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  1. 22 points
    Coming soon to the Chaosium’s Jonstown Compendium webstore: the revised and expanded Rough Guide to Glamour. A Rough Guide to Glamour is your indispensible companion for any visit to the capital city of the greatest empire the world of Glorantha has ever known! This book contains: • A comprehensive map, gazetteer and guidebook detailing the capital of the Lunar Empire; • Portraits and descriptions of eleven Very Important People who can be encountered there, including Moonson, the Red Emperor, and the Lunar hero Jar-eel the Razoress; • A description and map of the Sultanate of the Silver Shadow, the throbbing heart of the Lunar Empire; • Sweeping overviews of the geography and history of the Lunar Empire; • RuneQuest writeups for the cults of the Red Emperor, immortal wizard-ruler of the Lunar Empire, and the goddess Glamour, the humble nymph who became the First Inspiration of Moonson; • Insights into the secrets of Kalikos Icebreaker, the Lunar College of Magic and the Imperial Monopolies of the Etyries cult; • Never republished supporting material from the legendary fanzine Tales of the Reaching Moon; • Rumours, fiction, poetry, and more besides! This is a thoroughly revised and expanded edition of the original Rough Guide to Glamour, written by Chris Gidlow, Mike Hagen, Nick Brooke, Michael O’Brien, Jeff Richard, Greg Stafford and friends, lavishly illustrated by Dario Corallo, Simon Bray, Julie Hudson and other artists. Foreword by Jeff Richard, Chair and Creative Director of Chaosium Inc. A Rough Guide to Glamour was first published as a players’ background book supporting Reaching Moon Megacorp’s Life of Moonson, a 50-player live-action role-playing game that debuted in 1997 and ran in the United States, Europe and Australia.
  2. 18 points
    Chaosium is pleased to announce the release of the Basic Roleplaying System Reference Document (SRD). The Basic Roleplaying SRD is based on Basic Roleplaying, the simple, fast, and elegant skill-based percentile system that is the core of most Chaosium roleplaying games, including Call of Cthulhu, RuneQuest, SuperWorld, and others. Under the provisions of the Basic Roleplaying Open Game License (OGL), designers can create their own roleplaying games using the Basic Roleplaying rules engine, royalty-free and without further permission from Chaosium Inc. For further details and to download the SRD document, see our Basic Roleplaying SRD information page. Please note: the BRP Open Game License for use of the Basic Roleplaying system differs from the Wizards Open Game License and has different terms and conditions.
  3. 17 points
    Coming soon to the Chaosium’s Jonstown Compendium webstore: the revised and expanded Rough Guide to Glamour. A Rough Guide to Glamour is your indispensible companion for any visit to the capital city of the greatest empire the world of Glorantha has ever known! This book contains: • A comprehensive map, gazetteer and guidebook detailing the capital of the Lunar Empire; • Portraits and descriptions of eleven Very Important People who can be encountered there, including Moonson, the Red Emperor, and the Lunar hero Jar-eel the Razoress; • A description and map of the Sultanate of the Silver Shadow, the throbbing heart of the Lunar Empire; • Sweeping overviews of the geography and history of the Lunar Empire; • RuneQuest writeups for the cults of the Red Emperor, immortal wizard-ruler of the Lunar Empire, and the goddess Glamour, the humble nymph who became the First Inspiration of Moonson; • Insights into the secrets of Kalikos Icebreaker, the Lunar College of Magic and the Imperial Monopolies of the Etyries cult; • Never republished supporting material from the legendary fanzine Tales of the Reaching Moon; • Rumours, fiction, poetry, and more besides! This is a thoroughly revised and expanded edition of the original Rough Guide to Glamour, written by Chris Gidlow, Mike Hagen, Nick Brooke, Michael O’Brien, Jeff Richard, Greg Stafford and friends, lavishly illustrated by Dario Corallo, Simon Bray, Julie Hudson and other artists. Foreword by Jeff Richard, Chair and Creative Director of Chaosium Inc. A Rough Guide to Glamour was first published as a players’ background book supporting Reaching Moon Megacorp’s Life of Moonson, a 50-player live-action role-playing game that debuted in 1997 and ran in the United States, Europe and Australia.
