Flari are a small tribe of Fronelan savages who worship the black owl. Their stealthy nocturnal raids, and their ability to turn into birds, give them a fearsome reputation.
  19. MOB

    RQG: Reviews Thread

    In a new RPGNet review, Runeblogger says, "The RUNEQUEST GLORANTHA BESTIARY is "a must for playing games in Glorantha… The interior art is as awesome as the cover. …It is no wonder that this book, together with the two others in the RQ slipcase, won an ENnie award for Best Interior Art in 2019." https://www.rpg.net/reviews/archive/17/17808.phtml
  20. First working "Lunar" print for the big battle.
  21. I'm referring to mention... On their site, it doesn't even mention that they have the rights to the game, let alone any developers diaries, etc. There's just some vague reference to an RPG being done... A year??? Most games are in discussion perhaps 5 years before launching. 3 years is typical.
  22. Interestingly enough, this belief of the sun falling in hubris and coming back as a being rightly bound to the will of its true master is a belief the Fonritans share with the Doraddi to the south. If my memory serves correctly, the non-Veldang Fonritans are supposedly descended from northwards-migrating Doraddi sometime during or prior to the Dawn Age. This means that this idea of the sun as enslaved (or at least bound) is actually an ancestral belief, which existed prior to the whole Garangordist holy-slavery regime. Anyway, sorry for the sidetrack. What I wonder is what form Fonritan theist cults take - priests are slaves of their own gods, right? In Heortling culture, high-ranking worshippers gain powers by acting in stead of their gods through rituals and so forth - so does this mean that a Fnoritan slave-priest can act in its master's stead, ritually? Or is the worshipper(Rune Lord, for example)-deity relationship in Fonrit different from how we see it in theist Central Genertela?
  23. It's remarkable that a CritRole video would warrant the use of a word like "pummelled". I expected a blip or two in the sales, but it sounds like it's really significant jump?
  24. As a fairly new member, and one that is absolutely green to rpg and tabletop forums in general, I've enjoyed my time here immensely. There's been a few occasions where discussions have heated up, and it can be uncomfortable, but from what I can tell they tend to pass fairly quickly. I've also had one or two bad days where I've come with crass or sarcastic remarks, and while I've rightly apologized for that, I also hope it's one of those things that're seen as a part of life - water under the bridge and all that. I've been active on internet forums since my early teens, and have generally had the fortune of being mostly on positive ones. I'm not sure what exact cases are being referred to in this thread (and I hope I'm not one of the in-rushing barbaric hordes), but so far at least, I see virtually only positively engaged and enthusiastic people. Even when people are frustrated, it tends to be more "I want to get into this more, but I've met a wall", and less "This is dumb, I dislike it". Granted, I don't know how representative the Glorantha lore/background forum might be in the grand scope of things. Anyway, thanks for keeping this site running, and hope things work out!
  25. Phwoah, a lot to read through, and not my personal forte, so please forgive me if this has been brought up already, but I was of the impression that clerical celibacy (iirc, a quirk unique to Christanity among the Abrahamic religions, unless you count some of the more obscure and largely disappeared sects) had less to do with ritual purity in resisting temptation (although I am sure the Church Fathers said it was in some of their epistles) and more to do with preventing individual priests and congregational leaders prioritizing the continued wealth of their own family lineage over that of the Church. A married man of god effectively has two masters: his family and his god. In order to properly ensure viability and stability of church assets, it was necessary to cut one of those masters out of the picture. Whether something like this works in Glorantha I can't say. There are certainly other reasons to remain celibate, less institutional and more ritual or spiritual reasons.
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