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  2. Well, you know what they say, "He that controls the cylinder seal writes history." 😉 Yeah, part of this is the initial excitement of discovery: I'm sure we will get a more sober and informative assessment as they actually get to study the place. And the Big Apple stuff was my own hyperbole. Can't blame the hard-working scholars for that.
  3. My hope is that, like the BGB of BRP, there are options to tune it as you like. I might want grim/gritty... or something based on other sources besides just supers comic books (which were inspired by classic legends IIRC). Something that would let me play The Shadow, Godlike, Adam West Batman, AND wild Wuxia-type heros would be nice.
  4. I think Chaosium are MUCH better at marketing than they ever have been. It's just a shame that the BRP line has been allowed to molder in favor of hawking CoC7, RQG, and the newer acquisitions of KAP and 7th Sea and the like. (Don't get me wrong, those lines needed to be advertised and sold, it's just that I wish they had allowed the BRP line to develop alongside the proven properties.) I think the current company is much more capable of marketing a BRP line than their predecessors -- and that was one of many things that kept games like Magic World from getting the attention it deserved.
  5. Today
  6. If Cthulhu 7th really is out-selling Dungeons & Dragons 5th across the planet, that means y'all are in the big leagues now. Your competition is no longer little one- and two-man shops such as Goblinoid Games or Monkey House Games. You are up against freaking Hasbro and other giant toy companies of their ilk. Scary, but it is a good thing. And it means you need to think, plan and market your wares differently than you may have in the past. You can't simply maintain a pretty and functional website, post links on DriveThru RPG, and expect customers to somehow discover you online. You must pursue potential buyers like Hounds of Tindalos chase dimensional travelers. Getting actual copies of all your titles on game shop shelves is important. Personal experience shows me that they typically stock the core book of whatever you released last, and that's it. And they are slow to restock. That means that even dedicated gamers have never seen a copy of your beloved Pendragon, for example, and probably don't realize it exists. That's revenue you just lost from the type of folks most likely to appreciate what you do. But at this point, game shops are small beans. You are going after the Barnes & Noble crowd, the Toys R Us crowd, even the Walmart super center crowd. These folks, as well as the traditional nerds like me, must know that your games exist and that they are utterly cool, and that they must be able to acquire them before Christmas, birthdays, and national emergencies. As I said elsewhere in a different discussion, you must learn to dream bigger dreams. People will buy YOUR product rather than Scrabble or Clue or Trivial Pursuit. Hollywood producers will option YOUR fascinating IP for the next blockbuster franchise while Disney and DC cry in the corner. You gotta think that way.
  7. I would be interested in helping out with the project. I like the kind of detail-orientated work that seems to be involved. DM me if you want assistance.
  8. Good news all around! I'm glad that the backers got a concrete update. And it sounds like the rest of us will be able to buy the books someday.
  9. So , it was about 1/10th the population and 1/10th the size of it's contemporary, Uruk, and they want to call it a 'New York'? Talk about gilding the lily. If you're curious about how big a 'large city' was in history, Wikipedia has an interesting (though hardly definitive) chart: https://en.wikipedia.org/wiki/List_of_largest_cities_throughout_history
  10. Wow. I'm sure you folks will get a LOT of interest on this topic! But since you ask... There've been a bunch of innovations in BRP since the BGB, so I'd like to see those brought aboard! Even things that may have been less than stellar in their initial format, should be revisited and polished up for possible BRP2.0'ing. I'd like to see Stunts from BloodTide, Arete from AdvSrc, 3d6vsd100 stats (offer both), RQG's Augments, Pulp-style tunings from Pulp Cthulhu, Hero/Luck points, etc etc etc. I would love to see a BRP-engined mini's/skirmish game, that could integrate as desired for either the combat element of traditional RPG's, and/or for doing larger "Battle" scenarios (I understand something in this direction is already in development for RQG?) I'd want more n00b-support. I don't feel like the BGB is something I can throw at my players (unless they're being really annoying, in which case the 1d3 damage is only what they deserve); its too wide-open, and pre-supposes too much systems mastery that they don't have, don't want to acquire. Same goes for when I'm making a recommendation to 3rd parties, e.g. via online (non-BRPcentral) forums, in-person in FLGS, etc: it's great, BUT you need to invest the time to figure it out. Now, @Chaosium: brace for incoming. Please know that it's Friendly Fire... but I recognize that it's still incoming fire... To be brutally honest -- and specifically because you ask -- take a