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  1. Today
  2. Ok, however which characteristic is the target for that chaste inspiration? I mean you're not rolling chaste for the PJ's action choice, but to inspire something else? Just curious how it's worked as I once inadvertently did something similar with a directed list trait... Before rereading on it.
  3. Khanwulf

    Underage Knights and Inherited Attributes

    I don't have PV, but see what maneuvers are possible. I have a house one that reduces the number of opponents who can engage. Something that removes or reduces shield impact, or that trips--both when fighting defensively, could be handy. Likewise, you idea of trading skill for reduced armor based on the target's armor penalty is interesting. But the issue with all of these is that armor dex penalties are stiff and make it unlikely to pass a roll, so one won't be attempted unless knights are unarmored. This counter-intuitive result is what canned the double-feint in KAP. Maybe DEX can be treated as more of point pool, and tradeoffs be tested with a weapons roll if total dex (including armor penalties) is high enough?
  4. ChalkLine

    Starting skill top?

    It's my primary problem with the new game
  5. jajagappa

    Warning: Egregious munchkinnery!

    Lucky me! 😛
  6. Yesterday
  7. PhilHibbs

    Starting skill top?

    If they start out at 13, the beginning of adulthood, then they won't get the occupation skill percentages so that cuts 25% off the warriors so 80% is pretty much the maximum achievable anyway.
  8. Atgxtg

    What Was Constantine Thinking?

    The HRB is somewhat interesting in how it set it up. basically Vortigern acts sympathetic towards the bodyguards and says that if he were the king he would treat them better than Constans did. So the bodyguards got together and decided to kill Constans and make Vortigern king so he could do so. But the first thing Vorigern does is have the guard executed. This gets followed by a Pict uprising in the north. So there is enough wiggle room to interpret Vorigern's actions. In fact the British leaders seem to be split on the subject. Some believed that Vortigern was behind it all, and other thought that he was just being opportunistic. He even seems to start off as a competent leader. It's not until later when he starts sleeping with his own daughter and then marries Rowena and lets Hengest get away with too much when his reputation really drops. One of the things in Vortigern's favor as far as his not being behind the murder plot is that he fails to act to secure the other two princes. If he had planned for the assassination, then you would expect him to get to the other two children in order to secure his grip on the throne. But maybe he had a plan, but something went wrong. One version of the tale I've been trying to dig up more info on is the supposed "canal escape" of the two princes. from one of Aldroen's villas in Britiain It also seems that a large villa in Dover (which had canals) burned down at around that time. So it's possible that Vortigern had made arrangements for some sort of "accidental fire" to kill off the princes, but somebody managed to escape through some secret entrance to the canals, and Vortigern didn't realize the princes had survived until they were safely in Brittany.
  9. Leingod

    What Was Constantine Thinking?

    That's actually explained in the book (because one of the possibiities is a Jagent Pict, whose grandfather may actually be one of said bodyguards): Vortigern is the one who offers two Pictish tribes land in Jagent (which has been more or less abandoned by the native Durotriges) in exchange for protecting the area from Irish raiders. Vortigern provided them with plenty of tools, livestock and grains on top of that, free of charge, and essentially made himself out to be "a good friend to the Picts." A surviving bodyguard (possibly your ancestor or relative) that what happened with the assassination: “While drunk with wine, we were duped by Vortigern thinking the king was forcing him into a position way below his station. Since we thought he was a noble man and our friend, in our passion and drunkenness we killed the king. But then he turned on us and had everyone killed before they could explain themselves! He is no friend to the Picts!” And in the Cambrian timeline, your grandfather might be one of Vortigern's bodyguards, where he will witness Vortigern wining and dining the Picts for over a year and will overhear them expressing regrets that Constans no longer values his counsel and that he fears he might be expelled from court any day now. Said bodyguard grandfather (the Cambrian one) can also be sent by Vortigern to "rescue" Aurelius and Uther from "foreign villains" who have "kidnapped" them, who are of course the knights of King Aldronius of Brittany, who suspects a murder and wants to save his two remaining nephews. So while you certainly can portray Vortigern as (at least early on) a good chancellor and friend of Constantine who really does try to be a good regent for young Constans in your own campaigns (and it's certainly an interesting interpretation to take), the default assumption is definitely that Vortigern was always a schemer hungry for the throne. But a schemer who, as it happened, actually wasn't doing too bad a job of it until Hengest and Rowena come into the picture and play him like a fiddle. The early years do a lot to establish him as a great general and diplomat, and his administrative reforms are so useful that Aurelius Ambrosius chooses to add to them rather than try to dismantle them. I think Vortigern makes for a more interesting contrast to the line of the Pendragons when you keep him as a not particularly good person who nonetheless was able to rule as a good king for a while.
  10. Rojo

    Starting skill top?