  4. 15 points
    Here is the second Rune Fixes: It gives more details on the Rune Spells Extension and Berserker, and for Aimed Blows, and Two-Weapon Fighting. Rune Fixes are also available to download from the Chaosium website, along with an assorted set of related free downloads for RuneQuest: Roleplaying in Glorantha, including Rune Fixes #1, the RQ2/3 to RQG conversion guide, errata for RQG's first printing, and information about Gloranthan metals and crystals from the forthcoming GM's book. All available to download free: https://www.chaosium.com/runequest-rune-fixes
  5. 14 points
    The Smoking Ruin is at the printer and should be available for purchase on chaosium.com in printed form in about a month. The Pegasus Plateau is almost done with layout. PDF should be available for purchase THIS month. Then it goes to the printer. All other future books are still in the writing/editing phase, and so we shall not give ETAs on them.
  6. 14 points
    The current Gods of Glorantha manuscript is over 600 pages in length. The work done thus far required a lot of author time, and many of the cults in this manuscript already had a lot of their info already fleshed out (although it did have to be updated and edited, sometimes heavily). It is quite easy to imagine that the rest of the cults in Glorantha would require at least as big of a manuscript, and many of them have far less written about them. There is a very distinct tradeoff between getting a lot of Gloranthan Cults this year, or getting every Gloranthan cult two or three years from now. We at the Chaosium have decided to provide a large number of cults based on what most players desire the most. Holding up the publication of a cult from Dragon Pass or Prax for a few years so people can also get the Cult of (insert deity rarely worshipped in some far flung corner of the lozenge) at the same time would disappoint far more people. The goal of "complete" would, quite bluntly, just sacrifice every ounce of "timeliness". As for what we are interested in publishing, that is another matter. There are two main factors at work here, as we have stated previously, but are worth repeating: 1. WRITING CAPACITY: Jeff and Jason are our main in house writers for RuneQuest, and Jason spends the majority of his time as the line editor. All the rest of the writing comes from freelance authors. Historically, Glorantha has always struggled to attract authors willing and capable of writing for it. That was true in 1980, 1990, 2000, 2010, and is also true today. Wishing for a Book on X or Y doesn't mean anyone is going to step up and want to write it. That is probably doubly true for the less documented areas of Glorantha. 2. ECONOMICS: We are very willing to publish any RuneQuest material that will sell well enough to pay the bills. Some topics though are far from mainstream interests. Yes, we have no doubt that there are fans out there who long to buy a book on X or Y, but many of those topics won't sell well enough for Chaosium to invest the resources (mainly money) for a full blown supplement. In many respects, that's what the Jonstown Compendium was created to help alleviate. Chaosium needs to produce material that will sell X thousand copies, not X hundred copies.
  7. 14 points
    Yes, I've written the cults of Pavis, Fintnail, and Zola Fel for RQG. But they will appear in the Pavis & Big Rubble materials, where they belong. I also have written cults of the Bloody Tusk, Daruda, Seseine, Glamour, Geo, loads of material on the Draconic religion, and the beginnings of an Invisible God chapter. But those will all appear in other books. This book covers Dragon Pass, Kethaela, Prax, and Peloria in great detail. From here you can work out the contours of much of the rest of Glorantha. Other than gods of the East Isles, Godunya, Path of Immanent Mastery, and Tskanth, I believe that every cult that was in the RQ3 Gods of Glorantha book is here. Long form. Like Cults of Prax or Cults of Terror. Plus so much more - Asrelia, Barntar, Caladra & Aurelion, Choralinthor, Danfive Xaron, Dayzatar, Deezola, Hon-eel, Oslira, Polaris, Shargash, Yara Aranis, Ygg, and so much more.
  8. 13 points
    Humakt, Raven, and Wolf is a playable heroquest for RuneQuest : Roleplaying in Glorantha. It is based on a Gloranthan myth by Ian Cooper, used by kind permission. The heroquest can be performed in order to locate something that the adventurers need to find, be it a person or an object. One of the heroquesters must take on the role as Humakt. This is a short (one session) scenario. The difficulty can be adjusted by the gamemaster by adding or removing combat opponents. https://www.drivethrurpg.com/product/308385/Humakt-Raven-and-Wolf?src=newest_community Featuring original (interior) art by Ludovic Chabant.
