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  2. Mythic Babylon is in layout and art commissioning. There's a very good podcast on Mythras Matters where the book's authors discuss more about the content. https://www.buzzsprout.com/266482/1479823-1-4-by-the-mythras-of-babylon
  3. Pretty relevant to keep drums as Darkness, though. Dark season is the beat of the year. As mentioned above, that’s the reason/season why you need Prudence and planning. Ernalda (or Esrola) doesn’t play the drums, but creates a wave around them. A silence, that is part of the tune. « She is not dead, she is sleeping... »
  4. Sir_Godspeed

    Gods of stone

    In Revealed Mythologies, Mostal is separated from Latsom. While Mostal is in some way seen as a world-maker and active agent, Latsom is seen as a kind of personification of stone (and possibly all the Earth, but seemingly primarily stone). Latsom is also seen as Mostal's brother. When people talk about Stone dying to the Elves, it is likely that it's Latsom's death they are talking about. However, this is likely a human and theistic take on it all, as Mostali/Dwarves do not actually anthropomorphize Mostal as much as you'd think, with references in the Sourcebook, iirc, pointing out that to the Mostali, Mostal is less an ancestor and personage, and more a term for the collective systems and processes of all of Glorantha. He is the World Machine, ie. effectively cosmos. If it is a god, it is a Pantheos. (This might be worth discussing in its own thread, but that's my take on it). So, basically, the notion of a god of stone is often linked to Dwarves, yes, but this is a human notion, not a Dwarven one.
  5. Devotion (deity) is described in RQG page 26 and page 233; but I think there's only one example of a use in play (regarding insults to a character's deity). Any good examples of what character actions may result in checks in Devotion? Doing what the cult's favored Passions describe? Getting to 90% in Devotion requires a lot of seasonal checks.
  6. jajagappa

    Gods of stone

    Guide p.12 notes: "metals from the various dwarf strongholds (the only source of iron in Glorantha), bronze from Dragon Pass or Peloria, copper from Esrolia or Tarsh, or lead from the troll lands" Guid p.470 under Exports: Dragon Pass (bronze, copper), Holy Country (copper), Peloria (Gold), Maniria (bronze), Seshnela (Iron), Teshnos, (gold), Vormain/East Isles (gold), Jrustela (gold, silver, iron), Fonrit (gold), Umathela (silver) Imther Mountains are an important source of copper and bronze. (And another issue for the Lunar military when the King of Imther dies, leaves no heir, and the dwarfs close their gates. The dwarfs control the mining of metal there, though there are humans from local clans who quarry stone.) Copper noted at: Copper Man Valley and Oreanor in Fronela, Kevrinth in Peloria (Naveria). I thought copper mines noted somewhere in Aggar too but can't find reference. Copper also found/mined in Esrolia. A Tin portal is referenced in Porthomeka in Esrolia. Lead likely in the Lead Hills between Shadow Plateau and Volsaxiland. Many references to "bronze" in the Guide may represent both copper and tin.
  7. A good compromise is to use the full SIZ + DEX + size of weapon for the first round of combat, then fall back on just DEX for all subsequent rounds.
  8. Once you are engaged in combat swinging your weapon it's too late to think. However, planning ahead "if those two guys attack me, I will do XXX..." applies. Arguably, one could penalize high INT characters in combat.
  9. Nevermet

    Gods of stone

    It's not talked about much... A quick-ish text search... here are the mentions of mines, mine, miner, miners, and mining in both volumes of the Guide not related to Mostali: Fronela Copper Mine Valley Enneserah Kralorela Saresangk Maniria Saltcastle (salt only) Thanor (Now Sunk) Peloria Brass Mountains (implied?) Prax Troll Mine Ralios Lartuli East Isles Yevannava Fonrit Salonmanad Jolar The Exigers Umathela Nemb Hills Silubra Mountains
  10. jajagappa

    Gods of stone

    Heroes like Vogarth Strongman of Esrolia/Holy Country.
  11. Games Workshop also printed a character sheet pack where you got 30 character sheets and 80 adventure sheets all for just £1.99, back in the day.
  12. Today
  13. Richard S.

