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  3. Yelmalio has a lot of things, but friends isn't one of them
  4. In comparison, this woman is speaking in Shetlandic, which is difficult for outsiders, but is clearly intelligible to Standard English speakers: I chose this moment as it moves from English into pure Shetlandic and back again. She's being interviewed in English but after the poem ends she does slide in and out of Shetlandic, sometimes stopping to gloss the words she's said, and talking about how odd it is to be named the Poet Laureate of Edinburgh when she's Shetlandic and is printed as a writer in English, not Scots.
  5. better to say "Dutch and English are related but not mutually intelligible", perhaps, although that's going to be confused by fact that I think almost everyone I ever met in the Benelux Dutch-speaking areas spoke nearly flawless English and therefore they might not grok it internally. Or maybe Frisian and English. They're really, really close but you can't understand a damn thing. It's the closest language to English:
  6. I smell the work of a god learner, trying to prove that you're both the same god!
  7. Much like say German and Latin and Sanskrit are related but not mutually intelligible?
  8. Someone will have to discover the myth of how Yelmalio Got Wet. And then discover that Sparkling Dew Maid is their daughter.
  9. They do not seem to be at all associated with Pamalt. It's a very distinct culture, and very fragmented. I briefly ran a Maslo campaign and drew heavily on Filipino, Polynesian, and Indonesian traditions with some Mayan cultural ideas mixed in to expand on the existent myths of Thinobuto and Elamle-Ata.
  10. Normally, that would be the way to go. However, I think the Book of Records has been updated with the Word of Greg... Greg posted on the old Nocturnal Forum and specifically said that the Chivalry bonus should have been 96 all along. It was a mistake in calculating the points, IIRC. All religious bonuses required 5 traits at 16+ = 80+. But Chivalric bonus has SIX traits, not five. So 6 * 16 = 96.
  11. Yesterday
  12. Thanks for all the replies. It really helped solidify my perception and set the “ground rules” for the PK’s in a way we could all agree.
  13. Wait so who is gonna be Heler's best friend?!?!?!
  14. For the broadest generalisation, they are Agi ("The Maslo culture is made up of a variety of Agimori peoples living along the coasts of Elamle and Onlaks" Guide p600). They originally are made out of "red earth, brown sand, gray earth, and black mud" Guide p683 so they have a variety of skin tones, including blues, vithelans and other people (who would have come later). The Teleono who live to their north and may be related are seem to be similar Guid p523.
  15. Yeah see this is why I feel like they are Easterners who ended up in Pamaltela. There's no evidence of Agimori culture or religion; in fact there's an independent religion based on Islander myths, and it's shamanic. They have their own creator. Also, as you say, they have no First Drinkers among them. Seems like a little bit of the Eastern Islands 🌴 "many islands and gods divided" principle, but they got cut off somehow yet survived. Less like the peoples of New Guinea and more like the Oceanic peoples who arrived and settled in New Guinea much much later and adopted a lot of local customs.
  16. I just bought the Book of Records - Knights to make character creation a bit faster. But whereas the 5.2 rulebook says you need the 6 Chivalry Traits to equal 80 or higher to get the bonus, the BoR says 96. Should I go with the core book, since it came out later?
  17. August 24, 2019: I completely agreed with Jeff 2x in the same day. https://tenor.com/view/whats-going-on-the-office-jim-what-is-going-on-wtf-gif-3926604
  18. We do have war-trees. They just aren't tree shepherds, but get animated/awakened on necessity. You can have the Birnam Wood equivalent with Aldryami assaults. Although thorny or strangling vines rolling out in advance of such a force would keep any defenders too busy to take in the scenery. Death by thousand pinpricks is more in the realm of pixie waves of attackers.
