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Showing content with the highest reputation on 05/24/2016 in Posts

  1. Jeff's newest RQ Design Notes discuss the limitations of the "zero to hero" RPG trope, and what the new RuneQuest is doing about it: http://www.chaosium.com/blog/designing-the-new-runequest-part-7
    3 points
  2. Call of Cthulhu 7th edition uses this approach: Critical success (roll of 01) Extreme success (roll of 1/5th skill or less) Hard success (roll of 1/2 skill or less) Regular success (roll of skill or less) Failure (roll over skill) Fumble (roll of 96-100 for skills of 1-50%, or of 100 for skills of 51+%) The Hard and Extreme thresholds are precalculated (with spaces for them on the character sheet) for folks who don't like to do math in play, and they work really well in my experience. I'd love to see RuneQuest adopt some of the CoC 7 changes, but I
    3 points
  3. From RQ2: "The Runes are symbols which have power inherent in them. They serve as aids in manipulating the universe. However, merely looking at a Rune is not suf cient to use its power. A character must know how to use it as a symbol to gain any bene t from it. " "To the practical minded character, interested mostly in the uses of power, it doesn’t matter. The Runes are there, and they work. " Runes have been clearly described as fundamental to how ordinary Glorathans view the world and work their magic from day one. The God Learners didn't invent the runes, they systematised magical
    2 points
  4. Turns out my package arrived a day earlier than projected. Picked it up this morning, my PO box close to the office. Books undamaged and look terrific. Well done Chaosium. As a pre-orderer, I'm couldn't have expected any better. Great stuff.
    2 points
  5. I totally agree that the CoC 7E skill resolution approach is the best way to go. It is intutitive, it runs smoothly and it works well; plus it would be good to see some consistency in the new rulesets.
    2 points
  6. The Zebra breeders are a major purchaser of horses in Pavis, too - breeding cavalry zebras on normal horse mares is one of their major economical successes, as zebras are accepted as beasts of Eiritha. There might be donkey-owning mule breeders for Issaries merchants, too, possibly among the Pol Joni.
    2 points
  7. I was never 100% happy with the D20 treatment given to the Wheel of Time setting. Over the past few months I've been kicking around different systems for the One Power. For those of you unfamiliar with the setting the One Power is a kind of magic that is broken down into five elements: Air, Earth, Fire, Spirit, and Water. A channeler(caster) uses one or more elements in weaves(spells) to create a wide range of effects, from holding someone in place with solid air, to throwing lightning. This is what I have so far. The One Power uses a modified version of the Sorcery rules. You have eac
    1 point
  8. Yes, the maps are in the Keeper Screen pack. And welcome!
    1 point
  9. Love the discussions and points. The model is very simplified - it could even take into account things from very far away are ultrarare instead of rare, perishable stuff might not travel very far. In both cases it might be either ultraexpensive or just a real unhappy merchant trying to get rid of bad merchandise with no market. In real world some things traveled quite far (finds in Finland and Scandinavia of Byzantine (due to river routes) or if I recall correctly some from even farther away). Slaves seem to have traveled quite far (both from Europe and from Africa)... Was planning to ta
    1 point
  10. I like the idea to start at low level and to build a character step by step, learning by doing. What we become is not always what we wanted to and the life often offers us unexpected chances (or unwanted constraints). I like the same for player characters, and even if having a rough idea of what I want him to be, I want to discover what he actually becomes, and how and why. I also like to become scared by a mere wolf or a pack or rubble runners, and to loaugh at this after a few years of adventuring. But the 2. rpg trope is that character improvement is veeeeeery slow, to slow IMHO, and I hate
    1 point
  11. @tooley1chris Hi, I don't know how you can call these projects "underwhelming". Your work on this is incredible! Thanks for sharing with the rest of the community. Colin
    1 point
  12. Yes, I like the idea that PCs and NPCs have a chance to reach this value. Really ? I thought this rule was only for the quick creation system, and not the detailed one. So, barbarian warriors aged 20+ were very likely to have more than 75% in their weapon skills, thanks to their x4 multiplier...
    1 point
  13. I have a BRP variant in the works that kinda works that way. The way it works is that The tens digit on your roll is considered the EFFECT value, and is used to see how well you did. For example, if you rolled a 64, and it was under or equal to your skill rating, your EFFECT would be 6, which would translate into 6 points of damage, or 6 meters of distance climbed, or 6 maneuver points to turn a jet during a dogfight, and so on. One feature the variant has is that you can sacrifice 20 points of skill/ability for a +1 to your EFFECT, which is basically what you wanted. It also had t
