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  2. Our friends and licensees Dayspring Games are currently crowdfunding MASKS OF NYARLATHOTEP in Korean. In the first 72 hours they've raised 103million Won (roughly USD$90,000). Their record-breaking Call of Cthulhu crowdfunding project in 2016 only reached that point after 26 days. There's still 40 days to go, so this campaign has the possibility of making a new crowdfunding record in Korea! https://www.tumblbug.com/nyarla
  3. I don't think these are nearly as significant as you think, Cornelius. 1. You need 2 stat points to increase your defaults by 1 (assuming that you are not already at the cusp after chargen, which, let's face it, you shouldn't be). This is about equivalent to 10 skill points (9 if you use 1d6+1 rather than flat 5). Which means you would have to be raising 10 skills by 1 to break even. Which feels a bit far fetched, IMHO, especially since your main skills would already be higher than the default. You are much more likely to focus on, say, 3 skills which means you get 3 points in each, x3 the amount you'd get from stat raises, in the skills you are interested in. 2. Same thing here, the Attribute defaults mainly function at the chargen, giving you higher starting skills and hence more skill points to spare on things you'd like. That is their major impact. Any minor experience lost has been more than made up by the fact that the starting skills are now 2-3 points higher, on average. Again, your main skills are likely 10+ anyway, so if your Play suddenly 'loses' an experience point, it is more than made up by the fact that the other low DEX skills (Dancing, most weapons that you didn't spend points on) went up by 1, too. Something you wouldn't get in the base system. 3. See 1. You still see focus on skill training, but if you want, you will get some benefit from DEX or APP increases, if you want to be more of a generalist.
  4. klecser

    Starting skill top?

    Also worth noting that, even at 100%, a character will still only attain a critical success 5% of the time. 100% skill only guarantees a Regular success. Thanks for posting TC! As others have said, it's your game and you can choose to alter any parameter. There is no rule that says that anyone has to play any RPG "as written."
  5. David Scott

    Broken Tower questions

    It's Clearwine Village just outside the fort on the map. Page 28 "Clearwine Fort: The main settlement of the Colymar tribe and the village of the Ernaldoring clan". He likely casts Axis Mundi - This summoning ritual creates a holy sanctuary 10 meters in radius, use his Man Rune % to resolve the ritual. Exploring the Ruins page 34 has guidelines for loot. No one is very good at this, it just takes longer. Although Vishi Dunn has 50% if you use him.
  6. PhilHibbs

    Broken Tower questions

    I think where they live is left deliberately vague, but I agree that "a couple of days" is a lot. When I ran it, I decided that the ghost is there, in the Middle World, bound by the trauma of kinslaying, but not visible unless you use Second Sight which Carthalo has pernanently as a shaman. As a fresh ghost maybe she hasn't the knack of becoming visible yet. She probably doesn't even know that she is dead until Carthalo (or Vishi Dunn) tells her what has happened. I ruled this in order to give Vishi Dunn an opportunity to do something, and Carthalo was not there. I can't see any player choosing Herd as a starting skill, none of the pregens did! I think the bonus percentage for Sartarites should be a lot higher. Vishi Dunn (not in the Quickstart) has 50, but the highest any of the other pregens has is 25%. Yes, this is a real problem!
  7. Today
  8. Crel

    "Quick" Sorcery Question

    I keep forgetting to check the pre-gens for comparison. Thanks for the reminder. Once you've generated that 1D6+Mod+X skill, do you then add your modifier when in play? The way I read it, the modifier is used in calculating your initial skill with the spell, and might double-dip. What do you mean by modifiers of your school? I don't see anything listed in the book (p.388-9). Are you referring to older material?
  9. Number 2 in my series recreating the pregen characters. Vishi Dunn was in his own thread. Sorala Sing should be 35% instead of 30%. Battle should be 45% instead of 50%, if I have traced her history correctly. Customs (Esrolian) should be 65%, not 35%. I can't get the Lore skills to line up, by my reckoning one of Old Pavis or Troll should be 10% lower. Speak (Heortling) is tricky, as far as I can tell they've taken her Esrolian of 60, halved it as per p173, and added 10 for occupation and 10 elective. Seems ok to me. Broadsword 70%? She doesn't get any thing from culture, occupation, or cult, so the only option for increasing is an elective +25% which brings it to 55%. Battle Axe should be 45% instead of 35%, if she added the 25% to this then she could start with a weapon skill at 70%. Sling, she gets nothing from culture, occupation, or cult so this should start at 25% so 45% is not possible. I can only assume that the Esrolian culture used to give Sling +10% in some prior version, and that she's put an elective +10 into it. If she puts that +10 into Self Bow instead then that would be 45% so that's an option for a missile weapon at the same level. Sorcery skills are ok assuming a +25 and a +10 as elective choices. In total that required 5 skills to be raised by +25% and 7 with +10%, one and two more than is allowed respectively. All in all, not too bad apart from Customs (Esrolian) being just over half what it should be, Broadsword instead of Battle Axe, Sling instead of Self Bow, and significantly more elective skill choices. I haven't checked exhaustively, but I think she's 15 or 20% up in total.
  10. David Scott

    Regalia of Sartar

    RQ GM Screen Pack page 15 The best are in KoS 2ed pages 187 (Sartar's Westfaring) & 217 (Leika). Heortling Mythology page 94 - Good King Oskul's Crown Test was killing Bad King Urgrain.
  11. Nevun