  9. 13 points
    I Came across this forum and thread while looking for something else on google. It makes me feel awesome. Convinced to join the forum now, seems to be lots of useful tools and information here. Looking forward to bantering with you guys. (I am the artist btw)
  10. 11 points
    I am currently writing Secrets of Dorastor, which is an expanded writeup of elements of my Dorastor Campaign from years ago, but updated with extra things added. It will contain new locations, new powerful NPCs, new spells and a lot of scenario hooks. I have some high-level scenarios, but might take them out as they are probably too high-level for a Jonstown Compendium supplement. Also, I fully support a thread about Dorastor from someone named Dissolv, as I mention in Secrets of Dorastor "Try not to make everything acid as this gets boring after a while (Actually it doesn't - I never tire of hearing Players whinge about their precious iron dissolving and running down their legs!)".
  11. 10 points
    The BRP Website is our new online resource dedicated to Basic Roleplaying. It includes an online version of the BRP System Reference Document, along with other useful information and resources for playing and creating games with the Basic Roleplaying system.https://brp.chaosium.com/
  12. 10 points
    OK, I’ve just uploaded my new short RuneQuest scenario to the Jonstown Compendium: https://www.drivethrurpg.com/product/307504/The-Duel-at-Dangerford?affiliate_id=392988 It's called The Duel at Dangerford. The scenario itself is a couple of dozen pages long, and since only gamemasters and confirmed non-combatants are ever likely to pick it up, I thought it’d be a good place to share some colourful ideas I came up with for The Smoking Ruin and The Dragon of Thunder Hills as appendices. Rated the "Hottest Community Content" on DriveThruRPG! "This is wonderful. The absolute love for the setting hits you straight in the mouth." -- Michael Kirkbride, Concept Artist & Writer for Morrowind.
  13. 10 points
    Pegasus Plateau is in layout. Gods of Glorantha is in final editing and art commissioning. The RQ Starter Set is written and going through editing. The GM book is still being written. Numerous other scenario and sourcebooks are still in the writing phase. Specific ETAs not given because we don't have them yet, although the Pegasus Plateau might be done with layout around the end of March.
  14. 10 points
    What do we mean by "thoroughly revised and expanded"? I'll tell you... The 1998 edition of the Rough Guide to Glamour (with red card covers: the most complete version) contained about 29,000 words. We have cut out a third of the book: sections either reprinted in or made redundant by the Glorantha Sourcebook (eg: The Lunar Pantheon, Dart Competitions & New Year Ceremony) and sections primarily written to support the freeform Reaching Moon Megacorp's Life of Moonson (eg: Recent History, a list of Sultanates, Provinces etc. and their rulers). So there are 20,000 words from the old Guide remaining. The Jonstown Compendium edition of the Guide contains more than 50,000 words. Most major sections are significantly expanded (eg: the Gazetteer is 60% longer, detailing 117 locations in Outer Glamour; the Rough Guide itself has two new pages on Holidays and Festivals). We have incorporated material from the Guide to Glorantha (a full writeup of the Silver Shadow Sultanate, with a new map by Colin Driver), from Tales of the Reaching Moon (Cult of the Red Emperor, Lunar Government, Satraps & Sultans, Letter from a Monopolist, A Visit to Glamour), and from the epic Yolanelathon (three interlinked stories by MOB and myself, presented at various conventions in the nineties but never collected under one cover). There is a new 4,000 word writeup of the Cult of Glamour by Jeff Richard, plus obscure rumours, fragments and oddities scattered throughout (eg: Antiquities of Old Glamour, Red Empire, Pelorian Rhapsody, Annual Dinner of the Lunar College of Magic). If you liked the original Rough Guide to Glamour, we think you'll like this version even more!
  15. 9 points
    That's the first draft of 'Men of the West' completed, coming in at 74,454 words not counting the index. With the index it is 99 pages. If it is cleared to proceed will start generating maps and illustrations - probably needs four maps and about thirty sketches.
  16. 9 points
    Just in case anyone is wondering if OpenQuest 3 is still a thing, the answer is yes and I'll be making an a fuller announcement of where I'm up to in the next couple of days
  17. 8 points
    Succubi are associated with Seseine in the same way that dryads are associated with Aldrya. I left them out of the Bestiary because it would have been a lot of incomplete text about an entity rarely encountered in the core areas. I'd rather wait for an opportunity to present Seseine and succubi together.