good hard look at Mythras' organization & presentation. It's easier to grasp their content than yours. I see this sentiment widely echoed online, too... Mythras is widely praised for how approachable and comprehensible it is. I think it's worth looking at a bunch of online reviews, even OUTSIDE the extended BRP family of games, and look for books where there is wide reviewer/fan agreement that they are comprehensible, accessible, clear... study those books (and the elements the reviews praise) in considering a BGB2. BRP-BGB fans will point out that it's far more comprehensive (as opposed to comprehensible) than Mythras... but even from them I've read more than once it's "a bit of a hot mess" (or similar) in other regards. I don't find it that bad, personally... but then I'm coming up on my 40th BRPthday (late '80 / early '81 (I forget, it was my freshman year at college... before or after winter break???)) so it's not like I'm going to hit the BGB and discover a concept that's strange, novel, or confusing to me... So I'm NOT the person to best evaluate these issues (indeed, that I notice them at all is a testament to their severity, since I'm already familiar with their content). Which leads me to the topic of the playtest/edit cycle. Get a BUNCH more playtesters onboard. Solicit MANY more never-BRP'ed folk, WITHOUT a grognard in those groups to ease their way. Make this e-a-s-y to learn... and for fans to unreservedly recommend! And find an editor who isn't a BRP-grognard... it's clear we're (ALL of us, not excluding Jeff & Jason & everyone else at Chaosium) far too capable of glossing over cross-edition discrepancies, preconceptions, expectations, etc. It should be clear from the online criticism & support threads that you guys were at least 1 cycle (of playtest and/or edit) short, on RQG... it's a great game, and IMHO the best RQ ever; good work and don't let my (or anyone else's) criticisms take that away from you! But it's REALLY close to being a LOT better than it is, and I honestly put the blame on the dev-team having so much systems mastery: you needed more late-cycle eyeballs and editors who did NOT know all those 45 years of prior iterations so well... === I think it might be worth doing something that looked kind of like a BGB X WorldsOfWonder hybrid, a slipcase set (with separately-buy'able pieces) ... BRP-core + Supers + Tech + Fantasy, each a toolkit ... without the Superworld/FutureWorld/MagicWorld settings. I presume Chris Spivey's work (possibly with Ringworld RPG? Or possibly that IS the core from which Mr. Spivey is already working?) could give you the foundation of the "Tech" book. Maybe a "BRPadvanced" or "BRPcompanion" for non-"core" (but not Supe/Tech/Fant specific) options. Possibly also a "retro-tech & alt-science" book for steampunk, clock/mech, crystal-tech, retro-future, etc. I think other genres might occur, too. Um... I think I'm done. For now.
  11. Just make sure you have one iron horse crash through a barn and come out covered in chickens and straw, it's compulsory!
  12. I like that — the First and Last Duck, rumored to be Grandfather Duck. The EWF knew him as the Dragon-Duck, the God Learners as the Reconstructed Duck. The great thing about looking for a guy is he can turn up whenever the campaign starts to run out of steam.
  13. That's a good point. If it's the Ducks who are the PCs, you can do well to do some genre-messing. Stuff that's very serious for other races might be silly for them. And conversely, stuff that's comical for other races is deadly serious for the Durulz.
  14. The issue with retractively changing the past is that it may very well be possible, but considering that it's already happened, we cannot reliably verify that it.... happened. You know? For example, the unified Lunar goddess might always have existed, or we might have a case where Sedenyan Heroquesters managed to imprint their idea of a unified Lunar goddess backwards into Myth so strongly that she has now always existed. The same goes for Yelm. Was there always a Great Sun, or did someone manage to heroquest a Great Sun into being retroactively by mashing together the different mythologies of the Little Suns? In the end, of course, it doesn't matter for practical purposes. The apes have always ruled the planet. Humanity has always been their pray. How could it possibly ever have been differently?
  15. Here is another take on the project.
  16. Bastard children are still your kids and need love, too. If Magic World can reach customers uninterested in the complexities of the RuneQuest multiverse, sell it, sell it, sell it! POD and PDF means you don't have to maintain physical product. Despise no potential revenue stream, especially since you have titles already written, play-tested and edited. The work is already done; go make money off of it. You have no guarantees of what titles will appeal to which customers, so promote all your excellent products, even the ones that may not be your personal favorites. The money you get for them is just as green.
  17. We are making no promises, but if we were to update the BGB, what could be improved? NOTE: The printed BGB is available for sale still on our website, and certainly in PDF form on our website and DTRPG.
