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  2. The pirate-themed "Blood Tide" (Chaosium) has somewhat Feat-like "Stunts."
    2 points
  3. I do not know if this document is available for download here on the forum, but I most liked the comparison with Savage World combat mechanics. I believe this little PDF convinced me to take a pass on Savage Worlds and stick with BRP when I was researching different game systems in 2012 after many years of not gaming.
    1 point
  4. Due to a recent player departure, I am recruiting replacement player(s) for my ongoing PbF HQG Orlmarth campaign. The campaign is based on the Sartar: Kingdom of Heroes outline where the heroes are members of the Orlmarth clan in Dragon Pass struggling against the oppressive magical might of the Lunar Empire. The caveat is that this campaign is currently mid-session, and ideally I'm looking for players willing to pick up and run an existing 'orphaned' character (at least until the current 'session' reaches its conclusion). These existing characters are: a young and curious sage named Harrik Greybeard - writeup is here: https://rpggeek.com/geeklist/176330/item/3722319#item3722319 a midwife and godtalker of Ernalda named Eirlys Allmother - writeup here: https://rpggeek.com/geeklist/176330/item/4098393#item4098393 Note: while picking up an existing character is my preference, I'm open to discussing other ideas. My general guidelines: It is intended to be fun and player-friendly We use the HeroQuest Glorantha system We use RPGGeek for the PbF environment - it's very straightforward for posting, but you will need to create an account there No familiarity with the setting is required, and I'm happy to help get folks up-to-speed Posting varies but typically ranges from once a day to once every couple days [real-life intervenes with all of us] If you can't post for a period of time, that's not a problem, but easier to plan if we know in advance If you have interest, post a reply or message me here. Most likely I can accommodate two players at this point.
    1 point
  5. Have you tried http://www.superherodb.com/characters/? It has pictures of SuperHeroes, which might help. Bedlam might be http://worldofblackheroes.com/2010/08/24/jesse-bedlam/ or http://www.writeups.org/bedlam-alpha-flight-marvel-comics/, neither of which seem to fit.
    1 point
  6. Great to have these all in one post. They're excellent, and now there's a duck in the party and they're heading to Sartar these definitely fit the bill
    1 point
  7. The latest version of Cthulhu by Gaslight does indeed have a set of Character Traits rules that have advantageous and disadvantageous traits. The GM is advised to either ignore any rolled disadvantageous traits or give the players some extra skill points to keep the trait, if the player baulks at having rolled one.
    1 point
  8. I think I recall someone saying that Cthulhu By Gaslight had some advantage / disadvantage type traits, but don't quote me on that. Someone else might be able to confirm or deny. The Big Gold Book has powers that could cover supernatural / superpowered merits, and there some character failings in the superpower section that you could mine for disadvantages. You could also look to the wound tables for material that could mimic physical handicap disadvantages. In general, I think fans of BRP aren't usually too into the whole advantage / disadvantage thing, so there's just not a ton that I know of in official products, but it's certainly no harder to cobble together than for most systems. Advantages just tend to be powers, or just bonuses to skills / attributes, or something that can be easily incorporated into a character's background (wealth, connections, etc.), or just plain roleplayed; disadvantages can just be the reverse of any of those.
    1 point
  9. Dusko, Due to a recent player departure, I can offer you a spot in my current HQG PbF campaign. It's a somewhat lower level campaign where the heroes are members of an Esrolian house in the city of Nochet aiding their patrons while seeking advancement, magical secrets, and new sources of wealth in a time of upheaval and turbulence. My general guidelines: It is intended to be fun and player-friendly We use the HeroQuest Glorantha system We use RPGGeek for the PbF environment - it's very straightforward for posting, but you will need to create an account there No familiarity with the setting is required, and I'm happy to help get you up-to-speed Posting varies but typically ranges from once a day to once every couple days [real-life intervenes with all of us] If you can't post for a period of time, that's not a problem, but easier to plan if we know in advance The one caveat: it is a playtest campaign which means I will ask you to agree to a couple additional conditions in thread. If you'd like to check out the Background page, you can find it here: https://rpggeek.com/thread/1499720/ooc-heroquest-glorantha-nochet-campaign-pt-1 The current active, in-character session starts here: https://rpggeek.com/thread/1592807/ic-heroquest-glorantha-nochet-campaign-pt-2 If you are interested, you can respond here or message me.
    1 point
  10. Good. The SR system is a good method for doing things. Its just that we are all very familiar with it and can pick apart it's weaknesses. That said, it could probably do with some minor tweaking here and there.
