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  2. BrentS

    Shields

    .....because a gaming system should integrate with its setting. Cultural practices make no sense if they don't function to a society's advantage. The shield was a ubiquitous piece of military equipment in almost all ancient cultures. This is because it was effective. I play with very experienced narrative roleplayers and truth to tell, our gaming is not combat focused (but it's Glorantha so there is combat). However, authenticity is Glorantha's greatest strength and having to gloss over perverse mechanical incentives for narrative purposes is simply not satisfying. If shield use is listed as a cultural skill, the system should maintain fidelity to its subject by supporting the utility of that skill in that society. Brent.
  3. And Lincoln's original was pretty powerful too.
  4. GAZZA

    Shields

    Everyone harps on fatigue. I honestly never saw what the big deal was. More book keeping? In RQ? Where you have to track location hit points, several different magic point sources, armour points for individual weapons, half a dozen spells for even novice characters ... was this really the straw that broke the camel's back?
  5. Yeah. Sadly there are a bunch of neckbeards crying that it's some sort of political correctness gone wild. This rusted old brain started moving again. It was a Dragonlance website! https://web.archive.org/web/20060823145157/http://www.physiol.ox.ac.uk/~sl2/dl/misc/changed.html It's not as succinct as I remember but if you read his notes and then look at what he did with Ogres and evil mages you can plot a course on how to make D&D less offensive. I want to thank everyone in this thread for all your help. I really needed your help to think through this!
  6. Yes, I'm sure some of those remain. The icy, or perhaps solidified, gorp would be interesting. Just looks like a large ice crystal - but if you touch it, you stick to it (like your skin sticking to frozen metal) and you have to rip your flesh to get away before it "flows" into your ever-colder body. Some useful things to consider in mapping this area are the Trollpak maps. First, there's the Storm Age migrations of the trolls. The Black Sea Monster that ate many trolls, luring them all in, should be in this part of the White Sea (or its spawn). And then one interpretation of the Chaos invasions where: 1) Stormfall - The Devil and his minions fell upon the Castle of the North Wind and destroyed all who opposed them. Trolls there fled after their windy leaders were killed. 2) Boztakang’s Victory – The Devil Wakboth and his slimy army moved in a wide arc and tried to surround the craters and peaks of the Blue Moon Ruins. The trolls’ magic and courage fought them off. [I'd probably place the Chaos army all around the Blue Moon Plateau and moving in from multiple directions. 10) Winter Win – A major chaos army moved northward from Peloria and onto the ice. Himile-worshiping ice trolls, Boztakang’s Blue Moon Army, and followers of the Black Sun converged and destroyed the enemy. [Clearly there is some gathering atop the ice that for a time was over this region. Likely the battle marked the retreat of the ice as well. ] The Winter Win might tie into the Sekever Conquest noted in the Guide p.691+: Sekever - This evil false emperor is the ruler of Dozaki and conquers Kerandaruth with an army of demons and corpses. He was accompanied by the Black Sun, which sent rains of blood against the world.
  7. Hey there, Just seeing this now. The Cradle of Heroes character generator also allows random NPC creation. Here's a random Healer of the Bison Riders and initiate of Ernalda. You can also randomly create groups of opponents or NPCs as part of a random hero band. Cheers! Chris
  8. Today
  9. That, too. He suppressed the Storm Bull cult/temple at Bullflood particularly which presented a challenge to his rule over southern Heortland. Most of those Storm Bulls likely headed north to join Broyan at Whitewall and fight the Lunars. Or they retreated to Stormwalk Mountain, or even beyond into Prax.
  10. John Wick is the lead designer of 7th Sea, which is now publshed by Chaosium. Its a great swashbuckling game.
  11. I have to say I'd rather have straight reprints. But I do understand the problems so whatever comes out will be better than nothing anyway.
  12. lordabdul

