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Showing content with the highest reputation on 09/21/2015 in all areas

  1. I happily use Spell Law in my BRP games. I treat each spell list as a particular magical skill, which can increase with use as normal. To cast a spell you roll your skill - (spell level x5%). Magic point cost is the spell level if it works, or 1 if it doesn't. As your skill increases in each list you automatically gain access to the harder spells in the list. Works quite nicely, and the diversity of the spell lists allows you to make very different spell casters. For Channeling spells (equivalent of Runequest Divine spells) they automatically work. The magic point cost is 1 from the caster and
    3 points
  2. We will do our best to follow this recommendation. Asking is always legit, but of all the companies that produce D100 rulesets, asking this of the only one based in a country which never used the Imperial system sounds at the very least... hopeless?
    1 point
  3. You kids with your fancy metric systems and feet and iches. Give me cubits or give me death!
    1 point
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