  18. 8 points
    I don’t want to further derail the Wind Words thread with this, so I’ll post it here. Apart from the Japanese covers, I also tracked all the covers for the French edition of RQ3 and HeroWars. It might be of interest to some of you. https://elruneblog.blogspot.com/2019/08/runequest-y-heroquest-en-frances.html Any French members of this forum are more than welcome to correct any mistakes in my post. 🙏😁
  19. 8 points
    https://dscarpenter.wordpress.com/2020/03/31/valley-of-plenty-heroquest-glorantha-campaign-book/ Interesting news, indeed! I have to say I got quite excited about the premise of this book.
  20. 8 points
    Normally don't post these here, but my group really liked this effort and though I should. Hope you enjoy. My character, a Vingan and Kallyr fan-girl, is walking to the Hill of Orlanth VIctorious to watch and cheer on Kallyr's great Heroquest of Sea Season 1626. She is an excellent singer, and composed this entirely original (not) song along the way. I came upon a Child of Wind He was flying along the road And I asked him, where are you going And this he told me I'm going on up to Orlanth's Hill I'm going to join in a Lightbringer's Quest follow steps of the great Harmast I'm going to try an' get my soul free She is Starbrow She is golden And we've got to get ourselves To our Queen's garden Then can I walk beside you I was searching for my lost hog And I feel to be a cog in something turning Well maybe it is just the time of year Or maybe it's the time of man I don't know who l am But you know life is for learning She is Starbrow She is golden And we've got to get ourselves To our Queen's garden By the time we reached Victorious We were half a million strong And everywhere there was song and celebration And I dreamed I saw the dragons Orlanth's Ring up in the sky And Bats were turning into butterflies Above our nation She is Starbrow Queen of Sartar and Kheldon She is golden Caught in the Spider's bargain And we've got to get ourselves To our Queen's garden
  21. 8 points
    We'll be publishing our stuff as Troupe Games. Since I like how it came out, here's our logo!
  22. 8 points
    Well, I'm just going off google on this, but I found a few things: Here's a Spanish-language blog that seems to have delved into the topic before. It appears quite comprehensive, but I haven't translated the text and read it, so I don't know how much it explains or adds, but there's a ton of a covers there, at least: https://elruneblog.blogspot.com/2017/10/runequest-y-heroquest-en-japon.html And as @lordabdul suggested, it appears indeed that the art is by Takuhito Kusanagi. Here's one more from an online gallery of his, which has some that seem to be from Glorantha and others not: https://arthive.com/artists/7701~Takuhito_Kusanagi/works Also here are a couple that I believe are by him, but that do not appear elsewhere:
  23. 8 points
    Granted, I'm just saying that not everyone wants to write a setting. I'm writing a series of scenarios for Mythras at the moment (not under any kind of open license, by the way - I'm simply working with the German publishers of Mythras), and the background is nothing more than an implied, pseudo-European fantasy middle ages that feels slightly more historical than your average fantasy campaign and has some fairytale elements. You could drop these adventures in most D&D campaign (though tonally, they might feel a little different). There are a lot of people who approach scenario writing like this: They don't have a big campaign or a gaming world, they offer story-hooks and micro-settings that can be freely combined and hacked to fit into other worlds (often worlds that gaming groups just make up along the way). Now, if there's an open gaming license that allows you to just write a scenario without having to feature lots of additional rules, you can get this thriving community of many people offering little things that are then freely combined by GMs to create their own world from it; if, however, each product comes with its own setting-dependent subsystems, it will be much harder for GMs to make everything work together smoothely. For me, it is not that much about the limitations; I feel that most of them are quite reasonable. It's more about the decision to make the SRD so extremely rules-lite that you can't really use it as a rulebook in itself. BRP offers so many options - why not include them, where they're not married to specific Chaosium settings? Why not include passions as an option, for example? I get that they are fundamental building blocks of RuneQuest: RiG and Pendragon, but you could still use the passion rules as written in RiG for "Romeo & Juliet: The RPG" without coming close to violating Chaosiums Pendragon and Glorantha IPs. I just want to see that beautiful proliferation of weird and creative material that is out there for old school D&D (which, as a rule-set, is just not my cup of tea) for BRP. As someone else stated in this thread, criticism means that people care. I don't think anyone here is just trying to be annoying or angry because they wanted to build a BRP Glorantha clone, and now they can't. People just want to see more great BRP stuff.
