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  1. Recent excavations within the Temple of Knowledge at Nochet have uncovered a variety of records by the noted scholar and traveler, Sorala, particularly of her exploits during the early years of the Hero Wars in the company of the Colymar thane Harmast Ernaldori of Clearwine. This scroll proved of particular interest as it recorded in detail an encounter with a dwarf, possibly of the variety commonly referred to as a "tin" dwarf, and particularly as this type is rarely recorded as interacting with humans. We believe the episode occurred in a section of Dragon Pass known as the Dwarf Run.
    16 points
  2. Out now - The Red Book of Magic! Dive into the ultimate guide to magic for RuneQuest! Purchase the gorgeously-illustrated 128 page PDF now, get the full price of the PDF off the printed book in 2021. https://www.chaosium.com/the-red-book-of-magic-pdf
    14 points
  3. For no good reason, here's a complete list of all the spells with their runes cross referenced and counted. You want to know how many spells can be cast with Darkness? I got you covered. (it's the biggest number) https://docs.google.com/spreadsheets/d/1wxSvlDR_FnEuboJ4Mso57ULC6WDTMFNAQU8gHrsUyOE/edit?usp=sharing Also just for fun I categorised each spell as offensive, defensive, and/or utility and summed them up as well. You want to know how many offensive spells Harmony has? It's 7 (by my entirely subjective judgement).
    12 points
  4. There are places in Glorantha where the magical geography facilitates bringing the God Time into the mundane world. In all of Sartar, the Lunars determined that this was a place of raw power, and not associated with any Orlanthi cult. A place of raw power, undefined (and unknown) by the local Orlanthi, the Lunars concluded they could use this place to transform Dragon Pass. They did this by recreating the Perfect Sky in ceremony, reversing the As Above, So Below and using the power of the place to establish a correlation between what went on in the ceremony and what that meant in the heav
    11 points
  5. Announcing a new Jonstown Compendium supplement: The Book of Doom, an invaluable resource for both players and games masters. Over 600 new spells, dozens of skills, new magical items, new HeroQuesting spells and material, rune mastery, ritual sacrifice, and expanded rules for buildings and ships, trading and income, and crafting of exceptional items. There is also an entire section on alchemy, including new skills, spells, recipes, magical plants, a sample NPC, and other support material. https://www.drivethrurpg.com/product/343046/Book-of-Doom?affiliate_id=66807 I am happy to answer
    11 points
  6. Thank you - and please do! Here's a slightly more recent version, if it helps. (Awkwardly scanned/comped, but...)
    11 points
  7. Jiminy Cricket! Are allied spirits a divine gift or a soul-crushing existential burden? No wonder Rune Lords come across as living embodiments of their gods – "blessed" with a permanent mind link connection, their allied spirits are forever a palpable inside voice in their heads, always reminding, scolding, and tut-tutting. And ever-ready to rat on them to the Spirits of Reprisal if they don't toe the line. It's also no wonder shadow cats are Wind Lords' preferred allied spirit host; after all, they sleep 18 hours a day...
    11 points
  8. Just as a note, I am following this thread, so all comments are being noted.
    11 points
  9. One of the problems in answering the question is that the info available is/was purposely kept vague. It's one of the great mysteries. Few beings ever sail to the edges, and far fewer ever come back to tell what happened.
    10 points
  10. So yesterday, after wanting to do it for 30 years, and after at least twice as many sessions as we thought it would took, I finally finished running The Cradle scenario from the original Pavis boxed set. I changed it a fair bit - my PCs were originally from an RQ3 campaign, that also had a lot of community and house and playtest rules added over the years, and we hadn't played the characters in so long it seemed the right thing to do to convert them all to RQG (and then, of course, I had to convert all the enemy stats as well). They were all pretty tough - my party included a Sword of Hu
    10 points
  11. I can give you some answers from the proverbial horse's mouth... Yes, Kevin knows that I have never been asked to participate in the marketing of the new MM. While I have thought it odd never to have been asked, I also have never offered, so perhaps Chaosium assume I'm not interested? I can say I certainly do not feel ENTITLED to anything. I also don't think Kevin feels entitled to anything, and was just asking a question based on a personal observation. As to the amount of work I put into the project, well, I wrote the manuscripts (besides the original Malleus I also sent Mike Mason my manusc
    10 points
  12. It is worth noticing that Orlanth disapproves of slavery and does not allow his temples or his Rune masters to own slaves.
