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  2. I guess the question is how much do they connect Yu-Kargzant with Kargzant? Of course then there's the question of Pentans and their worship of Golden Bow and Kargzant, but no apparent record of the Imperial Sun after his death. I've got to wonder if Yu-Kargzant is (in the third age) peculiar to the Pure Horse Tribe of the Grazelanders, and the legend of Harfraftos the founder and his quest to commune with the Sun God and reunite them with his children (thus separating centaurs into man and horse) a memory of him returning their ancestral cult to them after the Pure Horse myths had been influenced by Dara Happans. I'm assuming the differences between Yelm the Sun Horse and Yelm the other one are similar to Orlanth Adventurous and Orlanth Thunderous? Two very different subcults to the same entity?
  3. Strange that the upcoming Dreamlands cover has more of a horror feel to it, when a 1920s CoC scenario collection doesn't.
  4. Yup. She's the current incarnation of the Lunar Goddess. She was also a pre-existing goddess in both Pelanda & Dara Happa as an underworld goddess of balance and murder. Here's the entry from the God's Wall in GtG:
  5. Today
  6. Uzuz MIGHT be able to digest all that they consume, but I doubt it - they are still man-rune beings, and barring a significant mythological reason not to, will still produce waste. Uzko certainly do - their digestion is quite impressive compared to humans, but not nearly perfect. I suspect that your average troll would produce roughly the same quantity of waste as a human, while eating roughly three times as much, given the chance. [possible TMI WARNING: you might not really want to know this part] In most clans, an Uzkos "leavings" are consumed by their trollkin. "Visit the pens" is a common euphemism. Better quality trollkin obviously prefer to augment their diet with pretty much anything else they can get their hands on, but lower-status worker and food types may find themselves entirely coprophagous. Eventually, after several cycles through the weakest of the food trollkin, what you have left over is basically just sand. As a consequence, Trolls can support large populations in quite tight quarters without the plumbing or other sanitary infrastructure that humans would need. Before the curse of kin, it is likely that a communities weakest and most desperate uzko would take the role, but modern Uzko don't care to speculate too closely on the subject.
  7. My memory maybe faulty, but isn't Natha, the name for the current incarnation of Sedenya?
  8. Thanks Jeff. I posted to FB as well, if someone is going, I'd happily prepay them the $80 plus something for their trouble, for one.
  9. Thread derailment is an action of a trickster, so technically it's still world-centric. Well that's my story and I'm sticking to it.
  10. Tristram did the whole outlaw in the forest thing, so it's not entirely true that no knights do this sort of thing. There are some other 'outlaw-knights' in folklore besides him (Fulk Fitzwarin comes to mind). Mainly the game has not supported this sort of thing, but we shouldn't reject these stories as inauthentic, because they assuredly are. Interestingly, many episodes in the romances specifically involve the knights being unarmored (there are multiple incidents in Tristram's life, but Lancelot caught in Guinevere's bedroom is another) and yet forced to fight. Having a decent DEX and some cunning are pretty important in these circumstances, and may well be the difference between life and death. I'd argue that these sort of stories, i.e, 'unprepared knight faces overwhelming odds' stories are so common that the fact they don't come up in the game is more an oversight than an intentional thing. Certainly they happen to the players in my game, whether escaping from an angry husband, an ambush inside the castle, or some other underhanded attempt by some low villain. PS. Of course, a high-DEX, high-APP knight may be precisely the sort of fellow to be caught in some lady's bedchamber away from his equipment... So the answer to my mind, is make a story that corresponds to what the PK is good at and wants to do. His friends can help with his escape, but the initial situation is perfect for this kind of character.
  11. And it's also good to remember "Error" in whose eyes. The Entekosiad is blurry about it, but there are a lot of traditions layered on top of one another, and I suspect that some of them view Vogestes as more in error (Carmanian religion focused on dualism, the Jernotian Way and its rejection of human sacrifice), than others (Pelanda before the High Gods were established by Jernotia, the revival by Natha the Sacrificer during the Bleak Times, which I'm assuming is strongly related to Spolitism).
  12. I don't have anything to say about tea really but I'm just happy my meme found its way here and started more discussion.
  13. Nice! I'm signed up to play in your CoC: The Shadow Over Providence game on Friday at 4:30 at NecronomiCON. I'm looking forward to meeting you! I like both as well but it definitely has a more of a Pulp feel to it. Not saying its bad or wrong, just different, which I know can throw some people into a tizzy I personally like it
  14. Which introduces a very similar complaint about the treatment of Teshnos, which I understand is under some revision. It's been a little too on-the-nose, especially geographically. Oddly, the semi-analogue of Japan, Vormain, seems to duck much of the typical Orientalism. !i!
  15. There are quite a few useful bits on this line in Thunder Rebels (which I've extended as noted in [italics] ). This first set invokes Ernalda. p.180: Where Ernalda looks, life moves. When she looks away, life withers. [Ernalda look upon me now!] p.177: You are the Fortune, the Powerful One whose visions animate the world. Wherever you look is Life and Power. [Ernalda turn your gaze upon me.] p.180: [You are] the Loom Woman, who binds the universe. [I pray you bind me to our mortal world.] p.180: She will not hide from us. Do not hide from me. p.180: from a priestess: You are Her vessel of Life. [Open yourself to power of Ernalda.] p.183: from a priestess: There is always another way. Let me show you the Flower of Life. The next set invokes Orlanth. p.207: You are the wind, you are the Breath, you are the Motion of the Cosmos! Where change is needed, you make it! [Change me, fill me with your Breath, so I may walk in your path.] p.210: Errors are made and fixed. [Orlanth aid me in fixing this error!]
  16. "May Grandfather Mortal watch over my frame, keep it safe from injury, and judge me kindly when it fails"
  17. g33k