  24. 8 points
    Chaosium makes no claim that we "own" the Mythos, never have. Not all aspects of H.P. Lovecraft’s work or the Cthulhu Mythos are in the public domain though. While H.P. Lovecraft was the originator of the Mythos, he generously collaborated with a wide circle of writers, and since his death others have continued to contribute to its ongoing creation. Included in this group are such names as August Derleth, Robert Bloch, Clark Ashton Smith, Brian Lumley, Ramsey Campbell, Sandy Petersen, and Chaosium itself, among others. Because HPL died over 70 years ago, his individual writings are now in the public domain, but the Mythos was/is a shared creation—even in HPL's lifetime ("the Lovecraft Circle"). Many of the writers HPL collaborated with lived on much later into the 20th century, e.g. Clarke Ashton Smith (d.1961), August Derleth (d.1971), Robert Bloch (d.1994), etc. Certain elements of the Mythos are theirs, or have been created by other still-living authors including Brian Lumley, Ramsey Campbell and indeed Chaosium's Sandy Petersen. What these writers created in the Mythos won't enter the public domain until they have been dead for 70 years (or in Sandy's case, maybe never, because he is clearly an Immortal Being). We don't claim to own the Mythos in general, although certain elements of it including storylines, names, creatures, characters, descriptions, and depictions are Chaosium IP. We do own the Call of Cthulhu RPG, and and are obliged to protect it.
  25. 8 points
    HeroQuests are fun, I am glad that you want to try them. Arcane Lore goes into them in detail. Mongoose did some good stuff around HeroQuests, but they are hard to get hold of. Next month, I should be publishing Secrets of HeroQuesting under Jonstown Compendium, which should explain HeroQuesting. Also should have Secrets of HeroQuesting 2 which will contain over 30 HeroQuests.
  26. 8 points
    Out now in PDF - Investigate the Cthulhu Mythos during the Harlem Renaissance! Chris Spivey's ENnie-winning breakthrough book HARLEM UNBOUND is back and better than ever. Harlem Unbound 2nd Edition is expanded and improved from the first edition. New areas are shown below: —Seven scenarios (four new to 2nd Edition). —Unique occupations tailored to Harlem. —New Mythos monsters to terrify your players. —Ready-to-play investigators. —Random plot generator. —Crash course on addressing race in gaming. Start reading, start playing now! Buy the PDF from Chaosium now, and you get the full price of the PDF off the physical book when it is released later in the year. https://www.chaosium.com/harlem-unbound-2nd-edition-pdf
  27. 8 points
    Years ago I posted a few snippets about a small group of outer atomic explorers returning to Glorantha after being away for hundreds of years (since the second age). Hurtling down from the sky dome their ship crash lands into a small lake in the wastes, and they seek to find out where they are. They encounter humans who cannot speak, herded and hunted by inhuman masters. One of their party is killed, and is put on display in the khan's great tent. Another has his INT fixed and becomes a simple herd-man, unable to recognize his friend or speak of their past, including their journeys to the great darkness, where they swore oaths they did not understand, but ones that yielded them powers they sought. Only after escaping and finding his way down to the coast does Talar find answers to where he is and what happened to him. As he and his companion ride along the desolate shore they look up upon the crumbled and blasted remains of the crudely reconstructed watchdog of Corflu. Talar, who did not recognize the red moon in the sky, nor the fate of this blasted world, realizes he was home....
  28. 8 points
    The easiest way to answer the question is to actively play some Mythras RAW and see how it stacks up when compared with BRP. Create some characters - or use something prepared in one of the free scenarios we host on the TDM website and give it a go. Combat's Special Effects might seem intimidating, and if you're not used to them, they do create a different kind of play, but they do help speed-up combat. If analysis-paralysis is a concern, then choose a handful and limit choices to those. What Special Effects are designed to is remove the need for Hit Point attrition as a way of winning a fight: you simply don't have to slog away at the enemy until they stop moving. Effects offer a range of ways to put an opponent beyond being able to retaliate without a) penalising the attacker with negative modifiers for choosing a specific kind of action; b) offering some creative and cinematic ways of handling combat tactics. After one or two combat sessions, they become second-nature, but the best thing is to try them first. Of course, Mythras may not suit you or your group's playing style, and that's absolutely fine. But we always advise people who are feeling a little daunted to just give it a try. It's actually a very coherent, logical system that flows very well during play.