    10 points
  13. THE TRIBAL KING Among the Sartarites, the king of a tribe is the Orlanth Rex of that tribe and functions as the high priest of the tribal Orlanth cult. There is no sex or gender requirement for becoming king, but even if the tribe is matrilineal and the ruler is a woman, the position is still called King (or more precisely Rex) and is referred to in the masculine (for example, the Orlanthi would refer to Kallyr as King of the Kheldon and Leika as King of the Colymar). A candidate for tribal king must be initiated into the secrets of an aspect of Orlanth, and into the secrets of another a
    10 points
  14. I just ran the first scenario in the Does Love Forgive? PDF with the quickstart rules for a pal. It went great! I've ordered the Keeper's Rulebook and he's ordering the Investigator's Handbook. Looks like we're sold on CoC7e.
    9 points
  15. I pray you are all able to go to sleep safely tonight, I have cried a lot in 2020 and I hope I will not be crying again this year. Peace friends.
    9 points
  16. The secret fourth option: listening to interminable before-dinner speeches, dinner monologues, and after-dinner lectures with slides (Ethilrist).
    9 points
  17. "I fought, we won" is a mistranscription. The original was "I thought we won".
    9 points
  18. The printer's proof was perfect, so this book will be available to purchase in hardcover from DriveThruRPG as soon as they can get all their ducks in a row.
    9 points
  19. Well, this whole project had it's genesis way back in Keith Herber's first Keeper's Companion. I did an article on a half dozen new monsters. That I later expanded into a short book, Ye Booke of Monstres, for Lynn Willis. Lynn wanted a second volume so eventually Ye Booke of Monstres 2 came along. Later the two volumes were combined into The Creature Companion. The next progression was the original Malleus Monstrorum. There had been talk of re-organizing the CoC rulebook and taking out all the monsters, so a bestiary would be needed. So I took everything from the rulebook, as well as everythin
    8 points
  20. And apparently he was!!! I just found this on Facebook today, posted by him: A NEW ALDRYAMI MYTH In the late '90s and early '00s I was working on what eventually became a pair of books about the Aldryami, one for Issaries (and HeroQuest) and one for Mongoose (and their variant of RuneQuest). As part of my preparation for that work, I wrote about 20 short Aldryami myths, most of them in service to theme issues of Tradetalk magazine. I am now once more starting work on an Aldryami book, this to be the be-all and end-all, for my preferred Glorantha system, Chaosium's original Ru
    8 points
  21. In July last year we announced Lords of Middle Sea: The Roleplaying Game is in development. Based on Lynne Willis's 1978 futuristic proto-Steampunk board game, set in the post-apocalyptic ruins of a flooded North America, the tabletop RPG utilizes a streamlined version of the Basic Roleplaying system. While writing and playtesting continues, the project's creative director Jason Durall has also been working on concept art for the game. Here's a work-in-progress of the cover! It's by acclaimed Finnish artist Ossi Hiekkala (Flamme Rouge, Honshu, Eclipse, Nations, Castell). The figures
    8 points
  22. I've made edits to the doc based on this and other feedback. We've resolved the font issue internally through the assistance of folks here, elsewhere, and at Apple. (This is a known issue at Apple and they recommend not using Preview to look at PDFs if you're on Mojave or older.) Sometime late this week or early next week we'll have a new version ready for everyone. Thank you!
    8 points
  23. It's well known that in Pavis, Lunar soldiers and administrators call a crappy posting no one wants that's used as a punishment is called a "Corflu job." What many don't know is that this is merely one end-point of a virtual road network of similar colloquialisms, spreading out from the Heartlands. In Sartar, such a posting is a "Pavis job," while in Tarsh it's a "Sartar job." Meanwhile, over in Sylila, the ending of a similar network is that the Lunars there call that kind of punishment an "Elkoi job." And with each new conquest the Lunars make, a new term for a crappy posting that no one in
    8 points
  24. Now, that parameters are set...In no particular order I beg the chance to nominate (love the logic jajagappa, so): Pookie for Gloranthan Games 2020. You rock good sir! Plus everything else... All of the contestants of Glorantha Has Talent! We were all three blown away (and I was expecting great things)! RuneBlogger for his many years (decades?) of work! All the denizens of the fora hereabouts. We are all uz!
