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  2. That's too little Darkness-ancestry for me. Inora is a spirit (or deity) of Darkness.
  3. Gak no never, desist, and halt, horrors... oh okay, if you were going to anyway.
  4. Luxus

    Allied spirits

    Thanks again for the replies! Looks like I used a wrong term, what I meant was what is the level of the rune affinities (darkeness, water, etc. ) for the allied spirit? Should it be determined in the same manner as for new characters (elemental runes: primary rune 60% affinity, second 40%, third 20% & power/form runes: two runes at 75%) ???
  5. Today
  6. I thought I could hear the curious tone Of the cornet, clarinet and big trombone Fiddle, 'cello, big bass drum Bassoon, flute and euphonium Far away, as in a trance I heard the sound of the Spiral Dance As I walked home on a Summer night When stars in Heav'n were shining bright Far away from the footlight's glare Into the sweet and scented air Of a quaint old Lunar town Borne from afar on the gentle breeze Joining the murmur of the northern sea Distant tones of an old world dance Played by the village band perchance On the calm air came floating down I thought I could hear the curious tone Of the cornet, clarinet and big trombone Fiddle, 'cello, big bass drum Bassoon, flute and euphonium Far away, as in a trance I heard the sound of the Spiral Dance I heard the sound of the Spiral Dance And soon I heard such a bustling and prancing And then I saw the whole village was dancing In and out of the houses they came Old folk, young folk, all the same In that quaint old Lunar town Every boy took a girl 'round the waist And hurried her off in tremendous haste Whether they knew one another I care not Whether they cared at all, I know not But they kissed as they danced along And there was the band with that curious tone Of the cornet, clarinet and big trombone Fiddle, 'cello, big bass drum Bassoon, flute and euphonium Each one making the most of his chance All together in the Spiral Dance All together in the Spiral Dance Dancing here, prancing there Jigging, jogging ev'rywhere Up and down, and round the town Hurrah! For the Lunar Spiral Dance
  7. Belintar was formerly known as Pharaoh.
  8. Crel

    Allied spirits

    Echoing Bill, the allied spirit can't gain POW from the Rune Master it's allied to, but AFAIK can get POW Gain rolls as normal (and improve its own skills as well over time--although this is more relevant for animate allied spirits rather than swords, staves, etc.). The shaman's fetch is a part of the shaman's self, whereas an allied spirit is a separate, connected entity. Yes. However, I assume they can use each other's Rune Pool. I am not sure how fast a Rune Priest's Rune Pool regenerates if it has an ally, maybe the ally helps it regenerate faster. My take is that the Rune Master and the allied spirit each have their own RP pool, limited by their CHA. They can use RP from each other's pool to cast spells, just as they can use one another's magic points to cast spirit magic (or sorcery, I suppose). @Luxus, in older editions there was a Rune spell called Mindlink, which is basically the effect of an allied spirit. I never ended up using it myself, but finding out more about Mindlink might be useful for determining what an allied spirit can & can't do. CHA now . Typically when we're talking about "Rune levels," we're meaning adventurers who have become Rune Masters--Rune Priests, Rune Lords, Rune Lord-Priests (I don't believe this explicitly includes shamans, but most shamans serve as Rune Priests of their cults and gain all the benefits, so they're typically Rune Masters/Rune levels too). My take is that an allied spirit is automatically an initiate. I would either give them a free Rune Point to start their pool--which represents the initiate connection--or let the player reduce their rolled POW by one or more to create that pool (this isn't presented in the text of RQG but I think it makes sense; the text is probably a hold-over from prior editions without Rune points). An allied spirit cannot become a Rune Master. I should note that no one has yet obtained an allied spirit in my game, so I haven't had experience playing with one myself. I agree with you and Bill on this, same as how species max would typically be calculated (so 21/28). A week for spirit magic, IIRC. I'd say so long as the temple doesn't complain, the Rune Master could teach their allied spirit any cult spirit magic for free. As a GM I'd also have an allied spirit start with some spirit magic, as appropriate for the being. So a bison allied spirit for a Khan of Waha might know Strength and Mobility already, a Sword of Humakt's spirit probably already knows Bladesharp, and a Trader Prince's shop spirit probably knows Glamour. But that's not substantiated in RAW; it just makes sense to me, since these are spirits which serve the god and have served for a long time.
  9. For things like Alchemy and even Bionics, whether modern or steampunk Bionics, all you do, essentially, is to embody a power into an object or into a potion. So, a Healing Potion is just a Healing Power transferred to the potion.
  10. We used to play that it couldn't be used on one person, or just a group of people. Something like the temple of the Wooden Sword would count as a regiment for the purposes of Morale. Similarly, if a PC had a Humakti Battle Standard, then any Humakti following that PC would count as being a regiment for the purposes of Morale. A Humakti Hero Band, in HQ terms, would probably count as well.
  11. Q. Do I have the Gease "Never Ambush"? A. No Then I can Ambush, by definition.
  12. For a 1 point increase to INT or SIZ you get 2 geases. Yes. No limits means exactly that, no limits.
  13. There is at least one post here and maybe one on Facebook as well.
  14. Free, no, it always has a cost. You might be encouraging me to post more!
  15. We played it as a +10 to the skill, not as a bonus. It is one of the worst gifts, really. RQG has one skill, not an attack/parry, so it affects both. The gift is just lazily lifted and shifted from earlier versions.
  16. Under the rules, I don't think so. A Daka Fal worshipper with an ancestor as an allied spirit might be able to use Gift POW. That's how we played it in RQ2. In RQ2, a spirit had a 5% chance of a POW gain roll. However, I don't know if that has come across into RQG. We played that an Allied Spirit with 18 POW could use sacrifice for reusable runemagic. RQG is slightly different, but POW 18 Spirits should be as Priests. Yes. However, I assume they can use each other's Rune Pool. I am not sure how fast a Rune Priest's Rune Pool regenerates if it has an ally, maybe the ally helps it regenerate faster. We played not. Which is why most Allied spirits had Healing 6, just in case. Yes, at least how we played it. An Allied spirit is essentially an extension of a Rune Level's INT, so the Rune Level can store spells in the Allied spirit, rather than it learning new spells.
  17. I make Inora the daughter of Valind, so Oranth's great-niece.
  18. soltakss