    1 point
  11. Which is quite alright. I would just like to see that they are framed in a way that gives the reader an understanding of how to tweak and modify SRs for different situations. And perhaps a sidebar on possible mods to the SR system. EDIT: Having reread the RQ2 rules, I am rather satisfied with just moving the SR system forward basically verbatim. The framing, while sparse, is just enough for my tastes.
    1 point
  12. Essene Carnivorous Morokanth or New Reformed Vegetarian?
    1 point
  13. The Copper Warriors became the Copper Sands. It's not inconceivable that a HeroQuest could return some. I think it would be like the Ray Harryhausen Dynamation style Jason and the argonauts, instead of teeth it would be a small bag of Copper Sand poured out. Don't forget the Copper Sands are important in bringing back Genert as the Copper Warriors were actually part of him.
    1 point
  14. I'm disinclined to change Strike Ranks much from as presented in RQ2.
    1 point
  15. Arbuk the Young Morokanth speaking to Burbull the Old Morokanth Arbuk: Say Burbull, how come we Morokanth have these herd men? Burbull: Obviously it's tradition Arbuk. Arbuk: But what are they for... I mean it isn't as if we ride them... Burbull: Well remember we Morokanth won the Competition of Waha, and now we are the herders of men. Arbuk: Yeah, but as far as men go, they're pretty crappy herd animals. Can't we even try and ride a Sable or something? Burbull: Sacrilege! No! You ride herd men or nothing! Arbuk: You don't really mean "ride" though do you. I mean we sit in a litter while a dozen or so herd men carry us about slowly. It isn't as if we can lance something from one of these now is it? Hell, it's arguable if they are even stable enough for missile combat. Burbull: That's not the point! Tradition! Observe the Canon! For shame! Arbuk: Are you sure we can't eat a few herd men? Do we have to be vegetarians? Burbull: I myself have vegan superpowers gained on the Scott Pilgrim vs Aldrya Hero Quest. No, you must remain a vegetarian if you want to be a good Waha worshipper or else you will lose your aura of moral superiority. That's worth +3AP you know! Arbuk: But eating a vegetarian could be described as the epitome of a vegetarian diet. Plus there is the disquieting angle of us eating humans the way they eat beasts. It adds a whole new dimension to "meat is murder", especially if we laugh menacingly after we say it. I mean we already eat a bit of herd men during some of our ceremonies. C'mon, you know you want to. Burbull: No. I won't hear of it. Look at the Christian Eucharist, Arbuk. Those humans eat a tiny piece of ritually prepared bread that embodies their deity. It isn't as if bread is a staple part of the Christian diet, that would be blasphemy. Arbuk: Yeah, about that... Burbull: No, we herd men and we only eat plants. All those old RQ2 jokes about morokanth and mock pork were just foolish and ignorant prejudice. We Morokanth were never ret-conned into vegetarianism by a God Learner conspiracy to sell a surplus of Fonritan slave necklaces at premium in Prax. Never happened! Arbuk: But come on Burbull, be honest now... Herd men simply aren't good for much are they? If we train them to fight for us they are still effectively befuddled and might attack us, so we don't want them to get too skilled. It isn't as if they can meaningfully forage for us, because do we really need someone handing grass to us? We don't need them for agriculture because we don't farm, and they can't be trained as artisans because they are too stupid, and we can't eat the damn things. Really all they are good for is carting us about on litters, and ransomey slavey value for the ones that have only recently been int fixed. Apart from that, all they do is eat the grass we could be eating, the herd men are literally stealing the food from our childrens' mouths and we are allowing it. Burbull (eyes glazed over): Yes and don't you forget it!