    8 points
  25. Tatius is one of the highest priests of Yelm, has the backing of a large proportion of traditionalist Solars', and has sufficient lineage to try for the 10 tests, and is blocked by the Lunars. In Sartar, he found an immense source of power that could not be classified as Theistic, Sorcerous, or Spiritist. So he built his New Model Temple Of The Reaching Moon on it. Taking the Throne was his primary goal. Killing Orlanth and dominating the Orlanthis was a significant secondary goal. Using Chaos was just a means. Many years ago, Nick suggested Darth Vader as a model for Tatius. He could no
    8 points
  26. The "Dumbest Theory" thread deserves a nomination.
    8 points
  27. Being so lucky that I get to play in a group with some pople from this forum, here are the PC's. Lacking one. And Dushi don't match her description, but here we are.
    8 points
  28. The world is broken - we can all see it. The Old Gods fight mindlessly, their ancient feuds plague us with floods, famines, and other disasters. But the Seven Mothers gave birth to a chance of a new world, a healed world. One that does not need to endlessly refight old battles. A world of Time, where mortals can be Gods.
    8 points
  29. Hopefully this is back on track in some sort of a productive manner. Some of the comments that I have read were quite incredible. My players are presented with a fairly violent world with their way of life under siege. This isn't something that they demanded or that I made up. It is the setting. We play plenty of games that don't involve violence, such as Catan or Marrying Mr. Darcy. This, however, is a game of Heroic Fantasy, bronze age passions, and is a weird and savage place. Some game sessions are run as comedies, some as drama, some as a straight up action film. But the roo
    8 points
  30. A lot of people do bad things in Glorantha. The Sky Burn and Moon Burn were awful things. The Kingdom of War is very bad indeed. Sheng Seleris was one bad dude. Arkat razed part of Aggar so that little grows there even now. Nysalor/Gbaji cursed a whole species to bear deformed children. Pentians and Praxians kill each other with glee. The Windstop causes widespread starvation and kills a bug chunk of the population. The Dragonrise killed hundreds, if not thousands, of people. The Crimson Bat can eat hundreds of people at a time. These things happen. What happens in play, though
    8 points
  31. Armakt spear-in-the-eye, orleving chief (take a closer look at his right eye to see the spear) The PC's might be going into Orleving lands soon. Reckone'd they needed a face to their great enemy He carries the Eye-spear of Orlev one-eye and the Tin-copper snake baton, a piece of the clan regalia.
    7 points
  32. I found this thread time ago, lurking as I usually do. Then I refrained from posting due personal reasons, but seeing that the topic was somewhat necroed, I feel compelled to writte my thoughts on this controversy. Talking about the myth itself, I indeed see a violent Storm God trying to impose his will on the object of his desire, but what I also see is a witty and manipulative goddess playing with this short-sighted and young warrior. They are as flawed as a god can be, and clearly made for each other. Now, what it compels me to writte this is certain attitudes across the thread that
    7 points
  33. Simply put, Truestone is a void that yearns to be filled. It comes from an ancient time, rooted in the destruction of the Spike. It is a time that is but a distant echo of today. When inevitably overwhelmed, some fill it with all manner of things magical and spiritual. Some pour into it their general knowledge, for that is how much it hungers to be filled. Once it has sated itself with something of significance it no longer seeks for anything else, for it is a fragment of an enigma and a tragedy of the past. These single opportunities to touch infinity are the magic of life. Such things will n
