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  2. Richard S.

    Temple Defenses

    Issaries probably uses Create Market out the wazoo. As for Lhankor Mhy, some of his less magically conservative temples I could see making use of nasty sorceries. In areas near the Lunar Empire I wouldn't be surprised if they took a few notes from Irripi Ontor.
  3. Yesterday
  4. gochie

    Warning: Egregious munchkinnery!

    Your Humakti sacrifices 2 extra POW to have a season-long Sword Trance right at the start. Take the increased sword HP gift and you Parry at 200+% with an 18hp sword. Give your second weapon skill to left-handed sword, and you have probably close to (or over) 200% to hit with 2 attacks per turn (and you can still Parry normally). Any melee opponent will die very quickly to this brand new adventurer.
  5. Numtini

    RQ vs D&D

    Maybe I'm daft, but I see D&D 5E as making the best use of stats of any game I can think of. Gods know, old D&D they had little or no effect at all. So many rolls in 5E are based on a stat roll plus proficiency if you have it in the skill.
  6. Joerg

    Temple Defenses

    I would have expected wind fists rather than causing any intruders to scratch idly at their genitals. At least that's the reaction to them at Biturian's episode at Pairing Stone.
  7. Joerg

    SHARGASH! HQ->RQ Rune Magic conversion

    Often a smaller cult has such different aspects because the deity is a composite deity or at least the cult is a composite cult. In my opinion Shargash shares an experience with Lodril - he descends from the Sky World and touches the Underworld, merges with some entity down there, and re-appears changed. Alkor the Green is a good candidate for the pre-Umath planetary son of the south. There is no indication that Alkoth started out as the Hellgate in the Golden Age. Shargash's collision with Umath and his subsequent dismemberment of the Storm God in the Underworld appear to have changed that deity. In this case, possibly from green to red. The Copper Tablets suggest that the overseer deities of the cities that hovered above their ziggurats disappeared from their positions after the invasion of Umath, but the post-flood Anaxial dynasty finds the overseers of these cities still in place, like Jernedeus watching over Mernita. By then, I expect black Shadzor to have become the primary aspect of the city god/celestial representative.
  8. jajagappa

    Temple Defenses

    And of course all the fun spirits of reprisal (for those that have them) have to be waiting around somewhere and see occasional use in protecting the temples. Impests to harass those invading Orlanth temples; spirits of heaviness to slow down those in Earth temples, or to cling like mud or stone to their feet; etc.
  9. Sir_Godspeed

    Orlanthi Clan Fission

    No worries, I could probably have worded it more clearly.
  10. jeffjerwin

    The Starkindler: notes on Orogeria, Yelorna, and Ulurda

    This is one of the primary reason why I think she was rooted in a transformation of Orogeria-Norian, rather than being from the start a martial deity.
  11. Runeblogger

    HQG takes the back seat to RQG

    I also think that every RQG supplement and scenario should be followed by a PDF indicating how to use it with HQG.
  12. M Helsdon

    Swords of Central Genertela

    Latest. Dog needs a bit more work.
  13. Tinkgineer

    HeroQuest SRD and OGL, genre packs

    Is this coming this year?
  14. Bohemond

    Orlanthi Clan Fission

    Ah, my bad. You seemed to be describing a group of non-warriors--women, children, and old men.
  15. HreshtIronBorne

    Temple Defenses

    Onion layers of Warding 4s
  16. JonL

    HQG takes the back seat to RQG

    I was under the impression that @Ian Cooper is writing it, but it's been a while since it was discussed around here.
  17. Heh. I imagined Shargash as a Great God with three aspects, much like Orlanth, each with their own subcults. So Orlanth Allfather, Orlanth Thunderous, Orlanth Adventurous -> Green Shargash, Black Shargash, Red Shargash. I didn't do much work on Orlanth Allfather because I knew my players and they wouldn't have much interest. Likewise, I only statted out Red Shargash because that seemed to be the aspect people are most likely to meet out in the world, both as PCs and as enemies. (And indeed in my later Lunar campaign, one of the players played a Red Shargash Berserker.) I structured Ernalda the same way. Ernalda Allmother, Ernalda the Healer, Ernalda the Queen. Mechanically, in my write-ups, that's what differentiates a Great God (Orlanth, Yelm, Ernalda, the Moon Goddess, Lodril, Shargash) from a normal god. Great Gods have multiple aspects each with their own cult and subcults, regular old gods (Humakt, Heler, Chalana Arroy, Yinkin) have a single cult with its own subcults. Minor gods (Black Fang) have only a single cult with no subcults. Shargash is an interesting case in that he doesn't seem to have enough worshipers to qualify as a Great God, but the mythos clearly says he has three aspects with radically different domains, so I treated him as a Great God and justified it by deciding he qualifies because the entire area of Alkoth is singularly dedicated to him, and he gets even more worship as Tolat, Vorthan, Urnvoreth, etc.
  18. Arkat

