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  2. Oh! No problem I will edit it. ESL, so probably a mistranslation of "Cortesano" Thanks for the help!
  3. Yesterday
  4. @conajofa Respectfully, Conajofa, you keep using the word 'courtesan' for 'courtier'. In English a courtesan is a high priced and highly educated prostitute, a step above an 'escort' because courtesans are expected to be able to mix with high society without a problem. I mean absolutely NO disrespect to you and I acknowledge the possibility that the spelling was intentional. There are a lot of similarities between a European courtesan and a Japanese geisha, after all. I hope I haven't offended you. If so, it was unintentional.
  5. That's fine. Invisible people can't see each other. I play that when darkwalk is up, you can see yourself, but if you are in the dark, you need another spell to see in the dark. You obviously can't see other darkwalking characters. If torches or lamps etc. are present you can see by them. You can potentially also use the Red Moonlight for illumination 😄, get it? It should also be noted that darkwalk renders the caster silent, and so trollish darksee cannot detect them.
  6. My PCs tried to set up a complicated plan using Darkwalk, until I told them they wouldn’t be able to see or hear each other.
  7. GLORANTHAN KARAOKE They say Danaë is in tonight, but I don’t think this one is directed at her: Some people say my words cannot be true Have faith in me, my child, and I’ll show you I will give you those things you thought unreal The sun, the moon, Arkat all bear my seal Follow me now and you will not regret Leaving the life you led before we met You must surrender to this light of mine Forever shining till the end of time Your trust in me has just got to be real Before you’ll know the way you’re going to feel Now that you’re bathing in my golden shower Our light grows stronger now with every hour Look into my eyes, you’ll see who I am My name is Nysalor, please take my hand If Uncle ZeeZee’s here, there could be fight … or is that him singing? Gosh!
  8. Once again I find that because our gaming group's collective schedule is so erratic, I end up spending far more of my time fiddling around the edges of my campaign milieu than actually devising exciting adventures to put them through. If I'm very lucky, we might — might, I say — manage to get a second session of our first adventure next week. Maybe. Current mood: Somewhat disgruntled. Adulthood sucks.
  9. Multiple pages throughout: incorrect apostrophes - lefthand curly when it should be righthand curly (e.g. Yelm's, page 3; Sedenya's, page 23); and the same issue with quotation marks (e.g. "Young Life" and "Spindle Hag" on page 27).
  10. "Transmute" is not the right word. The shaman would simply see the god AS one of the great spirits and know them by their Spirit World name. I.e. they would see Orlanth as West King Wind or the Adventuring Wind or something similar. But they would not be in a position to readily bargain with such a spirit without giving up part of their soul (i.e. transfer POW to the deity/great spirit).
  11. The God Skin in vol. 4 could likely work. Probably the Corn Dolls in vol. 2 once farming is established (i.e. needs settlers).
  12. I think at least the first scenario in the first volume (Sandheart Volume One) is easily adaptable, but I'd say you need to make Duke Raus' grantlands a bit more developed than what appears in Borderlands, having already farming steads with settlers living on the other side of the river and along its banks, so that some shady businesses can be going on without the Duke's mercenaries noticing.
  13. Page 7 under Chaos Gods: thinghas should be thing has.
  14. With the [Chaosium Con pre-]release of Cults of RuneQuest: The Lunar Way, this thread is to catch any typos or errors spotted. Please note them here, quoting the relevant page number, the error, and the suggested correction. We will correct the PDF file and the print file for reprints. IMPORTANT NOTE: this is not a thread for questions or discussion of the rules, we are specifically looking for errors and typos only. Please take discussion to another thread.
  15. I think so, too, but aren’t we supposed to think that Ragnaglar and Wakboth are not currently possible objects of cult? If so, then on the equivalence theory, they wouldn’t be available to shamans just now either. And presumably, the Invisible God has long been out of touch with everyone. BUT I usually have things exactly wrong. 😉 ———————————————————— On the unavailability of Wakboth: https://wellofdaliath.chaosium.com/the-moral-evil-of-glorantha/
  16. I intend to start a campaign using the old Borderlands supplement but modifying and exapanding on it. Would any of the scenarios in Jonathon Webbs Sandheart series be adaptable to this? p.s. I’ll be using the Questworlds system, if that makes a difference.
  17. You'd think I would learn not to put multiple questions in a single thread. It's efficient for me, but never works. 😃 Has anyone taken a stab at converting the old ADnD Spelljammer setting?
  18. Both of those answers make sense. For the life of me, I just couldn't make it make sense as a concept. Thank you guys.