    Tea in Glorantha

    I too would love to see Kralorela with much broader influences... including non-Asian influences! I mean... We can see Mongol and N.American influences (among others) in Prax. We can see Norse and Vedic influences (among others) in Sartar. BOTH have a healthy dose of Gloranthan Wierdness without much RW antecedent... I hope for no less from a more-realized Kralorela!
  18. Personally, I like both covers. They are different, yes, but every artist has their own style and interpretation. Art has breadth. And while people can have their own preferred styles, saying that a certain art style "should" prevail, when one is not sitting in the editorial driver's seat, is a bit of a stretch, in my opinion. Mike chose a different artist and style than the preference of some. Shucks.
  19. yes but that doesn't mean Kralorela can't have Tai influences; Tai peoples live in China and in fact originated there, only entering Southeast Asia rather recently. Austroasiatic speakers also have long been part of the Sinosphere; Vietnam was a Chinese subsidiary since the Han dynasty, and many Austroasiatic speakers lived in China. Many of these groups were crucial in the formation of early China; several of the early Chinese states, notably Chu, Yue and others, were not Chinese speaking, but spoke Tai and Austroasiatic languages. Their customs, metallurgy, music and culture affected Han peoples quite strongly.
  20. g33k

    Tea in Glorantha

    Yeah, but I meant the whole thing where he was struggling to resist, but overcome by his Passion:Pedantry. Such a clear portrayal of the new RQ mechanics! 馃榿 That said... it was of course said in snark, not seriously 馃槈 ... and this is probably enough of a mechanic-specific sidetrack for the world-centric subforum? 馃檮
  21. Teshnos is very much India and SE Asia.
  22. It's this weird monolithic place with really terrible Western fake Chinese names. The rest of Glorantha just does its own thing but Kralorela refuses to just ... be Gloranthan and has terrible faux-Chinese names. It's really offputting and also ignores literally all of the rest of East and Southeast Asia for some kind of imaginary China that isn't even ACTUAL China. Let's get some Sumer in the mix, let's throw in some actual historical fun with the Dongson culture and the Zhou rebellion against the Shang and the kingdom of Dali. Maybe also some aggressive counter-culture from the Blood Sun weirdos by southern groups who disagree with the narrative and give an existential threat.We got weird anti-Solar pantheon pushing in from the Naughty North against the teachings of draconic enlightenment. Maybe there are slaves and they don't wanna be slaves? We already have the poison cult ladies. Let's also stick to names like Kralor rather than "suan chow", it's beyond grating in 2019 and into pretty much racist.
  23. Gateways to Terror is 3 short-play introductory scenarios. The cover is designed with introduction in mind to a more general audience. For core books, we aiming for more like the Berlin cover moving forwards. Art is subjective and some folk like what some others do not. Here's a sneak peak at one small element of the forthcoming Dreamlands cover.
  24. The Dying Earth RPG actually has 'Pedantry' as a skill.
  25. Whilst running my recent P&D campaign have found that due to the size of the party and the high POW of a couple of characters (notably a Shaman) there are a lot of doubloons about which are tending to put skill use and development in the shade a bit, particularly if the black spot comes out early as there is no penalty for use left. Will be discussing this with the players next session to see what they think but it looks like we may go down some house rules to balance things out. e.g. bring in rolled crits and lower the number of Doubloons available (say Pow/4 instead of Pow/2) or limit stacking possibly. Any suggestions, as I want to keep them, but as a precious resource rather than things to spend without thought to blow the enemy ship out of the water in a couple of rounds.
  26. g33k

    Tea in Glorantha

    Dude. Wrong forum! This is clearly the new RQG Passion rules in play...
  27. Glad you are enjoying it so far. Just been setting the scene for the players so far, should start to get really interesting (for me at least) soon given the drunken babblings of one of the party, will be posting the next one soon which seas them fighting in sea battles and crawling through jungle ruins. PS I did a bit of research into my French Nobility titles and found that in the 16th and 17th century French had not completely settled into masculine and feminine nouns so that Comte could be used for a Comtesse interchangeably just changing the gender of the pronoun. This is always assuming the internet has got it right of course.
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