  18. I will have to check the conspiracy theory... Mmm.. it seems to me that we are not that much of a disagreement... if I rephrase it... we could even be totally agreeing let's see.... 1. the D8 damage bonus for impale attack is good enough no need for by pass armour bonus, mm.. something to think about (since I was thinking bypass armour 4 top anyway, it's even better) 2. you said what about a stunt give -3 coverage roll.. well I said I was just thinking about such stunt, but make it usable only with short range weapon (mostly specific daggers) But I was also thinking to help those weapon when coverage is 0.... for example the gothic armor has 0 coverage on many location, but there are still many joint that can be used.... 3. you said to combo stun and coup de grace, it is even better than coverage roll modifier, there is just no armour! Yeah I guess I have to work that angle... ^^ one of my player can't use it though, with his strength 0 of 10 and main weapon is a sword... I guess wrestling it is Point 1 and 3 would be better use of the rules that my initial thinking, thanks hey! Point 2 is a bit of a difference (maybe?) which is, after some consideration, weapon that have the best coverage modifier should be the small ones, like narrow and pointy daggers. On another topic, coup de grace makes me think.. it implies (like other realism issue) that magical armour is not a totally impervious thing. We had an "argument" my player and I, (nothing serious, more like a debate really) I created a swarm of (magically summoned and venomous) spiders, while small and easy to kill they were fast, numerous, and climb on player and bite them with poison ignoring armour. And they were like.. Protection (spell) should help! And I was like... protection is not an impervious bubble.. one can breath through it.. and... be "coup de grace", ho well , something to think about for next time
  19. If they ever get off the ground. At this point we are still waiting on Mythic Iceland, which is actually in the cycle, and while the others have been tossed around before, I've seen no concrete commitment to any of them. I fear that Mythic Iceland will be the last fantasy BRP supplements, as Chaosiums interest seem to extend little outside of Glorantha and Cthulhu; and honestly I think they would prefer it die (along with MagicWorld). That being said, you can use The Design Mechanisms excellent supplements with BRP with a little work. They already have a ROME, Constantinople, Britain settings in their Mythic Earth line; all very excellent. ROME started life as a BRP supplement, and you might want to peruse NobleKnight if your interested and want to minimize work needed to get things going. SDLeary
  20. If I remember correctly, the numbers for France were around 30-35 for men and 13-15 for women from circa 1000 to 1789.
  21. I would have Glue affect undeads, as it is a creative (moderately so, but still) application of magic ... and you still have to touch them so there is no risk it will be overused. But I would also have the zombies tear apart, the skellies would be in a pickle tho.
  22. Area-wise, mainly. Most of the ones I have seen on maps are very small compared to normal English towns, for example. They would normally fit into a city-centre area in England. Population-wise, I can't remember how big they normally got, but our populations are a lot larger than at any other time, so they don;t really compare. A city of 5,000 people is big in the Bronze Age, a village of 5,000 people in England is unremarkable.
  23. Rich story with simple rule. I love this game too.
  24. While Kerofinela was wiped clear by two successive events less than 80 years apart, there was Kethaela which kept the records pretty much unbroken. Sure, both God Learners and EWF invaded northern Esrolia aka Kotor, and infected Nochet, but this infection also makes Nochet a conservatory for their lore. Sure, Nochet too was hit by the 1050 cataclysm, and retracted into a shadow of its former self, but it wasn't the only place of lore conservation. Of the Lhankor Mhy Great Libraries some always remained functional. (And then there is the possibility of L-Space, possibly as a weird survival of the Hero Wars rpg period essence planes.) Halwal made sure that God Learner documentation survived (as enemy secrets essential for their destruction) in Fronela and Ralios. His mutual annihilation with Yomili did take a lot of the most advanced secrets with them, yes. But those aren't all there is to setting yourself up as a God Learner heroquester or an "orthodox" Malkioni ultra-sorcerer. There are plenty God Learner methods that were inefficient and wasteful, due to their inexperience with the mythic fabric they tampered with. Arkati-schooled heroquesters were likely a lot more efficient than their God Learner counterparts. Belintar's Tournaments of the Masters of Luck and Death and the Lunar Dart Competitions are as much training grounds for badass questers as the Kralori camp Sheng Seleris emerged from.
  25. Area big but population 5,000. By comparison, Pauls Valley, OK, Garvin County seat, had a population of 2,000 circa 1983. Site apparently discovered in the 1950s but only now being excavated by archaeologists with the help of an Israeli road construction company.
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