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Showing content with the highest reputation on 02/04/2016 in all areas

  1. I cap skills at basic (stat+stat) x 5. Does the job. And I still ask for stat x 5 or x 3 rolls if it's quicker or more appropriate than thinking about the right skill to use
    2 points
  2. I've been looking very closely at the skill lists between Magic World and RQ6 lately. I've always liked MW's quick character creation, but RQ6 fixes all the problems I had with the POW economy and other aspects of BRP that prevent me from using Magic World as written. As I read the skills, it becomes glaringly obvious that regardless your ability scores, you can eventually excel in every aspect of adventuring life except one - professional combatant. For example, even a fumbling buffoon with a Dex of 8 can, with diligence exceed 100 percentile in lock-picking. Additionally, there are lots of skills that are dirived similarly as other attributes but otherwise have no bearing on combat abilities. For example, a slight weakling's damage bonus never improves, even if the character has an exceedingly high Brawn skill, which is a skill that is very clearly defined as, '<...> the efficient application of technique when applying raw physical force. The skill covers acts of applied might, including lifting, breaking and contests of strength.' I'd argue that the words "efficient" and "raw" work counter-purpose to defining what Brawn is meant to represent in that opening sentence, but I'm not here to discuss semantics. So my question is: What if Brawn was the basis for damage bonus? It could have a starting value of (STR+SIZ) * 2.5. The tiers for damage bonus would also be modified by 2.5. A human with an 18 in both STR & SIZ, would have a starting percentile of 90% which equates to a 1d6 damage bonus. Additionally, Attributes could have skill limits that reflect species maximums. In RQ3 for example, this limit was always MIN+MAX of any score. In other words: 21. Using the formula above, this would limit the skill to 105% and the damage bonus would cap out at 1d8 without the use of magic. Hit Points would be a reflection of Endurance and would be calculated using CON + SIZ, instead of CON * 2. HarnMaster uses a skill called Initiative, which reflects a characters training to react quickly and decisively in combat. This skill would determine combat actions and of course be based on (INT+DEX) * 2.5. Another skill could represent one's ability to hold mana or magic energy and would reflect training beyond the value of one's initial POW. In summary, Ability Scores represent a starting character's initial focus and training and are used to derive all skills. It represents there natural ability to pick up new skills. However, a character's overall competence in all arts (martial or otherwise) are uniformly represented in their skills, not their original Ability scores. A character's devotion to martial training can be summarized by their Fighting Style, Brawn, Endurance, and Initiative and not just their raw Ability scores and Fighting Style Skill. I think this combination is a better reflection of the devotion required to be a professional soldier. If you take the existing rules at face value, I realize now that they can be easily abused by simply placing your highest Ability Scores in slots that affect Attributes that are too costly to improve through normal Characteristic Improvement rolls. In turn, this allows you to focus on improving skills that aren't limited by a character's natural talent (Ability Score), which is the current definition of Ability scores. My Sorcerer? Yeah he has an Combined CON and SIZ of 33. He has the hit points of a teenage oxen, with his INT of 8 he's barely smarter than one, but because he single-mindedly devotes all his improvement rolls to the magical arts, he rivals the Archmage of Winterhold in magical arts. Please, spare me any argument that rely on oaths to refute min-maxers or otherwise ban power gamers from the table. This is an attempt to engage in a discussion about the way the game works mechanically, not the way the game should work if we promise to pretend these loopholes don't exist and that we'll never ever ever abuse them. EDIT: Come to think of it, maybe these starting skills have initial values determined like every other skill. A character with an 18 STR and SIZ has a starting Brawn of 36. This gives him an initial damage bonus of -1d4. The character has to learn to apply might to wield weapons effectively and train his body to apply force efficiently. As his fighting style improves, he must also improve his brawn so he can strike with both accuracy and deadliness.
    1 point
  3. It's off the northern edge of the map on p92 and can be seen on the map on p56.
    1 point
  4. Aside from noting the Shrine of Calyz, fire of men, and the Shrine of the Many (i.e. a common shrine for the Teshnans), I have merely noted that "Harkelemos the Seeker, a Goldentongue voyager helped bring Calyz to Nochet." So, no, you won't find anything else at this point in Nochet re: Teshnans. There is also a Homeland writeup in the HQ1 book. Overall, I'd say work through the Guide and create!
    1 point
  5. I know I was talking about a religion book earlier but honestly RQ/Magic Book/ Legend has a most excellent system and while I did tweak it a bit it's almost entirely based on a mix of those so I'm gonna keep it for my own campaigns and not share. I highly recommend those mechanics and buying those books if you want another spell system for divine magic! That being said.... On to the next project! The Town of Tindale is located in the mid-northern section of the Southern Reaches, just west of the White River. There is absolutely no lore in the book for this town so it's a prime cut for my butchers block. I've already mapped nearly the whole town out (with just a bit of the town proper and surrounding communities left) and plan on populating it soon. This is going to be an entire campaign in itself and I will use it as a launching pad for many side-trek adventures. (And I hope others will do the same!) The plan is to give as much detail about Tindale as possible. Government, economics, laws, taxes, income, imports/exports, farms, smiths, merchants, temples, guilds, all the way down to the peasantry. Leaving just enough room open for Chroniclers to add their own goodness. Wanna help?
    1 point
  6. Outside of the Guide, Revealed Mythology, and the two antecessors of the Guide (G:IttHW and Genertela: Crucible of the Hero Wars) Teshnos sees few mentions. Argrath accompanying Harrek visited, so we find a one line mention in King of Sartar. Tarkalor and Monrog(h?) visited in Tarkalor's youth, which influenced the Sartarite and Praxian Sun Dome templars, according to the Baltimore RQ con booklet - little info on the place. The info on the Opening of the Seas by Kethaelans in the region is more or less repeated in the Guide, but can also be found in the RuneQuest Companion which is part of the RQ2 reprint Kickstarter. That same book has a few Jonstown library snippets mentioning Teshnos. Elder Secrets mentions the lack of communication between the Diamond Mountain octamonist dwarves and the humans of the region, and the resident yellow and brown elves (also taken over by the Guide). Men of the Seas has a summary of Teshnos as it presents itself to sailors. Heroquest Voices has a Teshnan section, compatible with Heroquest first edition, which had a few keywords for the homeland - no idea how much of that still is useful. Anaxial's Roster has a few local beasties that may be useful with the attached myths. The city map of Nochet on glorantha.com has Teshnan inhabitants in Nochet, and the region may have come up in a few Q&As on that site. Then there are the digest archives with unofficial ideas about Teshnos. Some of those may have found their way into the Guide, too.
    1 point
  7. Version 1.0.0

    139 downloads

    I was running a BRP Star Wars campaign using the rules downloaded from BRP Central. I needed a few more alien creatures, so I used a Perl script to convert the Warhammer 40000 statlines (M, WS, BS ... etc) to BRP. I've tried to keep the layout to a similar format to the BGB. Hopefully some will find this useful. Colin
    1 point
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