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  2. Yes, but I think that they had Lokarnos worshippers during that era too. If not for trade, then at least for ceremonial charioteers for the count and minting coins for the Light's Sons.
  3. Since the dragonrise: The Ruler Formerly Known as Prince...
  4. The Ruler Known As Prince.
  5. Since the Wheel coins are created by magic, the people in the Praxian Sun County knew who the reigning Dara Happan Emperors were even during their Solitude of Testing era.
  6. I had no idea the idea came through from Ralios, and so early! Fascinating. I had thought it a Pelorian kind of thought, but perhaps it was more sensibly due to the two Ralian states - the two Dans - and their struggle against Seshnegi. I ... presume innovation is coming from cultural evolution, is that incorrect? Who knows what the Council of Friends cities were like in terms of layout, but we know they were ruled by the Council, a senatorial equivalent of the Orlanthi ring of elders (equivalent as in "similar to" not as in "derived from"). Given that Dorastor was the capital, its cities would have been multi-ethnic and presumably very large. Shame they had to trample the elephant hsunchen! Rude. What a very interesting period that must have been.
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  8. I'd define a regiment as a group of soldiers under the same commander who move together on the battlefield as a unit. I wouldn't use a minimum size, but perhaps the max size of 1000 or so would be ok. And in almost all cases a unit like that would have a wyter. I wouldn't allow the spell's use on a normal clan fyrd, but only on humakti.
  9. I think the trend with Cthulhu and the new subscription is set so I expect/hope big things for RQ/HW
  10. Northern Sartar only - the Far Place tribes and the Dinacoli came from the north (with Yelmalio in their array of cults). The Quivini Orlanthi humans all immigrated from the south. (Ducks remained in place, the Telmori came in from the north). Orlanth Rex came from Ralios, along with Alakoring (and I still don't quite know whether he flew across the Rockwoods, ascended Top of the World and descended on the far side, or went via High Llama Pass). Alakoring rallied the Old Day Traditionalists of southern Peloria against the EWF, proved his mettle in slaying (Isgang)Drang, and spread the Rex cult among the Pelorian tribes. The Hendriki somehow managed to get into contact with northern Rex converts while the EWF still was active in the years after the Machine Wars, after having subscribed to the EWF/Orlanthland way of Great Living Heroes (like Renvald). I suppose that the Orlanth Rex cult made conversion of the Provinces easier than it might have been with the old Orlanthland priest council in place. While the anti-EWF kingdom of Saird appears to have been Jajalaring-led rather than traditional Orlanthi, the northern Traditionalists would have sided with the new Sairdite dynasty against the EWF after Alakoring's demise at the arrow of Tobosta Greenbow. Ralios is the homeland of the Orlanth Rex cult. The Enerali had a somewhat urban culture already before direct conflict with the Westerners. The immigrants that came through Dorastor would have been exposed to cities and their economic and cultic importance, too.
  11. RQG laid down a promise campaign play in the same vein as Pendragon; one game per season, focusing on parentage in char gen and off season rolls. Even if you don't play the big campaign, have it as a framework to guide GMs in playing in different eras would be essential. Dynasty was such a core part of Pendragon and I believe should be for RQ too. The Hero Wars are about fighting for future generations with the aid of your ancestors.
  12. Less dead trees will keep the Aldryami happy (at least, relatively)
  13. Oh, certainly, I was merely mentioning an example where the same title, translated, has been used in an hierarchical manner. I wasn't implying that irish kingship was, or should be considered, a direct parallel to Orlanthi kingship ideals. And even if we were to nail down a specific mode of kingship(s) in Sartar, this is still just one instance of the concept of kingship among Orlanthi, which has and will continue to evolve both over time and space, as @Qizilbashwoman mentioned. Theory is neat, real life is messy, and all that.
  14. oh it's 100% fiction, a chara, but it works for our purposes here, as @Jeff just pointed out. What (active) relationship do the Pol Joni have to their kin in Sartar? Do they have Rex leadership? In the interest of always complicating things and being interested in the details, I'd like to remind our viewers that Sartar, and even greater Kerofinelan Orlanthings, are a large and very influential Orlanthi culture but that - as was mentioned earlier in this thread - other places, like Peloria and Ralios, are going to have different and perhaps hostile reactions to these specific kinds of hierarchies. Sartar was Pelorian-settled but underwent its own evolution; Orlanth Rex in Peloria isn't going to be the same, particularly given the deeply rural and decentralised "Odayla Orlanthings" of the Arirae regions, perhaps even the regions as close as what are now solidly Lunar territories like Holay and Aggar. The Odaylings are Odaylings for a reason; they are the equivalent of Montagnards in much of what is currently the Lunar Empire and previously was a lot of other Solar empires. Ralios is going to be Sartar-inspired, of course, but still much much more rural and heavily mediated by Western ideas of social order.