    RBoM query ...

    Of course, there is nothing to stop anyone using a [Weapon] Trance spell that works the same as Axe Trance or Sword Trance. In fact, I would have preferred it to be a generic spell, with Humakt getting [Sword] Trance and Babeester Gor getting [Axe] Trance.
  19. Jeff

    RBoM query ...

    They do now. I think there are some different approaches to rules interpretation now active in the RQ community - and rules that Greg, Sandy, and I long figured contained enough description need more information for that community. That being said, I am dead set around eliminating all room for differing interpretations - but clearly enough people got stumped by whether a spell called "XXXX Trance" was a trance that we need to make that clear.
  20. g33k

    RBoM query ...

    What about the other half of the query? Do the Sword/Axe Trances get text similar to Arrow Trance to make clear they ARE "Trances" and limiting the Adventurer to doing only trance'd Sword-y / Axe-y melee actions (as Arrow Trance explicitly limits to trance'd archery actions) ?
  21. Isn't that more of a magical war than a literal one? I thought hollri were more a function of the environment than a producer of it. You'd want to fight the ice spirits, not the hollri, as they seem to be able to provide worship to deities. I mean, still kill the hollri. Don't need no hollri in your stead eating babies.
  22. One of my players was playing a Jute with family in Kent who sought out and worked as a mercenary for the various British warlords. He met the other player characters and they formed a friendship so he decided if he could 'out-knight' the other knights. Took a while for him to get his horsemanship up but otherwise he fit right in. Had trouble always explaining how he was a Jute not a Saxon but that was a nice recurring joke. He managed to kill an abusive knight during the anarchy who had forcefully married a widow. He then married the woman and became her protector with the other players coming to his aid when challenged, pooling their funds to build a castle. She died during a random winter roll after their lands had been raided while they were off fighting with Nanteleod. He came back to find the burial had already occurred. But the twist was that she was a pagan and he was germanic pagan. The (rather bigoted) local priest declared how he converted her on her deathbed and gave her a proper christian burial. (There was some anger at this, but it was in keeping of his being repressed as a Jute pagan ala the last kingdom). Eventually the character had an emotional scene where he visits the grave of his wife with their children and tells her the things he never did. He then has the same priest convert him to christianity so he can see his wife in heaven. (Much later he married again, to an old heiress, mainly for the prestige and power and lands, but did not plan on ever having kids with her)
  23. Details about the KAP adventure, written by Greg Stafford himself and published for the first time:
  24. Greg Stafford considered KING ARTHUR PENDRAGON his masterpiece, so we're excited to be releasing THE QUEST OF THE RED BLADE in his memory. Originally written by Greg himself in 1991, with revisions and editing by Pendragon line editor David Larkins, it will see print for the first time on October 10. https://www.chaosium.com/blogweareallus-greg-staffords-the-quest-of-the-red-blade-will-appear-in-print-for-the-first-time-on-oct-10
  25. I would also think that there's a lot of variability with the winters, depending on what forces currently have the upper hand. Some winters are likely to be vicious, while others can probably be fairly mild. Add on this the possibility of improving the weather by going out and beating up the ice demons...
  26. That's actually pretty interesting (and fitting)! That life can be restored when the ebb and flow of creation calms and comes together... so I wonder about the 7M. Seems they reach that powerful point of balance via the cycles of the Moon, and that point of balance is the Red Goddess herself. She (or her Empire) weaves the Moon rune into the fabric of all existence (or rather reveals how it's already there, in one phase or another), intent on healing it with that same trick. That's how I'm seeing it, anyway. As an aside, if her effort to supplant Orlanth from the Middle Air would have been successful, would she have supplanted Orlanth as the resurrector of Yelm too? And why does that asking that question bring to my mind the name Nysalor. Hmm.
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