    Broken Tower questions

    Heyas. I'm hoping to run the Broken Tower scenario soon and am currently trying to get to grips with the scenario. I have a few questions. Where is the player's village? They have apparently been "on the road for a couple of days, riding in pursuit" but the cattle raid occurred fairly close to Clearwine Fort. I Can see the player's tribe and clan but not their village. I mean, I could use the reasoning "You have just returned from escorting the cattle to Sun Dome temple. You aren't needed for the return trip so you've come home again. After a couple of days riding you near home. Now this..." I'd still like to know where they live. Carthalo. He needs to summon the ghost of the slain Greydog women. What skill does he use? I can't see anything obvious listed. He also has 6 points of Daka Fal rune pool but no spells. Any suggestions? He also has Spirit Lore as a skill but no percentage. Loot from the Broken Tower. Players can "keep any treasures they found in the ruins" but I can't see any listed, nor can I see when they might find some. Presumably the loot table has some use here but I'm not sure when or how often they should roll. Ay ideas? The players will need to "Herd" the cattle at some point. I can't see that any have any reasonable amount of herd ability. About 25% at the most. Is that an oversight? There's nothing in the erata that I can see. Give someone a 'bump' in skill maybe? Any ideas?
  12. I done it both ways, now that I understand your gist. In the first case, yes, it is usually a successful Passion that gets you to be inspired in a Trait, or attribute. However, I have used a trait itself when that PK had a ultimate value to remain true to his vow of chastity (he made it when it was not required by the church or another person).
  13. David Scott

    Logician - seriously OP???

    Magic doesn't equal culture. For example the influence of the main storm mountains means that Storm worship will always arise within their influence, even if overcome by a sorcerous culture. I'd have a look at the Guide's population figures, the west is hardly a little part of the World.
  14. Kloster

    "Quick" Sorcery Question

    For me (and my GM), 1D6+ Mag Mod+10. You start at 1D6%, and philosopher adds you 20 on 1 spell and 10 on 2 others. And you add the modifiers of your magic school (Aeolianism, Lhankor Mhy, Lunar or Malkion).
  15. PhilHibbs

    "Quick" Sorcery Question

    Sorala does not have the extra 1D6% so I'd take that as indicating no.
  16. Crel

    "Quick" Sorcery Question

    How do y'all think we should calculate sorcery spell percentages for starting adventurers? My initial instinct was that the actual percentages were equal to the percentiles gained from Philosopher and/or starting membership in Lhankor Mhy. However, as I've been re-reading some of the material I'm second-guessing that because on p. 390 it notes that new spells are learned at 1D6+Mag Mod after the requisite training or research. So for example, the Philosopher occupation notes they start with three spells, and has (Sorcery spell) +10% twice and +20% once in the Occupational Skills on p.70. I'm trying to see if this would really be 1D6+Mag Mod+10, or just a flat 10% (or 20%) start. The further correlation of this, I think, is that if those Occupational Skill percentiles don't need to be assigned to the spells gained from Philosopher, you might be able to double-dip spell +%s from LM and Phi to get a better starting percentage. But, the more munchkinny applications can end up on that thread (I just didn't want to clog that thread up with another interpretive debate).
  17. Oracle

    Warning: Egregious munchkinnery!

    Lucky me two ๐Ÿ˜‰
  18. Joerg

    Regalia of Sartar

    Sartar's Crown Test was a Westfaring to bring back a wyter for his new principality.
  19. Cornelius

    Underage Knights and Inherited Attributes

    Ok. some consequences: - Training a skill at default by 1 or 2 points is not interesting, as an increase in the STAT is a better option. This is not a big problem as you would probably put all your yearly training into a skill if your want to raise it to some level. This is of course different if you have a default skill at 8 and increase it to 10, for instance. - Increases gained by Experience checks may become 'lost' when you increase the Attribute linked to the skill. The experience checks is a integral part of the increase in level of the characters for KAP (in other systems you get XP or advancement points to do this). So it feels as if the experience your character has gained gets lost. It somehow feels wrong. - It will make the increase of an Attribute over a skill, trait or passion even more important until the age of 35.
  20. Jakob

    Recruiting for OpenQuest 3 Playtest game

    I'm extremely tempted, but it would probably be impractical ... If it turns out to be on wednesday, however, I'd be in if there's a spot left. I might be a tad late occassionally, depending on if it get the children to bed in time. I might have to add that I'm not a native English speaker, so you'd all be in for some awkward phrasing.
  21. I would not allow this. Only one roll to get inspired. It is either his Proud or his Honor that should be used, not one to get inspired on the other. IMHO This example would break open a can of worms. And where would it stop? Could I reason that I get inspired from my Love(|family) so I can inspire myself for my Proud to inspire myself for My Honor to get a bonus on my sword? There are probably more discussion about the logic of the choices which I do not want. I would let the player explain the reaction of the PK and then decide wich trait or passion would be used to get inspired.
  22. Estarriol

    28mm Morokanths from Rapier Miniatures

    Hi folks, firstly no US distributor, so UK postage only I am afraid. Secondly they will be available as individuals from 4th June 2019, when the pre-order officially ends.
  23. RHW

    Lhankor Mhy hero cults

    Sartar and Geo come to mind. Harrek has a hero cult (after a fashion) and heโ€™s still alive.
  24. metcalph

    Which is correct? GtG or 11L?

    The Guide section that you are quoting from is Argrath's Saga which is a in-gloranthan document and written many years later. It is not a factual retelling of the events of the Hero Wars. The Glorantha Sourcebook has Broyan killed in 1625 ST. (p206) as does RuneQuest Glorantha p43.
  25. Jeff

    Starting skill top?

    As an aside, 21 for most of us is still part of prolonged adolescence. In Glorantha societies, people are full adults around 15 or 16. They are expected to fight, work, and even lead.
  26. Puckohue

    Lhankor Mhy hero cults

    Exactly my thought before I fell asleep! Now I'm thinking of making a cult of Eonistaran the Wise who founded the Jonstown Library and designed the catalog wheel there. He died less than a hundred years ago though. Are there other hero cults of people who lived rather recently?
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