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  2. That is a terrible shame. I really like Aquelarre, but my Spanish is limited to a single first year unit at Uni, and a lost weekend in San Sebastian in 1989. 😐
  3. I don't know what more I can do if quoting objective book text isn't enough... it's explicit that the world needs a bit of Chaos in order to work. And apparently Glorantha runs on some variant of the second law of thermodynamics - Stasis increases in a closed system, and an amount of Chaos leakage is what keeps it from degenerating into Stasis-locked. This also seems very Moorcockian.
  4. The simple heroquesting rules I created for my RQ games so far included the idea Shiningbrow just mentioned. That is, for every 5 participants in the ceremony that are supporting the heroquester/s (praying, chanting, etc. on the holy ground where the quest starts), the heroquester/s get a 1% that works like the Luck points in CoC 7th ed. Meaning you can spend these points to alter the result of rolls down so you succeed or achieve better levels of success. But once used, they are gone until they are generated again in a new heroquest. You could also include the idea that adjusting the participants as close as possible to the original myth provides extra "luck points" to spend as a safe net. For example, if you are an initiate of Vinga in a Vingan myth, you get +25 points to spend. However, if you are undertaking a Vingan myth while being an initiate of Orlanth Thunderous, you do not.
  5. Pretty much. Whether you adapt and repurpose a preexisting myth by going for a different result, or "find" an old myth that just so happens to be what you want, or "create" a new one that due to the fact that everything is always happening at once forever in God Time was "actually" always there, as long as you can pull off the Heroquest, you can find/make the myth you're looking for. No one in-universe can actually know for sure which of these they've done, and in the end it doesn't actually matter. Just look at the Fangplace in 13th Age Glorantha. The God Time should not be understood as what actually, definitely happened, exactly as it happened, but just how you're seeing it happen from your own perspective, and by forging your own path you make your own story out of it. The Fangplace story of "Orlanth got mauled by wild animals and left for dead this one time" can be completely changed by Heroquesters into just about any outcome they can manage to pull off, and with very different magical results. And yet, as far as the God Time is concerned, this is all valid. After all, there is technically nothing "new" in the God Time because the whole idea is that it's outside the linear Time experienced by mortals; it is the place where everything that ever happened before Time began is always happening, forever. So in a sense, even a myth you "create" has in some sense "always been."
  6. I don't think so. The Aeolian Wizards worship the Invisible God through Orlanth. Lhankor Mhy is at best a less important emanation of the IG or Orlanth, and only barbarians who refuse Aeol's message believe that he is the patron of sorcery.
  7. Would Lhankhor Mhy being the main god of the Aeolian Wizard caste be agreeable? Based on what I have seen of the sorcery rules and the new sorcery thinking, I very much doubt that sorceror could organize a sorcery spell as a drop-in replacement for a God. Insofar as the Aeolian sorcerors led the rits and ceremonies for the community, the rites and ceremonies IMO are not to any specific god (such as the worship of Orlanth as that's officiated by their Rune Lords) but what RQ3 would have called a Worship Invisible God couched in Orlanthi mythology such as the Ritual of the Net. The attendents give up their magic points for their sorcerors to spend as the blessings of Time.
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  9. Thank you, everyone! It's very much appreciated! It looks like cane canaille is the favourite in terms of alliteration* – thank you, @Manimati and everyone! The more rakish element is definitely something I can work with; in fact, I suspect it might work a little better for what I had planned. (And I do like the can-can line, Gianni!) * And I'm nothing if not someone who likes to abandon deeper meaning and resonance in favour of petty stylistic elements...
  10. Putting it north of the wall seems a little far... I'd put it more on a line of the Fosse Way. That is to say the SE was probably predominantly Christian, being focused on what was left of the cities, and on the holdings of nobility... outside that we really have no info. To the north west of that line (which, oddly enough, lines up roughly with Llogyr/Logres), as you move out, it was probably less Christian, and probably so for a while. Again though, there are simply not enough evidence to determine one way or the other. Now enough of our digression (that I happily participate in)!! 😉 ... back to our regularly scheduled topic... Using a long spear (roughly 2.5-3 meters) can be done, you just have to choke-up on the shaft. I'd say no more than one additional point of STR, and perhaps two of DEX needed. I might also adjust the strike rank of the spear when used in this way to account for the shorter reach. Now... this assumes that we are talking about different length spears with the same size head on them... say a somewhat standard small leaf head, with only shafts differing. If you are talking about a "hewing" or fencing spear with a head about the size of a dagger, then more strength to account for the greater mass at the end of the shaft. An ancient "lance" would just be a long spear used from horseback, or a short pike held in both hands. SDLeary
  11. Surely you'd need the Summon (Planet) first?? Given what we've been told about the spirit magic Summon spell, this could actually be possible! 😋 just load it up with MPs...
  12. As told by balkatun anf Loïc, If "no alliteration" is possible, "cane fatale" would be the best in my opinion. Everyone would understad and make the link with a woman. it also emphasize the antropmorphic aspects of durluz.
  13. This is a very good example of the Slippery Slope logical fallacy.
  14. Is there reason for the price increase merely "because I can"?
  15. I certainly hope that's true... Otherwise, really, you'd have to be quite old before even attempting just 1 HQ, given the number of years it would take to get into the many hundreds of % required to be effective (rather than merely lucky). Although, a rather obvious way around that would be via the supporting cast - the MPs (or POW???.. Or both???) that the support team send during the ritual increases your skills in some ratio... I suggest this to be thematic.
