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  2. How do you (or do you, even?) separate / distinguish two swordsmen, from two different schools of swordsmanship? However you differentiate the swordsmen, I'd pursue a similar strategy in differentiating any other set of schools focused on the same field.
  3. If you are using real world situations, (not the Create Shadow spell) just what is a "hazy shadow"? Consider a "sunny day" in the San Francisco area, with the typical slight fog and partial cloud cover. Which of these lets Darkwalk work? The shadow of a lone Tree. The shadow of a tall building The shadow of a Eucalyptus grove (the trees are pretty far apart, so lots of light hits the ground) The deep shadows of a redwood grove.
  4. It was already mentioned in the "Runeblog post" mentioned in the OP. 🙂 I disagree.
  5. It's always good to hear about stuff actually being used rather than just read, so thanks for that!
  6. Today
  7. Excuse me if I'm wrong, but after reading a bit from arcane lore, I get the impression that all the magic/religious systems are just different ways of looking at the same things. So a god on the god plane is the same thing as a great spirit on the spirit plane.
  8. I have been good, mostly because my Shugenja player has been "I want water and water and only water" so I focused my efforts on that. The translation doesn't need to be total, mostly taking into account the mixture between 5e and 4e I'm doing in this D100. For now my idea is translate Raises to -10% reductions on ability, and making so Bushi Schools teach something that reduce the number of Raises needed for "extra attack". And the Cult idea maybe can work, my biggest thing is making sure two Cortesans of different Schools feel like two different Cortesans of different schools. So trying to come up with good/interesting Bonuses and trying to avoid indulging to much on "you have a permanet +10% on X Skill". Also because Schools on Rokugan are School of thought, IIRC there isn't an inherent solidarity between members of the same school. Cults are more Dojos, Families and Clans in that sense. But I know that Classic Fantasy also uses Rank-like-cult for simple level up mechanics.
  9. Maybe. The original idea was to allow me to stat up a lot of things at one go by finding a similar creature and then plugging in the difference in size. I use the same approach for statting up lots of vehicles and weapons too. But you do have to go over the final results to look for problems. A Woolly Mammoth isn't exactly the same as a scaled up Elephant, but a scaled up Elephant is a good start. And using the cube-sqaure law and the creatures mass will get you in the right ballpark. We were certainly getting lots of dinosaur stats, including stats for several species of allosaurus. It's a pity we didn't finish the book. Here's a excerpt. Allosaurus (Epanterias) amplexus Average Length: 12 m Average Weight: 2 tonnes Diet: Carnivore Period Extant: Late Jurassic Characteristic Roll Average STR 3D6+45 55-56 CON 3D6+28 38-39 SIZ 3D6+40 50-51 INT 3 3 POW 3D6+2 12-13 DEX 3D6+6 16-17 Move: 8 Hit Points: 45 Damage Bonus: +6D6 Fatigue: 94 Armor: 12 points thick scales Attacks: Weapon SR Attack% Damage Bite 5 65 2D6+6D6 Claw 8 55 1D8+6D6 Kick 8 55 2D6+6D6 Notes: Skills: Skill 1, Skill 2 etc etc Optional Statistics Location D20 AP/HP Missile Melee Tail 01-02 01-02 12/15 R. Leg 03-05 03-05 12/15 L. Leg 06-08 06-08 12/15 Abdomen 09-11 09-11 12/18 Chest 12-15 12-15 12/18 R. Claw 16 16 12/12 L. Claw 17 17 12/12 Head 18-20 18-20 12/15 Allosaurus europaeus? Average Length: 7 m Average Weight: 1000 kg Habitat: Large, seasonally dry island with open woodlands. Diet: Carnivore Period Extant: Late Jurassic Characteristic Roll Average STR 3D6+40 50-51 CON 3D6+23 33-34 SIZ 3D6+32 42-43 INT 3 3 POW 3D6+1 11-12 DEX 3D6+7 17-18 Move: 9 Hit Points: 38 Damage Bonus: +5D6 Fatigue: 84 Armor: 10 points thick scales Attacks: Weapon SR Attack% Damage Bite 5 60 2D6+5D6 Claw 8 50 1D6+5D6 Kick 8 50 1D10+5D6 Notes: At this time the European archipelago was very close to North America, and whether this is distinct from all known Morrison Allosaurus species is not certain. Skills: