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  2. Hero points was mentioned. How is it used by you, Crel? I use it in 5e, but in RQG I am keen to avoid it, so this is why I am more cautious about Sever Spirit, I suppose. But... players How do you implement hero points?
  3. We had an abbreviated game last night, but it was a case study in how dice can really help the story. Or, put another way, you know a game is going well when the players OOC laugh and cheer when an NPC gets a Major Victory for resisting their IC efforts. The events were very, very simple: They leave the small village they visited, with their captured ogre (Jim) in tow. Their goal is to hand him over to the Ruling Trader Prince of Selgos, to get his help in routing out the ogre conspiracy. They're paranoid about Ogre assassins attacking them or killing Jim, so they planned a lot to get Jim safely back to town. They get back to the city, talk their way through several gates, and then are left waiting, at dusk, to be allowed into the Princely Ward at the center of Selgos. While waiting, they begin to worry that they are being watched, and they harrass the gua rds into going and see what's taking so long. They manage to send all the guards away for a moment, at which point they realize they are alone in a usually busy courtyard. Panic sets in. Panic leads to them breaking the gate lock and getting into the Princely Ward, just as the guards were returning to escort them to the Steward of Selgos. Steward Dom appears to the Court Pavilion at roughly the same time the PCs do, accompanied by his guards and still donning his regalia. He is a tall, rough looking man, whose age is amplified by his Patrick Stewart level of baldness. The Merchant PC whose distinctive trait is "Always Likeable" charms the pants off the Steward, offering a powerful tale of how they came to be investigating the ogres. The Steward has Jim the Ogre escorted away, and asks the PCs to continue investigating. They will talk more in the morning. Meanwhile, the Skald PC peers into the darkness around the Court, and sees a figure standing there, motionless. She points it out to the Steward, who also peers into the darkness, only to recognize him as the Chief Wizard of the Great Tomb of Castelein, and the Steward's Brother-in-Law. Suspicious, the skald demands to know why he was in the darkness. The Wizard explains he heard a commotion, came, and then stopped, stunned, when he heard talk of ogres. All the PCs agreed he seemed amazingly sincere and honest. That doesn't sound like a lot. But each of those bullet points involved rolls by the players they were genuinely worried about. They constantly were looking over their sheets to see what they could possibly use to make a solid roll or augment a roll. They've figured out they can assist each other. Also, because EVERY roll is resisted, they were only slightly suspicious when I had the Wizard roll to resist them trying to see if he was lying. When they all rolled ok, but not great, and then he rolled a critical with a bump, they all started laughing hysterically. It was the first 1 I have rolled as a GM. And they immediately all just jumped on the idea that this Wizard is AMAZING. "I want to lend him money!" on exclaimed. This continues to be a light game, but everyone is having fun, and the group is working well together.
  4. http://kiwihellenist.blogspot.com/2020/05/ancient-greek-colours.html to avoid any digression.
  5. This probably belongs in the Your Dumbest Theory thread, but I rather like taking a page from The Elder Scrolls (itself derived in no small part from RuneQuest and Glorantha). In those games, the Wood Elves are strictly carnivorous in order to cause no harm to plant life. Translated to Glorantha, the rootless elves are no longer sustained directly from the Earth, and instead become part of the Earth's digestive process by, er, "mulching" the meat-beings they kill. Babeester Gor is a marvelous means toward that end. !i!
  6. Superweapon in that it was a creation of the god-learners, not one of them?
  7. Thanks, that is good feedback. And correct, recovering RP is not as easy for Humakti. It is a factor I had not taken into consideration. That's a good rule. Again, good description. To clarify, my problem with Sever Spirit is less how it works and more how easily it can be obtained and used. It feels like a "I win button" that can be easily abused, forced the gm to always find ways to not make it so everytime. Granted, my fears are perceived, I have not experienced it yet, and your description helps alleviate my issues.
