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  2. The Lunar Way outside of the Empire can be pretty neat, though - Lunar Arrolia is one of the best places in Glorantha to live (well, apart from that Kingdom of War stuff).
  3. Yeah I reckon they must leave that off the brochure.
  4. Da's Boot. All dwarves aboard a dwarven stone submarine sets sail with Tora's Hammer to sail down Magasta's pool and destroy it in Mostal's Forge at the center of the world machine.
  5. AFAIK the Sky Ship Quest still happened. The description of it in Gathering Thunder howvere has some issues making it less than ideal. m
  6. As a proponent of the Egyptian Esrolia Heresy, I must confess this makes my Martin Bernal antennae quiver...
  7. Today
  8. Oh, I don't think that at all. I think they mostly stay in their castles, worrying about trade flows and inter-family rivalries along the Manirian Way. Their castles are impregnable to the Wenelian savages (save for treachery), and while their sorcerously-boosted Western-armoured mercenaries have a big edge over the locals, they're only household retainers - not armies. They're an introverted, decadent, declining aristocratic culture, not Empire-builders and despots.
  9. The way I remember hearing it from Sandy Petersen (at Games Day 1986 in London) was that players who were new to Glorantha with RQ3 and read through the Gods of Glorantha (1985's "Red Box") What the Priest Says narratives came away thinking the Lunars were the "good guys" and the Orlanthi were some terrible bunch of wreckers. (Because they didn't have the WB&RM / Wyrms Footnotes / Cults of Prax / Pavis box hinterland, and didn't know how the game had usually been played before).
  10. That was my first impression as well and it's wrong. When you move to engage you are in phase 3 and your opponent's attack is already gone in phase 2. What happens is that you move within melee reach and the actual exchange of blows will be in phase 2 next round. If your dex is higher you will attack first the next round. The story with missile weapons is also interesting. Round 1. Grokk of Org DEX 7 declares he is charging to engage Sharilla of the Dancing Mist DEX 18. Sharilla, who - having greater DEX - declares afterward, wisely choses to fire at him with her bow. She fires in phase 2 at DEX 13 (18-5), wounding Grokk. In phase 3 Grokk closes in. End of the round. In round 2 Grokk declares he is hitting at Sharilla with his axe. The Myrrhyn woman declares that she is dropping the bow and unsheating her barbed dagger. In phase 2, Sharilla attacks at DEX 13 with the dagger going past his failed parry and hitting Grokk badly for a major wound. Grokk staggers and falls to the ground before completing his planned charge on Sharilla. So I'd say DEX is the queen of stats also with this system...
  11. Long spears were much longer than quarterstaves, around 8 to 15 feet long. Very long staves did exist, but they were "longstaves" used principally against mounted opponents, to dismount them for instance, then whack them from a distance ; not quarterstaves, which were used in more close quarter fighting. I suppose an 8' long quarterstaff is as long as a shorter long spear ; but then a quarterstaff that long and heavy would be hard to use one-handed too, and it's at the extreme of how long a quarterstaff can be (5 to 8 feet). But the bigger you were, the easier it would be, hence the SIZ proposal.
  12. As far as I know there isn't really a definite answer of where souls come from in Glorantha, certainly not one that everyone in Glorantha could ever agree on. Much as IRL, there isn't even an agreement on what the soul is, whether you have more than one, and how many exactly there are if so (the Lunars predictably think you have seven, the Theyalans seem to believe you have at least five - one for each element - and possibly more, etc.). But several deities and spirits have names that suggest a close relationship with souls, and in some cases a form of reincarnation is described. For example, one of Larnste's names is the "Soul Arranger," it's said that kolatings join Kolat in the Horn Zone when they die and eventually become umbroli, and in Kralorela it's said that Yothbethda's Stream is where the souls of humans are sent "upon the Clear Stream to the wombs of those who will bear them," which is straight-up reincarnation as we tend to think of it.
  13. Another thing that is a key theme, at least for me, in Glorantha, is that it doesn't last. Empires will fall, and new great powers will rise, and they will fall again. The wheel of history will eventually crush it all. The greatest horrors in Glorantha are done by societies that believe they can break that cycle, that they will be different. (Mind you, there's plenty of horror to go around). On the "pig picture" level, Glorantha borders on fatalism. I'm tempted to say that the place where it isn't fatalistic is something Jajagappa said up thread: individuals can change things. However, in my current mood, that feels a bit too pollyanna. Glorantha is more likely to run off the adage that if a hero lives long enough, they become the villain.
