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Showing content with the highest reputation on 02/01/2016 in all areas

  1. 2 points
    View File Big Damn Book of Monsters Big Damn Book of Monsters A conversion of most of the critters from an old school Monster Manual I, Monster Manual II, and Fiend Folio to be playable in my favorite Roleplaying System. I did use characteristics (that I agreed with) from current sources as well, to try to maintain some consistency, but this was not always agreeable. These are not meant to replace creatures presented in the Magic World book, but as supplements and additions. While it did take some long and tedious work, it is my love for the system that brings me to share the work. I hope it makes your next adventure creations session or your spontaneous encounter easier, smoother, and more enjoyable. My ultimate goal is to make it easier to run fantasy games using the BRP/MW/CF systems, which means more people play, which means more people BUY products associated with such a great system. I recommend this book over my other monster manual conversions! While I did incorporate many spells from CF and Psychic powers from BGB, this work has been used with my own MW campaign using CF for spells alone. What this means is that the Chronicler may need to do very light editing to some entries if only using MW spells. 80.2 Mb. 448 pages. Submitter tooley1chris Submitted 01/30/2016 Category Magic World  
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    Barley is the staple grain of the Orlanthi, supplemented by wheats and oats. Beer is the staple beverage, wine is the drink for festivals, feasts, and ceremonies. Apples, berries, cherries, and grapes are common. Lamb is the most common meat, followed by pork. Wild game is common. So with that in mind, let's look at your questions: If you were a guest at a clan feast or cult intitation ceremony, what food and drink would you be served? Depends on your status at that feast! But let's say you are a member of the community in good standing or a favored guest. Then you'd likely eat meat from the sacrificed animal (depends on the god), drink wine from a communal dish, eat flatbread, and have whatever fruits and vegetables are in season. Feasts are important times to show off the wealth of the community, honor the gods, and so on. They aren't how people eat every day! What do travelers eat on the road, and does anyone make a living preparing food for them at resting places on their journeys? Flatbread, dried or cured meat or fish, fruits, cheese, etc. In Sartar, most towns and many villages have designated places where travelers are hosted. Generally, if you travel a day on one of Sartar's Royal Roads, you will find a place where you can rest and eat. What did you eat growing up, and what will you feed your children when you have them? Your daily diet is going to depend on your status and occupation - the household of a priest eats better than the household of a tenant farmer! Priests and thanes have access to pretty much everything that is grown or raised in a region. Free farmers eat what they grow or raise, plus what little they can trade for with whatever surplus they have. Tenant farmers and herders eat from their share of the crop.
  4. 2 points
    It's up! :-) Another great fanwork from tooley1chris!
  5. 1 point
    The pictures of Steads in 'Pavis Gateway To Adventure' (p61 and p110) are likely influenced from the Steads back in Sartar, so they certainly provide us some ideas to go on until the next Sartar publication comes out. I imagine the building materials vary and such, but the concepts will be more or less the same. There are also depictions of Steads in 'Sartar Kingdom Of Heroes'. On p327 it shows Snorristead (described as a typical Orlanthi stead). The design for this stead is a wooden longhouse. It does have a tiled roof however, and a hearth in the central area. The description also states that the longhouse is surrounded by several other sheds and a stone wall, which I now presume may be in square formation (Earth Rune), although it is not specific in this regard. There are also various pictures of Steads and larger settlements in the 'Sartar Companion' which show a collection of longhouses, but these don't seem to be following any Earth-Rune influenced format, they are enclosed in round wooden walls/palisades (ie Hillhaven Village p199). It should be noted that other Runes are used to influence building structure. For example, the Jonstown Library is Y-shaped, which corresponds to the Truth/Knowledge Rune. If the OP is after further supplements, I would suggest getting 'Sartar Kingdom Of Heroes' and 'Sartar Companion', and after this possibly get 'Pavis Gateway To Adventure'. It will be good to see what information is published in future supplements.
  6. 1 point
    This is brilliant, thank you so much!
  7. 1 point
    I prefer having 10 SR per round just because that makes it easier to track casting time for long spells (25 MP = 25 strike ranks = 2 full rounds + 5 SR). But then, I started on RQ3, so I may just be preferring the version I first learned.