  29. 8 points
    Actually, picture Scrooge McDuck swimming in his money bin...
  30. 7 points
    I set it up before the zero edition of BRB was published, when I was working in a tiny village up north where and had lots of spare time. Two kids later and the situation is quite different. I'm very happy Chaosium made a home here and help with the management as it reinvigorated BRP Central and I wasn't able to give it the attention it needs myself. If however you should find any bugs in the forum software, don't eat them, they're mine!
  31. 7 points
    The Corn Dolls: Sandheart Volume 2 is now live on DrivthruRPG. Thanks to Nick Brooke for all sorts of assistance, MOB for support and Diana Probst/Kris Herbert (Beer With Teeth) and for their advice/Sun Hawk art https://l.facebook.com/l.php?u=https%3A%2F%2Fwww.drivethrurpg.com%2Fproduct%2F307914%2FThe-Corn-Dolls-Sandheart-Volume-2%3Faffiliate_id%3D392988%26fbclid%3DIwAR0oDa55IRNiYQixicq049MxfdU_D-VLC-og5aMzlDnNdAbnWF3HzfGvR8g&h=AT2pHkFq11syxRCDOXtrCyaXHUs35kJDUIgXdW-hnMxqxlb_PR4cc4q3o74WL3GH0mveTBw95hE1oEXxJh-QXFwvagldmxGvZVZfaPZENR1gUSsjuETtjcNUpjSkza5654A
  32. 7 points
    This A suggestion might be to start with the BGB, remove Sanity and other bits you folks feel fall under the list of Prohibited items. My guess is that it will be a much bigger document, and much more useful to potential authors as they will not have to re-invent the wheel. And to be frank, if you folks are not going to support the BGB, opening as much of it as you can, while still protecting your IP would be a fitting legacy for the document. SDLeary
  33. 7 points
    Hey BRP Forums, I know it might be difficult to think about recreation right now, but there may be an argument for needing exactly that to keep our SAN manageable. So, I hope you can get a positive feeling from this.
  34. 7 points
    I'd say the new Cults Book is a deep ocean.
  35. 7 points
    Pirates of Drinax for Traveller is one of the few classic sci-fi mega-campaigns. Pentallion converted most of it to M-Space. Now he’s collected his conversion advice in an article here: https://elruneblog.blogspot.com/2020/03/converting-pirates-of-drinax-to-m-space.html
  36. 7 points
    If people are interested, here's an update on where I am at with Secrets of Dorastor Introduction - Done Places - Done Personalities - Text done, but need to add Stat Blocks Bestiary - Text done, but need to add Stat Blocks Organisations - Done Cults - Done Effects - Done Treasures - Done Miscellaneous - Done Encounter Tables - WIP Scenarios - Text done, but need to add Stat Blocks and flesh some things out For Games Masters - Done Maps - Main map done, other maps WIP I have attached a table of Contents, as it is at the moment, without artwork and layout. Dorastor_TOC.txt
  37. 7 points
    Except that (temporary) shelter-in-place & self-isolation is the ONLY technique we have that is effective. (If we hadn't screwed up initial test-production, we might have tried that method, like S.Korea did (to good effect); but we're so far behind that curve we may not be ABLE to catch up even if we get test-production fixed). This is neither panic nor conspiracy, it's fundamental disease-control. It has been well-known for many years. We just haven't had to face the realities of logarithmic disease-spread for so long that it's striking people as an unreasonable imposition on their "god given rights." This isn't a civil-rights issue, it's a public-health emergency.
