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  2. OK a few questions about the process of becoming a shaman and the ordeal in particular; So as I understand it The horned man has a power of 35, which translates to a spirit combat skill of 175% So anyone fighting him in spirit combat will be fighting at there skill -75% Which in most cases in a 20% or less skill for the want to be shaman vs 100% skill for horned man The ordeal goes on for 1 to 6 rounds which means, which means most shamans will get around 3 restrictions and the one usual ability. My questions are; Have I understood the process right? What happens on a tied round where both pass skill? If the shaman breaks off at the end of a round , does he fail becoming a shaman or just loose the opportunity to gain more shamanic abilities?
  3. I am frankly inclining toward "there is no One Right Answer." There are places where the Many Suns are all/mostly One, and it can be "proven" by them all having identical Rune Magic, their priests & followers all being able refresh Rune Pools from one anothers' services, etc. There are places where they differ, where such "promiscuous" worship offers no benefit; in some such places, Elmal is the "stronger" god with "better" rune-magic and supernatural support; in others, Antirius appears stronger... or Yelmalio... or... YGMV, but honestly I don't really WANT a "right" answer.
  4. from Mythras Imperative (and the core book) It ALSO has an example of hiding a scroll in a library. My assumption is that they count if it is unrolled There is an implication that conceal is hide an thing somewhere not on person Sleight covers hiding objects on your person Stealth covers hiding your person.
  5. Garzeen's Earring of Understanding Description An earring made of gold or silver, usually decorated with Harmony and Movement runes. Cult Associated: Issaries - Friendly: Lhankhor Mhy Knowledge Few, cult secret. History Garzeen was the son of Issaries who created Tradetalk. His invention helped everyone in Glorantha to communicate and trade with people from other cultures. But before Garzeen created Tradetalk, he travelled extensively, learning all the languages in the world. His innate powers of understanding others helped him a lot in this regard. Some followers of Issaries know the secret to bring back Garzeen's earring from the God plane and many heroes of Issaries have used this holy item to travel to faraway lands where no one speaks Tradetalk. Procedure An initiate of Issaries must follow the path of Garzeen in the Godplane in order to bring back his magic earring. In each station of this heroquest (usually 5), the quester must successfully understand what an unknown foreigner is trying to communicate to him. The secret to be learned is deep empathy and the desire to immerse yourself in the foreigner's culture leaving behind all biases and prejudiced opinions. Power Garzeen's Earring of Understanding will whisper to its wearer the translated words of anyone who may be speaking at listening distance. The most powerful of these earrings can even translate the language of spirits and the sounds animals make. Garzeen's Earring of Understanding does not improve the wearer's chances at speaking a foreign language. It merely allows the wearer to perfectly understand anyone speaking a foreign language as if they were using the wearer's mother tongue. Value 5000 L.
  6. Today
  7. Title: SOUL STONES Cult: All (n/a) Knowledge: Famous, but does not count as a showy item as it turns to dust once used. History: Lost in the annals of time, thought to predate the arrival of the Spike, these stones have long been sought by adventurers preparing for heroquests. Often created by God Learners for their followers to find. Procedure: Matrix Creation; sacrifice of POW and "soul". Powers: For a specific ratio may increase a stat 1 pt for a sacrifice of POW. Like Rune spells, this pow can be re raised through power gain rolls.To determine which stone you have found requires a Analyze Magic spell be cast. The sacrifice process requires 1 week of no strenuous activity. The ratio would be 1 pt str or dex 2 pts of pow 1pt con or char 3 pts of pow 1 pt of siz or int 4 pts of pow Value: 2000 for dex or str 3000 for con or char 5000 for int or bod
  8. Is that right? It thought the core book gave an example of hiding a scroll in a library or some such thing.
  9. Yes, but if you mention goshawks within earshot of Sir Hawkmoor he'll talk your ear off about the superiority of the merlin when hunting coneys after Michaelmas...