  8. 1 point
    I think we just gave away one of the secrets of of the Lunar army success. For an army that travels by foot its hard to beat rice as the ration of choice as its light and easy to cook. I know in WWII the Japanese army also added barley in with the rice for extra nutrients and I can see the Lunar army doing the same. pickled beets and cabbage where also standard ration in Japanese ratio0n In the American west where beans where a common food, I know the beans where put in a pot on the chuckwagon the evening before and left to soak for about 20 hours and cooked for dinner the next day. Caravan and a military unit might have specialized wagons for cooking, but there nothing to stop a party from putting a pot full of dried beans in a wagon to soak. But you will need a wagon and strap the pot down good.
  9. 1 point
    Didn't have much of a chance to update you on my game for the last three episodes. So here goes: The group each told why they had joined the White Bull, some it seems had little choice like the Sables who had been outlawed. The Bison rider was from the clan that originally enslaved Argrath. All who had family had brought them to join the society. Raag's wife had now given birth to their their 13th child, the High Llama Khan had brought all 5 of his wives and 5 children, and the Impala hunter had brought his extended family with grandchildren as well. Argrath tasked them with recovering a sacred item he had dreamt about. He saw it was on a place called Ogre Island in the Big Rubble of Pavis. Only the two Sables are familiar with the Rubble, having visited the Real City the previous year. The group discussed how to get in with the Sables taking the lead. They couldn't go in through the Garden again due to a previous incident, so with the help of Sagan Grokka's newtlings they went up river on reed boats helped by the newts and a spirit from the spirit talker sable. It's a gripping hand spirit that always engages in inappropriate hugging after being used. They took their riding beasts with them so it took a while to cross into the Rubble. The Troll lands just inside the walls were decided to be a good place to start. The Morokanth has a Great Troll sidekick so that would obviously help. The Sable hunter started to scout ahead, but was hit by a lead sling shot and wounded. Retreating quickly back to the group, they prepared to meet a troll patrol. The group began to argue over the best course of action. The Khan, strong in the Mastery rune wanted to negotiate as Waha did with Dark Eater, Raag, a Waha initiate strong in the Death Rune want to fight and kill them. The Sable spirit talker wanted to see what would happen. The others slunk away into the ruins using the harmony spirits of the hunter to hide. The trolls appeared - a Zorak Zoran Death Lord, his two Dark Troll aides and 5 troll kin on leads. The Raag held back, commanded by his khan, who began to talk to his opposite, jesting that if he wanted a fight, they would return tomorrow to settle it properly. The sable spirit talker said to the troll was a coward if he wouldn't fight now. The Khan groaned. He then threw a haunch of meat towards the river, at the moment the trollkin were released. The sable spirit talker and his mount discorporated using his spirit rider ability and started to quickly move away, notching arrows. Raag the Innovative Stone Hard Protector charged forward with his twin shields ready (yes he fights with two shields, one metal, the other a dragonscale - he is innovative). The Khan shouted "STOP" using his Commanding Voice while trying to jab Raag with his spear butt. The trollkin went for the meat down the river bank. The Trolls froze under the khan's commanding voice. Raag avoided the spear butt and ignored the order, smashing into the Death warrior. The sable loosed arrows into the Death Lord. The Khan buried his head in his hands. The others ambushed, the first aide to the death Lord died under a hail of magic and arrows, the Death Lord pulled back and fell under a hail of Sable arrows. The other Dark Troll surrendered after the Morocanth said something to it in Darktongue...
  10. 1 point
    in Sartar you have Geo's, which is a chain of inns and a cult honouring Sartar's Chamberlain. I see them having a big pot of stew bubbling away all day, with flatbreads and ale, almost like Baltis were supposed to be but not as spicy.
  11. 1 point
    My praxian pcs recently found the missing newtling statue eye in a mudshark den in the Zola Fel delta...
