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Showing content with the highest reputation on 09/22/2015 in all areas

  1. Hey all! As a short kind of intro into Eternity Realms I'm publishing short one monster pieces until the release. The first is the Stone Juggernaut, a usually peaceful herbivore but whose hide makes for valuable armour. Get it here!!!
    1 point
  2. On the 'R's... Getting close enough to smell the yellow musk zombies and finne!
    1 point
  3. I would expect Heidi Klum to swing by every week to run it for me, and while I know I'm busy, I would make the time.
    1 point
  4. My casting skill roll works like this: Criticals allow the spell to go off without costing magic points, Specials reduce the cost by a point and fumbles double the cost of magic points. I don't replace the resistance roll. As for magic being a support role that hasn't been my experience; my players are usually pretty clever about trying to select the ground they fight from and do a decent to good job of protecting characters who use sorcery. Mechanically, I just like the idea that magic can be done by anybody (with training). The 16+ power requirement is fine, but as a fan of Fafhrd and Grey Mouser, I like the idea of novices dabbling with magic and running the risk of mucking it up.
    1 point
  5. I got to chime in too :-) How 'bout a little alliteration? A Conversion of Creatures or Creature Convergence or Chris's Creature Conversion? Cheers!
    1 point
  6. *pounds on the desk and screams* This means WAR, tooley! WAAAAAAAR!
    1 point
  7. But it looks like a game of Risk. Ditch the funky dice and haul out the D6s.
    1 point
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