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  2. Is the ebook going to be released at the same time? I wasn't planning on buying the book-book.
  3. I keep saying Illumination is Existentialism. There is no objective good or evil, no-one has real authority over you, and you get to create your preferred self without limits. God might not be dead, but if you're Argrath, that can be arranged.
  4. Only a few hours left! As we reach our final destination, we offer you the last Daily Reveal. It has pointy ears and adorable whiskers—and it's a creature taken straight from Cthulhu Mythos. See for yourself: https://www.kickstarter.com/projects/chaosium/horror-on-the-orient-express-the-board-game
  5. Today
  6. Just ordered hard copy proof of Starship Construction and Identification so I should receive that for proof reading in 4-5 weeks.
  7. While the Lanbril thief in the campaign I was running was undercover in Sandheart (tracking down someone to 'deliver a message'), I had the Boss take him under his wing and suggest he invest in a little votive statue. It was proving impractical otherwise. Of course that meant he owed the Boss a bit more and was a bit more under his thumb, but hey, them's the breaks. I have also been running the Lanbrils doing occasional Heroquest Heists where they manage to sneak into temples in the middle of a ceremony and effectively steal some Rune Points, which was an idea I obviously stole from here! Probably a bit off piste, but quite good fun!
  8. Superpowers and Modifiers are already built in to the extent that they exist and you can add them to the character sheet - there's no automation around them at this stage. Hopefully enough so you can play a game but if not let me know. I've never played a superpower game so no idea if it does what you need.
  9. Will the real Gbaji please stand up then? Oh, wait, they're both illuminated so they're both Gbaji.
  10. Humans are closest to the Middle Way, they are neither too enmired in suffering nor too blissed out to achieve Moksha. Also of the 6 realms, human mainly interact with animals, and not with hungry ghosts, demons, asuras, and devas, so the Buddhas you may meet will almost certainly be human most of the time. Effectively, Buddha knows a hack for the wheel of karma. That is all (but that is huge). The illumination of Sedenya and Nysalor have nothing whatsoever to do with Buddhism and enlightenment. Glorantha itself is implicitly and joyfully spiritually materialist in a way that Sakyamuni would 🙄 at. In terms of Illumination there is a HUGE disconnect between Buddhism and illumination. Buddhism recognizes morality as an essential part of its teaching, while illumination is "beyond good and evil" (shorthand for being evil AND arrogant).
  11. Do I keep refreshing the Chaosium site to see if there's an announcement of its release? Ummmmm...no, that would be obsessive. *ahem* (Me: Temperate 4/Indulgent 16)
  12. I’ve been following this thread with great interest, and I’m thankful to see that the development of BRP is ongoing. I will echo everyone else and say THANK YOU! for the great work being done to bring BRP to the VTT world. Personally, I have a strong interest in playing a superhero campaign using BRP. Is the current version compatible with this yet? If not, is it in the “coming soon” stack? Thanks again, @Dangermouse, for all that you’ve done and continue to do. It is fantastic!
  13. Dont know if its errata: in book one why is brawling damage 5? Shouldnt It be 4? Since Siz+Str=24
  14. 1. This was asked in the Discord a while back. Here is my answer from there (spoiler, your 1-3 men per year is pretty much where I ended up, too): Given that they are likely your best workers (healthy adult men), too, it is best if you don't get them killed! But like DreadLindwyrm said, time mainly. You could also try to sponsor some of the widows and young maidens to re-/marry by putting some silver as a dowry, lure some strapping lads (younger sons without a family plot) from a nearby village or even a town. KAP tends to abstract away the nitty-gritty of manorial stuff. And it has been moving away from the idea of the knight being able to call on his own 'Army' of peasants and such. The Peasant Levy is supposed to only be activated for home defense (i.e. the manor itself is being raided), or by the Royal Order. The earlier Lordly Domains and Book of the Manor had more rules for the population and the population growth. The Lordly Domain rules are broken beyond belief, so no more about those. The Book of the Manor rules are a bit more reasonable, but require the tracking of the harvest conditions (well, you might be doing that anyway in BotM), and then has a randomness to the population increase. But it doesn't address the death of the Levy, either. My rule of thumb would be that the Levy recovers roughly a couple of guys per year, via normal boys becoming men method. While there would likely be a small demographic collapse if you get your whole levy slaughtered, unless you rolled extremely well on the Levy, they were probably still not every adult men on the village (on average, around half). And it is easy enough to assume that there would be enough immigration from neighboring villages etc that they would make good of the slump. The flat rate or 2 guys per year (per manor) means that the normal levy of ~50 men would take a generation (25 years) to replenish, which seems about right to me, whereas a smaller levy would be replenished faster, as they were a smaller proportion of the adult men pool to begin with. 2. Better quality troops Of course you can, see the Book of the Entourage for Mesnie (p. 22-23). You just have to pay them more. I would give Loyalty bonuses for the men if you upgrade your old mesnie rather than hiring new mercenaries. This costs you some money in the short term (buying better equipment), but the loyalty bonus is nice. As for upgrading the Levy, that is much harder, because part of the feudal deal is that they provide the work and the knight provides the protection. That being said, the Levy is already expected to bring some of their own weapons to the fight (at least the richer yeoman ones). Also, in order to make them better fighters, they would need to get trained, and that cuts into their working hours. I allow the PKs to turn a portion of the Levy into a Militia, who are like Sunday Soldiers, at the cost of some income. They are a bit better than the normal Levy, and they help to keep the banditry down around the village, but they also get a bit more uppity if they have to do it without the knight there ("why do we need that absentee knight if we are the ones protecting ourselves, I ask you lads..."). And if they are mistreated, the following banditry and/or peasant revolt will have better training...