    Gods of stone

    This brings up another question I've been wondering: where are the mines? Maybe it's talked about in the guide and I just missed it, but where does all the metal come from and who mines it?
  14. Nevermet

    Gods of stone

    There's some mention of mining gods in the Fronela Chapter of the Guide. Copper Man Valley has a collection of mining earth goddesses, and Enneserah worships Ganestos as a god of miners who stole from the Mostali. (Also, the idea that Ganestos is worshipped FAR AWAY from Spol is absurdly fascinating to me, and worthy of another thread).
  15. HeroQuest's "problem" for some groups is its embarrassment of riches. Players (and GMs) who are used to the rigorous limitations of choice in search of "play-balance" of other systems suffer from system shock when presented with a set of rules in which pretty much anything goes. I've seen it with two different groups now (or at least two separate sets of members in the same group). There are ways to mitigate the shock, though. A cool character sheet like this one would certainly help, especially if its presentation were mapped to the CGEN portion of the rulebook's text.
  16. Agreed. It's actually been one of my issues with trying to get a HeroQuest game together online; I haven't really been able to find a good character sheet that players can fill out on their computer and share it. If that already exists and someone can point me towards it, I'd be hugely grateful. But yes, something like this, especially if it's form-fillable (which would probably need it to be a good deal simpler, but that's fine), would be incredible.
  17. The Design Mechanism is bringing out some sort of "Mythic Mesopotamian" book soon-ish, I think... maybe @lawrence.whitaker or @Pete Nash could regale us with a few more details ... ? Or even start a whole new thread over in their Mythras subforum, as this forum is specific to Chaosium editions ... I know this product is one of the ones I've been most looking forward to!
  18. I've always wanted to bring HeroQuest Glorantha to my group. I think building a template for a character sheet like this might be the easiest way to sell it!
  19. Leingod

    Gods of stone

    That still leaves the question of miners and quarry-workers, though. Which might just end up handled by local hero-cults or sub-cults of other deities, I suppose.
  20. I think you're right on the money. If Ernalda was presented as a goddess whose compassion is mixed with a healthy dose of pragmatism whose main goal is the continuance of community, I think she'd be a lot more popular with players. I've always been of the mindset that an Ernaldan rune lord would be much more intimidating than an Orlanthi rune lord. She's much more politically astute, has the force of community behind her, and has extremely powerful rune affinities.
  21. Thanks! @sirlarkins Thoughts on the upcoming changes for KAP6?
  22. Tindalos

    Gods of stone

    While the best stone masons are the Mostali, they rarely share their secrets, leaving most masonry the province of Lodril and equivalents -- as well as their children. In Dragon Pass, this probably falls under the aspect of Gustbran the Workfire. While more commonly seen as the god of the forge or potter's kiln, he would also be responsible for lime kilns as well, essential for mortar.
  23. Leingod

    Gods of stone

    Asrelia is the keeper of the Earth's wealth, so miners and quarrymen would definitely be propiating her at the very least. Maran Gor, similarly, would need to be paid her due to keep tunnels from collapsing and the like. Additionally, the Guide to Glorantha says that Stone was one of the casualties of High King Elf when he wielded Death against the World Machine, and the Heortlings often think of Mostal as the God of Stone. Depending on how much contact with dwarves exists in a given place, you might see human miners and other stone-workers use dwarven techniques rather than normal theistic worship of some miner-god (and outsiders would probably think they were just worshipers of Mostal in the same way a redsmith is a worshiper of Gustbran). Certainly I wouldn't be surprised to see that was the case in Sartar, where the House of Sartar learned a lot of techniques about building things from the dwarves before relations soured.
  24. Richard S.

    Gods of stone

    Mostal is called the god of stone by most people. I don't know if he's actually worshipped by humans, but that's his title among them. You do make a point though, save for nonhuman cults like Flintnail or Mostal there's not many gods of mining or masonry. I think at least one of Lodril's sons is associated with building cities - in fact I'd say the whole solar pantheon is to a degree - but you'd think there'd be someone doing that job in Dragon Pass too.
  25. We really should have done character sheets like that.
  26. Manu

    Gods of stone

    I realized that in the Glorantha I know, there is no god of stone (Earth, yes stone no) : Miner, mountains, hard rock, quarrymen,.... And I can easily imagine that when you build a big city, especially in a magical world like Glorantha, they use magic to do it. But which God is helping to do it.
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