    YGMV. My players have started as non adults, so I will establish a 75% maximum (quite generous, keeping in mind that I will use old material) when they initiate in adulthood. I will let them to distribute the excess as they like too.
  11. olskool

    Starting skill top?

    Consider the case of a 21-year-old US Army soldier who joins at 18 right out of high school. If that soldier signed up after 911, he could have more than 2 years of actual combat experience and already be an NCO (SGT or possibly even an SSGT with a waiver and a good career record). It takes about 6 months "in country" to get to a passable level of experience as a soldier on deployment. By the time that soldier has 2 years in combat, he (or she) would be an expert in the "soldiering skills" needed in the combat zone. Therefore, "Experience" has very little to do with a person's "chronological age" and more to do with their exposure to danger in a combat zone. "Wisdom is a product of Experience and Experience is often the product of poor choices." Mark Twain
  12. metcalph

    Lhankor Mhy hero cults

    Book of Heortling Mythology also gives Andrin the Wise (may be shared with Orlanth) and Jarani the Lawstaff (explicitly mentioned as such)
  13. As an avid Call of Cthulhu Keeper, I've come to appreciate what a well-constructed scenario looks like. Whether sandbox, branching, or linear, there are a lot of potentially great elements that give players and GMs options to tell fun stories. That said, CoC is a game of avoiding combat. Heck, a lot of the rewards for scenarios are based upon preventing a group of people from being harmed or simply getting out alive in retreat. And I love that. But every game is different and it just strikes me as prudent for Chaosium to have IPs that complement each other so well. So, I'm coming to Runequest with a largely DND-focused martial perspective. I'll be the first to admit that I saved scenario reading in my slipcase until now simply because I made the poor assumption that it would be "here is the list of things to fight and where they are." Sweet Orlanth, was I fool. Reading Defending Apple Lane is teaching me how combat might look very different in Runequest from what I am used to. And I like what I'm reading. If you are a reader of DND supplements, you know the drill: "There is a monster here. It attacks the PCs." Absolutely riveting. <<< (That's sarcasm.) Defending Apple Lane is breathing life into the enemies, their goals, and their plans of action. These enemies, in an intro adventure, hold back reserves, have contingency plans, have perspectives for taking and ransoming prisoners, have retreat conditions, and future plans if they do retreat. I'm not saying these things don't exist in DND supplements. They just read as afterthoughts in those supplements, or are tactics/strategies that are "reserved for boss monster entries." And there is indeed an optional boss monster here - Redeye the Boar. But you better take "optional" very seriously before choosing to fight it. You gonna get wrecked. I've always appreciated martial games where things outside your skill set can exist anywhere your characters may be. And anyone assuming that they're going to take out Redeye where he is presented, without a detailed plan, is in for a shock. But I'm not done. I'm also noticing how the reward structure for this scenario plays into the themes of the wider world as a whole. Will you become Thane of Apple Lane? Sounds great. It comes with extensive responsibilities. Head to Clearwine, get recognized, defend the village, watch out for the common good, you have five households under your jurisdiction. The scenario can get the group the classic "home base," but deeply rooted in the culture of the world. That is modeling how Glorantha works at it's finest. It's truly a teaching scenario. As a professional educator, I appreciate sound modeling that invites new players joyfully to the hobby. If you look at the recent Call of Cthulhu Starter Set, that is a case study in game introduction for new players. The revamped writing of those three classic scenarios is coming from the perspective of easing players into how Call of Cthulhu "works." The same thing is happening with Defending Apple Lane. Am I the only one that thinks that Chaosium is just leading the HOBBY right now with writing and production values? I know I'm fan-gushing a bit here, but if not here, where?
  14. Kloster

    Starting skill top?

    In RQIII, professional level started at 30% IIRC. In RQG, it starts at 51%. Higher skill levels are logical in that view.
  15. TrippyHippy

    No Love for Prince Valiant?

    I backed Prince Valiant, as much as anything, because I regard it as a seminal RPG that influenced a lot of future game designs and I collect classic games like that. It's also a beautiful book which is well written. I've not played it though. I dod intend to this year, when I take a break from running the Masks of Nyarlathotep campaign and playing in a short Shadow of the Demon Lord campaign. So maybe in the next month or two (although I have a list of games I want to run/play in). My analysis of Prince Valiant, certainly compared to King Arthur Pendragon, is that it's more of a one shot, pick up and play game. It has simpler mechanics and is easier to run off the cuff, while I don't think it really sets itself up for long term, multi-generational campaigns like KAP does. The comic strip elements are also novel, and again I haven't really read them, but I like the appeal of running slightly more gonzo, unhistorical Aurthorian adventures in the mode of Conan or He-Man ("By the Power of the Grail!"). I would ask, how do people flip their coins? All at once, or individually one after another? .
  16. g33k

    Starting skill top?

