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  2. aries04

    Sartar

    I’ve heard that Robin Laws was commissioned to help with the Sartar book, but as far as timetables, no idea.
  3. Shiningbrow

    Warning: Egregious munchkinnery!

    Is that a rule somewhere? (I mean, other than the species max bit...). Would a god care about your species max?
  4. Shiningbrow

    Vishi Dunn

    He has the skills, the spells, and the POW to sacrifice... so why not?
  5. Atgxtg

    No Love for Prince Valiant?

    Yeah, and it makes it a bit harder to stat up characters too. Not so much between PV and KAP but within PV depending on if a GM uses the optional rule or not. One interesting thing is that by converting and using the average of the KAP stats it actually takes about 9-12K glory to get a +1 to Brawn in PV, but raising APP enough for a +1 would only require about 3000 Points so it average out to around 6-7.6K per +1. Presence is more useful that APP though. Come to think of it, PV might be a good palce to look to try and find ways to make APP and ladies more significant in KAP. The only stat in KAP that correspond to Presence is PV is APP, although DEX could become the Dexterity and Agility skills in PV. I doubt culture would make much of a difference. Most PKs would probably covert over as Brawn 4/ Presence 2. Especially once you average out 3 or 4 (with DEX) attributes to get Brawn. Yes, Saxons are bigger and stronger by culture, but in play since PKs are spending points as they see fit they either compensate for their weaknesses or double down on their strengths, so I think the conversion process should handle that okay. For a test case a Saxon PK with SIZ 20, DEX 10, STR 13, CON 12, APP 8 would probably come out as 4/2 based on APP and the average the other 4 (or even 3 if you make DEX skills) attributes. Me too. It is a rough conversion. While it mostly works, I'm sure there will be cases that need to be fine tuned a bit here and there due to the differences between the games. Especially with very experienced characters. PV sort of caps things at 6 while KAP is more open ended. So someone with Sword 25 and Sword 35 would be very different in KAP, but both would have a 6 skill in PV -- unless we raised the 6 cap. Maybe we could adapt the specific Brawn and Presence rules for skills? That way someone with a really high skill in one weapon could note it in their skill description Like Arms 2 (Excellent Swordsman) and get a bonus coin or two when applicable. Or we could use a different conversion factor. Something like: 1= 3 (1-3) 2= 6 (4-8) 3= 11 (9-14) 4=18 (15-22) 5=27 (23-32) 6=38 (33-44) This would push out the upper up of the stat and skill range, and allow easier conversion of KAP monsters, like so: 7= 51 (45-58) 8=66 (59-74) 9=83 (75-92) 10-102 (93-112)
  6. Today
  7. DreadDomain

    Death by a thousand cuts

    This is also exactly how I read the rules. Nice summary.
  8. pm me at rick@chaosium.com and I'll see what i can do for the GC50 GoG book.

    1. Job

      Job

      Thank you. I’ll do that. 

  9. Bill the barbarian

    The Lore of Six Ages: Ride Like the Wind

    Will this game come to the app shop (note, not iTunes)? Anyone know? Dave Hall? cheers
  10. I think your idea is on solid ground. There is an awesome description of an illuminated Humakti scorpion woman who became a true chaotic abomination in "Lords of Terror - The Cults of Dorastor"; Could have all sorts of fun with a scorpion man character. Is the former character sane(ish), like K'Rana, or are they insane, like the madmen out of Bird Box, utterly determined that the rest of the party should also be transformed? Even if they are sane (sort of), will they try to convince the party to accept them as they now are? Ask for help to heal their unfortunate chaotic transformation? Will PCs volunteer to go on a crazy dangerous heroquest to confront Bagog, and demand their friend back as they were before the rebirth?
  11. Sheliak

    The Lore of Six Ages: Ride Like the Wind

    If you keep visiting the Northern Wheel Kingdom, you get running updates on the Gar-Astin clan--they get up to some interesting things. (No full events, though, and no more treasures.) I wonder if that "solar dome" is related to the later Sun Dome Temples? (That eventlet grants +2 clan magic, by the way.) After this I stopped copying all of the "they were happy to see us and gave us presents" details, but they do keep giving you small amounts of trade goods when you visit. After that the story is over/the Gar-Astini's fortunes have settled; you just get variants on a form message saying that nothing much has changed and also Aurainus is unhappy about some problem (anything from golden men--I think that's the most lore-interesting one-- to falling frogs).
  12. Hzark10

    No Love for Prince Valiant?