    1 point
  14. Why not? And for what it is worth, that's a Mike Mignola piece he did for Chaosium many years ago.
    1 point
  15. FYI, the Free RPG Day website now has a searchable store locator so you can find the retailer closest to you taking part in Free RPG Day 2016. http://www.freerpgday.com/stores.htm?v=2016
    1 point
  16. I think you probably need some way to at least roughly-quantify both "demand" & "supply." I'll discuss Horses, below (I think Iskallor had a point), but similar arguments will apply in most markets. Right now, your model says that ANY degree of demand will draw on / make available ALL sources of supply. I'd envision most Pol-Joni to get most of their horses straight from Sartar, not driven from Sartar to Pavis to resell. I expect the Lunar Empire would send horses as "official supplies" -- mostly for the use of Lunar soldiers, surplus sold to Lunar citizens, leftovers (if any) to
    1 point
  17. Second pass... The Pulps (pp. 9–13): All of the pulp magazine titles (The Argosy, Blue Book, Adventure, Short Stories, All-Story Magazine, Black Mask, Astounding Stories, Weird Tales, Western Story Magazine, Spicy Detective, Flying Aces, Cupid’s Diary, Exciting Sports, Jungle Stories, Doc Savage, The Shadow, The Spider, Secret Service Operator #5, The Cavalier, The Thrill Book, The Magic Carpet, Strange Tales, Strange Stories, The Unknown, Ghost Stories, Dime Mystery Magazine, Terror Tales, Uncanny Tales, The Unknown, and any others I've missed) should be italicised throughout this entire
    1 point
  18. Pandora Handout 8 (p. 242): In the first sentence, a comma should be inserted after "Crake" and "mention" should be "mentions". Pandora Handout 9 (p. 244): In the third sentence, remove the comma after "created" and change "A casket" to "a casket". Handout: Pandora's Box 1 (p. 245): In the first sentence of the "Club Opening Pandora's Box" story's second paragraph, insert a comma between "Providence" and "Rhode Island". In the third paragraph's third sentence, hyphenate "as-yet-unsolved" and "locked-room mystery". In the "Definitely Not the Real Thing" story's third paragraph, hyphen
    1 point
  19. Table 5: Combat Talents (p. 25): In the sixth entry, "Out Maneuver" should be "Outmaneuver". Non-Player Character Pulp Talents (p. 121): In the ninth bullet-point entry, "Out Maneuver" should be "Outmaneuver". On a Slow Boat to China [song] (p. 205): In the credit line, "On A Slow Boat To China" should be "On a Slow Boat to China". Background (p. 205): In the second paragraph's first sentence, add a comma between "ago" and "in". Across the Pacific in Style (p. 206): In the second paragraph's first sentence, italicise "SS President Coolidge". In the second sentence, "654-fee
    1 point
  20. Outline of the Scenario (p. 176): In the first paragraph's second sentence, "the vague ideas" should be "only the vaguest idea" or "vague ideas" (or some similar formulation). In the second paragraph's third sentence, "avoid their name" should be "prevent their names". In the third sentence, "avoid" should be "prevent". What Happens Next (p. 177): In the third paragraph's second sentence, "who he worked for" should be "whom he worked for". In the fourth paragraph's first sentence, "About to blow town, it dawns on Carpozi" has a misplaced modifier ("it" is not about to blow town) and shoul
    1 point
  21. Hwarin Dalthippa the Conquering Daughter in the Lunar Empire is certainly a patron and inspiration for artists as with the many statues, etc. that decorate and adorn Jillaro. The Esrolian heroes of the Silver Age were already noted, but certainly were inspired by the goddesses or gods there. While religious art is certainly important, there's clearly statues of important heroes, leaders, and military figures around. And decorative arts whether of Esrolian houses, Lunar pottery, carved chairs, jewelry, etc. could have any number of forms. Religious forms may be required by the
    1 point
  22. Here's the latest instalment of the web comic I'm the star of...
    1 point
  23. Waiting For the Hurricane (p. 158): In the first paragraph's first sentence, the word "the" in the scenario's italicised title should be lowercased. Keeper Information (p. 158): In the fifth paragraph's third sentence, "Wave Of Oblivion" should be "Wave of Oblivion". Keeper Information [continuation] (p. 159): In the seventh paragraph's second sentence, "Wave Of Oblivion" should be "Wave of Oblivion". Hero Information (p. 159): In the third paragraph's third sentence, "Wave Of Oblivion" should be "Wave of Oblivion". The Grand Hotel: Setting the Scene (p. 159): In the second
    1 point
  24. End of June or early July for the second boat load of books is what has been mentioned by MOB IIRC. Which probably means maybe July for books in stores in the US unless they keep back a load for Gencon. Some stores may have preordered or been in on the KS so may have books earlier than that.
    1 point
  25. The Holy Country has two Silver Age heroes - Sestarto the Artist and Panaxles the Architect - who cover the crown of human endeavor in arts in that region. Thunder Rebels has a few artisan occupations - woodcarving, pottery (e.g. glassing, sculpting) and weaving are covered by native crafts. Frescoes and relief appear to be part of Pelorian building tradition, pointing to the Ten Workers. I think it is quite in keeping with the rather primeval nature of Glorantha that many of the arts are rather earthy and serving the religions from below. The High Arts of the ruling gods are poetry,
    1 point
  26. CoC7 also has a way of avoiding that. Seems like unifying the various rulesets would be an advantage.
    1 point
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  28. If you can find a copy, try the Wheel of Time rpg based off the Robert Jordan series. I have a copy and while I've never actually played it, the novel series has a lot of elements you said you wanted to include.
    1 point
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