    Shields

    I went and checked some more gaming books! Here's some more stuff, for whoever is interested to read this: If you play with a battlemat and miniatures, and especially if you're using hexes (everybody knows they're better than squares!), you can rule that a 1H weapon can only parry the front and arm-side hexes, and attacks coming from the other side can't be parried, or at a hefty penalty. Having a shield on the other side suddenly becomes necessary. Some games also model the fact that a 1H weapon is less powerful for parrying than a 2H weapon, and that a shield provides more blocking power. In terms of RQ rules, I could imagine something like 1H swords keeping their HP, but only blocking HP-3, or HP/2, or whatever, and anything above that damages the defender's arm or body... (the sword still wouldn't take structural damage itself until incoming damage exceeds its full HP). Last, and that's a more general remark: you have to figure out why you want shields to be "better" in the game. If it's because you just love shields, that's fine. However I want to point out that if the goal is to make the PCs wear their more "accurate" loadout, this might be a fool's errand. If a player plays a character who belongs to a culture that teaches 1H Axe and Shield fighting, they should just use that because that's part of the roleplay experience. If they switch to a 2H Sword because "the stats are better", making axes and shields better won't fix the problem. If anything, it will make it worse because other players might (illogically in-world) switch also to a 1H Axe and Shield, and, generally speaking, they will go where the good stats are if that's the kind of players they are. If half the table are roleplayers who value cultural representation or historical accuracy, and the other half are munchkins who value system mastery and stats, then that's not something anybody can address with house rules.
  13. Either a master assassin or a game designer who has recently had bis product brought into the Chaosium fold, Depends on who you ask. Maybe both...
  14. Forgive me for asking this, but who is John Wick? As for the "naming matter", I think that a lot of it hinges on the take on Arthur that you're using. If you emphasize the "post-Roman Britain invaded by Saxons", the pre-Saxon place names definitely work best. If you're focusing more on the later medieval romances, in which the Saxon wars and other such fifth/sixth century elements are downplayed or even omitted, the more modern names can work - within limits. (No matter which Arthur, I would advise against using modern place names where the present-day place name is too strongly associated with Britain after the Middle Ages - and especially from the Industrial Revolution onwards.)
  15. Pendragon is wonderful- but it is blemished by the pronounciation of “Cymric” and the 6th edition is a chance to get it right. And let’s not get into John Wick’s foolish words...
  16. Yesterday
  17. And leftover bits of Chaos, active sources of current problems/monsters/etc. I envision a sort of solidified gorp, icy rather than liquid-ish. A living (or at least Chaos-energized; maybe not "life as we know it") microglacier.
  18. And flying cars (at least as routine "everybody" transport -- I know there are some moves toward quadcopter-based "Uber" &c in urban skyscraper settings, but that's aimed at Corp/exec use, I think, not really "family outings" or commuting to a factory making sprockets or operating machinery...) .
  19. Thanks. I knew Rikard had been skirmishing with some Uroxi.
  20. True, and that works both in terms of failing to predrict something, but also in terms of preducting things that (Still) haven't come to pass. Atomic cars for instance. Oh there is that, too. What I was referring to are things like ships not carrying enough fuel to get into space, or transporters. While we will no doubt make future improvements, some SciFI stuff is probably going to remain fantasy.
  21. Akhôrahil

    Shields

    Fatigue is at least exemplary easy not to use! 🙂
  22. It's possible that the Lifebringer Quest was a more ancient myth, told by the Grey/Dawn Era Heortlings. It's possible that the Lightbringer Quest was a mythic innovation or just re-orientation (by focusing on slightly different elements, ie. the Sun instead of Ernalda/Earth/Life) done by the Heortling-Pelorian synthesis of the Bright Empire (that's also probably when we see Rebellus Terminus being identified with Orlanth, and the Bad Emperor being identified with Yelm for the first time, with them previously having been unidentified, or even different entities entirely. Myth is weird). This all depends on how much you believe the God Time has a central core of "true" events, and how much you believe the God Time is more a reflection of the myths that people tell, believe and performat any one time. (It's entirely possible that both are true at once. Once again, myth is weird.)
  23. Thaz

    Shields

    I love some. Others sucked. Fatigue anyone?
  24. Well, I'd bite your hand off. It would be messy, because I'm salivating at the thought...
  25. nowadays theoretical nuclear physics (i..e the fundamental theory of everything) is at least 50 years ahead of its experiment.. and there is nothing much is left to discover... Admittedly 90% of the universe is missing (dark matter, dark energy).... but it's doubtful we could do something with it.... Anyway.. that's not really the question nor the point.. we are already way in imaginary tech.. just trying to keep it... credible?! 😜
  26. In Skyrim, there's a trapdoor at the edge of a fireplace in Fort Dunstad with no key and no room beneath it. I'm just saying, these things happen. Treasure the mystery. !i!
  27. Arguing that it takes four Yelmalians to match one other cultist proves the original argument.
  28. In the aftermath of Belintar's disappearance (aka dismemberment), Rikard arrived at Durengard and founded New Malkonwal. At the same time, Broyan was declared King of Heortland at Whitewall. Broyan and Rikard fought an inconclusive Civil War largely over the lands between Smithstone and Backford between 1617-1619 until the Lunar invasion disrupted that. The Lunars subsequently besieged Broyan in Whitewall in 1619-21, and then conquered Heortland defeating Rikard and taking Durengard in 1620. Esvular from Duchamp/Mount Passant and down to Refuge was beyond Lunar rule.
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