    RQG takes the position that a "starting" character isn't a "starting" adventurer. At 21, they may have up to 5 years' combat and "adventure" experience under their belts.
  17. Connan

    Starting skill top?

    Miyamoto Musashi at the age of 20 was already an accomplished swordmaster and well on his way to becoming a legend.
  18. Richard S.

    Starting skill top?

    For one, PC's are supposed to be exceptional. For two, the scale is technically not correct since skills can go over 100%. For three, PC's have probably been adventuring and using their skills extensively since they were initiated, going by the personal history charts, moreso than your average farmer.
  19. kiryamo

    Starting skill top?

    It does not seem very realistic that a 21 years old adventurer has starting skill levels of 80, 90 or 100% - or even more! If the proficiency in a skill is measured between 0 and 100, how is it possible that any 21 year old warrior has achieved technical perfection in the handling of a weapon, for example? I think the system is not well balanced, and maybe it would be necessary to re-establish the RQ3-limit of 75% + modifier.
  20. Bill the barbarian

    Warning: Egregious munchkinnery!

    Not sure about that, but should you own a copy of Chaosium's coolest non-glorananthan product you would definitely qualify as not only a grognard but also a winner of a shiny new no-prize (yay!).
  21. g33k

    Warning: Egregious munchkinnery!

    That... Seems like an elaborate form of suicide, to me.
  22. Bill the barbarian

    Pavis

    And I do not know his work but know of his reputation both here and in the wider gamer community. So I look forward to his take on RQ's old default playground.
  23. Al.

    APP

    There used to be a discussion on this very same topic on Greg Stafford's KAP forum. I've not visited it recently and my google-fu is apparently very weak as I cannot find it again now (possibly it's been taken down as mark of respect but I don't feel confident in making that assertion, you may have better luck than I at hunting it down) Suggestions: Knights begin with as any Armour Points as they have APP points (handsome, fashionable Knights have fashionable armour, scruffy wolfsheads have mismatched, sruffy wolfshead armour) if this is not possible due to the current era then they have have multiple suits totalling that many AP. APP is not rolled, it is the average (arithmetic mean) of all other characteristics other than SIZ. Inspired by the descriptions of Homer's heroes (not THAT Homer). At creation (or now if retroactively applying a house rule) choose one Social Skill which starts equal to APP
  24. M Helsdon

    Swords of Central Genertela

    Two more redrawn...
  25. RHW

    Lhankor Mhy hero cults

    STORM TRIBE (no longer canon) also lists Chernan the Seeker, Vinkotling Age follower of LH, patron of the Wild Sages, provides Movement and Survival Magic. Secret: See History.
  26. jajagappa

    Is the Ernaldori Clan Ring described anywhere?

