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  2. "To initiate to Ernalda, you must be or become a woman." Men's worship to Ernalda somewhat overlaps with their worship to Uleria.
  3. One of my favorite stories as a kid was the "magic pancakes of the footbridge tavern", a chinese tale published in many different books. If you can find it, it adapts well to rpg oneshots.
  4. Thank you very much for taking the time to share your knowledge.I think it confirms my thoughts of a Bronze facing.
  5. Any good sources for a fairly generic, one shot fantasy adventure? Preferably the kind of thing travelling characters might get involves with on their way somewhere?
  6. Any good sources for a fairly generic, one shot fantasy adventure? Preferably the kind of thong travelling characters might get involves with on their way somewhere?
  7. Today
  8. This is a super useful thread, thanks @Trifletraxor! Here are some notes I think might be worth adding: Mentioning at the top that all the links are for the PDFs, but add a note specifically next to GtG, GSB, and the 4 books in the new line, that those are available in dead-tree format too. Make a note of reprinted material where the previous material is also in the list (since I'm not sure why you would want to buy both the old and, err, less old book, except for historical value or completing your collection): Glorantha Classics Griffin Mountain is a second edition of Griffin Mountain. Glorantha Classics Cult Compendium collects and revises Cults of Prax, Cults of Terror, Rune Masters, TrollPak, RuneQuest Companion, and some magazine articles including some from Wyrms Footnotes. Glorantha Classics Borderlands & Beyond collects and revises Borderlands, Plunder, Rune Masters, Nomad Gods, RuneQuest Companion, and some magazine articles including some from Wyrms Footnotes. Apple Lane was (AFAICT?) heavily revised for the RuneQuest Gamemaster Pack. Other remarks: Wyrms Footnotes should be in the zine section at the end? (probably with a note that only issue 15 is available) Sharper Adventures in HeroQuest Glorantha and Forgotten Secrets of Glorantha are in the HeroQuest Glorantha section, but also at the bottom since they're convention transcripts AFAIK. They should only show up in that bottom section I think? (especially since both their first occurrence have a broken link... the bottom section occurrences have the correct link) I'm told that the books in the HeroQuest and Hero Wars sections are mostly outdated and not considered canon anymore? It would be good to add a note about it if it's true? Since all the other links point to electronic formats first, the King of Sartar should maybe point here first? This missing volume V in the Stafford Library reminds me of another game... but yeah, maybe add a note that it's missing restoration. The Book of Heortling Mythology is incorrectly labeled as volume IX instead of XI. Some broken links to update: The link for Gathering Thunder should point here. Imperial Lunar Handbook links should point here and here. The link for Champions of the Reaching Moon should point here. The link for Blood Over Gold should point here. The link for Thunder Rebels should point here. The link for Barbarian Adventures should point here. The link for Orlanth Is Dead should point here. That's it!
  9. " Only women may worship Ernalda. " I think you should rephrase that. Anybody can worship anything they like. Especially since it's a base truth that associated cults, as well as in general the entire pantheon, will also worship those deities connected. Being accepted into the cult as an initiate is something quite different.
  10. g33k

    RQ vs D&D

    Which RQ do you mean? The new/current "RQG" edition? Or the KS'ed "Classic" edition? RQG has "Passions" baked in. Stuff like "Hate Lunars" and "Fear Harrek the Berserk" and "Loyalty to Shaker Temple" and "Love Family" for example. You can use them to Augment certain other rolls: "Fear Harrek" might help your various stealth rolls when Harrek is around, "Hate Lunars" might help your combat skills vs. Lunar troops, etc etc. It has been part of the rules since the Quickstart was released. Then you ask about an "update," & a "starter set," so I'm confused... There is the "Quickstart" with the Broken Tower scenario. That has been out the longest, before even the core RQG rulebook. Passions included. There is the core book itself, about a year old. LOTS about Passions! There is the new "slipcase set" which adds the Bestiary and "GM Screen Pack" (which is over a HUNDRED more pages than just a "GM screen"), and of course the slipcase, to the Core book. Some new Passions for the new races. There is a project Chaosium announced for a "Starter Set" for RQG, but that's a ways out yet, I think.