  38. 7 points
  39. 6 points
    Chaosium's RuneQuest: Roleplaying in Glorantha has been described as "one of the most stunning RPG books ever made", and now you can color in Andrey Fetisov's Gold ENnie Award-winning art yourself, with RuneQuest The Coloring Book. It's a free download, one of the fun and engaging diversions the Chaosium team has been working on to help keep spirits up and minds occupied while staying in, working-from-home, in quarantine, or in self-isolation. The book features 24 scenes of Bronze Age Fantasy to color, with scenes from current and future RuneQuest releases. Evocative Gloranthan locations include Snakepipe Hollow, Boldhome, the Big Rubble, the Pegasus Plateau, the Smoking Ruin, Nochet, the Vale of Flowers, the Monkey Ruins, and more. Create your own technicolor cure for generic fantasy! Wishing everyone all the best until the Stars are Right again. — your friends at Chaosium RuneQuest Coloring Competition We had a lot of fun with our Call of Cthulhu Coloring Competition last month, so we're doing the same for RuneQuest in April! Colour in any of the scenes in RuneQuest the Coloring Book and share your work on social media with the hashtag #homewithchaosium. Use Photoshop or a paint program on your computer, or print off your picture of choice and color it in with pencils, pens, Walktapus Ink, etc, we don't mind. We'll share your works on our channels and BRP Central for everyone's delectation. We'll also pick out some winners! Winners will receive a Chaosium Redbubble Art Board of their own coloring-in masterpiece. Download RuneQuest the Coloring Book for free here.
  40. 6 points
    Dear members of the Chaosium tribe, Many of you - like us - may be staying put at home over the coming weeks. We're all in this together, and to help keep spirits up and minds occupied, the Chaosium team is working on some fun and engaging diversions we can enjoy while staying in, working-from-home, in quarantine, or in self-isolation. To start things off at #homewithchaosium, we've made the Gold ENnie award-winning Call of Cthulhu the Coloring Book available as a free download. While away the hours in lockdown coloring an amazing array of scenes, with striking images from H.P. Lovecraft’s stories­—and the Call of Cthulhu RPG his imagination inspired (Horror on the Orient Express, Masks of Nyarlathotep, The Fungi from Yuggoth and more). Wishing everyone all the best until the Stars are Right again. — your friends at Chaosium Announcing Call of Cthulhu Coloring Competition! What's more, we're going to run a Call of Cthuhu Coloring Competition! There are 28 eldritch scenes of Lovecraftian horror in Call of Cthulhu the Coloring Book. Colour in any of these pictures and share your work on social media with the hashtag #homewithchaosium. Use Photoshop or a paint program on your computer, or print off your picture of choice and color it in with pencils, pens, Star Vampire blood, ichor, etc, we don't mind. We'll share your works on our channels and BRP Central for everyone's delectation. We'll also pick out some winners! Winners will receive a Chaosium Redbubble Art Board of their own coloring-in masterpiece. Download Call of Cthulhu the Coloring Book for free here. BTW - if you'd like the printed version it's available here for USD$9.95 (includes PDF).
  41. 6 points
    I don't know how many times I need to say this - if you want to build a game using the BRP engine and advertise it as using BRP, now you can without paying royalties to us. Given that we get regular requests from actual publishers for just that there is clearly an actual demand for what we have just released. And given that the actual publishers have responded positively towards this, I don't see any need to change the license to satisfy armchair commentators or random dudes on Twitter. We are happy to continue to provide clarification on our FAQ though.
  42. 6 points
    In case of MYTHRAS and the Gateway License, substantial altering the MYTHRAS rules isn't allowed. You cannot simply strip out fundamental elements of the rules engine and keep calling it MYTHRAS. In the License document this is discussed under contractual clause 5 and gets a longer treatment in the FAQ section. It seems it would be better to leave MYTHRAS and its special Gateway License here completely out of focus, to avoid misunderstandings.
  43. 6 points
    The closest Gloranthan parallel may have been the First age - an empire led by a fatally flawed god of light, eventually torn down by a barbarian whose curse blighted the land and left a vast lake of dust and ash, where once stood farms and a beautiful city. Sounds like Egypt to me. The Sahara was not nearly as dry thousands of years ago as it is today. During the First Dynasty, 5000 years ago, Egypt was a lot wetter. The Great Pyramid was built during a period when Egypt was drying out, but was still wetter and more arable than today. Egyptian recordkeeping was good enough that some ancient scholars must have been aware their land was changing. Perhaps their great religious edifices were in part an attempt to bring back the rain. A debate is still ongoing about how much humans contributed to the drying. The 20,000 year wet / dry cycles predate human habitation, but some scientists think primitive agriculture may have accelerated the desertification which accompanied the great drying.
