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  2. The Bestiary covers a larger area than Dragon Pass. I'm not going to get into an argument about canon, but Anaxial is not in the list of canonical documents, old or new, and some things in it are definitely not canonical. I've seen the older documents, including army lists which mention the different breeds of Seredae ridden by different regiments, and whilst I've made use of those, have been wary of using the Roster. There's an old list of canonical documents here: https://www.glorantha.com/docs/canon/ It is now a little out of date.
  3. It's my document; had it printed to permit a more detailed typo hunt and formatting check. You would have to ask Chaosium regarding author's printing and selling their work.
  4. Today
  5. Ah but he has an Earth rune doesn't he? šŸ˜‰
  6. More or less what I think. And like the man said, YGMV. Iā€™m tempted to have the gods as merely vastly powerful humans who were the first to manipulate the Runes, and that much of legend is actually myth, and that (whispers) the world is actually round. Bit god learner of me I know and exactly the sort of thing that gets the gods angry šŸ˜œ
  7. Actually Lodril is not an Earth god. He is a Fire god who lives within the Earth.
  8. Lodril is a male Earth god.
  9. Interesting, though as a Welsh person I should point out that Gwendydd is the 'sane' sister, implicitly good, who tries to rescue Merlin/Myrddin from his madness and is the interlocutor with Myrddin in several poems attributed to him. Of course, the whole incubus story isn't Welsh: it appears first in the Didot Perceval as I recall. Though the Indo-European twin legends traditionally ascribed divine or supernatural origins to only one of the twins, i.e., the Dioscuri and the Hasdingi. But it's certainly creative, and I'm curious to see how things go in your story.
  10. Hey Newt, I sent you an email (I'm from Sons of the Singularity). Did you get it? Regards, Jesse Covner
  11. Not it's not. It's more about the reverse sitation where something happends and the "offended" party go off on an a GM. Now yest someone having a PTSD flashback or panic attack cannot be expected to try and understand, but if they are that upset by something that happens in an RPG, they probably shouldn't have sat down to play it the first place. And if it were something that could happen they should have informed the other gamers about the problem instead of being a ticking time bond. If a Vet is having flashback problems about the Vietnam War, maybe he shouldn't be playing Recon? Except that's the the equivalency I'm trying to make. The one I'm making is that most RPGs have setting and themes that are known to some extend long before you sit down to play. If somebody has a problem with traumatic combat situations due to real world military experiences, then they shouldn't be playing a game about solider s in a war zone., and virtually every game about that sort of thing is open about it. They advertise what these games are about. So unless the GM is really going of the beaten track, the player will have a good idea of what sort of situations to expect. Now if the player sits down to a game of Toon and the GM runs it like Night of the Living Dead, that's different. Yes, and that brings up a few things to consider. First off the fact that a Gm, working on an adventure could stay into uncomfortable territory without knowing it. Secondly many Gms use prewritten adventures so someone else wrote it. Lastly. anybody who has such strong reactions to events that can come up in an RPG should consider if this is the right hobby for them, or at least be very picky about what games they play and make it know what so tof stuff they want to avoid. Most RPGs have particular settings and themes and they can raise red flags concerning what sort of adventures you might have, and if something bothers a person so much that they can't alert their fellow gamers about things that could set them off, then they shouldn''t be there. If somebody can't handle things like Zombies and Gore then they shouldn't play RPGs like Callof Cthulhu or Chill. I think thier intention is good but utlimately they are just feel good tools. Yes, "midgit" is no longer socially acceptable, which is why I referred to the more acceptable term "people of short statue". My point though was that if someone is sensitive about height and terms like Dwarf, which isn't all that popular as it ususally denotes an asymmetrical reduced size, then a game where half the characters are under 4 feet tall might not be a good idea. What if the safety tools trigger such an event? That part of the problem with that situation. If don't really know what will set someone off then you might do so even why trying to head it off. I'd hate to see it reach the point where a GM need to get people to sign waviers before running. I wonder what happens with video games? I don't blame you for being reluctant, but just what sort of event triggered that? And what could at a open table RPG? I'm curious. Oh, and the closest I've ever come to an "off limits" topic was when I was gaming with a guy who, for religious reasons didn't want to play any RPG that had magic it it, because he believed that they were all trying to corrupt you, lead youinto the occult and worship the Devil. So we mostly played modern day and futuristic stuff with him. Although I do recall playing Pendragon with him, but I think that was before he came to that conclusion.