  11. I'm seeing this discussion somewhat similar to the related languages, with the half, 1/5, 1/10 skills... You're always able to perform the skill at X% of the first skill, but can improve the others individually above that. Which, really, only becomes relevant when the original skill is so high that it's going to be tough getting the experience check. Otherwise, the off-hand/related language is always going to benefit from skill increases. (I was almost confused by the RAW... after all, I didn't see a point in a) tracking each hand individually, and b) having the half-normal hand skill.... But, I think I get it now).
  12. I've heard some awful things about the new 5e modules. Most of the 5e games that I have either played in or observed seemed to me to also lean too heavily toward combat rules bog-down, or fast and loose rules that start to lack consistency and cohesion. I think that my least favorite thing about D&D is the level-progression dependency of hit points. It isn't only death by a thousand cuts, but also how under-powered, by comparison, the innate ability to physically survive is to that of higher levels. The first time I played Gamma World, I suddenly realized that it is pretty ridiculous to give monsters and animals hit dice based on their size and robustness and not have hit dice for humanoids base on a similar metric.
  13. What are Passions in RQ? Is a RQ update coming in addition to the starter set? It sounds interesting!
  14. Works for me. He works in mysterious ways, etc.
  15. I might dig out an ancient post showing that Truth is inherent in Illusion and vice versa - each is the white space of the other. The winter/dead shape of the trees may be much closer to the Truth Rune. As to dating that image in Glorantha, it should correspond to the middle Golden Age, after Umath's birth but before his dismemberment. The extra mountains in the back of the ground level might refer to those mentioned in the God Learner maps of the Guide, or they might be the lesser mountains from the Otherworld Holy Country (the Spiral Map) pulled into this depiction.
  16. There was mention of special sered breeds from Darjiin, used by a cavalry unit in that article on horses that was deconstructed later on. Otherwise, Darjiin is a bit contradictory - hilltop forests for a swamp-dwelling people? It does suggest some specialization to defend good positions. With Shadzoring Alkoth hating them, probably a survival trait.
  17. BELVEREN THE CHAOS CLEANSER (Healer of Chaos Wounds) Belveren was the first goddess to learn the secret of healing chaos, which she learned by aiding Urox the Storm Bull. In some stories, she is Urox’s lover. In others, she is his daughter. She is very popular in Skanthiland near Dorastor and near Snakepipe Hollow and the Footprint. CULT PERSONALITY SKILLS: Brave CULT SKILLS: Treat Disease. ETERNAL BATTLE RUNE MAGIC CURE CHAOS WOUND (Rune Magic, Self, Instant, 1 pt) This spell may be stacked as a free action with any healing spell used to cure a wound caused by a chaotic creature. It provides all the magic points needed to fuel the spell. This spell has little effect on most Rune Magic, though it does work with Heal Wound. EXORCISE CHAOS SPIRIT (Rune Magic, Ritual, Stackable, Touch 1 pt.) This ritual magic takes approximately one hour to cast. At the end of the ritual the caster touches one creature, object, or location possessed by a Chaotic Spirit and, if the POW of the Spirit is overcome, the Spirit is cast out and driven back to the Spirit Plane. Ceremony skill can be used to augment the caster’s resistance roll. The spell affects one possessing spirit of the caster’s choice. Additional pts can be used to simultaneously exorcise additional spirits possessing the same target or add +25% to the resistance roll. IMPEDE CHAOS (Rune Magic, Ranged, 1 pt.) Any chaos thing that attacks the target of this spell is -30% to hit. Non-chaotic foes are not impeded. PURIFY FOOD AND WATER (Rune Magic, Ritual, Touch, Stackable, 1 pt) At the conclusion of this spell, one days worth of food and water are purified from any chaos taint or disease. Each additional pt adds another day’s worth of food and water. SEE CHAOS TAINT (Rune Magic, Range = 10 m, Self, Duration, 2 pts). While under the effect of this spell, the caster can see the taint of Chaos on any Chaos creature and can identify by sight their exact chaos features. HARMONY RUNE MAGIC EXORCISE DISEASE SPIRIT (Rune Magic, Ritual, Stackable, Touch 1 pt.) This ritual magic takes approximately one hour to cast. At the end of the ritual the caster touches one creature, object, or location possessed by a Disease Spirit and, if the MP of the Spirit is overcome, the Spirit is cast out and driven back to the Spirit Plane. Ceremony skill can be used to augment the caster’s resistance roll. The spell affects one possessing spirit of the caster’s