  44. 6 points
    Yes. Here's my notes, from the as-yet unpublished gazetteer about Casino Town: The Great House – the original manor of Talar Barat - is a two story round building in the centre of Casin Town. It houses the Faro Wheel, the strange artifact the Talar retrieved from the Clanking Ruins. The Faro’s visible workings can be viewed from the top of five small towers built around the perimeter, and gamblers congregate in them, jostling for position. Purely monetary bets are made with agents and runners for the various casinos and gambling houses, while those risking wagers of a magical or spiritual kind deal directly with the Faro Wheel staff. A hundred years ago, one of the viewing platforms was suddenly closed off without explanation. Some say this was done because punters there somehow got a unique and advantageous view of the workings of the wheel. There are always plots and schemes afoot by gamblers to see what it is that can be observed from this now forbidden vantage point. Harrek the Berserk smashed another viewing tower to rubble during his riotous visit of 1616. An inferior but larger platform was rebuilt (out of wood) by the Vadeli, and is square instead of round. Like the walls of the city itself, the walls of the Great House are smooth and featureless. The Great House’s massive iron doors have remained sealed ever since the Talar’s fateful game with Belintar in 1313. The few Brithini staff needed to operate the wheel leave and enter through the roof. (Next to the Great House is the Pool Hall: where drinkable water is piped from a well in the Great House to a covered pool, and by custom is free for all. The water arrives noticeably warm, and it is speculated it somehow cools the machinery of the Faro Wheel – certainly hot steam issued from the pipe during the Talor’s epic session with Belintar. The water also noticeably became warmer whenever the Tournament of Luck and Death took place at the City of Wonders. During the grim time of the Windstop, the flow slowed to a trickle, but the warmth of the water prevented the pipe from completely freezing up, saving many lives. The water tastes completely normal, but curiously Ludoch find bathing in it to be a euphoric experience. In the absence of an agora or university in Casino Town, teachers, philosophers and mathematicians congregate at the pool, along with frauds, mountebanks and conmen. They all share one thing in common: a desire to understand and beat the Faro Wheel (or a willingness to prey on those who do).
  45. 6 points
    So, I finally got the fillable PDF M-Space character sheet completed. I added a bit of art taken from the rulebook just to jazz up the character sheet. Time permitting I'll try and get the sheets (ships, alien lifeforms, etc.)made fillable too. Let me know if there are any issues with the character sheet, such as font size or repeating text boxes. It can be downloaded here: http://www.mediafire.com/file/6g6306hbyikahfg/M-Space_CS_Fillable.pdf/file
  46. 6 points
    I enjoyed listening to your Podcast. Feel free to reach out if you would like to interview me on a future podcast.
  47. 6 points
    Here I mention some advice to start running Mythras without feeling overwhelmed by the rules: https://elruneblog.blogspot.com/2019/04/review-of-mythras-roleplaying-game.html 😉
  48. 6 points
    I'm not sure about Illumination, but something turned people into monsters in this thread.
  49. 6 points
    Bah, as I have told Nick many times, we all know that Elvis was Magnificus. Argenteus on the other hand is Telly Savalas.
  50. 6 points
    Sure! The 1998 edition of the Rough Guide to Glamour (with red card covers: the most complete version) contained about 29,000 words. We have cut out a third of the book: sections either reprinted in or made redundant by the Glorantha Sourcebook (eg: The Lunar Pantheon, Dart Competitions & New Year Ceremony) and sections primarily written to support the freeform Reaching Moon Megacorp's Life of Moonson (eg: Recent History; a list of Sultanates, Provinces etc. and their rulers). So there are 20,000 words from the old Guide remaining. The Jonstown Compendium edition of the Guide contains more than 50,000 words. Most major sections are significantly expanded (eg: the Gazetteer is 60% longer, detailing 117 locations in Outer Glamour; the Rough Guide itself has two new pages on Holidays and Festivals). We have incorporated material from the Guide to Glorantha (a full writeup of the Silver Shadow Sultanate, with two new maps by Colin Driver), from Tales of the Reaching Moon (Cult of the Red Emperor, Lunar Government, Satraps & Sultans, Letter from a Monopolist, A Visit to Glamour), and from the epic Yolanelathon (three interlinked stories by MOB and myself, presented at various conventions in the nineties but never collected under one cover). There is a new 4,000 word writeup of the Cult of Glamour by Jeff Richard, plus obscure rumours, fragments and oddities scattered throughout (eg: Antiquities of Old Glamour, Red Empire, Pelorian Rhapsody, Annual Dinner at the Lunar College of Magic). If you liked the original Rough Guide to Glamour, we think you'll like this version even more!
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