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Showing content with the highest reputation on 01/27/2016 in all areas

  1. A set of silhouettes I threw together when generating those used. Note: no impala in this line up; the horse is one of the larger breeds.
    2 points
  2. Gearing up for a new campaign based on the upcoming RQClassic reprint, I'm pitching to my gaming-group. Below, please find my "pitch." Any comments/suggestions/etc most welcome! Nobody has played more than a single session in Glorantha before. I'm pitching for a whole campaign, multiple adventures (taking one-to-several game-sessions per adventure) looking for starting characters to advance to Rune Level, I hope! And so, The Pitch: ===================================== Glorantha is a largely Bronze-Age world (with some primitive areas that are Neolithic); t
    1 point
  3. I just bought Elder Godlike because I wanted a cool powers in a BRP system. However, I'm not sure officially what you need for it. Achtung Cthulhu? CoC 7th?
    1 point
  4. IIRC, its generally been house rules, but in the games I've played you could always declare that you were trying not to injure them, using the pommel, flat of the blade, butt of spear, etc. The "damage" was then opposed by CON (don't remember the multiple but I think it was x1) on the Resistance table. The results of a successful roll would vary depending upon location hit; arms, weapon dropped, head, KO, etc. Armor did count. SDLeary
    1 point
  5. Its Supers, it is almost always hand wavy, otherwise you have a more severely restricted range of powers or talents. Its part of the same reason that BRP (and rules heavy systems) tend to be less suited to Supers than HQ (and rules light/hand wavy systems). Superworld WAS a good supers system, for characters in the Batman/Green Arrow range thru say X-Men. Go beyond that and serious cracks and bends in the system formed. I think I'm going to pick up Elder Godlike though just to see what they have done differently! SDLeary
    1 point
  6. I mention HarnMaster a lot on these forums. It has a pretty interesting wound system which is well outlined here: http://www.rpg.net/reviews/archive/9/9298.phtml Here's a rough draft regarding how I would implement this in RuneQuest. A character's Endurance is the average of CON+SIZ. This value determines an individual's threshold for pain and injury. Larger and more durable creatures take less severe injuries and are less likely to go into shock or fall unconscious when injured. The table below outlines the severity of an injury based on damage rolled against a create of a cer
    1 point
  7. It's very good, but the only thing that surprised me is that it doesn't have a list of powers, more of a "build a power" system.
    1 point
  8. I wouldn't emphasise the Bronze Age world part, as it isn't really. Emphasis many cultures, emphasise that religion is important and that magic is commonly available. I wouldn't have anything that details when the setting was created, as it has evolved a lot recently. It is no more a 70s setting that the 60s when it was created, or the 80s when it was detailed or the 2000s when it was changed.
    1 point
  9. I'm uncertain if portraying the 'Sartar People' as 'Anglo-Saxon-esque, but with odd South Pacific Islander & Viking bits of culture' would be the best description. It has been suggested to use ancient Thracians as a core, with broad strokes of Gallic, Mycenaean, mixed with some Saxon & Viking flavour. The Viking flavour comes through more in mythology. I think the ancient celt vibe should be much stronger than later celtic influences however. Searching online for depictions of ancient Thracians and Myceneans, then throw in liberal doses of ancient celts like Gauls and Haltstatt Kelts.
    1 point
  10. Oh! I hadn't even heard of that being a thing... excellent!
    1 point
  11. That's the kind of stuff Ben Monroe was pretty good about. He kept up an affable online presence as the face of Magic World across various forums and social media...
    1 point
  12. All you need is either Savage Worlds or CoC 6. You could easily convert it to 7e. Achtung Cthulhu is just a setting, if you were to pick that up, you'd still need CoC 6.
    1 point
  13. Nice design. Good to see you got Tenacity Points in there too.
    1 point
  14. Done with the pictures! Still gotta Proofread, make sure it's all pretty, convert to PDF, post! As alway, I'm pretty excited (but can't wait to be done) Kinda/sorta started working on a "Religions of the Southern Reaches" supplement (to break up the monotony of monster book) It's based on an idea the great Ben Monroe inspired in me awhile back. It will expand the priest /shaman occupations and include a divine magic system similar to the Magic Book as well as give the fey a greater role in the Reaches.
    1 point
  15. I have Bolo Lizard figures, 15mm only from 20 years ago, no idea where I got them. Here are some Bison Riders with their recent raid prizes... (apologies for bad photo)
    1 point
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