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  2. I’ve been following this thread with great interest, and I’m thankful to see that the development of BRP is ongoing. I will echo everyone else and say THANK YOU! for the great work being done to bring BRP to the VTT world. Personally, I have a strong interest in playing a superhero campaign using BRP. Is the current version compatible with this yet? If not, is it in the “coming soon” stack? Thanks again, @Dangermouse, for all that you’ve done and continue to do. It is fantastic!
  3. Today
  4. Dont know if its errata: in book one why is brawling damage 5? Shouldnt It be 4? Since Siz+Str=24
  5. 1. This was asked in the Discord a while back. Here is my answer from there (spoiler, your 1-3 men per year is pretty much where I ended up, too): Given that they are likely your best workers (healthy adult men), too, it is best if you don't get them killed! But like DreadLindwyrm said, time mainly. You could also try to sponsor some of the widows and young maidens to re-/marry by putting some silver as a dowry, lure some strapping lads (younger sons without a family plot) from a nearby village or even a town. KAP tends to abstract away the nitty-gritty of manorial stuff. And it has been moving away from the idea of the knight being able to call on his own 'Army' of peasants and such. The Peasant Levy is supposed to only be activated for home defense (i.e. the manor itself is being raided), or by the Royal Order. The earlier Lordly Domains and Book of the Manor had more rules for the population and the population growth. The Lordly Domain rules are broken beyond belief, so no more about those. The Book of the Manor rules are a bit more reasonable, but require the tracking of the harvest conditions (well, you might be doing that anyway in BotM), and then has a randomness to the population increase. But it doesn't address the death of the Levy, either. My rule of thumb would be that the Levy recovers roughly a couple of guys per year, via normal boys becoming men method. While there would likely be a small demographic collapse if you get your whole levy slaughtered, unless you rolled extremely well on the Levy, they were probably still not every adult men on the village (on average, around half). And it is easy enough to assume that there would be enough immigration from neighboring villages etc that they would make good of the slump. The flat rate or 2 guys per year (per manor) means that the normal levy of ~50 men would take a generation (25 years) to replenish, which seems about right to me, whereas a smaller levy would be replenished faster, as they were a smaller proportion of the adult men pool to begin with. 2. Better quality troops Of course you can, see the Book of the Entourage for Mesnie (p. 22-23). You just have to pay them more. I would give Loyalty bonuses for the men if you upgrade your old mesnie rather than hiring new mercenaries. This costs you some money in the short term (buying better equipment), but the loyalty bonus is nice. As for upgrading the Levy, that is much harder, because part of the feudal deal is that they provide the work and the knight provides the protection. That being said, the Levy is already expected to bring some of their own weapons to the fight (at least the richer yeoman ones). Also, in order to make them better fighters, they would need to get trained, and that cuts into their working hours. I allow the PKs to turn a portion of the Levy into a Militia, who are like Sunday Soldiers, at the cost of some income. They are a bit better than the normal Levy, and they help to keep the banditry down around the village, but they also get a bit more uppity if they have to do it without the knight there ("why do we need that absentee knight if we are the ones protecting ourselves, I ask you lads..."). And if they are mistreated, the following banditry and/or peasant revolt will have better training...
  6. Isn’t there always a third term in Arkat–Nysalor?
  7. Although … Holmes and Moriarty take their tumble at the Reichenbach Falls straight into the Underworld and have to find their way/s out of Hell has its appeal. Which of them is Ethilrist? Both?
  8. I see three colors here.
  9. The Heortland Land Goddesses and their inland territory as described in Ships & Shores are derived from the information kindly provided by Harald Smith, from his forthcoming Chaosium Heortland supplement. Their territory lies primarily between the rivers of the plateau.
  10. I would probably skip the bout of madness, but would talk to the player if some sort of delusion would be appropriate to add to his personal behavior. If a PC starts to constantly question reality, there is someting going on upstairs 😉 Maybe make "questioning reality" cost 1 Point of san regardless of the outcome.
  11. There's a fair bit about Esrolian rivers in Ships & Shores. The Lyksos has its own section in the Periplus, and the volcanic soil spread by the rivers in southern Esrolia is mentioned. https://www.drivethrurpg.com/product/452062/Ships--Shores-of-Southern-Genertela
  12. Sure thing - it's added. I've got two things on my plate before I can get some serious time for BRP (other than work, family) - but both should be done fairly soon (I hope). Before I add more things I do want to refactor BRP to allow for using compendia rather than just in world items etc. That may be a bit of a major recoding exercise but I've finished doing that for Pendragon so have a basis to work off.
