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  2. I would submit that most gods communicate through their priestly hierarchy exclusively unless the faith has a shamanic component... Some Hunter gods have a shamanic branch of the faith, for example. But the whole point of having a priesthood is to make the powers the god offers exclusive to it and not available to just anybody with a fetch. However, there is an oblique path shamans can use to access some theistic powers, that of summoning specific ancestors and receiving Rune spells through them.
  3. Today
  4. That looks quite impressive and gives me hope that the Foundry implementation might amount to something. I did take a look at it but was put off by having to build a character sheet from lots of different components. I imagine it is far more flexible but, for my group, I can't see the benefit when Roll20 has a character sheet ready to go.
  5. Wait until Chaosium releases an RQ book at Chaosium Con in Melbourne in June... then there will be some Mistress Race Trolling 😁 I can dream...
  6. Are there any gods who only communicate through priests and rune lords, whom a shaman cannot contact and worship?
  7. A sneak peek at Horror on the Orient Express the Board Game – your journey begins April 2nd All set to begin your journey on the Orient Express? Here's a sneak peek at what you can expect from your journey! The classic Call of Cthulhu TTRPG campaign is coming to the board gaming world by the authors of Nemesis, Frostpunk, and Destinies! Get your ticket April 2nd only on Kickstarter! https://www.kickstarter.com/projects/chaosium/horror-on-the-orient-express-the-board-game
  8. Good news! Alone Against the Static and Call of Cthulhu: Arkham have finally made it to Australia and are available to order!
  9. Good news for Australian Call of Cthulhu fans: after a long, long voyage rounding the Cape, avoiding Red Sea pirates, ALONE AGAINST THE STATIC and CALL OF CTHULHU: ARKHAM are now available from our Australian warehouse! https://www.chaosium.com/alone-against-the-static-hardcover ("Excellent for both experienced and new players alike" — Stygian Muse.) https://www.chaosium.com/call-of-cthulhu-arkham-hardcover ("This is the gold standard for what an RPG supplement should be." — TechRaptor.)
  10. Oh I'd never say they were 'reasonable', some of their escapades in the god time would put paid to that notion. Just not sure how many exact wording scenarios we'd be dealing with. I can't find it atm, but I recall seeing somewhere that oaths sworn in Humakt's name take the spirit into consideration more than the wording, I could be misremembering though.
  11. All I know is, I have dollarydoos waiting to be spent on the red moon.
  12. Without any direct insight, I think that there are several major factors at work in that association. One of them is that content-wise, Ragnaglar has never had a cult, but anyone rolling up broo for their latest expedition into the Big Rubble or fending off Muriah's revenge will see that Thed cult and the Curse of Thed table. So there's a definite priming there of "broos usually have goat heads, Thed is the broo goddess," to produce Thed the Nannygoat Goddess. But the other side of it, well, that's where we start getting into the game of blaming the victim. Which isn't hard to see in the textual Thed cult of Cults of Terror (1981) - female broo are supposedly extremely rare, tormented by Thed, and so on. The broo are not responsible for Ragnaglar's deeds, but Thed takes it out on them regardless. (But in Borderlands (1982), Muriah's broo are not all that much like the Thed cult- they have a 50/50 gender ratio of male and female, or close to it, and relationships close enough to love the text uses the word "lover". This renders it an unspeakably Chaotic text before we get into its depiction of Lunar attitudes in Prax!) And then we ordinary players, now, we also blame the victim, the survivor, the one who's still around and bleeding on us. And so, the evil goats of Ragnaglar get transferred onto Thed. The randy billygoat symbology of Ragnaglar the Primordial Rapist, Eurmal the Horny Trickster, (and Gerendetho, Lodril's son) is lost, and instead we have the nympho goat slut Thed. Some truly wretched text has fallen out of this understanding in its fullest form, of course. But what can we see by setting the wretched stuff in a corner? Not all that much! She's still Chaotic, and therefore still "evil-adjacent". She still has that spaded devil tail in William Church's counter art. Who could possibly look at her and see someone worthy of compassion? To stretch their empathy out and say, "This was wrong, to summon the Devil was wrong, but what happened to you was wrong too"? To reject the dualistic opposition, the absolutes pointed directly at each other? Certainly not those Chaos-hating Praxians who... are fully capable of allying Thed in that old board game from the year Star Wars came out. Maybe they're just "making use" of her. Maybe we could stop and think about that phrasing. But maybe there's something different going on.