    A few in SKoH and Sartar Companion (though obviously set in 1618+). SKoH p.142 Yanioth Brandgorsdottir (Dunorl's sister): One of the members of the powerful and prestigious Ernaldoring family, Yanioth is one of the most respected women in Sartar. Queen of the Clearwine Earth Temple since Starbrow’s Rebellion failed, she is accorded great deference by all who respect the goddess Ernalda. An old woman now, Yanioth is proud and haughty, carrying herself with an aristocratic mien despite her years. Even King Kangharl treats her gingerly and with more than a little fear. NOTE: she'll be retired now as Asrelia priestess giving way to another as Clearwine Earth priestess. SKoH p.330 more on Dunorl Brandgorsson: Nearly seventy years old, Dunorl is the last of three powerful Ernaldor clansmen called the Brandgorssons. For nearly twenty years, Dunorl and his brothers dominated Colymar politics, and were dedicated supporters of the House of Sartar. After the Fall of Boldhome, Dunorl founded a secret oath-bound cult to struggle for the liberation of Sartar: Sartar’s Band. Dunorl gathered the royal regalia of Sartar and reformed the Iron Ring of Sartar. As the leader of Sartar’s Band and the Iron Ring, Dunorl was a counselor of Sartarite kings and heroes, but after Starbrow’s Rebellion failed he handed leadership of the Iron Ring and Sartar’s Band, along with the responsibility for liberating Sartar, to Kallyr Starbrow. Now an old man, Dunorl is still passionately dedicated to the cause of a free Sartar. He is known and respected by many important people in Dragon Pass; including kings, outlaws and heroes. and: An old man wearing a heavy cloak who carries himself proudly asks for the heroes’ hospitality, introducing himself as Dunorl Ring-Guarder of the Ernaldor Clan. The heroes likely know that Dunorl is the last of the Brandgorssons, a powerful trio of brothers; two of whom (his now-deceased older brothers Estavos and Dangmet) were kings of the Colymar Tribe. Queen Yanioth of Clearwine is his younger sister. Dunorl was a strong supporter of Queen Leika (see the Colymar Kinstrife section of the “Colymar Book” chapter) and is not welcome in the hall of King Kangharl. SKoH p.302 Farnan Ernaldor (maintains the Colymar hall in Boldhome) “Bald” Farnan Findurevsson is a gregarious tribal thane from the Ernaldor clan. His bloodline has managed the Black Spear Manor for “many generations” and they take a strong proprietary interest in the Manor and is assisted by a score of servants (brewer, cooks, grooms, laborers, scullery maids and serving wenches), and is protected by a handful of mercenary bodyguards. Farnan is an influential man in Boldhome and is a remarkable font of information, apparently knowing almost everyone and everything going on in the city. SC p.33 Kulbrast the Thane: The captain of the King’s Huscarls is a man of fierce honor and a skilled warrior. A devout Orlanthi, Kulbrast nonetheless holds his oath to the king to take priority over his cult (a sentiment shared by Orlanth). Kulbrast is well-respected in Clearwine, even by those who distrust and dislike his liege. However, he carries out his orders effectively, with an iron hand if he has too, even if he disagrees with them. Kulbrast dislikes intrigue and prefers everything honest and open. Kulbrast is from the Ernaldor clan and knows the ins and outs of Clearwine Fort and the surrounding lands. Kulbrast will know of any group entering Clearwine and interviews most strangers entering the fort. A strong, powerful man, Kulbrast is rightly famed for his prowess as a warrior and for his iron sword, named Dragontooth. He is very tall and has a long brown beard. Kulbrast wears a finely crafted suit of bronze scales. NOTE: unknown whether he attended King Kangharl at the Dragonrise. If so, probably died there. SC p.33 Baranthos Estavosson: A member of the Brandgorsson bloodline, Baranthos is the son and nephew of tribal kings. He is the chieftain of the Ernaldor clan and noted for his prudence and practicality. Well-liked by his clan, Baranthos is skilled at resolving disputes within the clan. He fears and distrusts King Kangarl; however, Baranthos is wise enough to maintain good relations with the tribal king. Now in his middle years, Baranthos is bald and has a noticeable paunch. He is a quiet, thoughtful man. Baranthos is the captain of the Clearwine fyrd, and a surprisingly skilled horseman. In war, Baranthos wears his father’s iron chainmail, made by the dwarves. Baranthos knows almost everything going on in Clearwine outside of the Royal Hall and most of what goes on in the Nymie Valley. His wife is Kendestra, sister of Chief Gordangar Woodpecker. NOTE: RQG has his wife as Zarah and son is Harmast. Perhaps Kendestra was a first wife who died? Or simply ignore. SC p.34 Hareva Weaver: Proprietor of the Ram’s Head Inn, Hareva Weaver is the sister of Beneva Chan, former queen of the Earth Temple, who was exiled by the Lunars along with her husband, Kallai Rockbuster. Hareva is married to Injarlkarth One-Arm, a thane who lost his arm fighting the Lunars during the Rebellion. She is deeply anti-Lunar and plots revenge for her sister’s exile. She and Injarlkarth now run one of the two lodging houses in Clearwine Fort, which provides her a network of anti-Lunar contacts and information about affairs throughout Sartar. Hareva is a cultist of Ernalda and Issaries. She is a plump, smiling woman and skilled at getting people to confide to her in conversation. Hareva’s gregarious charm makes a striking contrast to her husband’s grim dourness. However, she has a bronze will and bold temperament; even veteran warriors would rather face foes in battle than be the subject of her tongue-lashings. SC p.37 Darbrand Iron, the king’s blacksmith. Darbrand is a dangerous man who stole the secrets of iron from the dwarves; few humans know how to work iron, as the secret is jealously guarded by the dwarves. Also more on Erannina Chan on SC p.39.
  27. Ravian

    APP

    I mean what strikes me is that it's use is going to be simultaneously more niche and more broad than other passions. It's going to be primarily applicable in social situations (Which by and large are still going to be somewhat lower stakes than the pitched combats that most passions get invoked in). That being said, that still is likely to come up relatively often and necessitate a lot of appearance rolls. (Which could get a little tricky to track who likes how each given person looks) Additionally, one other idea came to me when I was looking through Paladin's Attitudes. That being that you could use your appearance as the base attitude, modified by relevant traits. (Eg: the church cares about your lowest religious trait, Arthur cares about your lowest chivalrous trait, the commoners care about you being merciful, etc.) Honestly kind of feels like a missed opportunity when they introduced the whole idea of Attitudes.
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