  19. The Pelaskites aren't pirates, they are the navy. That's one degree better than a letter of marque... There are a number of independent "pirate hunter" vessels based in the major ports of Kethaela which may also target vessels of business rivals of their sponsors. Certain cargo may leave a port more than once. As to pirate coves: Seriously, most of the Pelaskite territory is coastal flats. There are a few volcanic domes sticking out, but most of the place is mudflats. The Poison Shore isn't named thus for nothing, volcanic fumes can turn any hideout there into death traps. The Hendrikilander coastal folk are Pelaskites, too, as are a majority of the Esrolian seagoing folk (and possibly even some of the river folk, at least in the tidal influence zones of the estuaries, which may reach inland quite a bit). The Heortland plateau has its deep river gorges before turning into coastal flats. There may be some beach robbery going on on the Pelaskite shores - at least foreign ships running aground on sand banks may see some Pelaskite salvage efforts that make short thrift with protesting occupators of the helpless "wrecks". However, the rhythm of the Gloranthan tides makes running aground on a sandbar not much of a threat if the hull didn't take leaking damage. The slowly rising flood will take the ship awash sooner or later, provided it survives the wave action of the Solkathi Sea. More problematic are Sea Troll boarders or Ludoch pirates (who guide the ships onto sharp reefs, then harvest the underwater bounty). Ludoch pirates may enlist local Pelaskites as auxiliary troops for action above the water line.
  20. 1000% agree with the reasoning, both in game and meta. Good call.
  21. Honestly, the lack of ent-sized treemen being unleashed on someone who's angered The Forest seems like a missed opportunity. IMG there are a few of these ancient giants, possibly first-generation seedlings of the local Great Tree or [insert mythic explanation], mostly slumbering, but who can be awoken with rituals for various purposes. I know it's outside established lore, buuut, um, I plead Rule of Cool. Although hordes of runners overrunning the offenders with a million tiny branches gouging in every orifice like a brambly tidal wave is also pretty evocative.
  22. Joerg

    Nature of Metals

    As far as I am concerned, yes. The Thunderbolt is indeed the damage done by the sound effect, or in old superstition "when the lightning strikes cold". Lightning is the plasma zap of the Tesla coil, mainly visible, and nerve numbing.
  23. It's odd that we've never heard much of Pelaskite or Hendrikilander pirates, consider the myriad of places to hide, and the relatively rough terrain of their homelands.
  24. Are lightning and thunderbolts separate concepts in Glorantha? I always assume that "thunderbolt" was a poetic name for lightning by referring to it by the sound it makes.
  25. While Lodril undoubtedly has a liquid home element, it isn't water. In fact, we have at least two quite bad interactions of phallic molten rock mountains and water, resulting in the citadel of Brass and Castle Blue. We have two beheaded mountain myths, one with an Earth Walker as beheader, the other with Argan Argar using the phallic spear on its original owner. Greetings from Eurmal... Lodril's descent was balanced by Dayzatar's ascent. Lorion's rise resulted from Yelm's fall.
  26. Joerg

    Nature of Metals

    My problem with these impulses to scream "Let me go!" is that I cannot decide whether I am following the text of the Bohemian or the Pelorian Rhapsody here... http://etyries.albionsoft.com/etyries.com/songbook/rhapsody.html
  27. Thinobutu was an island north or northeast of Pamaltela (in a time when the God Learner maps tell us that that region was Yellow Elf jungle). They have their own creation myth, of how the Creator Soli or Masdoumari lifted their island (or possibly the whole world) out of the Sea, then made the eight ancestors, two paiirs of men and women from four different types of Clay which then went and had offspring in every possible combination of clays. The stories are in Revealed Mythologies, p.56 onward. They are of "agimori racial type" despite having a rather wide spectrum of skin tones, generally lighter than those of the Doraddi, Pithdarans or Men-and-a-Half. Personally, I would make them the skin tone equivalent of Polynesia and New Guinea. We only have fragmented stories of emigration to intermediate kingdoms as Serelazam, the Doom Current child of Togaro, made its way through their homeland, then their first places of exile, in the torrential wars. Coastal life appears to have been a feature even in the earliest of those stories, so not all seas were harmful, and fishing was a way of life. The God Learner maps in Appendix E make a heroic but ultimately futile attempt to insert the island into the dogma of the