  14. Apologies if this is,already canonically answered somewhere, but I just thought about it given that the Bat destroys souls (apparently a bad thing), or souls go to some afterlife (Or become ghosts). I'm aware there is some reference to reincarnation somewhere for some peoples. But... If the gods are stuck in/out of time, then I figure they're not creating or making new ones... And if there's no general reincarnation, then the old ones aren't being recycled... So, it suggests new souls are being made all the time... Where? From what? And if soul-stuff keeps going out, and not going back in (due to various afterlife stuff), then can we presume there's a limit to the number of souls that could exist? Is there a "soul-maker", and how do souls "decide" where to go? Are there different souls for different species? Etc etc.....
  15. What level of commitment is required before one gets to learn the secret of "appearing in vs originating in" re all the real world proper nouns in four decades worth of CoC books? Does someone seriously need to write a monograph adventure about a high-school road trip in the 90's to get confirmation as to whether or not "Ford Escort" is prohibited content because it's a trademark and proper name on the equipment list in CoC 5th?
  16. Listening to it now. I don't believe I will get it, but it was a good interview.
  17. Hello all. Had a nice Dragon Pass (1980) set come through the shop. It's a pretty set. Held it aside for a bunch of photos, posted 'em all at the blog. -Wayne
  18. Those kinds of considerations and tradeoffs are expected in a regular contractual license between parties and take a lot of negotiation to avoid problems for the final product. An open license, however, must be transparent in its terms in order that the licensing party does not have to engage in any further deliberations, vide, say, Creative Commons, GPL, or WotC's OGL. As such, it should eliminate any ambiguity, obscurity, or "known unknowns" (which is good contract law practice in the first place). Whether the potential licensees out there are professionals, amateur hobbyists, or just dabblers is immaterial. They should all be able to put their confidence in an open license as it is written rather than risk being told later that their project is not in compliance because it contravenes an unclear clause or unwritten rule, especially if they've already put work into researching it or, worse, begun writing it up.
  19. Returned after a little under 20 years and find the Core Books and Guide to Glorantha to be my modern sources, (I do not mind Glorantha Sourcebook and I own it but really use it) but all of my RQ3 and 2 products have or will see use and I love my affordable but definitely not canonical HW (Sartar Rises and Thunder Rebels) stuff I own. and the somewhat more canonical (but not by much artistically and cult-wise in the earlier products, it seems) HQ stuff as well. As they say, YGWV.... Mongoose is the edition that dare not be named by some.
  20. I came back after a 20+ year hiatus. For my source material I used the Guide to Glorantha, and then the really old stuff: White Bear Red Moon and Nomad Gods. I've been slowly adding to the collection based on what I feel like. I like the older stuff, because they didn't take themselves as seriously then.
  21. Gah, I lost a big post here. Yes, I have a sketch of using fluctuating personal resource style abilities and flaws to create CofD-esque tensions, using Classical Greek drama terms for maximum pretension. Watch this space.
  22. I like this but I would count 0 as 10 not zero. So damage would be from 1 to 10 based on the 10's roll. I would also modify this by the weapon type. I would rate weapons (and you could do this with STR bonuses too) from 0 (for small knives and light clubs) to 4 (for the heaviest axes and hammers). This number would ADD to the 10's roll resulting in a potential damage of from 1 to 14. Since the Weapon's Damage Modifier is fixed, it would greatly simplify the attack roll while giving a "minimum floor" for heavier weapon types. You could also use the same system for determining how much damage was blocked by a Parry. The defender rolls the parry just like it was an attack and adds the weapon's Parry Modifier to the 10's roll. You then just subtract the parry total from the Damage Inflicted and if the number is 0 or negative, the parry was a total success. IF the total is still a positive number, the Attack penetrates the defender's Parry and inflicts the indicated Damage [remaining].
  23. Personally, I don't really get thinking the Lunar Empire as it is in most sources could possibly be considered anything but the bad guys, even taking into account that the Orlanthi certainly aren't saints by any means themselves. And the best (but not only) example of why I think that is definitely the very existence and use of the Crimson Bat. When you're regularly feeding the very souls of people who dissent or rebel against your conquering, expansionist regime to your giant demon bat in order to inspire fear and terror, then I don't care how convenient your roads are, or how much money you raise to feed the poor, or how inclusive the doctrine you preach is, you're not the good guys in this conflict. And I don't care how nice an individual Lunar might otherwise be, they're supporting something utterly vile so long as they champion the Empire in its current form. When the Sartarites start feeding the very souls of their conquered enemies to the gaping maw of oblivion, then we might have room to talk. But until then, there's a very clear "right" side in this conflict as far as I'm concerned.
  24. Having recently watched Good Omens, I came up with a similar concept.
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