    Remember that 1,000 Fame will give a character an increase of 1 to any skill, or to learn a new skill. In the basic game, that is all you can do with Fame. You cannot increase either Brawn or Presence. In the optional rules, you can allow this to change, but the cost is 5,000. I would be tempted to change a couple of these two stats based on your original culture, but am open to discussion.
  13. g33k

    RQ 6 and Mythras

    Are you hinting that this one is "really, really close"? 🤫 😉 😁
  14. Yesterday
  15. godsmonkey

    HQG takes the back seat to RQG

    I feel like Benjamin Button in that I went from RQII in the 80s and am just now getting into playing HeroQuest. But really, the smart thing to do is make the New material RQ friendly. I'm just glad Glorantha is seeing a new golden age
  16. prinz.slasar

    Encumbrance

    Besides Constitution Checks (p 141) or the rules for exposure, heat and thirst? (p 161)? Nope, no fatigue rules.
  17. Just a few years ago, the focus of Chaosium/Moon Design was on HQG, and I heard from the publisher staffs at the time that if you want to play in Glorantha, HQG is the best way to go to emulate Greg’s stories. Now HQG has taken the back seat to RQG and that marketing tagline was changed. All the books that suppose to be for HQG now turned into RQG supplements. Ive heard of Whitewall book, Prax book, Big Rubble book since before the Guide Kickstarter and Gods book immediately after the Guide, if I remember correctly. That was many years ago. It’s not so bad because we can use RQG supplements easily with HQG. And from the business perspective, it is a reasonable and wise choice for Chaosium. However, I still feel it’s a pity that HQG seems not to be in the focus anymore for Glorantha gaming.
  18. Wrong forum
  19. DreadDomain

    Encumbrance

    Just to be clear, I liked RQ3ENC rules but this is not exclusive. I also like RQG approach. Come to think of it, is there any fatigue rules in RQG?
  20. DreadDomain

    What the heck... Check that out!

    Yup, it always made a lot of sense to us as well. Experience checks were not always only about making rolls but also just practice. Ride is good example of that but not the only one. I always liked games woth "training" rules (RQ, GURPS, Mythras...)
  21. Paid a bod yn dwp

    Death by a thousand cuts

    It’s number 3. The arm can’t go beyond x2 damage, but damage upto a maximum of x2 the limbs hitpoints will still be passed onto THP from a single hit.
  22. Mechashef

    Death by a thousand cuts

    Ok, I may be being a bit dense here but: Bazza has 14 Total Hit Points (THP) and thus normally has 4 HP in his left arm. He is currently injured with his arm at -2 (i.e. 6 points of damage). If his arm gets hit for another 4 points of damage, how much damage does he take? Is it: Both his left arm and THP are reduced by 2 or Both his left arm and THP are reduced by 4 or His left arm is reduced by 2 and his THP by 4 or His left arm is reduced by 4 and his THP by 2 or Something else? Thanks
  23. David Scott

    Crowdsourcing the City of Wonders

    The original distribution forbade it. These are small images for the purpose of illustration.
  24. Sir_Godspeed

    Glorantha 2nd Age God List

    Somewhat more prosaically, isn't this just the Heortlings dismissing something that doesn't really make sense to them, and which ended in disaster, as the work of their usual scapegoat?
  25. Bill the barbarian

    What the heck... Check that out!

    Interesting I always gave folk in my RQ 3 campaigns who travelled for a week in new territory a World Lore practice gain roll (same 1D6-2 roll as training but only 1% if you took the guaranteed advancement in place of the roll). I wonder if I got that by noticing the week of riding giving a check but missing the rest. I vaguely recall giving either a practice gain roll or an experience roll for the first week of riding the one and only time it happened in Balazar. Actually, anything intense for a first week was considered and possible checked in my games if it made sense to do so (again I seem to recall using practise rolls not training for this HR). But the rest, that really was a What the heck moment for me. I finally got the full gist of this rule when reading the core rules for material for this thread. Until then I have done just as PhilHibb's, check and go. In fact, doing this thread and the others as well have been great for my understanding of the rules. Cheers all.
  26. Sir_Godspeed

    Ernaldan manipulation at the largest scale

    A lot of Gloranthan cosmologies appear to be based on magnitudes of transcendence/emanation/degradation (pick your preferred term). The Malkioni are very explicit about this, of course, but Earth with its age-progression view of the Goddess might also tap into this kind of perspective to a degree. The Land Goddesses are local instance of THE Land Goddess. Ernalda is a particular "refraction" of Gata, and so forth. In that sense, the idea that Ernalda is some kind of higher deity, indeed Glorantha herself, or Arachne Solara does not really have to be so much a manipulation, as it is a logical conclusion drawn from the already underlying logic of their worldview.
  27. HreshtIronBorne

    Warning: Egregious munchkinnery!

    if we are going egregious munchkin then go bison rider, dark and storm dominant runes, with a little luck depending on how you roll or assign stats you can have yourself a near giant with 2d6 base damage bonus, then strength spell for another d6 th at start. Even throwing rocks this guys crushed skulls. Lol
  28. HreshtIronBorne

    Warning: Egregious munchkinnery!

    if we are going egregious munchkin then go bison rider, dark and storm dominant runes, with a little luck depending on how you roll or assign stats you can have yourself a near giant with 2d6 base damage bonus, then strength spell for another d6 th at start. Even throwing rocks this guys crushed skulls. Lol
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