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Showing content with the highest reputation on 07/31/2015 in all areas

  1. Paolo makes some good points. I am however minded that my subjective impression of the successful RPG's of the last decade or so (Mongoose Traveller; Savage Worlds; Paizo's Pathfinder) and the the crop of recent games that seem to be doing remarkably well (D&D 5e; Monte Cook's Cypher; Green Ronin's AGE) all are either explicitly generic / setting free or at most strongly tied to one IP as a "default setting". What exactly Chaosium are doing with BRP is currently unclear - but "killing it" (removing it from sale entirely) would be, in this day age, inexplicably stupid. Hasbro / WotC seem en
    7 points
  2. Although I am a very long time supporter of BRP, I feel lucky that I found an other generic RPG system that feels similar to BRP and is currently highly supported by the company with good quality products. If Chaosium decides to let BRP 'slip' even further, I will definitely move on - it is 7 years after the BGB now, and no serious company support is in sight. I was hoping for a change when Sandy and Greg took over the company, although I had a bad guts feeling. I am not only sad to see this happening, I am deeply disappointed. Yes, I know Fantasy players are a big part of the RPG community
    6 points
  3. I'll be honest.... I've not heard much that makes me optimistic. I'm awaiting more info before final judgement. I'll say this. Killing off BRP is almost a deal-breaker for me. That is what brought me to Chaosium. I get that it's not bringing in money. (Fruit when not picked will always whither on the vine.) I was really hoping that BRP would finally get the attention it deserves.
    5 points
  4. I'm usually a positive person trying to see the good in things happening. Not this time. I agree completely with Nick. Not keeping BRP alive through the BGB is a huge mistake. Even if it is only as a pdf and not updated to reflect changes within the gaming family, it can only be a good thing to keep it. A generic rules set is a great attractor for tweakers and DIY - perhaps a small but important customer base. FATE and Cypher are two excellent examples of why it matters. Leave monographs to the small publishers and make it reasonably cheap to get a BRP license. That way "monographs" will be ke
    4 points
  5. It also appears that while Runequest is "coming home", the Design Mechanism will still be doing stuff for Runequest 6 yet also working with Chaosium. You know... this seminar seems to have just raised a lot more questions than it answered.
    4 points
  6. I "like" RuneQuest 6, but I "LOVE" BRP, I would like to see both continue.
    4 points
  7. I don't want to be reactionary but I will be extremely disappointed if they phase out BRP. Extremely.
    4 points
  8. I only recently discovered the joys of BRP and the gooey goodness of Magic World and would be sad to see all production stop on these but... honestly support for these has been lackluster since my introduction a couple years ago. 1 product released for MW since ...?, errata for books basically ignored for quite awhile, ect,ect... Guess my point is I love BRP and am likely to continue playing this system (and MW) over anything else as I can't imagine anything I'd enjoy more. It's my square peg in my square hole. Fan created material will continue to flow as the fans continue to create it. Ever
    3 points
  9. The new RQ will be RQ6 set in Glorantha just as RQ2 was. Same system, different emphasis, firm setting. Sorry, but it won't be Magic World based.
    3 points
  10. I wanted to post "It is not dead what can eternal lie..." but I was scooped. Yet let me add that as long as there are cultists willing to burn out their sanity by reciting the Resistance Table 1d100 times under the light of a waxing moon, there still is hope that one day BR'Plyeh will rise from the Deep and mark the return of the Great Old Percentile to rule all gaming tables. That said, I notice that: it sounds like they want to do a new, Chaosium-branded RuneQuest and prioritize it over BRP. With Loz and Pete (and MOB) in the project, it will probably be something of excellent quality. Loz w
    3 points
  11. Guys, I don't see BRP (or MW) mentioned anywhere in the...what was that, a report?...that Loz linked. I think it's a bit too early to start doomsaying. I mean, really, if peeps like Moon Design and Co., and the old crew hadn't stepped in, BRP would be heading for oblivion anyway just like Chaosium was. Don't get me wrong; I'm a bit nervous too, but I'm not quite ready to call the patient dead until we hear something official and to the point: "Our analysis leads us to conclude that it is not in the financial interests of the Co. to sustain the BRP line." Nor does it say in the report that Moo
    3 points
  12. We've all got opinions on different systems and versions of them. Speculation is charging emotions. Let's allow everyone to express them without attacking each other or their posts, please.
    2 points
  13. Aelwyn, "...wasted..." is a relative term--as far as Chaosium's blessing and marginal profits are concerned, you might be right, but I can think of a whole forum of discerning and appreciative BRP/MW fans who wouldn't call your time wasted
    2 points
  14. Hi fellow BRP fans,I think that Chaosium are taking the most reasonable direction as a business and as a steward of a creative heritage. And I think so despite some of my personal gaming preferences.1. I quite like Magic World. It's a great ruleset which further improves on the already excellent Elric! rules and The Southern Reaches is a beautiful little setting. BUT I also feel that it deserved better than the lacklustre presentation it got in the corebook and Advanced Sorcery books. Contentwise these are very good books, but they deserved better art, better layout and additional proofreadin
    2 points
  15. that is not dead witch can eturnel lie and on our bookshelfs none of our games are dead inless we ourselfs let them die
    2 points
  16. Yeah, it's not looking good for my interests. I'm back to the stormclouds I felt before any of this 'saving Chaosium' stuff got going...