  19. In person RQG game. One session per month on Saturday afternoons. Atlanta metro area. Location details will be provided if anyone is interested. 1st session will start with The Broken Tower demo scenario to introduce players to the setting and system. This will continue into session 2 because the time allotted is 3 hours per session. For those who are interested after the 2 session demo a campaign will begin with character creation and "session 0" activities at the third session. The campaign will be Lunar based. Starting year ST 1615. Contact me for details about the campaign if you're interested.
  20. For now is the idea of the Feats. So, for example. I have this for now: Matsu Berzerker School: Feats based on being on Total Offensive Posture and the general berzerker feeling. At the start of a Round, you can select one target. If you hit the target and do an Injury, you can immediatly roll Intimidation + Glory Bonus (I'm using Glory/Honor/Status like a Skill that can augment by 1/5 certain rolls) against the target POW (translated to WILL for my players) to paralyze them. When on Total Offensive Posture, you gain an additional +10% to all your Attacks roll in that posture. Spending a Power Point, you can ignore any penalties due to injuries or fear. Mirumoto Two-Heavens School: Feats based on taking advantage of using two swords. If you have two weapons, you can augment your Parry by your Skill in the second weapon (so your Parry tends to be Kenjutsu + Kenjustu/5) If you score a Special Success with your first weapon, you can do a second attack with the second weapon at Half the Skill Spending a Power Point, you can add your second weapon damage as Bonus Damage to a Special Success hit. In this same manner, for Courtier I have this: Doji Diplomat School: This is for me most problematic one because they are the Generalist School, for now I have As long as you maintain a High Honor, you gain a permanent +10% to all your Social Skills in Court You can give bonuses to other people throught gifts. When you give a Gift to someone, they augment their social Skills by yours when acting according to what you wanted from the Gift. Some Unarmed Things like using the other person Characteristics because they are also de creators of Mitzu-Do [weird Rokugani Aikido] Ikoma Bard School: Mostly storytellers and troubadors that have more freedom to display emotions. You can use one Art Skill related to storytelling (from music to storytelling itself) as the Battle [a mixture of Command and Strategy] and Courtesy [persuasion basically] Skill. You can recover Power Points of others by entertainment instead of meditation. You augment all your Knowledge Skills by one Art Skill related to storytelling. What I'm looking is: How to pace this so players have somewhat control on their advancement And how to allow players to have access to other School or at least "generic feats" like Cadenza, that is a language of Courteirs that needs specialize training but technically any Courteir can learn it, not only the Doji (even if they invent it).
  21. I generally use fear as the other side of an opposed passion roll. So you roll loyalty against fear. Sometimes fear is good, in that someone with no fear passion is going to end up getting themselves killed faster than the average Humakti. Note that this is with the quickstart version of the rules, which have working opposed rolls.
  22. OK, I was a fighter in the SCA for many years and, yes, you CAN tell the difference between between who trained who if you're observant enough. Since we're dealing with Oriental martial arts tropes here, we'll stick with their narrative descriptions. In Rokugan certain styles are broadcast loud and clear by their students. The Mirumoto school is the only school that uses the niten, or two sword, technique, while the Hida school focuses on heavy armors and weapons [the tetsubo great club, the die tsuchi war maul, the o-no war axe etc.]. Now, ALL bushi are trained in kenjustu. It is the basic form of warfare, after all. But a bushi's specific school can be told by their footwork, posture, grip, and demeanor; all this together is referred to as your 'stance'. Each stance is unique to each school. The wild card is when you're facing a ronin who was taught by the 'dojo of hard knocks'... their stance is a mix of everything that he thinks works plus a couple things he's only heard of.
  23. Fear can promote a fiercer, more-desperate degree of fighting -- if you lose this fight, you'll be rendered helpless before the [person/thing/etc] that you Fear... so you fight that much harder. If you failed that roll, you don't get that edge: you didn't feel it keenly-enough in that moment, and your Fear doesn't inspire that extra degree of effort.
  24. All of them - there’s a shadow, just make sure you don’t leave it. Personally I’d use dappled shade instead of hazy shadow - but I didn’t write the spell description. When it was used in a game, I always assumed that there was enough shadow for it to work, and that was based on the situation.
  25. How do you (or do you, even?) separate / distinguish two swordsmen, from two different schools of swordsmanship? However you differentiate the swordsmen, I'd pursue a similar strategy in differentiating any other set of schools focused on the same field.
  26. If you are using real world situations, (not the Create Shadow spell) just what is a "hazy shadow"? Consider a "sunny day" in the San Francisco area, with the typical slight fog and partial cloud cover. Which of these lets Darkwalk work? The shadow of a lone Tree. The shadow of a tall building The shadow of a Eucalyptus grove (the trees are pretty far apart, so lots of light hits the ground) The deep shadows of a redwood grove.
  27. It was already mentioned in the "Runeblog post" mentioned in the OP. 🙂 I disagree.
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