Late Golden Age and afterwards. What all stories have in common is the arrival of the sacred outrigger ship, of Sendereven origin, as an unexpected and invaluable aid against the onslaught of the seas. This also gives the various outrigger folk a distinct East Isles ancestry from the two saviors crewing that ship. The origina lands (or island) of Thinobutu was sunk, but people emigrated from there - mostly using the new expanse of water to reach new shores where they built up their exile communities. These all suffered further invasions - by Artmali cloud-ships, by Vithelan Antigods from Duravan, and by the seas. Let me enumerate the Thinobutan descendants that made it into Time first. This is an unusual approach, made necessary by the fragmentary myths of these distinct groups. The westernmost group are the folk of the Kumanku archipelago. Next are the natives of Thinokos, on the Marthino Sea shore of eastern Fonrit. Next are the weird folk of Kimos, on the far side of Laskal, with their endless war against the Gorger antigods. Next are the people of Loral, who disappeared during the Closing. Next are the people of Elamle, elf friends. Easternmost are the people of Onlaks, of the same homeland as those of Elamle, but from a later migration. Potentially Thinobutan (but without any known origin myths) are the people of Teleos (agimori race, rainbow hues of skin) who also suffered a curse during the Closing. Prior to the Closing they had notoriety as pirates, which makes an outrigger ancestry possible. In short, all of the humans south of Magasta's Pool but north of the Elf forests in coastal and island Pamaltela, except for the Fonritian blues (shown on the map of p.697). So let's look at Appendix E for Thinobutu and its heirs: p.683 has Thinobutu inside a river bend of Sshorg River, east of the continuous yellow elf jungle. Almost enough to make it conform to the native "island" myths. p.684 shows Duravan and Fozeranto as fragments of the Vithelan empire in the Flood Age, and a (too?) small island named Thinobutu. King Thakinda of that island uses secret tidal powers to resist the first torrent. The maps on p.688 and p.691 show pretty much the same coast line for northeastern Pamaltela, which has the three interim kingdoms Ulrana, Alarlaverir and Dakuputlo Elamle and the land of Genjera. The seas have advanced only slihtly from one map to the other. Thinobutu Isle remains on both of these maps, too. Only the Breaking of the World / Zzabur's blast / the implosion of the Spike opens the seas between Umathela and Maslo. The veracity of these maps in the area of northern Pamaltela has been doubted across the trenches of decades old debates. The blue cloudships could have attacked floating above that elf jungle (or green elf forest), but a sea route along northern Pamaltela prior to the Firefall appears to be the more likely answer. Still, the descriptions of the refuge places are the best (or rather only) map representation of the various interim refugee lands. As far as I am concerned, the Thinobutans are the continuation of the East Isles naval developments with northern Pamaltelan personnel. Antigod demons from Fozeranto entered their realm, but so did Artmali navies. Their first stories of coexistance and conflicts with the yellow elves are from Maslo. Whether Teleos with its own yellow elf population played a role is uncertain. Significant portions of their ancestral culture and almost all of their ancestral lands have been drowned (or in case of Loral, depopulated). So, to sum up, they are a human people of agimori racial type without being descended from the First Drinkers. They have heroic admixture by a the crew of a stranded Sendereven ship (each of the intermediate lands has this, with different names for the helmswoman and the navigator), and they culture attracted the hostility of western Artmali (IMO) and Fozeranto antigods alongside the invasive seas. IMO they were an island culture from the beginning, with a sea not shown in the Golden Age maps because it doesn't conform to the monomyth sequence of dry lands in the Golden Age. But then, neither does Ivaro's Pool and subsequent drowning in the East. The various cultures don't seem to have interacted with Vovisibor directly, although both Fozeranto and the Artmali interactions may have been tainted by Vovisibor association. Their myths are one of the main reasons why there is a serious debate whether there ever has been a single Cosmic Mountain in the Surface World, or whether that edifice/landmark was rather limited to a magically unified combination of various localized archetypical mountains which got conflated.
  28. Very happy to hear this is still in development. I am a big fan of the previous edition Dark Ages book and was disappointed the 7E version seemed to drop off the schedule.
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