    7 points
  34. New printer, testing to see if I can get it to do what I want.
    7 points
  35. The reprint (or second printing if you prefer) of HotOE contains all the same information that was in the boxed set, with a few adjustments: The six "large font" main softcover books have been somewhat reformatted into two books of 384 pages each* This was done without sacrificing any contents, actually there is a teeny bit more added, and some typos were fixed The separate train car handouts are now in one of the books The color poster map is basically the same The Mims Sahis is in the book, but can be printed out from the PDF The die cut Mims Sahis is also
    7 points
  36. Damn, the sergeant at arms hated this bit. Old Whiskers back at the Dome, must still be sore about him dropping the sacred spear last Holy Day, but it was that fool Yorban’s fault anyway. They’d only blamed him because he was still hung over. He sucked in his chest, trying to ignore the building headache, and stepped out into the harsh sun to review the new recruits, screwing his eyes against its dazzling brilliance. “line-up, line-up, you miserable lot!” he barked, his horse voice carrying across the parade ground. Five miserable recruits formed a shabby line. “Stand up
    7 points
  37. The Bestiary is a collection of creatures that the players can interact with at sometime, so they are as you would find them in their setting (see the intro 4). So adventurers in Prax will meet baboons in a family troop or mercenary baboons. If you read the Intelligent Creatures as adventurers and Creating Non-human Adventurers sections (page 6), it says This is the difference between playing a baboon that is part or a troop and an adventurer baboon. This applies to playing most intelligent creatures in the book.
    7 points
  38. OK, it's still some distance on the black seas of infinity behind #1 (DnD5e), but Call of Cthulhu is now the #2 best-selling RPG core book on Amazon USA, says this EN World post. https://www.enworld.org/threads/call-of-cthulhu-grows-to-the-second-best-selling-rpg-core-book-on-amazon-usa.677254
    7 points
  39. A few observations on high powered combat: In combat between high level combatants in RQG, almost everyone is effectively well over 100%, often very far above 100%, and so the first step in any combat action tends to be working out just how much their parry/dodge is reduced. I routinely saw things like 180% attack vs 150% parry, so parry at 70%. Even in just elite military, an attack chance above 100% is routine, just even elite troops it tends to only be the attack (due to Morale, Fanaticism, etc). There is a strong general tendency for everyones attack % to be higher than
    7 points
  40. I've just wrapped up a five-part series on the Sentinel Hill Press blog covering what Miskatonic Country books and other supplements and other add-ons or aids are currently available for purchase (outside of items on the secondary market). I thought it might be of interest for any Keepers who are running or want to run scenarios and campaigns in the region (or are just looking to fill out their book collection). We covered the following topics: The Core Books (town/institution guides) Miskatonic Country scenario collections Uncollected scenarios Other scenario sources
    7 points
  41. All very true. One gloss - in many Western societies, the Dronars and even the Horali are often thinly disguised conquered people who "Malkionized" many of their customs. You see this with the Seshnelan Martial Beasts, etc. Carmanos set up an empire that managed to combine Malkioni, Humakti, Storm Bull cultists, Spolites, and Dara Happans into a powerful war machine. It hit its cultural height in the late Second Age, and in the Third Age it conquered most of Peloria, but was senselessly brutal, gratuitously cruel, and plainly unjust. Raban the Beast would have made a perfectly normal later Car
    7 points
  42. Open Seas is Lie spell targeted at Magasta.
    7 points
  43. Love it. My other Dumb Theory on Lanbril is that these "skill based" or "professional" cults are the first expressions of cosmopolitan Glorantha's pivot out of "spell based" and largely initiatory consciousness. We were once defined as who we are. Now, in the cities, we come to be defined as what we do for a living. That's the future: autobiography emerges as myth recedes. The role of the Issaries, strangely subdued in the Lanbril context (what's their Compatibility Number?), is a factor here . . . and it's probably time to rejigger the narrative as personal passions and their magic emerge.
    7 points
  44. Glorantha is, by canon, less nasty than Earth. Rape and Torture are chaotic, and doing too much leads to retribution. "Please gods, let the Storm Bulls catch me before the Babs Gors". They still happen, I'm sure that the sacks of the City of Wonders and Pavis etc... involved some, but much less than would be typical on Earth. That said, everybody is free to play as dark or light as they want in their groups. Or try to improve things. I'm playing that my Vingan PC, who, like many PCs, was at City of Wonders, saw bad behavior by Wolf Pirates, even killed one to protect another woman, a
    7 points
  45. It actually has to be - there was not a God Time Red Moon, so it is very had to have a Rune Spell hurl meteors of Moon Rock down on the earth. It needed to be a spirit magic spell and that had the added bonus that it could get manipulated by Lunar magic.
    7 points
  46. I understand The Barbarian. And I'm British. Which also means that I'm uncomfortable showing any overt signs of friendship (beyond shaking hands which isn't legal anymore), so I have to pretend that I missed the second half of the quote.
    6 points
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