Skill 1, Skill 2 etc etc Optional Statistics Location D20 AP/HP Missile Melee Tail 01-02 01-02 10/13 R. Leg 03-05 03-05 10/13 L. Leg 06-08 06-08 10/13 Abdomen 09-11 09-11 10/16 Chest 12-15 12-15 10/16 R. Claw 16 16 10/10 L. Claw 17 17 10/10 Head 18-20 18-20 10/13 Allosaurus fragilis Average Length: 8.5 m Average Weight: 1.7 tonnes Habitat: Short wet season, otherwise semiarid with open floodplain prairies and riverine forests. Diet: Carnivore Period Extant: Late Jurassic Characteristic Roll Average STR 3D6+44 54-55 CON 3D6+27 37-38 SIZ 3D6+38 48-49 INT 3 3 POW 3D6+2 12-13 DEX 3D6+6 16-17 Move: 9 Hit Points: 44 Damage Bonus: +5D6 Fatigue: 92 Armor: 10 points thick scales Attacks: Weapon SR Attack% Damage Bite 5 65 2D6+5D6 Claw 8 55 1D8+5D6 Kick 8 55 2D6+5D6 Notes: The remains the genus Allosaurus and its species are based on are not adequate, so taxonomic designations are not certain. All Morrison Allosaurus have usually been lumped into this species, but there is considerable diversity among the specimens, especially in the length/height ratio of the skull, and it is improbable that any one species spanned the 7 million years or more of the Morrison. A lower Morrison skull and skeleton may be a juvenile A. fragilis Skills: Skill 1, Skill 2 etc etc Optional Statistics Location D20 AP/HP Missile Melee Tail 01-02 01-02 10/15 R. Leg 03-05 03-05 10/15 L. Leg 06-08 06-08 10/15 Abdomen 09-11 09-11 10/18 Chest 12-15 12-15 10/18 R. Claw 16 16 10/12 L. Claw 17 17 10/12 Head 18-20 18-20 10/15 Allosaurus unnamed species Average Length: 8.5 m Average Weight: 1.7 tonnes Habitat: Short wet season, otherwise semiarid with open floodplain prairies and riverine forests. Diet: Carnivore Period Extant: Late Jurassic Characteristic Roll Average STR 3D6+44 54-55 CON 3D6+27 37-38 SIZ 3D6+38 48-49 INT 3 3 POW 3D6+2 12-13 DEX 3D6+6 16-17 Move: 9 Hit Points: 44 Damage Bonus: +5D6 Fatigue: 92 Armor: 10 points thick scales Attacks: Weapon SR Attack% Damage Bite 5 65 2D6+5D6 Claw 8 55 1D8+5D6 Kick 8 55 2D6+5D6 Notes: This has been placed in A. atrox, which is based on inadequate remains. By far the most common theropod in the Morrison, some Allosaurus species shared their habitats with Ceratosaurus and Torvosaurus. There may be more than one Allosaurus species in the middle Morrison. The classic nontyrannosaur large theropod. Skills: Skill 1, Skill 2 etc etc Optional Statistics Location D20 AP/HP Missile Melee Tail 01-02 01-02 10/15 R. Leg 03-05 03-05 10/15 L. Leg 06-08 06-08 10/15 Abdomen 09-11 09-11 10/18 Chest 12-15 12-15 10/18 R. Claw 16 16 10/12 L. Claw 17 17 10/12 Head 18-20 18-20 10/15 PM me an email address and I'll send you the spreadsheet and you can try it out for yourself. If it proves useful I might just upload the sheet to the forums.
  10. More to the point of the thread: I LIKE the idea of treating your School like an RQ cult. I'm still tossing and turning the implications of that in my head, however. For bushi schools it ought to be fairly straight-forward. However, most bushi schools provide for a student to gain the ability to attack twice a round at School Rank [x], and that might get sticky when trying to use BRP mechanics. I should also point out that parsing spells into elements is gonna something of a grind.
  11. When I ran an L5R game, I gave the players two options when they reached a School Rank threshold: a] You can return to your dojo for [6 - INT] months to learn the technique, or b] You can adventure and accumulate CP until advance all School skills to the School Rank +1. For example, Mirumoto Jin has enough experience to advance to Mirumoto Bushi School 3. His INT is 3. He may choose to journey back to Kyuden Mirumoto and take 3 months training with the sensei there OR he must advance all the school skills to Rank 4 for an automatic advance.
  12. So get, for example loyalty. You know you need to flee in the face of superior numbers, but the chieftan stands strong, and so you succeed at a loyalty check and stand with him. If you fail, your nerve breaks and you flee. I can't make any kind of sense of fear. If I succeed at a passion check for fear, I lean into the fear and...? If I fail at the passion check I'm not afraid?