    HQG takes the back seat to RQG

    I had actually forgotten about that. Has it been recently re-confirmed that the Fonrit book is going to stay HQ? I fear it may meet the same fate as the Nochet/Prax/Big Rubble/troll books and quietly be shifted over to a Runequest supplement, especially since non-Dragon Pass-adjacent supplements are apparently in the planning stages for Runequest (per chatter in the unofficial Chaosium Discord and, I think, some videos of convention talks).
  19. JonL

    HQG takes the back seat to RQG

    If you still have HQG style magic descriptions from a previous draft, please consider releasing them in some form once the book drops, especially for gods we haven't seen before.
  20. jajagappa

    Temple Defenses

    Sleep! Don't forget activating the Snake Daughters for the Earth temples. Should be plenty of guardian spirits of various types to draw upon.
  21. JonL

    HQG takes the back seat to RQG

    There's the Fonrit HQ book in the works as well. If it sells well, we might see more HQ books exploring corners of the Lozenge at some remove from the Hero Wars action in and around Dragon Pass.
  22. It didn't particularly! The characters escaped by being swallowed by a Trickster and finding a secret door in his gut that led into the Otherworld. Likely if the Lunar camp had been one of the Heartland Corps' or Lunar College of Magic, it would have been more difficult. This was just the camp of Andrega Silverflame and her vexilla. It's an option I've thought of before, and there definitely is in my Glorantha (though I've not yet had occasion to determine what it is called). Good use of certain Passion spirits, e.g. Madness spirits, Pain spirits, Grief spirits, even Lethargy spirits. That also has a good feel to it.
  23. PhilHibbs

    Temple Defenses

    What spells could temple defenses (p284, 288) be used for? A temple to Chalana Arroy, for example, I imagine would pretty much only use Harmony to prevent fighting. Babeester Gor gets Shield and Earth Shield, I suppose the wyter could cast that on defenders. Eiritha's wyter could summon Earth Elementals. Issaries, though? Lhankor Mhy? What spells do you think the temple wyter would muster in its defence? I suppose a fallback for just about any deity would be to throw Heal Wound spells at the defenders. Then there's associate cults that have shrines in a temple, so the wyter may have access to associate cult spells, but should that be only the spells that the associate grants to the main cult?
  24. Atgxtg

    Sword-canes

    I agree with Chalkline here. While the hilt helps it isn't required to use the weapon effectively (otherwise it would have had a hilt). Just treat it as a rapier, possibly with slightly lower damage ( 1D6 vs 1D6+1).The whole point of the sword-can was to give fencers a weapon that they could carry with them that used their existing fencing skills. If it used a different skill, then fencers would have no reason to carry the the sword cane. No need to reinvent the wheel.
  25. How does this keep them from teleporting or DIing away? Divine Intervention could be blocked or at least made difficult by sanctifying the ground. (Which might make an interesting battle tactic...) The RQG rules aren't entirely clear on this. p.272 p.271 However, p.271 Which would explain p.272 So apparently escaping from the sanctum of the enemy via DI appears possible. In that case, a sanctified prison won't help much, either. Blindfolding will hamper non-guided teleport. Is there a Gloranthan equivalent to Wheel of Time's forkroot tea which disrupted a magician's ability to draw on magic? Otherwise, spirit possession might be the way to knock out a magical prisoner for good. Or possibly elementals as magical shackles. That does take either volunteer elementals or some hefty amount of Extension on their Command spells, but imagine a prison ground which extends shackles of elemental earth, allowing movement within the compound but not away from it, or chains of moonglow attaching the prisoners to one or several posts outside of their control. Engulfing a shackled prisoner might be an unopposed attack.
  26. Arkat

    HQG takes the back seat to RQG

    Yeah, this (and the time period change) is what makes me sad about every single Glorantha book becoming a Runequest book*. I get that RQ sells much better and it makes sense from a publisher's standpoint, but I don't like and am never going to play Runequest, so every big stat block and spell description takes the place of something that could have been more interesting to me. It wouldn't be as bad if the crunch was only in addition to all the fluff, rather than in place of it, but I really doubt that's the case. (e.g. Jeff recently stated that the Gods book will have the definitive Eurmal cult write-up at such-and-such a word count... but if I recall correctly, the word count he cited was something like 2000 fewer words than the HQG write-up.) *Except maybe a third Red Cow? I wouldn't be surprised if that was the last-ever Gloranthan HQ release...
  27. Corvantir

    HQG takes the back seat to RQG

    I don't know if it is still accurate but it seems to me that Conversion Guides, like the RQ Classic to RQG one, were considered at a time. That would be great and enough for me.
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