  15. The Irish medieval law loved their fine gradations of everything. 7 grades of kings, 7 grades of sheep herders, 7 grades of poets, etc. As an aside, I recommend checking out Francis Byrne's book "Irish Kings and High-Kings", and Wolfram's "The Roman Empire and Its Germanic Peoples," but also Trevor Bryce's books on Hittite kingship, Dumezil's "Destiny of a King," Borza's essays on Macedonian kingship, and anything you can find on Vedic India, Leik's Babylonian World, Carol Thomas's paper on the Nature of Mycenaean Kingship, and plenty else. Put it all into a blender until you can't figure out which belongs to which. And then filter that through King of Sartar. But taking any ONE of those as your source for thinking about Orlanthi kingship is likely to end up with you swapping out Greg's material for a real world culture. I've fallen into that trap - heck, Greg fell into that trap many times.
  16. Crap, I forgot about multispell... this is crazy great!
  17. Only need multispell 2 to buff yourself and hurl around 3d3 disruptions. Cheaply cheap.
  18. It gets especially gross if you throw up a multi spell 3 or 4. A Humakti with decent POW can throw out either 3/4d3 disruptions if he finds himself in need of ranged offense. He can also cover his whole team in appropriate magic or himself in just 1 round. Protection 6, BS 6, and another BS 6 for tree he other sword? Lol
  19. Careful Gustav, that’s awful close to celtic talk... but that is how I have always seen it, myself, One goes to the well one knows.
  20. As a real world example of multiple tiers of kingship, I guess maybe Ireland (medieval or antique) might serve as a model. iirc, they had four or five recognized hierarchically ordered levels of kings. (This might of course be a clerical fiction for the purposes of making genealogies, but it's suffices for our use.) Not all of those used the same (modified) word though. Ard might be the most famous term, but the lesser ones used others. I fully expect some Gaelo-philes to correct me and explain further indepth.
  21. Since it's associated with Rex, then this might be an Alakoring-innovation, right? Which means it might originally have been deviced as some kind of emergency-power to deal with draconic-influenced clans or the like, then it just sort of got reproduced after that whole deal ended. Which might mean, by extension, that this is less "traditional" than a non-Rex tribal kingship, or "Paramount Chief", in which case then yes, he'd have no such specific authority over a clan's core settlement territory. Just throwing ideas out there.
  22. So if I have this correct, and i think I get it, stacking the gift ten times allows one to have buffs forever (well, as long as awake and willing to chant) seeing as the spells will last 2 minutes and it will take a little over a minute to regain all MPS so except time required to recast the buffs they stay up. Of course people think you are crazy, chanting runic eldritch words every minute... Egregious dude! Batshit crazy, but egregiously so! And all for the low cost of 10 geas! If one gets the Ronco™ sword sharpener and turnip twaddler throwing in for free—well!
  23. Speaking of things we forgot to mention... (came up in a Discord discussion) Ygraine's age is already too low in GPC to have two daughters ready for marriage by 491, but since we included Gorlois' love story with her from 465 onwards, we naturally had to age her a bit (her birth year in GPC is 464...). So, based on our notes, she should have been born 450, making her 15 when she meets Gorlois, and 20 when she weds him. (Or born Winter 449, if you prefer that notation.) This means she is 41 when she conceives with Arthur, which also explains nicely why she didn't become pregnant again afterwards. Anyway, we forgot to add that note anywhere. So once the revision rolls around, we should add a bit of a note at the end of Gorlois' backstory in Appendices, I think.
  24. thanks for all the idea and comment I am going this way.... I am not really counting encumbrance... But I plan to give them malus if they carry too much stuff or just say you can't have all of that! They are in an hostile region and they have only what they carry...
  25. I think part of the reason for the confusion in the KAP books is that Greg uses Coruser a bit differently than some others, with the coruser being a hunting horse, where many sources uses it interchangeably with charger, and call a hunting horse a hunter. I've been working on some horse rule that cover some of this and generally Coursers aren't battle trained, they are hunting horses. There are several reasons why. First off not all horses are suited to be war horses or hunting horses, so finding such a horse would be rare, and training one more difficult. Secondly is the training time. Most breeds of horse cannot be ridden regularly until they are about 4 years old, and then the training to be riding horse and warhorse takes up a couple of years. So a typical warhorse is 5-6 years old to start, and training him to be a Courser too, just cuts into his productive years. So it's probably a rarity, only done for horses that are gifted to both roles.
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