  12. Speaking of super strength and other amazing super powers! Behold! I give you, the... Amazing Man Spider! šŸ˜®
  13. Your point earlier on is quite important as this points out, These ideas are not for restrictions or societal rules, they are safety rules which are a very different beast. Same as netiquette, just away to avoid problems and hurt before they happen. Heated games, stangers, hell it could get ugly, so why not set a few safety guidelines before getting to the game. Love the tool box meeting a good union steward will give, You will be working in low light conditions, with loud sounds so get PPE (personal protective equipment torches and ear armour) ready and play safe! Same thing, Sorry, @Bohemond for the serious topic hijacking. But this was worth a few well considered responses.
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  16. It rather sounds like you're throwing up your hands, going "we can never know for sure, so don't bother trying; or at least don't bother putting in much effort, which will mostly be wasted." If that's your position... yeah, gonna disagree. If that's NOT your position... I apologize for the misunderstanding, and invite you to expand my understanding. Honestly... the reverse (that the person experiencing a problem with the content should be equally-responsible for settling things down) only sort of holds true. If you have -- for example -- a trauma-survivor with PTSD having a flashback or panic-attack you absolutely cannot expect them to "try to understand ... the GM." By the very nature of what they are going through, that may be impossible for them in the moment. Something that engages the survival instinct that directly and intensely can totally short-circuit all sorts of rational thought [*] . Sure, many folks can "merely" be offended or hurt, they can suck it up and address the issue rationally... or decide that the offensiveness was so extreme as to make "repairing" the situation untenable, and leave. As you say, best if someone who's offended by any given term should avoid RPGs/settings where that term is an official part of game-play, a term of art for PC's and other key elements; and for people with phobias to avoid phobia-triggering movies. But likening those situations -- where someone has an obvious marker of problem content, such as an arachnophobe going to the movie Tarantula -- to the relative "anything goes" of a game-world that's as wide-open as the real-world... that is a false equivalence. Because "adventurers" (pretty much by definition) often deal with violence & traumatic events, the odds of a game straying into problem areas (so as to avoid same-y "yet another village endangered by monsters from the woods / monsters from the hills / monsters from the lake / monsters from..." plotlines) grows larger and larger, the more you game (and likely to stumble across someone who will react badly to SOMETHING, the more people you game with). So having -- and using -- those safety-tools just seems like common sense; at least, for everyone who isn't in a long-settled group that's already worked through the sensitive topics and offensive tendencies that crop up at their table. BTW -- Likening "dwarf" with "midget" is (so far as I can tell) roughly equivalent to likening "black" with "nigger." Dwarf (and "dwarfism") is a medical term and a socially-acceptable term. Midget is different; objecting to the later isn't an extremist position; nor is claiming it is just another "term" which only "some people" object to... (from https://www.lpaonline.org/the-m-word ) I suggest that anyone who understands what this term means -- to the people it affects -- should probably object to the term... if they object to denigrating terms at all. [*] I have personally faced someone in this state (not in a gaming context); they literally cannot think rationally then. I have been HIT by someone in this state, for the provocation of having been being rational (with the rational position being "don't do that irrational thing"). Having been in this situation (in a non-gaming context) I'm now highly-reluctant to do a 'Con or other open-table RPG event, unless some sort of safety-tools are available & explained up-front.
  17. Yup. and many who can as well. Spider-Man is actually very strong, currently being in the 25 ton range, which is something like SIZ 78, yet his is mostly know for web-slinging, web-shooting, and amazing agility. He rarely lift's cars, but is certainly capable of it.
  18. 1) How did you get it printed? Looks good, from what I can see from the photo. 2) What're the rules regarding printed works from the JC? IIRC DriveThruRPG's EULA forbids works in a community content program being sold in other venues & media; do you have another way of offering a print product, or is that just a personal physical copy?
  19. I think this all foreshadowing of the corruption of Ragnaglar. And the Uncoling Greater Darkness survival myth is partly about this, learning to defeat an evil that gets between them and their god. Cannibalism is kind of different for herd animal hsunchen - most of them acknowledge their animal brothers as family, but survival includes eating them when necessary (though living on milk is better when you can).
  20. In general I think that the distinction between a Great Spirit and a God (or the sorcerous or mystic equivalent) is more a matter of approach than an inherent property of an entity, but this is not well understood. But outside of heroquesters, you still need to walk an established path to approach an entity, so most entities seem to be clearly Gods or Spirits in practice, as their is only one established path. But there are spirit cults for many entities that can be conventionally worshipped, usually under a different name, and something these traditions acknowledge each other, Storm Bull and Urox is the most well known, and there are several entities that combine a more theist approach and shamanic paths in the one (Waha, Yu-Kargzant, etc). A Yelm Imperator member interacts with Yelm as a God, a Golden Bow shaman interacts with him as a Great Spirit, it's still Yelm. A Kaargs Son interacts with Kygor Litor as a Goddess, a Shaman-Priestess interacts with her as a Great Spirit, and an ancestor, as well. Similar logic for Aeolian sorcerous interaction with Heortling gods, and to a limited extent mystic interactions where appropriate. But the distinction between Gods and Great Spirits seems a real one to most Gloranthans. Often where the same entity is approached both ways, they are known by different names, and even when the commonalities are realised it is rationalised away (seeing one as a 'sibling' rather than the same being). And there are plenty of deities with thousands of years of tradition via one approach, and no history at all of the other, or it is confined to a sub-cult that is seen as a different entity (eg Earth Witch). I was never a believer in a harsh split between the Four Worlds myself - I am very glad that this has been backed away from.