  10. When an Uz goes go sh**ing in the woods, he is surrounded by so much tasty plants that he digests the same weight in plants, that he excretes at the same time. So sh**ing in the woods will not make an Uz weight less than before. :-)
  11. This is my second, and arguably more esoteric, question about GanEstoro. As I read through the Entekosiad this weekend, it occurred to me that while there was no stated link, GanEstoro and Vogestes were 2 entities with a shocking amount of overlap: Idovanus. Ganesaturus, often accepted as another name for GanEstoro, is the brother to Idovanus in Carmanian legend (GTG, p. 725). Vogestes is the brother of VioVanus, (p. 19) or Idoman in Pelandan legend. These two names are associated with Idovanus. Black Mountain. In the Legend of Idojartos (E p. 56), GanEstoro has a throne on a black mountain. In the legend of the Third Error, Vogestes builds a temple at a black mountain (E p. 32) Death. GanEstoro is associated with death & destruction, and Vogestes is instrumental in the error of believing that death is good and more is better (E p. 32) Spears. GanEstoro tries to kill Kenstrata with a "death dart" (E P. 62), and his primary worshipper Yargan wields the Blue Spear 45. Vogestes, meanwhile, is the Spearman, and he teaches men to paint their despair into their javelins (E p. 20) Sacrifices. GanEstoro demanded sacrifices (E p. 45), and Vogestes taught men to sacrifice (E p.20). At the same time, this is not a slam dunk association: Against Text. Valare, the author of the Entekosiad, loves telling us which names from ancient Pelandan myth equate to which gods in contemporary Carmania & Dara Happa. Not mentioning such an equation seems deeply odd. Yargan. The associations with Yargan are extremely tenuous. Yargan is from the West (or at least beyond the Sweet Sea), and is associated with Water. Vogestes has no associations with water, and he's indigenous to Pelanda. Also, claiming GanEstoro is Yargan's father because Yargan worships GanEstoro is a weak argument. Deception. Vogestes has no association with lies. Elemental Associations. Vogestes is the "Fire Magician" (E 41), while GanEstoro is the "cold master" (E 56) EDIT: Different Sacrifices. Forgot this one. GanEstoro demands sacrifices for himself, and Vogestes claims sacrifices make the world. So... what do people think?
  12. But David Scott already provided us with stats for the H’Reli. Granted, Other Suns isn’t BRP and the attributes aren’t necessarily the same, but let’s see how a straight conversion shakes out. I will assume that WIL (Will?) is equivalent to POW and BLD (Build?) is roughly equivalent to SIZ; characteristics with the same names are considered to be the same. STR 3d6 (10-11) CON 2d6+6 (13) SIZ 3d4+2 (9-10) INT 2d6+6 (13) POW 3d6 (10-11) DEX 3d6+2 (12-13) APP 3d6 (10-11) So what we end up with is a petite but physically fit species whose attributes are well within human norms. The H’Reli are smart and agile but not outrageously so. They are neither hulking brutes like the Aslan or Kzinti nor super stealthy like the Tiger Men of Mars. A nicely balanced player-character race.
  13. I think it is a typo. I know we used K&L as our touchstone when it came to the cultures, and only made changes as necessary to reflect the fact that we didn't have the Saxons yet (save in Berroc) in 439, or where later publications had made clear that Silchester was a Roman civitates (hence Silchester is R/RC rather than C/BC). I also know that we fixed a few of the culture/religions in final edit, and I -thought- I had gone through all of them to double-check them. But since a lot of that editing was done outside of emails, I don't have a record of those discussions. In any case, I don't see a strong reason why Cheshire should be Pagan. Granted, we have (some) pagans in Cameliard (Cornovii) and in Powys (Ordovices), but there is no particular reason why the Deceangli wouldn't have been converted before 439. There are certainly no particular events between 439 and 463 (nor up to 480, AFAIK) which would have prompted a conversion of Cheshire in particular, except perhaps one. There would have been the Hallelujah Victory by Saint Germanus that we could have used, traditionally placed in Flintshire, which would have been Deceangli territory at the time of his visit (447 in SIRES), but a naval invasion by Picts and Scots/Irish or Saxons didn't quite fit the story we were trying to weave together, so that got dropped... Easier to just say that the Deceangli converted with most of the British tribes (south of the wall) during the Roman times and leave it at that. The inhabitants of Cheshire (the Deceangli) have nothing to do with the pagan Votadini who come from the North in 455, but have lived near City of Legions and Norgales until pushed out by the Irish, and then Norgales was claimed by the Votadini. Cheshire is not natively part of Norgales, which we used to refer to the area between Cheshire and Gomeret, as shown in the map of Cambria, p. 79. Thanks to the various kingdoms conquering one another from time to time, I would not have a problem with Ryons' Kingdom of Norgales including Cheshire as well, and probably most of Gomeret, too, but Cheshire is not a subdivision of the Kingdom of Norgales nor are they of the Votadini. Also, Tintagel should get the mix specified: C/Mix (BC or P).
  14. Danfive Xaron mystical name is probably DeordOrlanth...
  15. Basically, what the subject says: Is GanEstoro, the Enemy God that appears in the Entekosiad, also known as Ganesatarus in Carmanian mythology, chaotic? I've read the Entekosiad and the Guide to Glorantha, and I'm not completely sure. I can imagine 2 answers: GanEstoro / Ganesatarus is chaotic. He embodies the Lie and evil, not just darkness. He is the opposite and sworn enemy of his brother, Idovanus. Given that Carmanian religion isn't about balancing the light and dark as much as the light defeating the dark, it makes sense that Ganesatarus is a truly hostile force to reality, and is therefore chaotic. GanEstoro / Ganesatarus is not chaotic. He is not referred to as chaotic in either GTG or Entekosiad, "merely" that he is associated with evil, darkness, deception, and matter. His opposition to Idovanus may have brought chaos into the world, but that's not the same thing as being chaotic. Also, the fact that Idovanus the Light and the Law is able to pardon and redeem Ganesatarus (GTG p. 725) suggests he is not chaotic. I'm fully aware that YGMV, but I wanted to see if either of these held more water, or was more the accepted viewpoint at the moment. Thanks!
