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  2. Games Workshop also printed a character sheet pack where you got 30 character sheets and 80 adventure sheets all for just £1.99, back in the day.
  3. Richard S.

    Gods of stone

    This brings up another question I've been wondering: where are the mines? Maybe it's talked about in the guide and I just missed it, but where does all the metal come from and who mines it?
  4. Nevermet

    Gods of stone

    There's some mention of mining gods in the Fronela Chapter of the Guide. Copper Man Valley has a collection of mining earth goddesses, and Enneserah worships Ganestos as a god of miners who stole from the Mostali. (Also, the idea that Ganestos is worshipped FAR AWAY from Spol is absurdly fascinating to me, and worthy of another thread).
  5. HeroQuest's "problem" for some groups is its embarrassment of riches. Players (and GMs) who are used to the rigorous limitations of choice in search of "play-balance" of other systems suffer from system shock when presented with a set of rules in which pretty much anything goes. I've seen it with two different groups now (or at least two separate sets of members in the same group). There are ways to mitigate the shock, though. A cool character sheet like this one would certainly help, especially if its presentation were mapped to the CGEN portion of the rulebook's text.
  6. Agreed. It's actually been one of my issues with trying to get a HeroQuest game together online; I haven't really been able to find a good character sheet that players can fill out on their computer and share it. If that already exists and someone can point me towards it, I'd be hugely grateful. But yes, something like this, especially if it's form-fillable (which would probably need it to be a good deal simpler, but that's fine), would be incredible.
  7. The Design Mechanism is bringing out some sort of "Mythic Mesopotamian" book soon-ish, I think... maybe @lawrence.whitaker or @Pete Nash could regale us with a few more details ... ? Or even start a whole new thread over in their Mythras subforum, as this forum is specific to Chaosium editions ... I know this product is one of the ones I've been most looking forward to!
  8. Today
  9. I've always wanted to bring HeroQuest Glorantha to my group. I think building a template for a character sheet like this might be the easiest way to sell it!
  10. Leingod

    Gods of stone

    That still leaves the question of miners and quarry-workers, though. Which might just end up handled by local hero-cults or sub-cults of other deities, I suppose.
  11. I think you're right on the money. If Ernalda was presented as a goddess whose compassion is mixed with a healthy dose of pragmatism whose main goal is the continuance of community, I think she'd be a lot more popular with players. I've always been of the mindset that an Ernaldan rune lord would be much more intimidating than an Orlanthi rune lord. She's much more politically astute, has the force of community behind her, and has extremely powerful rune affinities.
  12. Thanks! @sirlarkins Thoughts on the upcoming changes for KAP6?
  13. Tindalos

    Gods of stone

    While the best stone masons are the Mostali, they rarely share their secrets, leaving most masonry the province of Lodril and equivalents -- as well as their children. In Dragon Pass, this probably falls under the aspect of Gustbran the Workfire. While more commonly seen as the god of the forge or potter's kiln, he would also be responsible for lime kilns as well, essential for mortar.
  14. Leingod

    Gods of stone

    Asrelia is the keeper of the Earth's wealth, so miners and quarrymen would definitely be propiating her at the very least. Maran Gor, similarly, would need to be paid her due to keep tunnels from collapsing and the like. Additionally, the Guide to Glorantha says that Stone was one of the casualties of High King Elf when he wielded Death against the World Machine, and the Heortlings often think of Mostal as the God of Stone. Depending on how much contact with dwarves exists in a given place, you might see human miners and other stone-workers use dwarven techniques rather than normal theistic worship of some miner-god (and outsiders would probably think they were just worshipers of Mostal in the same way a redsmith is a worshiper of Gustbran). Certainly I wouldn't be surprised to see that was the case in Sartar, where the House of Sartar learned a lot of techniques about building things from the dwarves before relations soured.
  15. Richard S.

    Gods of stone

    Mostal is called the god of stone by most people. I don't know if he's actually worshipped by humans, but that's his title among them. You do make a point though, save for nonhuman cults like Flintnail or Mostal there's not many gods of mining or masonry. I think at least one of Lodril's sons is associated with building cities - in fact I'd say the whole solar pantheon is to a degree - but you'd think there'd be someone doing that job in Dragon Pass too.
  16. We really should have done character sheets like that.
  17. Manu

    Gods of stone

    I realized that in the Glorantha I know, there is no god of stone (Earth, yes stone no) : Miner, mountains, hard rock, quarrymen,.... And I can easily imagine that when you build a big city, especially in a magical world like Glorantha, they use magic to do it. But which God is helping to do it.
  18. So I was nerding over Hittitology and Hurrian studies on the interwebz and thinking that it might be amusing to convert some actual Late-Bronze Age Collapse-period pantheons to a RQ cult, when it occurred to me to ask... Has or is anyone doing their own homebrew Bronze-Age setting in one of the versions of RQ? Jackals, which will be among us not soon enough, is OpenQuest, so .. cool, and Warlords is Hellenistic (iron age), Zenobia likewise, but worse-late Roman (and uses a verzh of Traveller rules). What's out there? I'm feeling inspired by both Age of Bronze and this Belgian comic series about Hittites..
  19. David Larkins is best placed to answer the last two questions.
  20. Looking more closely at all 4 boxed sets that I have, I seem to notice a development pattern, plus each set has product catalog info that helps date it. Brown and Green cover rulebooks do not have the errata printed on the inside front and back covers. These have the errata included as a separate sheet of paper. The Red cover and full color cover rulebook have the errata printed on the inside front and back covers. Thus, I have revised my earlier post on the printing sequence.
  21. I'm now dreaming of a form-fillable version of some kind.
  22. My players do that when I ask them to make a Scan roll. It's really endearing. At least one has noticed that I don't bother with plot so much as ask them to roll things then build on the fumbles while laughing. But sometimes, you need an elder sorcerer vampire who has been planning their next move for a decade. And hopefully, she won't be rolling on the fumble chart.
  23. Good work! It feels like something bad will happen during that concert.
  24. I do really like the ides that in order to use your sword to attack the guy with a pike, you first have to get past that pointy thing on the end of the pike. Which i note is used by one pf my favorite non-FRP games, Blood and Plunder. So it's not an exotic thing to have in the rules.
  25. Oh man, I miss those web rings. Now it only goes to Moorcock's Miscellany. Miscellany used to be a smaller page maintained by Jharey-A-Connell. He used to do interviews with Moorcock and post them to his site and would act as a go between for people who had questions. Then they expanded the site and Moorcock joined to answer his own questions. One of the few times I've ever cursed out a person online was when one of the Miscellany posters came over here to harass some of our board members.
  26. Meanwhile, Diana's players are going, "shit shit shit shit SHIT" and "somebody cut off that woman's internet!" and stuff like that ...
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