  13. Yesterday
  14. I guess the new cover is more representative of Imperative as a generic-ish rules system, but I think the old cover was much more atmospheric.
  15. You ever have a goat? Well Greg did, as a living lawnmower back when he was in Berkeley. I wouldn't be surprised if that wasn't the source of the association - that plus Lévi's Baphomet of course. But by Doylist are you meaning in the Misfits' sense of the name?
  16. Probably 2 or 3 sessions if you use all the content in book. If you're running it as a one shot, skip the Legwork phase and optional encounters and you should be able to knock it out in 3-4 hours. Depends on how much planning the group does, how much you want to roleplay the assassins, and whether your team decides to just kill everyone or use their Soft Spots to play them against each other.
  17. How much table time do you expect this would take? Could I fit it into one 4-6 hour "one-shot" game (e.g. a convention or FLGS) ? Could I stretch it to 3ish sessions of regular play at home? TYVM!
  18. I don't recall a time when Thed wasn't the "Mother of the Broos." Doylistically, I think Thed gets her goat associations from that: Broo are Goat-ish beastfolk, and Thed is their mother... QED.
  19. The Red Sea (which is largely "international waters") borders on several nations (including Yemen, where the Houthis are most active). The Suez is 100% Egyptian, connecting the Red Sea to the Mediterranean. The Houthi's haven't attacked shipping on the Suez; Suez traffic is down about 50% because most of it uses the Red Sea for further connectivity. </nitpick>
  20. Thanks a lot, have fun. BRP is so easy to write for now, it's great. I really only see a couple entries for it on dtrpg, but that category is so flooded with "system agnostic" supplements by people who don't know what Basic Roleplaying means that it's easy to miss stuff.
  21. Hmmm, well for those that like to have some form of explainable logic so when they do weird stuff like I am and send players into the dead place we can make reasonable judgements on what happens. Certainly my players think diseases are passed by disease spirits much as you say. So I think the answer to my question is that in effect broo cannot pass on a disease in the dead place. Any disease spirit that is created to facilitate this, either cannot exist in the dead place, or if somehow it appears, it immediately turns to some form of gorp sludge….however chaos features do work in the dead place….so I could just play the “it’s chaos” and ignore all logic have disease infection still occur. Now however, if I follow that logic, my players may figure out that the ideal way to rid oneself of any possession spirit including disease spirits, is just enter the dead place. Of course, they would also lose any bound spirits too, unless they had a friendly shamen nearby, which is what happened to be the case in my game, to hold those spirits for them while they enter the place.
  22. I was wondering when you’d show up! Welcome! I’d invite you to feast, but it is a dishonorable thing to make a man break his geasa. Instead, since you have more resources and experience than I do, let me ask: where do you think the association with Thed and goats came from, from a Doylist standpoint? It’s nowhere in evidence in Nomad Gods, and BoHM saves all of its goat imagery for Ragnaglar and Eurmal, but it’s a very popular fandom association despite that.
  23. Bought on a whim without realising the BRP Central connection. Well worth the price of entry - Suburban Commandos indeed. Great to come across someone making BRUGE material rather than handwringing over the SAN rules, etc.
  24. Check out this thread, specifically about the last 7 posts. There is some useful information. Short answer: Any day now. The books are printed and are in several warehouses, but they are waiting until all of them have it. Shouldn't be long.
  25. This is on display in the Asia Gallery in the British Museum. Apologies for the reflections.
  26. As an aside, prior to the birth of Wakboth, Thed was a fertility goddess married to the Ragnaglar the Mad God, one of the Air Gods. Their children were the Broos, who were originally untainted by chaos. All stories agree that the Mad God, Thed, and Mallia were motivated by jealousy and pride to usurp the functions of the world and to become its unchallenged rulers. Together they formed the Unholy Trio and brought Chaos into the world in the form of Wakboth. Thed was the mother of Wakboth, and his malevolence twisted and distorted his mother in childbirth - as a result, the Broos are twisted and distorted by Chaos, both physically and spiritually. We know the rest of the story. Storm Bull killed Ragnaglar. Mallia left the conspiracy. Kyger Litor killed and skinned Thed, leaving only her ghost. Thed haunts the world, a twisted and distorted spirit, who still commands her hapless (and tormented) children.
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