choice. Additional pts can be used to simultaneously exorcise additional spirits possessing the same target or to give a +25% to the resistance roll. RESTORE COMPLETE HEALTH (Rune Magic, Ritual, Touch, 3 pts.) At the completion of this ritual, any deleterious effects of disease on the target of this spell are completely restored. Lost stat points are restored, negative skill modifiers removed, etc. This spell does not have any effect on damage that was not caused by disease. This spell can only be cast on Ernalda's High Holy Day. SECRET (Eternal Battle Rune Magic) PURGE CHAOS TAINT (Rune Magic, Ritual, Touch, 3 pts.) This ritual takes 24 hours to cast. At the conclusion of the ritual, the healer focuses her energy on one object, person, place, or animal that has been tainted by chaos (the target must be present for the entire ritual). The caster tries to overcome the strength of the Chaotic Taint (determined by the GM) with her POW augmented by her Ceremony Roll. If she is successful, the chaotic taint is completely removed. If she fails and the target is an object, it is destroyed. If the target is a living being, on a failed roll, the creature dies. In either case, on a failed roll, the chaos taint spreads to the priestess. If the target was a physical location, the taint spreads to the priestess and the location remains chaotic. Inherently chaotic things like Walktapi , Karshtkids, or Dragonsnails cannot be purified. Broos and naturally occurring (not ritually created) Scorpionmen can, however. Sometimes. Ritually created Scorpionmen are purified of taint but always die in the process.
  18. "Training or experience in using a weapon left-handed does not help the right-handed attack or parry with the same weapon, except that the half effectiveness rule applies. For example, use of a dagger left-handed, allows the adventurer to use it right-handed at half the left-handed ability." RQG, pg 225
  19. Is it possible that the Darjiini/Manimati are mostly demilitarized? They are the targets of the Alkothi We Hate Darjiini Usurpers Wars (in a form that vaguely resembles the Spartan-Helot relationship), and have supposedly been unable to claim any kind of independence since the Dara Happans stole the Broche of Manimat. Obviously there will be guards and soldiers in the area - but perhaps they might be prohibited from fielding full regiments of any kind? Beyond that, the term "Stork People" mostly makes me think of light skirmishers. This is purely speculative, of course.
  20. I don't have much else to add to M Helsdon's comment, but I just thought I'd mention that The Illiad makes a big deal out of the number of hides that are stretched out over the wooden shield frame (I think I remember seven and more, but I haven't read it since middle school, so I might be off, and I don't know whether it's historically accurate or just exaggeration for narrative purposes), and mention them being covered with what seems to be a bronze "finish", as it were.
  21. I wonder if we'll get to see the I Fought We Won and the Lightbringer/Lifebringer Quest from the perspective of the Riders/Berenethelli. That must be a maze of references to navigate for the writers.
  22. Yanioth! She was critical in my run-through, particularly in dealing with Idrima and the sprul-pa and has very important healing magics. Otherwise, my group ran Harmast, Sorola, and Vasana. They worked fine. Harmast and Vasana were the best fighters used, Sorola had a good mix of useful magic and some combat skills.
  23. May be relevant that Palangio Iron-Vrok was from Rinliddi. Perhaps something could be extrapolated? He certainly was a militant fellow and a general, and his way of doing warfare might have influenced his own people (or been influenced by them)...
  24. THE BIG RUBLE rq2 short scenario. Good for beginners.
  25. Yesterday
  26. I was not, even though the thread is pinned! That will teach me to never click anything else besides "Unread Content", and maybe sometimes go in each sub-forum to see what's up with my own eyes. Thanks a lot for pointing it out! AFAICT The Cult Compendium isn't available in physical form anymore (it doesn't show up as orderable on the Chaosium website for me, at least). I think it might be obsoleted by the upcoming Gods & Goddesses of Glorantha anyway, no? I think a big part of my confusion was the subtle distinction between "HeroQuest" books and "HeroQuest Glorantha" books. But it's a bit clearer thanks to your explanations and that thread (and also actually looking at the covers of the books -- they have completely different designs). I guess the categorization of the Chaosium online store now makes more sense to me Thanks again!
  27. I'm looking forward to the next installment, when Nyalda and even Ernalda die. Ok... I know, I know, they go to sleep.
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