  12. 1 point
    In the original PC/Apple version of King of Dragon Pass, assigning the harvest could be an important step in the spring activities, balancing wheat, rye and barley. It also made you track your herds of swine and sheep more closely than the current version. Pork (and poultry) appears to be commonly used throughout the year, while beef and horse meat gets consumed in sacrifices or in feasts. Dairy wasn't measured, but is the way to feed from the herds without slaughtering. While that game missed the importance of the hay harvest and autumnal slaughter, I think that the basic foods for the agricultural Orlanthi are pretty much covered by this. I am a bit un-decided about the relation between bread consumption to porridge consumption to dairy soup consumption (like the butter soup I read about that appears to have been the staple of heroic Age Ireland). The Pater Noster emphasizes daily bread as the staple food for any (but possibly the richtest) status, but then wheat was the main source of protein (!) in the Roman Empire during which this prayer was created. All storm-descended cultures (Orlanthi, Praxians, Malkioni) appear to be lactose-tolerant. The Doraddi rely on the Tanuku milk antelope, too. The East Isles might not, and have fishing for their source of animal nourishment. Not sure about the rice farming cultures (Peloria, Kralorela, Teshnos). Plowing implies the use of cattle or water buffaloes, both of which are sources for dairy. But then, as noted above, dairy consumption can be about butter (which is pretty poor in lactose or other carbohydrates) or cheese (another staple in a carbohydrate-free diet). Someone will consume the milk sugar products, though, whether whey or butter milk, and I don't think that they went into feeding cattle or pigs. They might go into feeding the children. Strange stray thought - could adulthood initiation have been defined by the point when the children in lactose-intolerant herding cultures had to go away from lactose-based child feeding? What to travelers eat? For the most part, whatever their hosts offer them whenever accepting hospitality, supplemented by bread or cheese or pemmican or dried fruits if the hospitality is restricted to use of water. Cooking porridge with earthware vessels is a 24 hour job (according to the people in the Danish experimental archaeology sites I talked to) which cannot be done on a journey. From yesterday's production of pea soup, the same goes for legume from the dried (transportable) stuff, unless you grind it up. Grinding requires stone implements like the quern, or possibly an earth ware mortar, neither of which are the most comfortable travel utensils. Hunting and gathering takes up valuable daylight time that could be used for traveling. So does foraging. How do marching armies cope with the problem of having a porridge after a day's march? IMO most likely by having a fresh porridge from a metal cauldron the morning before the march, and cold and stale leftover porridge from the morning with some more savory addition like meat in the evening after the march. The train is essential for warfare, without it, you cannot move armies away from their bases. Water logistics are incredibly important here, too - preparing a meal out of grain, lentils or similar transportable staple stuff requires a lot of water. Making bread requires an oven, unless you count stick bread or flatbread prepared on heated stones. For a marching army, that would mean that bread produced by their train would require a camp of two or three days (at least) to get the ovens into operation,
  13. 1 point
    But one thing I did in my world was have the Oasis People in Prax brew beer. Its almost impossible for Nomads to brew beer, and so part of the tribute the Oasis people pay the Nomads is in beer. I set the tribute as two gallons of beer per Oasis person per season. So one of the reasons the Nomads don't kill off the Oasis people is if they did , no more free beer. At least in my game.
  14. 1 point
    Porridge , bread and rice(Depending on where you lived) where the basis of most people meals. Most spices where what you grew or grew wild in the area. Even salt which is cheap today was valuable enough to be included in the pay in Rome. My wife grew up in the Philippines and although not considered poor there as her family owned two acres on which they grew Vegetables and strawberries on and they sent several of their children to various Universities . But her mom would buy a chicken on Sunday and make three meals out of it,, the bones going into a soup. That was their meat for the week.
  15. 1 point
    I played RQ3 almost exclusively for about five or six year. Strike Ranks were a fiddly mechanic that made sense if characters were standing still but if they weren't meant to measure the passage of time then they make even less sense. Take charging for example. If a combatant runs nine meters to stab his opponent with a spear, it doesn't make sense that he spends three strike ranks moving then 6 more strike rank in before his spear tips reaches his opponent. I played them by the book and appreciated the attempt but eventually stopped using them. While I do fondly remember the authors citing their experience in tourneys at the SCA being justification for the rules, I have since watched many combats both real and mock, with weapons and without and find them to be a lackluster mechanism for pacing combat. They don't work for me. They add unnecessary math to calculate action times and quite often waste time as the referee rattles off strike ranks where no one is doing anything except still swinging there sword. It's almost like they predicted bullet time as an entertaining construct in an action sequence, however there's just not enough going on in a round of combat to make SRs fun for anything except watching slow motion action sequence in movies. Lastly and leastly I often find myself mentally comentating on my actions as if I'm being a referee in my own game. If I fail to do something, i will often state that i failed my skill check. It's a culture reference ingrained in me and I'm sure many of you do the same. Not so with melee. I haven't been in a fist fight in about five years. In fact, the days of expecting fisticuffs as a matter of course in my day to day are far behind me. Still, I have a hard time performing a mental playback of actual fights in game terms and just prefer a more general mechanic like performing actions in DEX order and working through the list of participants until everyone has resolved their actions. It seems fair and adequately describes the sequence of events I've witnessed or participated in without being overly simulationist.