  16. My understanding is that most Orlanthi don't really have enough academic inclination to do so.
  17. The intersection between the different beliefs is interesting. Does an Orlanthi face spirits of reprisal if they want to join Aeolian Orlanth and learn sorcery? What happens if they return home and try to teach sorcery to their fellow Orlanthi in say Sartar? If its permissible, why isn't knowledge of sorcery widespread everywhere?
  18. Yes, except that the Unholy Trio polluted it, and now the primal plasma of the Chaosium is a solely destructive force in Glorantha. I can also hear the change and disorder runes scoffing "are we just a joke to you?"
  19. But it is not mere "potential for cancer"... Chaos was active invasive cancer during the Greater Darkness, and it could easily start up again and kill Glorantha. The Monster Empire is prophesied, and the Lunars are more than halfway corrupted well before that even happens. When you decide that chaos is useful, and then you start using it, eventually you come to rely on it, and then eventually your bad choices start running amok and start damaging and destroying the world, but you are okay with it, because now you are a chaos monster and can morally justify anything with sketchy illuminated doublethink.
  20. I have a preference for "cane fatale": no aliteration, but it sounds well in french, with film noir sensation, and deadly/sexual double meaning... And also "cane canaille", with aliteration, but less film noir. As said above, "capiteux" is more for taste/smell (for example, we say it for a strong and good wine), "cramoisi" means crimson (color caused by burning: it's built on the verb "cramer" - to burn) and "captivant" means attractive/facinating, but without sexual connotation (we mainly say it for a speech, a book, an author...). And what about "cane braisée" ? "Canard braisé" is a cook recipe. "Braisé" means "cooked with ember", but "braise" (ember) also has much seducting connotations ("oeil de braise" means ravishing eyes). Oh, and just for bad taste: if you just take off the [r] from "braise"... Sorry, I'm already out... 😇
  21. I'm not sure, but probably not. Just leave the colonial setting off the list then.
  22. Any creative heroquesting does this, really. And a heroquest doesn't have to start with a known myth, thats just the way people tend to do it because it increases your chance of a successful result significantly. Any journey into the otherworld is a form of heroquest. And creating something new may not even be that difficult - it will just be a myth about the creator, not a mth about the god directly, which not everyone will accept as correct. What is truly difficult is contradicting what is already known. There are many heroes that have done this. Start with Hrestol in the year 2.
  23. That looks fun.. I need to study how this works and what happen! 😮
  24. Basically, you can always try to change myths, though the more radical the change, the more likely something blows up in your face. So a myth where Chalanna Arroy takes care of orphans would probably not be too hard to create, because it fits her well. One where Chalanna Arroy is the head of a brothel (where Uralda, Ernalda, Esrolia, Dendara, Kygor Litor, Vinga, Orlanth, Heler, and Humakt get pimped out), though deeply hilarious, would probably require ludicrous resources to create. Too much of the latter is part of why the God-Learners went boom. You make myths by starting a Heroquest, then doing something *different* than the normal myth. Once you blaze a trail, you keep doing it until it gets easier.
  25. They'd probably send Heroquesters into the hero plane in search of a myth on which to found their cult, and with proper support they'd probably come back with something. Whether it was created or just found doesn't really matter - in Glorantha, 99% of worship will give you something, usually proportionate to how many people are doing the worship.
  26. I think this sums it up pretty well. It's not a guide to Heroquesting in RQG (or even HQG). It's bits and pieces of attempts to make some sense of how to do Heroquesting, none of which got it right. I do mine it for ideas. The Crossroads and the Raven there are the most common in my heroquests. Some of the Storm Bull/Berserker quests are fairly usable. You can draw on the various Hill of Gold bits for Yelmalion quests. A fair bit on the Lightbringer's Quest. And ways to get into Hell (getting out is another thing altogether). I think if you consider the timeframe - mid 2000's - you can be reasonably assured that this is not a preview of RQG Heroquesting. I think Jeff's goal is to make it accessible and playable.
  27. As evidenced by the history of Glorantha, new groups and institutions are found many times. And as we can see, most cults generally have myths to strengthen their actions to the gods. Discounting examples of heroquests rewriting reality, is it possible for an new cult to form around an rarely covered aspect of pre-existing deity, without needing an previously existing myth based around that aspect, or does it always need an myth to actually exist? Theoretical example: Lets say that an group of Chalana Arroy worshipers decided to start an group decided to helping the children of those who's parents were killed in war. Lets say they establish the group as an cult. Lets say that there aren't any known myths about Chalana Arroy protecting and rising orphans caused by war. Would they... A. ...Be a cult, but one unable to get anywhere because they wouldn't have any unique mythical powers to aid their goals? B. ...Not be a proper cult, and more just an general faction that merely has a shitton of Chalana Arroy worshipers? C. Would conveniently end up finding an myth that just HAPPENED to fit their goals despite not knowing about it beforehand anyways, because either... -C1. ...It actually did exist all along? -C2. ...Reality somehow bent itself to allow the myth to come to be? If any of the options but C2 is true, does that mean there's technically an inherently limited amount of "myths" that exist without heroquesting to create new ones, despite God's Time's subjective nature? If so, doesn't that count as an chicken and the egg situation where it's unclear on exactly "where" those limited number of events originated from without people actively messing around with God Time? And if C2 is true, what's the difference between that and rewriting pre-existing myths with the aid of Heroquesting? Do new versions only come when the needed myth is an "natural" evolution of another myth instead of an massively drastic change caused by 'questing nonsense? But if there is one thing I know...it's that YGWV.
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