  8. Today
  9. Ohh. Issaries! His cult is on my list of ones to play.
  10. Exactly! Plus her primary specialty (long-distance trade) are very relevant to my interests in Maniria.
  11. Ah, a mixed household! Makes sense. I bet it does. It's interesting what people bring to a game setting and how their world view makes things more or less interesting.
  12. YOu appear to. And yes, "hounding him" is about right. Yes you do. With such terms as "dog-whistle", "racist trope" and "Sexist trope".
  14. Alas, she is not a gamer. She is an archaeologist, however, which makes her reactions to Glorantha amusing. 🤣
  15. Because in that first printing, the Bad Man has 35 POW. So POW×5=175%.
  16. The Chaos ice demon's stolen Sever Spirit was definitely a moment of high tension. They knew the demon was serious business when it killed their friend (don't worry, he got better), and that the Humakti needed to get lucky to kill it. Narratively, I emphasized that this was a Humakt Sever Spirit which the demon cast; the adventurer recognized it as a "This is Not What Should Be," and that's part of why his response was "My Sever Spirit is better!" In contrast, in the other fight I emphasized that this was not Humakt's mastery of Death, but rather the antagonist's own powers. Also while yes, he did hero point one fail, it was still an incredible moment. He critical'd his Devotion (Humakt) augment on the resistance table roll, then won 3 coin flips to resist her power. I don't think that Sever Spirit was, in either case, a trivial or bland spell. It was the crux of the drama. Narration's a great tool.
  17. Btw I just caught up with @Crel's campaign log and saw that the NPC's Sever Spirit was cancelled by the house rule to use "hero points" to avoid dying.
  18. I seem to remember reading somewhere that Harrek was based on Harald Hardrada.
  19. I don't know who was behind the RQ3 sorcery rules as published by Avalon Hill. Sandy published a set of Western Sorcery rules which riffed off those (kinda). I consider his Western rules to be the "core" doc for what we ended up playing about twenty years later. Sandy's sorcery is, I think, hosted on Phil Hibb's site that he linked above, if you want to check it out.
  20. One of the draws to RQ for my group is its hyper-lethality, and Sever Spirit plays into this. At the same time, I do believe to some degree in "balanced" encounters, probably moreso than other folks around here. If I tell my players "here's your quest, should you accept it..." then I believe it's unfair of me if I'm giving them a task I don't think they can probably complete. Now, if a player says "I'm gonna kill a True Dragon!" what happens next is on them.
  21. I disagree. If you prefer to have your bad guys always follow the letter of the rules (i.e. no Heroquesting), that will invalidate a lot of published material, and doesn't contradict the main point of the argument anyway. In case you didn't catch it -- the fact that something is deadly hasn't been shown to remove the "excitement" from the game in any of the various campaigns I have run or played in. Very much the opposite in fact. My second point was that there are ways of combating the known deadliness already inherent in the game system, which are fairly easy for a GM to exploit.
  22. Appreciate the fix. I looked right at it and typed the wrong number!
  23. The whole point of his example was that the villain comes back somehow in another body. So any sort of change from the villains previous body is going to bring out charges of his being racist, and/or sexists for making the new villain a member of whatever "group" he picks, and the same claims, plus those of not being inclusive if the villain's new body were the same race and gender as the first. He can't win no matter what he does. No, I don't know that. It's not deflection, it was the first example posted. You're the one who tried to change the topic in his post from "what if the main villain was the same guy". I'm surprised you didn't call him sexist for using "same guy". Yes, and Karloff wore a Fez in several of his roles. You overlook that many of those old films also happened to be classics. Karloff was an actor noted for playing villains. He got his roles and recognition thru merit, not through his ethnicity. But we're not allowed to run any game in the 20s or 30s because they were racist times. Or any time before that. Or after that. Claims can be made for any movie being insensitive to one particular group of people or another.
  24. Hm let me meditate™ on that. Nah, that would take too much time. Instead I will read this egregiously wonderful topic again, like a good little munchkin (now where did I put that note pad)...
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