  13. So, basically phase 2 would be a move to phase 3. 😉
  14. Hello, I'm currently GMing the GPC in 5.2 and a number of questions have come up now that we've finished with the Book of Uther and enter 486, for which I can find no answer in the books itself and its kind of strange. If it helps, I'm not an english native. 1. How do Levy, lost in Battles, regenerate? Assume you have 80 People from your first manor, you lose 12 in a battle, Now with the number of people born and growing up, I'd assume at least 1 to 3 person would grow to add but I can't find any numbers about this anywhere. 2. One of the knights has by marriage acquired two additional manors and their income and now was looking to improve the quality of his knights, levies or even getting his hands on some better troops, but it seems that this is either only a thing for Barons (as per Book of the Warlord) or troop quality isn't a thing per se anywhere? Basically: is it possible to improve your troops and/or levy with armor or weapons and how can you raise for example a group of archers/et al. etc? Sadly, even a longer Google search didn't help, because then I mostly find Crusader Kings entries -_-
  15. The time signatures show that I put this out in less than two hours - away from my notes and my material, and doing other stuff like walking the dog in between. At times I need someone to ask the right questions to make me sit down and put my ideas through the keyboard. As a matter of fact, I had vague notes about this as deep background for my planned Holy Country supplement. The strange matter of the death of the Faralinthor Sea and the orphaning of the Kethaelan rivers before the onset of the Greater Darkness, and the consequences for the rivers, the river folk and the merfolk of central Genertela have been troubling me. If all rivers have a connection to the Heart of the Seas (as indicated by the River Horse cult), thena river's current doesn't end at a junction with a parent river or at an estuary, but it continues through the coastal seas into the oceans, and then into the One Sea below, Zaramaka's realm just outside of the Underworld. Weak subterranean aquifer connections must count, too - after all, the River Horse also serves all the Praxian Oases. But the case of Faralinthor (who did not return after the Breaking of the World) seems to be different, and so I want myths, pilgrimages and heroquests to reflect that, both for riverine and coastal humans and for the local merfolk, as such things make encounters even if your party is only an innocent bystander to a heroquest like Biturian is in Rurik's Hill of Gold confrontation with the Zorak Zorani Death Lord on his way to Redwood Forest. For a river survival quest into the Underground (not quite the Underworld, but into the Hero Planes) I figure you need to find (and trust) a deep eddy and dive into that, keep diving for an unholy time before emerging in an air bubble in a cave system, in order to have your Journey to the Center of the Earth adventure. Jules Verne and Arthur Conan Doyle (Lost World, not Sherlock Holmes) have laid all the groundwork, so you can simply grab the bestiary for the Monster of the Cave, plant a weird survivor group of humans or Elder Races (not necessarily extant any more, so you can go really wild there for Sense of Wonder), and have an episode on your trip. After undergoing blessings from your river god (and associated deities), possibly other cleansing rituals before doing the mini "Orlanth goes down Magasta's Pool" re-enactment that brings you into this realm of wonders. The rest is good old Pulp adventuring with your RuneQuest characters (or whichever game system you like).
  16. So......is it getting released today or tomorrow or when, exactly?
  17. These have both been extensively updated and are currently the most up to date published sources for these.
  18. Don't tempt me. I don't have the drugs required for THAT sort of pace. 😉 Plus it definitely wouldn't have any art, and I know y'all love art. Me too - making pretty things is very rewarding.
  19. Excellent advice, TYVM! ... 🥺 (Actually, I have more than enough to keep myself occupied! Chaosium "official" product + "must-have" JC content exceeds my budget for gaming; and my spending is actually exceeding my available reading-time... none of which prevents me from wanting more ... )
  20. Yesterday
  21. Here's a comparison of some 3d and 2d minis for gaming purposes. The 32mm mini on the left is from Reaper, while the 32mm paper mini to its right is from OkumArts. The little paper mini is another one from OkumArts that I've recoloured and resized to roughly 15mm, while the 15mm 3d mini on the right is an old Traveller figure from RAFM. The 3d minis are better, there's no doubt about it. But the paper minis are perfectly adequate for TTRPG purposes, and they're much, much less trouble to prepare and store. NOTE: OkumArts paper minis, unlike most that I've seen, have both front and back sides illustrated. That's important for games in which facing might be relevant.
  22. Barntar hitches Urox to his plow and they cut ruts into Aroka's tongue, then collect the blood to use as fertilizer. He severs Aroka's genitals with a scythe for reaping.
  23. Our doomed train has almost reached its destination. But if you'd like to get on board you still can... until 4:00pm on Friday. Join over 11,000 backers on Kickstarter with Horror on the Orient Express The Board Game. And this is also your last chance to get the 2 volume Horror on the Orient Express Call of Cthulhu TTRPG campaign for $49.99 (save $40.00) - offer ends 4pm on April 19th. nb you do not have to back the Kickstarter to take up this special offer. https://www.kickstarter.com/projects/chaosium/horror-on-the-orient-express-the-board-game
  24. I think it was Maus that gave us the expression “my father bleeds history”. Jörg has a little crimson vampire bat handy for when he needs to post.
  25. Yeah, most creature will have an average STR within 5-8 points of their SIZ- basically what Joerg just said about having a chance to lift itself. Real world creatures probably wont vary by more than 16-20 points. Now you can do whatever you want to with the writups, but you are also going to need to account for anything weird. For instance if you modify a fruit fly to have STR 50 you'll have to explain why they aren't snapping people in half, or maybe they are snapping people in half. They'd probably need a lot of calories for those muscles too. Those muscles would probably add a lot of mass (well a lot for a fly) so they probably would have to flap like a humming bird to fly. Just what you can get away with, depends on how well you can justify things, and as Jeorg noted above, some of that depends on if you are doing a realistic or fantasy setting. It helps if you know a little about science, animal behavior and such (a 25 ton dragon is probably going to need to eat something, probably something big or several somethings), but really, you can do just about anything, assuming you can make people believe it. Experiment with some existing species to see how it works out. Take a wolf, add some STR and SIZ, give it 4 point scales and you got a decent critter for an alien planet or fantasy world. Take a cat and give it teleport, and it probably okay for the fantasy world, but needs a bit more justification for a sci-fi setting (it would probably need to be intelligent and/or have mental powers). Generally speaking minor changes are easy to pull off (no one will probably even notice a SIZ 4 critter with 8 STR) but more drastic changes will be more obvious and might require more/better justification (SIZ 4 creature with 16 STR) or downright impossible to get players to buy into (without laughing). Like that STR 50 fruit fly. Magic helps a lot here.
  26. Good gracious, @Joerg, did you have all that already written up, or have you been tracking (and side tracking) this reply to my humble question this whole evening? 😀 It will take a couple of evenings to try to palate that and find out ways how it could be brought into play. It's definitely high holy day stuff, or heroquest stuff. A Lankor Mhy answer to an initiate question. Thank you!
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