    2 points
  17. Sorry to hear they will concentrate on RQ and leave BRP behind. Makes me sad, as I think the system is far more than just an other Fantasy RPG. Will see what comes up next, but I hope Ben, Dustin & Co will still have a job at Chaosium. Also, I would appreciate any news in regards of what they plan with BRP.
    2 points
  18. People are entitled to their views, and certainly their tastes, but the last post just strikes me as incredibly whiney. RQ6 doesn’t have to be crunchy at all - the fundamentals of the game run on the same core engine as BRP ever did. There is a tactical element in the combat, and some development in other subsystems, but it’s just a straightforward % system when it comes down to it. Perhaps some of the mooted upcoming supplements, like Classic Fantasy will put a different emphasis on the rules presented. I don’t play HQ either, and was also underwhelmed by the 7E Call of Cthulhu rules develo
    1 point
  19. So Chaosium now consists of RQ6/HQ Glorantha, and CoC 7th ed. I've been mulling over my feelings, and I've come to a conclusion. I don't play RQ6. I prefer less crunchy games, and I'm delighted to continue playing RQ2, which I've been doing since at least 1980. I don't play HQ. With great trepidation, wanting to support Gloranthan gaming, I bought the deluxe HW set when it first came out, and was hugely disappointed. I have a big chip on my shoulder over Robin Laws as a result. Probably misdirected, I guess it should be against Greg, but there's enough of a chip to share. I've been playi
    1 point
  20. Just out of curiosity, pansophy, what is that system? I have very mixed feelings. I have a lot of love for Chaosium, dating back to 1980, and I think this is a good business direction for them. Two flagship products (CoC and RQ) is better than one flagship and a struggling product (BRP). But dammit--I've wasted thousands of hours writing two pieces that I wanted to submit as BRP monographs. That seems extremely unlikely to happen now.
    1 point
  21. Ok, the book is uploaded. Still need a little time to upload the maps and map tools campaign file.
    1 point
  22. I could not be more in agreement with this move than I already am. Not only does this parallel the HeroQuest line with HQ2 and HQ:iG, but it really presents RQ6 as a "Fantasy for all tastes" line. You want it like the old glorious RQ2 with weird cults and kickass runelords? Here it is, the Chaosium edition. You want it gritty in the fantasy earth and Conan tradition? Here it is, the TDM edition. A RQ version for every taste. What else could you want, folks?
    1 point
  23. The quality of the monographs varied considerably. Some of them were amazingly good. Others were not so great. Looking at the past work of Moon Design and Design Mechanism, it is likely that the new Chaosium will value quality over quantity. I'm willing to bet that we'll see fewer releases, but the ones published will be larger and of a higher overall quality. Look at the Guide to Glorantha - absolutely amazing books (even though my kickstarter copy got damaged in shipping), but delivered very late. It'll be interesting to see where it goes. I suspect that Kickstarter is going to still be vita
    1 point
  24. I want Chaosium to survive and prosper. I want RuneQuest 6 to sit alongside Gideon Bibles and phone books in every public venue. May Glorantha become as familiar as Middle Earth and Narnia. I just wish BRP and its associated books and monographs -- separate from either RuneQuest or Call of Cthulhu -- had had a chance to succeed. It was barely distributed and weakly promoted. Of course it didn't turn into a cash cow, no matter how good the quality was.
    1 point
  25. One System to rule them ALL!!! No one could handle such power. SunWolfe, you're right. We'll have to wait and see. And in the meantime I'll devour all these monographs I bought. lol.
    1 point
  26. Found this on Moon Design site: http://www.glorantha.com/special-toma-episode-greg-talks-about-the-future-of-chaosium/
    1 point
  27. http://forum.rpg.net/showthread.php?762340-Moon-Design-Takes-Over-Chaosium I was at the GenCon press conference and so can confirm that the Moon Design team are now the chief operating officers of Chaosium. Design Mechanism will be making a press statement in the next day or so, but we wish the new Chaosium every success and look forward to working with them very closely in the future.
    1 point
  28. Putting it all together. Final fixes. Main book is done but I decided to place all the maps in a second book that I'll post at the same time. This will make reading it and printing it (God forbid!) easier. Also chroniclers can pull up the map without showing spoilers. I also made Seperate images for each area, and there's a LOT of areas. 1 is a high res player copy (table top) and the other is a lower res DM copy with the room numbers listed. Should be posting it in the morning...or getting it to Trifletraxor to post as it's probably exceeding max upload size...
    1 point
  29. Same here. I remember reading the optional rule in BGB on "eliminating statements of intent completely" and realizing that I had ALWAYS played like that in all my BRP games.
    1 point
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