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  2. AAA games are typically announced only a year before or so, even though they have 3 to 5+ years of development. In the AA and indie world, it really depends a lot, but lately a lot of studios have been sharing less and less because of the potential/precedents for utterly toxic and violent backlash from angry gamers.
  3. I had the amazing luck of winning some kind of prize for having the most liked posts on August 19, then I got a Warning point and was restricted from writing in the forum for 24 hours.
  4. Yes, but at the same time I want to stay true to the source material, well apart from the canine looks of the ghouls perhaps. But I really like the look of Deep Ones and other Mythos creatures. But I understand what you're saying.
  5. I wish that Into the Darkness Youtube-channel and the Skype of Cthulhu podcasts had 700k views. They deserve it. Show them some love too, Chaosium.
  6. What about the Owl People of Fronela? (GtG p.233) Flari (Black Owl People) Population: 1,400. Homeland: Rathorela (Fronela). The Flari are a small tribe of Fronelan savages who worship the black owl. Their stealthy nocturnal raids, and their ability to turn into birds, give them a fearsome reputation.
  7. MOB

    RQG: Reviews Thread

    In a new RPGNet review, Runeblogger says, "The RUNEQUEST GLORANTHA BESTIARY is "a must for playing games in Glorantha… The interior art is as awesome as the cover. …It is no wonder that this book, together with the two others in the RQ slipcase, won an ENnie award for Best Interior Art in 2019." https://www.rpg.net/reviews/archive/17/17808.phtml
  8. Today
  9. First working "Lunar" print for the big battle.
  10. I'm referring to mention... On their site, it doesn't even mention that they have the rights to the game, let alone any developers diaries, etc. There's just some vague reference to an RPG being done... A year??? Most games are in discussion perhaps 5 years before launching. 3 years is typical.
  11. Interestingly enough, this belief of the sun falling in hubris and coming back as a being rightly bound to the will of its true master is a belief the Fonritans share with the Doraddi to the south. If my memory serves correctly, the non-Veldang Fonritans are supposedly descended from northwards-migrating Doraddi sometime during or prior to the Dawn Age. This means that this idea of the sun as enslaved (or at least bound) is actually an ancestral belief, which existed prior to the whole Garangordist holy-slavery regime. Anyway, sorry for the sidetrack. What I wonder is what form Fonritan theist cults take - priests are slaves of their own gods, right? In Heortling culture, high-ranking worshippers gain powers by acting in stead of their gods through rituals and so forth - so does this mean that a Fnoritan slave-priest can act in its master's stead, ritually? Or is the worshipper(Rune Lord, for example)-deity relationship in Fonrit different from how we see it in theist Central Genertela?
  12. It's remarkable that a CritRole video would warrant the use of a word like "pummelled". I expected a blip or two in the sales, but it sounds like it's really significant jump?
  13. As a fairly new member, and one that is absolutely green to rpg and tabletop forums in general, I've enjoyed my time here immensely. There's been a few occasions where discussions have heated up, and it can be uncomfortable, but from what I can tell they tend to pass fairly quickly. I've also had one or two bad days where I've come with crass or sarcastic remarks, and while I've rightly apologized for that, I also hope it's one of those things that're seen as a part of life - water under the bridge and all that. I've been active on internet forums since my early teens, and have generally had the fortune of being mostly on positive ones. I'm not sure what exact cases are being referred to in this thread (and I hope I'm not one of the in-rushing barbaric hordes), but so far at least, I see virtually only positively engaged and enthusiastic people. Even when people are frustrated, it tends to be more "I want to get into this more, but I've met a wall", and less "This is dumb, I dislike it". Granted, I don't know how representative the Glorantha lore/background forum might be in the grand scope of things. Anyway, thanks for keeping this site running, and hope things work out!
  14. Phwoah, a lot to read through, and not my personal forte, so please forgive me if this has been brought up already, but I was of the impression that clerical celibacy (iirc, a quirk unique to Christanity among the Abrahamic religions, unless you count some of the more obscure and largely disappeared sects) had less to do with ritual purity in resisting temptation (although I am sure the Church Fathers said it was in some of their epistles) and more to do with preventing individual priests and congregational leaders prioritizing the continued wealth of their own family lineage over that of the Church. A married man of god effectively has two masters: his family and his god. In order to properly ensure viability and stability of church assets, it was necessary to cut one of those masters out of the picture. Whether something like this works in Glorantha I can't say. There are certainly other reasons to remain celibate, less institutional and more ritual or spiritual reasons.
  15. Ah, comic sans to give a comic sense. Cheers, mate, here's to a thousand more!
  16. The second of three articles exploring the world of 'Call of Cthulhu: Shadow of the Crystal Palace', Critical Role's recent cosmic horror one-shot. Here Keeper Taliesin Jaffe looks at the fascinating setting itself - a prequel of sorts to the “Edge of Darkness” scenario in the CALL OF CTHULHU STARTER SET, taking place some 30 years or so prior to those events. https://critrole.com/shadow-of-the-crystal-palace-the-setting
  17. I'm having fun working out how they all got brought together. As for Sundance, everyone thinks he's been dead over a decade. No one would recognize him. According to Butch Cassidy's sister, Butch returned to Utah in 1925 (note the year!) and no one recognized him. He reportedly moved to Washington state and died in 1937. In 1921, when the Peru adventure takes place, Sundance would be 53. 57 when 1925 rolls around. Those aren't too old for a PC. Afterall, it's CoC. Everyone starts as a kobold and goes downhill from there. Two other historical events of note happened in 1921. I have worked them into the opening of the campaign as a means of bringing the group together. We game tomorrow night. I'll post up afterwards how they were all brought together. But I won't post spoilers of what happens in Peru.
  18. Yesterday
  19. fun note: i'm allergic to red meat like a rapidly increasing number of Americans thanks to alpha-gal syndrome: https://www.mayoclinic.org/diseases-conditions/alpha-gal-syndrome/symptoms-causes/syc-20428608
  20. The number of Big Macs it takes to make one sick?
  21. The various Cthulhu games each have their little genre. Delta Green is dark psychological stuff and short adventures. Trail is avante garde artistic intellectual stuff. Chaosium is Cthulhu's greatest hits (hey, they've got the rights, why not) for monsters and long pulpy campaigns. If you look at the more general RPG forum posts on Cthulhu, you'll find a consistent press to move in the opposite direction from dark and scary towards a more D&D mentality. The funny part is that they don't seem to be adopting Pulp in the way that, imho, they should given their interests. There's plenty of material out there that's dark and scary, both older stuff and third party, but it's just not Chaosium's bread and butter.
  22. Hm. Real brain questions: are slarges what happens to dragonewts when dragons are dedragonated in Pamalt
  23. Joerg