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    As the new Director of Organized Play, I would like to introduce myself and invite you to join me at the game table this year. My name is Todd Gardiner and I am tasked with getting more people to have their first experience with Chaosium games and making more opportunity for existing players to play more in our worlds.Whether it is Call of Cthulhu, Heroquest, or any of our other great games, these games are top notch experiences and we want more people to have a chance to play them. To do that, we need more GMs running sessions. Both demos and full game sessions. It is our goal to support that effort by GMs. The first step is getting a pool of people who are interested. As our first push in recruitment this year, we would like existing GMs who plan to go to any conventions this year to fill out this survey: Chaosium GM Info Form We hope to hugely boost the number of games being run in 2016. In particular at GenCon. Feedback from this huge event says that literally hundreds of players would have played Call of Cthulhu at GenCon if they could have found an event listing that wasn't full. We need far more GMs to meet the needs of GenCon, and likely, every other event this year. We want to hear where you are going to attend, what support would be best to get you running games, and what systems you are comfortable running. And we want to remind you that Chaosium already has an incentive program. For each event you run, we offer a $3 discount on the Chaosium website after that completed event is registered with us. Your survey response can help us build on that. Be aware that this recruitment push is also matched by efforts on our end to get to more conventions, to run quick demos on Call of Cthulhu and other games, to have game designers present for seminars and conversations. While we can't reach everywhere, we do want to expand our presence and stand side-by-side with you at these conventions. Join us this year in sending mighty heroes on great quests, in blasting the sanity of unsuspecting investigators, or in introducing your own worlds built on our systems to new players. See you at the table! --Todd Gardiner Director of Organized Play and Event Coordinator Chaosium Inc.
  19. 1 point
    I agree with keeping the real world comparisons to a minimum. I'd be going "eh??" at the mix of cultures mentioned. Just describe the major players and a bit about the world in general. Describe Pavis more in depth and go... It's all we had back in the 'first age' and we had lots of fun. Shape the world with them.
  20. 1 point
    A myth comes to mind - Ronance, the lover of the many oasis spirits, who can make them gush forth...
  21. 1 point
    I interpreted the serpents pulling Ronance's chariot as being seasonal rivers which fertilised the wastes.
  22. 1 point
    The bola is the physical manifestation of the movement rune. Do you think that the Bolo Riders have a special connection to Ronance (after all a god with reptilian associations and the movement rune)?
  23. 1 point
    It's what i use as reference. My fave Praxian nation. I was hoping my players would choose them, but we got Bison riders instead.
  24. 1 point
    Going back to the original source in Nomad Gods, Sun Hawk is listed under Spirits of Fire, but is not mentioned as being fiery at all: "Sun Hawk was the servant of the Sun before the Great Night, and was also one of the Three Feathered Rivals. His keen eye and clarity overcame any trickery, and so he was always victorious over Raven, though the clouds of Thunder Bird could block his clear light." Wyrms Footnotes #4 (1978) errata doesn't change that. Later when RQ2 Battle Magic appeared for Praxian Spirits in an early Chaosium document (c1980), Sun Hawk was given: "Clear Sight, 2 points, temporal, sight range, nonstackable, reusable This permits the caster to see any illusion for what it is, and to see through cloaking spells such as Conceal. The caster's visual Scan and Search skills are increased by 30% each. However, he cannot see through opaque objects, such as walls or fog." Which as you can see doesn't really evoke any fieryness either. I'm using older sources as much as I can so would be interested if I've missed a source that says Sun Hawk is otherwise. Please note that Drastic Prax isn't a source that I'm using.
  25. 1 point
    Thunderbird - Orlanth. First Council missionaries arrived in the Wastes after the Dawn. Fulfilling a prophesy, Waha gifted his uncle with the Air spirits that he had met, saved and released in the Great Darkness. Orlanth is different in the Wastes - change/adventurous aspect only (except amongst the Pol-Joni) and has Air spirits, so effectively a spirit society as well as a cult. Raven - Shadow People Sun Hawk - Sky Gazers. Sun Hawk has no fire powers.
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