  21. Essentially, the fetch has the Spirit Rune and the shaman has the Man rune - but shamans are able to take advantage of this duality by swapping places. By adding the fetch, they add access to the spirit world, but they do not give up their Man rune. If they lost their Man Rune, they'd lose their body. Effectively they die. For some great shamans this may be little more than an inconvenience and a natural progression. But this may not be how it is represented within the RQG rules. The rules are approximations and abstractions. Access to the Spirit Rune may not be represented as a Spirit Rune %age, but by other game mechanics.
  22. That's an infamous railroad that many players wished was shut down. OI recall a group that actually beat the encounter, and the DM actually apologized to the group before knocking them out so he could continue on with the next part, where they are captured, because there was no way around it. It's a terrible way to do things, but it was written a long time ago.
  23. Let me try to unjumble what I mean: GM's should try to avoid things that they know will upset their players. Bu upset I mean really upset or any in a serious way, not just the generally annoyances that come with gaming, like losing characters. Ditto Players. Everyone should also try to understand that if something bothersome does occur for some reason they should handle things in a manner that is respectful to the GM and other players. That means a player shouldn't vilify the GM for doing something that they didn't know would bother that player, or any other. Everyone should walk into things eyes open and be aware of what sort of game they are getting into. While yes, RPgs by their nature contain surprises, a good deal of what a game is about is made available to the player upfront. If a player chooses to play a game that they know has something in it that with bother them, then it it their own fault when that occurs. To sum up. 1. Means the GM should't be a callous jerk and taunt or tease the players. 2. The players shouldn't be jerks either. 3. Accidents and mistakes happen, be tolerant of other peoples when they bother you accidentally. They didn't mean it or knew it would happen. 4. If you know something is going to bother you , don't do it. And don't blame someone else if you do.
  24. When an 'out of canon' source is the best source you have, use it unless it is directly contradicted by canon. Where The Bestiary contradicts Anaxials Roster, the Bestiary is correct, but mostly the Bestiary just doesn't say anything about breeds from outside Dragon Pass. In the particular case of horses, AR drew on earlier documents and it is unlikely to contradict canon.
  25. Yesterday
  26. Actually... there are a fair number of soldiers coming home who've fought Daesh & related groups (groups who've been known to conduct decapitation (among other atrocities)). Lots of soldiers pursue gaming in their downtime, and then keep it up when they get home. So before I included any Thanatari plotlines, I'd actually do a check-in with any new-to-me gamers... (just noting, as I write this, that I am kind of appalled at the situation we live in these days, where this sort of thing is common enough to be a reasonable consideration (just saw we had another school shooting, which... FUCK))
  27. Some of these examples are a bit jumbled, since for examples a shop's advertisement happens in public spaces, where other rules apply and most people generally accept that they don't necessarily having any control over what goes up (to a point). Some of the other examples, like the GM not being aware of a player's issues seems to not take into account that this entire thing is indeed about charting what people are and aren't okay with before playing. I don't know how it is in the US, but back home here, the news tends to simply say "We would like to make viewers aware that the following report contains graphical images of a strong nature." So clearly there is a precedent for this sort of information to viewers and players. At the end of the day, all of this is just meant to achieve informed consent on the part of every party involved, so that they DO know what they're going into. If someone DOES put on Tarantula after being warned, yes, it's their own fault, but then again maybe they could just be allowed to leave the room and come back once it's over? I did this when my friends decided to watch the Saw movies when we were teens (I'm not a fan of graphical gore), and it was never a problem. Yes, there might be awkwardness, there might be personal friction, there might be understandings. Shit happens. Ideally, the group should have the tools to work through that.
  28. You got me curious, can you elaborate on the system? I see one has to read at least 2 books (player and GM)! Lots of reading! šŸ˜• I ask because I am chronically unsatisfied, haha I went from Classic Fantasy to Mythras to BRP to Revolution D100. And now wonder if this one will (also) bring some interesting new ideas to the table! (my players joke about that, hahah, the latest joke being "now we are playing D&D" to which I of course reply "never!!! ")
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