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Showing content with the highest reputation on 11/17/2014 in all areas

  1. I was curious what the other folks at BRP central have to say about 5e. I think 5e is in a much closer category to d100 than 3 and 4 were. I feel it's particularly close in function to MagicWorld, or perhaps OpenQuest. It's no longer magic item collection focused. Magic items are a rare and cool thing, rather than par for the course. They reigned in the upper levels of magical power significantly. Magic is a bit less pervasive in 5e than it is in most of the d100 fantasy games, since most of the d100 fantasy games seem to suggest that everyone should have some kind of magic when magic is
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  2. There is a spirit magic supplement for Legend, but I have no idea what it contains.
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  3. The approach of making everything a "Power" is a very large part of what turned me off of 4e. I hated the "boardgamey" taste it left in my mouth, and destroyed any verisimilitude it had for me ("What do you mean I can't swing my sword the same way twice in a fight?"; "Wait, how am I swinging my sword to heal myself exactly?"; "Why can't I try to trip a dude without a magical trip power?"; "Why did I have to unlearn an old power to get a new one, and why don't I get better at them as I become more skilled"-unless you pick the upgraded versions of the same ones in which case it's "Why can I only
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