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Showing content with the highest reputation on 02/04/2016 in all areas

  1. I cap skills at basic (stat+stat) x 5. Does the job. And I still ask for stat x 5 or x 3 rolls if it's quicker or more appropriate than thinking about the right skill to use
    2 points
  2. I've been looking very closely at the skill lists between Magic World and RQ6 lately. I've always liked MW's quick character creation, but RQ6 fixes all the problems I had with the POW economy and other aspects of BRP that prevent me from using Magic World as written. As I read the skills, it becomes glaringly obvious that regardless your ability scores, you can eventually excel in every aspect of adventuring life except one - professional combatant. For example, even a fumbling buffoon with a Dex of 8 can, with diligence exceed 100 percentile in lock-picking. Additionally, there are lots of s
    1 point
  3. It's off the northern edge of the map on p92 and can be seen on the map on p56.
    1 point
  4. Aside from noting the Shrine of Calyz, fire of men, and the Shrine of the Many (i.e. a common shrine for the Teshnans), I have merely noted that "Harkelemos the Seeker, a Goldentongue voyager helped bring Calyz to Nochet." So, no, you won't find anything else at this point in Nochet re: Teshnans. There is also a Homeland writeup in the HQ1 book. Overall, I'd say work through the Guide and create!
    1 point
  5. I know I was talking about a religion book earlier but honestly RQ/Magic Book/ Legend has a most excellent system and while I did tweak it a bit it's almost entirely based on a mix of those so I'm gonna keep it for my own campaigns and not share. I highly recommend those mechanics and buying those books if you want another spell system for divine magic! That being said.... On to the next project! The Town of Tindale is located in the mid-northern section of the Southern Reaches, just west of the White River. There is absolutely no lore in the book for this town so it's a pr
    1 point
  6. Outside of the Guide, Revealed Mythology, and the two antecessors of the Guide (G:IttHW and Genertela: Crucible of the Hero Wars) Teshnos sees few mentions. Argrath accompanying Harrek visited, so we find a one line mention in King of Sartar. Tarkalor and Monrog(h?) visited in Tarkalor's youth, which influenced the Sartarite and Praxian Sun Dome templars, according to the Baltimore RQ con booklet - little info on the place. The info on the Opening of the Seas by Kethaelans in the region is more or less repeated in the Guide, but can also be found in the RuneQuest Companion which is part of the
    1 point
  7. Version 1.0.0

    134 downloads

    I was running a BRP Star Wars campaign using the rules downloaded from BRP Central. I needed a few more alien creatures, so I used a Perl script to convert the Warhammer 40000 statlines (M, WS, BS ... etc) to BRP. I've tried to keep the layout to a similar format to the BGB. Hopefully some will find this useful. Colin
    1 point
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