  16. I wonder how this affects the timing of the adventure I am working on now. If I'm going to release in mid-to-late August or early September, will I need notes on OQ3 compsatibi8lit (particularly with the new magic system)? I want it to be playable "out of the box" for anyone familiar with d100 (in any form). The new rules sound intriguing as potential for future work, though. Social Combat, in particular, might be especially helpful in any adventure involving interpersonal intrigue, whether in a guild hall or the court of the Scarlet Emperor of Rhye.
  17. I don't think so, and I don't see why it should. The added complication, for me, is not worth it. This character has the Fire Rune and worships Yelm. That character has the Light Rune and worships Yelmalio. How do you want to define the differences between those two? If a scenario suggests that a character can use their Fire Rune for something, can the Yelmalion do it or not? If he Spell Trades a Yelm spell, can he cast the Fire Rune spell using their Light Rune? If someone with the Fire Rune decides to join Yelmalio in later life, how does their Fire Rune translate into a Light Rune rating? RuneQuest has a simplified Rune system. The game system adapts the cults to fit into this simplified system. I'm happy with that. Other people have proposed house-ruling the Rune system to cover all the Runes, and if you want to add such subtlety and deal with the judgement calls that it leads to, then go for it.
  18. We're in Basic Roleplaying subforum, and not RuneQuest. Attack% and Defense% should also be factored, IMHO, even though it's very difficult to compare a creature with 100% attack and 1d10 damage versus one with 10% attack and 10d10 damage.
  19. In my game, when Orlanth returns the weapons and armour to Elmal it is not just the Shield he returns, but also his Fireblade and Firearrows. But Sunspear comes from Yelm, and Yelm is an associated cult of Yelmalio, but not Elmal. Acknowledging Yelm as an associated cult is acknowledging him as overlord,
  20. In game terms for RQ:G it's simpler to treat Light as Fire/Sky with restrictions. Likewise Bear, Bird, Horse, and Alynx as the Beast rune but narrowed for their particular cult.
  21. Conceal is used to disguise troops in Ships and Shield Walls. In my current game, i would use stealth for the players, but require them to use Conceal for their horses. Conceal is for objects larger than the character himself. There is no indication of mobility, and even points to a chariot. I can see your points on the Standard skill and Cover. I think the troop example is a good counter to that, though it itself is sort of the exception. I think a good question is why is sleight a Professional skill and Conceal is not? Learning to camouflage isn't necessarily an everyman's skill. If they are both professional skills, I could see how they might be separate. I can't see merging them since I think palming a coin is a different skill than camouflaging vehicles or troops.
  22. Rebellion of the Righteous Wind has a little more bite in that context, eh?
  23. I heavily lean towards Black Arkat because Uz, but I also accept the Green Goddess Alangellia's Dark Emperor ("Arkat of the Seven Forms") as a solid basis for countering the Lunars. If you're gonna fight weird illuminates with a born god of light who can juggle chaos, use weird illuminates with a born god of darkness who can juggle chaos.
  24. Hunh Will this not change? I know the original style was like "Light is limited Sky rune", "Horse is Sky and Animal", "Bird is Sky and Animal", "Bear is Animal and something". There weren't too many of them and they corresponded to important deities: Kargzant, Vrimak, Odayla, etc.
  25. Hmmm.... Yeah, fair call! I suppose if the Restore Health is working, it'd be worth it!
  26. Hi @Crel - definitely still working on the app and thanks for the kind words. Re: the bugs, you should be able to add new skills from the the core book from the Add Traits button, but I’m not sure exactly what went wrong when you were creating your creatures. I’ll add the ability to add custom skills there as well (it’s been on the list...). I get what is happening with the Form/Runes - they mess up because the app goes through and assigns a 50 for each as the base for a player character. I made each of Beast, Dragonnewt, Spirit, Plant etc. as opposed runes to Man - which is why the first (Dragonnewt) got kicked up to 100. I’ll update the app to accept zeros without automatically boosting the paired rune to 100... somehow. The work-around would be to leave the common form runes at 50 and just add/update the ones you want. Any common form rune at 50 doesn’t show on the character anyways. Thanks so much for the feedback. It will probably take a few days to find time, but I’ll get the bugs fixed first and will start looking at the new features. Q: for the PDF, would text be okay? C
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