  15. Isn’t there always a third term in Arkat–Nysalor?
  16. Although … Holmes and Moriarty take their tumble at the Reichenbach Falls straight into the Underworld and have to find their way/s out of Hell has its appeal. Which of them is Ethilrist? Both?
  17. I see three colors here.
  18. The Heortland Land Goddesses and their inland territory as described in Ships & Shores are derived from the information kindly provided by Harald Smith, from his forthcoming Chaosium Heortland supplement. Their territory lies primarily between the rivers of the plateau.
  19. I would probably skip the bout of madness, but would talk to the player if some sort of delusion would be appropriate to add to his personal behavior. If a PC starts to constantly question reality, there is someting going on upstairs 😉 Maybe make "questioning reality" cost 1 Point of san regardless of the outcome.
  20. There's a fair bit about Esrolian rivers in Ships & Shores. The Lyksos has its own section in the Periplus, and the volcanic soil spread by the rivers in southern Esrolia is mentioned. https://www.drivethrurpg.com/product/452062/Ships--Shores-of-Southern-Genertela
  21. Sure thing - it's added. I've got two things on my plate before I can get some serious time for BRP (other than work, family) - but both should be done fairly soon (I hope). Before I add more things I do want to refactor BRP to allow for using compendia rather than just in world items etc. That may be a bit of a major recoding exercise but I've finished doing that for Pendragon so have a basis to work off.
  22. So, basically phase 2 would be a move to phase 3. 😉
  23. Hello, I'm currently GMing the GPC in 5.2 and a number of questions have come up now that we've finished with the Book of Uther and enter 486, for which I can find no answer in the books itself and its kind of strange. If it helps, I'm not an english native. 1. How do Levy, lost in Battles, regenerate? Assume you have 80 People from your first manor, you lose 12 in a battle, Now with the number of people born and growing up, I'd assume at least 1 to 3 person would grow to add but I can't find any numbers about this anywhere. 2. One of the knights has by marriage acquired two additional manors and their income and now was looking to improve the quality of his knights, levies or even getting his hands on some better troops, but it seems that this is either only a thing for Barons (as per Book of the Warlord) or troop quality isn't a thing per se anywhere? Basically: is it possible to improve your troops and/or levy with armor or weapons and how can you raise for example a group of archers/et al. etc? Sadly, even a longer Google search didn't help, because then I mostly find Crusader Kings entries -_-
  24. The time signatures show that I put this out in less than two hours - away from my notes and my material, and doing other stuff like walking the dog in between. At times I need someone to ask the right questions to make me sit down and put my ideas through the keyboard. As a matter of fact, I had vague notes about this as deep background for my planned Holy Country supplement. The strange matter of the death of the Faralinthor Sea and the orphaning of the Kethaelan rivers before the onset of the Greater Darkness, and the consequences for the rivers, the river folk and the merfolk of central Genertela have been troubling me. If all rivers have a connection to the Heart of the Seas (as indicated by the River Horse cult), thena river's current doesn't end at a junction with a parent river or at an estuary, but it continues through the coastal seas into the oceans, and then into the One Sea below, Zaramaka's realm just outside of the Underworld. Weak subterranean aquifer connections must count, too - after all, the River Horse also serves all the Praxian Oases. But the case of Faralinthor (who did not return after the Breaking of the World) seems to be different, and so I want myths, pilgrimages and heroquests to reflect that, both for riverine and coastal humans and for the local merfolk, as such things make encounters even if your party is only an innocent bystander to a heroquest like Biturian is in Rurik's Hill of Gold confrontation with the Zorak Zorani Death Lord on his way to Redwood Forest. For a river survival quest into the Underground (not quite the Underworld, but into the Hero Planes) I figure you need to find (and trust) a deep eddy and dive into that, keep diving for an unholy time before emerging in an air bubble in a cave system, in order to have your Journey to the Center of the Earth adventure. Jules Verne and Arthur Conan Doyle (Lost World, not Sherlock Holmes) have laid all the groundwork, so you can simply grab the bestiary for the Monster of the Cave, plant a weird survivor group of humans or Elder Races (not necessarily extant any more, so you can go really wild there for Sense of Wonder), and have an episode on your trip. After undergoing blessings from your river god (and associated deities), possibly other cleansing rituals before doing the mini "Orlanth goes down Magasta's Pool" re-enactment that brings you into this realm of wonders. The rest is good old Pulp adventuring with your RuneQuest characters (or whichever game system you like).
  25. So......is it getting released today or tomorrow or when, exactly?
  26. These have both been extensively updated and are currently the most up to date published sources for these.
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