    Magic in Fonrit

    Like the Red Emperor and his mother goddess - a clear chaos deity, right? Think of Arkat, who (after becoming a troll to force his way into ever-more desparate Dorastor leaning on chaotic blessings) ultimately faced Nysalor (buffed up by chaos) with equivalent buffs, in all likelihood a chaos monster himself. (Zorak Zoran doesn't really mind cave troll-type Chaos. He hates enemy chaos. He hates enemies. He hates, period.) Arkat went on to rule the Autarchy aka Stygian Empire. Assuming he had taken on Chaos gifts for his final confrontation, do you think he would have been able to shed them as if they were nothing, or did he carry them for the rest of his life, until (and possibly through) apotheosis? Finally, Time has the Chaos rune. Yet it is fervently defended by the forces that undid the Sunstop.
  24. Actually, I really like the "vampire" exemplar, here! The "describe what happens" can be suitably terrifying, if the PCs are ignorant; the litany of defenses/weaknesses is clear & specific, if the GM needs to itemize/infodump, and the whole situation lets us get into the nuances of "known" vs "unknown" and resultant ho-hum vs horror... So, yeah. Vamps FTW! (uhhh... waitaminnit, here...)
  25. Like the Tyrant/Red King, then? I had thought he was explicitly a Chaos god, his runes are Chaos, Mastery and Illusion.
  26. Joerg

    Magic in Fonrit

    The God Learners, having conquered the Fonritian city states, equated Ompalam (the superior of all the enslaved gods of the country) as the obvious equivalent of their Invisible God, and the Fonritian practices as some form of henotheism. They never claimed that the Fonritians were in any way Malkioni. They got hung up on a few parallels and fantasized from there. (A bit like Arthur Evans did when he posited matriarchal Minoan culture and "reconstructed" parts of Knossos, or like Schliemann using a gold mask as "Mask of Agamemnon" that he replaced by the one known as such today when he found the second one which looked a lot more like his image of the heroic king than the first one his excavations had found in Mykene.) Fonritian culture is predominantly theist. And we don't talk about "churches" any more (except we read about them in Revealed Mythologies, which hasn't seen the necessary rewrite to become compatible with the basic assumptions of the Guide, and pre-RQ3 concepts of Malkionism). He is another face of the southern Earth King, possibly his opposite. Enforced obedience replaces voluntary cooperation. In many ways, Ompalam is the ugly face of Yelm. Uglier through his associates. Comparable to Sheng's Empire's Yelm cult, really. That's what the God Learners thought was what went on in Fonrit. And they appear to have been pretty confounded when the Fonritians rebelled against them to regain their previous pantheon. In other words, their analysts screwed up. I'll agree that Fonritian society is probably the most brutal form of humans ruling over humans, on par with the antigod race domains in the East, or with the mostali overlordship over their human slaves in Slon. Ramalia and Sheng's Empire have been similar, and Vadeli "Kongo" (Chir, Oabil) would have been as bad. The Thinobutan intermediate settlement areas were as bad, which is why they kept fleeing.
  27. Joerg