  13. Let me also mention Mongoose RQ 'Samurai of Legend'. You can d/i that on the Mongoose website.
  14. Dark Walk is only available to Argan Argar and the Orlanth Adventurous Sandals of Darkness subcult. For the former, it's going to be mainly trolls. But for humans (both) it going to be more in the sculking in shadows than complete darkness. Have a look at Create Shadow for some guidance on Darkness. The spell gives 4 levels with Dark Walk working at level 1 and total darkness at level 4. If you match this to the Darkness rules you get roughly: 0 Daylight (No penalty) 1 Hazy shadows (Dalk Walk works) 2 Dark (-5 to 25% darkness penalty) 3 Moonlit night (-25 to 75% darkness penalty) 4 Pitch black (-75% darkness penalty)
  15. I found a table in RQ 6th Ed. https://imgur.com/a/2x2gCLZ This table seems to be better suited for the new BRP system. Take for example a 16 meter tall giant from the core rule book. It has a size of 132 which would land it at well over two million kilograms according to the 2^(SIZ/8)*25 formula. (But according to this table a giant of size 132 would only be around 7.7 meters tall so I guess they are both off. But I still think this table is a bit more helpful and a bit mor accurate.) This updated table should make SIZ 132 equate to 16 meters and between 1211 and 2187 kilograms depending on what column you're using. This seems pretty resonable to me. | SIZ | Height (cm) | Lithe (Kg) | Medium (Kg) | Heavy (Kg) | | :-: | :---------: | :--------: | :---------: | :--------: | | 1 | 1-45 | 1-5 | 1-7 | 1-9 | | 2 | 46-80 | 6-10 | 8-14 | 10-18 | | 3 | 81-105 | 11-15 | 15-21 | 19-27 | | 4 | 106-120 | 16-20 | 22-28 | 28-36 | | 5 | 121-130 | 21-25 | 29-35 | 37-45 | | 6 | 131-140 | 26-30 | 36-42 | 46-54 | | 7 | 141-150 | 31-35 | 43-49 | 55-63 | | 8 | 151-155 | 36-40 | 50-56 | 64-72 | | 9 | 156-160 | 41-45 | 57-63 | 73-81 | | 10 | 161-165 | 46-50 | 64-70 | 82-90 | | 11 | 166-170 | 51-55 | 71-77 | 91-99 | | 12 | 171-175 | 56-60 | 78-84 | 100-108 | | 13 | 176-180 | 61-65 | 85-91 | 109-117 | | 14 | 181-185 | 66-70 | 92-98 | 118-126 | | 15 | 186-190 | 71-75 | 99-105 | 127-135 | | 16 | 191-195 | 76-80 | 106-112 | 136-144 | | 17 | 196-200 | 81-85 | 113-119 | 145-153 | | 18 | 201-205 | 86-90 | 120-126 | 154-162 | | 19 | 206-210 | 91-95 | 127-133 | 163-171 | | 20 | 211-215 | 96-100 | 134-140 | 172-180 | | 21 | 216-220 | 101-105 | 141-147 | 181-189 | | +1 | +12 cm | +10 Kg | +14 Kg | +18 Kg |
  16. Yes, there are about: 8k Red Goddess initiates (see https://wellofdaliath.chaosium.com/cult-demographics-for-the-lunar-heartlands/) 40k Irippi Ontor initiates (https://wellofdaliath.chaosium.com/lhankor-mhy-in-central-genertela/). 200 Irippi Ontor initiates (0.5%) will be part of that 8k
  17. Unless you can see in the dark, or are peering out from the shadows into better lit areas, IMHO you'd need some additional magical assistance (Catseye, Darksee, Soul Sight, Second Sight) to see.
  18. Then, don't automatically increase ranks in schools, and consider those skill minimums as a guideline to consider when a master from a school will consider you're good enough to receive appropriate teachings. If you've seen the manga/Anime Rurou ni Kenshin, that's exactly what happens between Kenshin and his master. It also explains why Mirumoto Hitomi was able to be rank 5 in the Mirumoto school despite having Insight just slightly above rank 2. Well, that and poor proof-reading in 1e, too.
  19. Just want to clarify a point about Darkwalk. If you can't actually see in the dark (because you are a troll perhaps or you have say a Darksee spell or something) you can't really do that much other than hide or fumble about (which fortunately is silenced...). Which is not to say it is useless at all. It does limit it. Or do people just assume that it also gives the caster some form of Darksee, which seems a bit over the top to me... Cheers
  20. Prax is where your heart is?
  21. Lunar Sorcerers (via Irripi Ontor) are likely more common than Lunar Sorcery (via the Red Goddess).
  22. What part is causing issues? Inspiration?
  23. I'm looking forward to this. My old Avalon hill box (1985), disintegrated years ago and the paper covered books of the contents are in very bad shape with use. So even a reprint would have been welcome. If the rest of the volumes come out by the end of next year, it will be a very welcome 40 year update.
  24. For those not aware, becoming an initiate of Red Goddess requires not only illumination, but a priest or lord of a Lunar cult, then pass a test and gain a Chaos taint at 20%. If I recall correctly, we've only had one NPC stated up as an initiate (Maculus in Strangers in Prax). I suspect Adventurers and NPCs with Lunar Sorcery will be few and far between.
  25. That sounds and looks like a mighty useful tool indeed!
  26. If it isn´t broken: Don´t fix it!
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