    Magic in Fonrit

    "The Veldang" is as ambiguous as "the Agimori" or "the Doraddi", referring to a racial group, a group of language speakers, or a local population (or several of these at once). Concurrent to the Dragon Pass campaign, Gebel and the rebel Gabaryanga establish the New Artmali Empire in Tarahorn, so the free blues will refer to themselves as Artmali again. The pre-history of northern Pamaltela is rather unclear. Revealed Mythologies repeats the "Elamle-Ata - Artmali conflict, and has "the Elamle" as the driving force which ejected Garangordos from his home in Laskal. We have a number of culprits willing to shoulder the blame. Lukarius of Dara Happa, Storm Gods (likely Vadrus), possibly even Tolat (her twin brother). The Chaos gods as culprits are mentioned in the short encyclopediac bit on p.66 of Revealed Mythology, but seriously - Chaos gods sending a slain deity only to the land of the dead (the land of her dad)? After Veldara had disappeared from the sky, the Artmali grew desperate, which may explain this bit from the Guide p.642: There appear to have been three major centers of Artmali culture - Zamokil, the Nargan Sea, and northwestern Pamaltela (the survival area of the Fonritian blues). The Firefall destroyed the Nargan Sea culture and population, but not the southeastern or the northwestern ones. The northwestern group (perhaps already under Jarkaru) conducted naval raids on the Thinobutans ("the Elamle"), as may have the Vadeli, or perhaps as servants of the Vadeli. Garangordos returned it. The later Artmali (later than Jarkaru) were desperate or desensitized enough to ally with the Chaos gods of northern Pamaltela, and while their original deities (Artmal, Veldara) certainly came out of the Gods War victorious (only Tolat sort of triumphed), they did survive it, unlike other cultures, if in an abject condition, and possibly suffering from the Greater Darkness trauma (not realizing the Dawn had come) well into the time when Garangordos conquered them. The "fake Malkioni church" is really the mis-interpretation of the God Learners rather than where Garangordos came from. Garangordos instituted a substituted Pamalt pantheon (through his own person and those of his siblings), in a theist rather than animist mode. Their description of Fonrit resembles what happened in Carmania at that time (but outside of God Learner reporting), but is pretty much fake news in Fonrit. Ompalam is a facet of Pamalt, or perhaps Pamalt's Other or antithesis. Theist rather than animist, enforcing cooperation rather than mediating it, domineering rather than yielding the first contest by principle. The "Elamle" who drove Garangordos, his mom and siblings out of their happy little town in Laskal send Garangordos down a route that resembles the early career of Sheng Seleris, only that Garangordos wasn't opposed by two of the most powerful empires of his time. Instead, he or his followers fell upon a traumatized population still dazed from their Gods War experience and probably not really realizing that the Great Darkness had ended. (And it doesn't look like Garangordos brought them any sense that it had...) "Around 500 ST" is not to mean at the start of the Second Age. It might have been as early as at the Sunstop, some people even have theorized that Garangordos did his thing just after the Dawn. It might have been well past the arrival of the Olodo in Umathela. Apart from the blues, the westernmost Thinobutan populations (Thinokos, and later on Kumanku) suffered enslavement by Ompalam. Whether the Thinokans were viewed as part of the Elamle who had done bad things to the Laskal population of northern (doraddic-descended) Agimori (as opposed to "racial Agimori" which describes all native Pamaltelan (and Slon, Teleos, Kumanku) humans except for the Veldang) or just as another hapless group easy to enslave isn't said anywhere. The God Learner Maps for the southern edge of the Spike are fairly dubious in their veracity. Endless yellow elf jungle from the Spike to the Fense Mountains? A navigable connection between the Helerian Sea and the seas around Thinobutu? Both at the same time?
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