    1 point
  16. This is a hard one to answer for me without overthinking, because I played HeroQuest for a good ten years before drifting off to play other things....because after 10 years obessively playing it it was time for a break So the short answer is: Completely redefined how I play and look at RPGs. Long involved answer My path through RPGs is broadly speaking was: D&D (80s) then RuneQuest (90s) and then HeroWars/HeroQuest late 90s through the 2000s. This decade its been a mix of stuff, strangely revisiting the previous decades in many respects. Noteable influences over the years: Paranioa in the 80s (taught me I don't need to be a slave to the rules as writen), Feng-Shui in the 90s (most of the emerging storytelling games stuff left me cold, but Feng-shui hit the spot esepcially the GM guidance for NO MORE BORING COMBATS AGAIN EVER!!!) and Burning Wheel in the 2000s (which generally reinvograted my interest in running and playing rpgs at at time when I was getting too grown up to be dealing with passive players and boring plots that go nowhere - quite simply Burning Wheel showed me how to get players and myself co-creating adventures that were meaningful and memorable). Specific things HeroQuest did for me: Provide an easily manageable rules system for Glorantha. No more stating out Monsters of the Week, long stat blocks for monsters/characters, definining new magic spells for newly encountered Cults. How and why things work the way they do could be worked out between me and the players during play. Which in turn led to... Allowed for greater exploration of Glorantha than ever before. Using HQ I broke out of my decade long Ralios RQ setting, and ran games in Loskalm, Kralora, the Oceans of Glorantha, the Lunar Empire (see Gloranthan Adventures 2 for part of the game I ran there) as well as Kingdom of Sartar (via a series of newcommer friendly scenarios I ran at cons published in Gloranthan Adventures 1). Also with a bit of structure (nicked from Burning Wheel/Buring Empires) I ran one of my best campaigns ever an epic from teens to rulers game in Black Horse Country Outside of Glorantha, I ran games of Dungeon Bashing and Cthulhu. The later game really put proved for me the flexibitly of the system, if the Narrator has a handle on what it can do. Provided the holy grail of roleplaying - ONE UNIFIED SYSTEM TO RULE THEM ALL!! Which led to... A change of my design paradigm. Instead of rules systems and modifications to meet the situation, I now think in terms of what Story Objects I need to set up and how the rules should simply interact with them. Be it Keywords (HQ), Aspects (FATE) or Professions (D100) as well as the more traditional equipment lists (which even in the trad games I now treat much more lightly), monsters and thrilling locations. Lasting Influence: Even though I'm currently not running HeroQuest at the moment, its been an influence on pretty much every thing I've done as D101 Games. It helped me grok Fate alot quicker because I was already used to thinking in Story Terms and the unified system idea had a huge influence on Monkey. Publish my own supplements for the game. This one is important to me personally. Without HereQuest , and its Gateway Lisence for non-Gloranthan settings and 'special commerical' fan publication license for Glorantha, I wouldn't have published Hearts in Glorantha, Gloranthan Adventures, Book of Glorious Joy, Empires Rising (very briefly before the author decided to go down the self-publishing route) and Ye Little Book of HeroQuest Fantasy. The Gloranthan Adventures stuff covers alot of ground, and if I had to have put in stat blocks and provide floorplan style maps I doubt it would have happened.
    1 point
  17. $47,354 pledged, 473% funded, 1,345 backers - holy cow! Following the successful funding of the Khan of Khans Kickstarter we posted an update outlining to backers what happens next. You can see the update in full on the Kickstarter page, but these are the key points: Chaosium will put its efforts into the next phase of this Kickstarter - delivering all of the rewards as quickly and efficiently as we can. The main sequence of next steps will be as follows: Kickstarter is going to start processing backer payments by officially charging you via the payment method you set up when you pledged. It will take about 5-10 days to complete all backer payments. After payments have all been processed we will email you a survey from Kickstarter, asking you a few simple questions. It will mainly be centered around you providing us with your mailing address, and asking if you purchased any add-ons like the Nomad Gods PDF. The Khan of Khans forum on http://basicroleplaying.org will go live within 24 hours of this Kickstarter ending. While we will always provide updates via Kickstarter first, if you have any questions you are welcome to ask them in this new forum, along with exchanging raid strategies, Khan wisdom, and anything else related to the game. We at Chaosium post there frequently. We will then be sending each backer an email invitation to BackerKit, our chosen fulfillment partner. For those of you not familiar with BackerKit, it will help us with tracking and shipping you your rewards. Once you have been set up in BackerKit we will start sending out the Art Boards and Framed Prints to the backers that have them in their rewards package. We will distribute the Full Print-and-Play version of the game to you via BackerKit download. We will distribute the Nomad Gods PDF and the intro Dragon Pass map PDF to you via BackerKit download. We will be selling extra copies of the Khan of Khans game in BackerKit. We will set up t-shirt sales and similar related items in our Chaosium store on http://www.redbubble.com/people/chaosium We have already started working with the game manufacturer, and as we have production updates we will post them via Kickstarter updates. More soon! we wanted to get this update out sooner rather than later. As always, thank you to all the backers for supporting this project.
    1 point
  18. As I contributed elsewhere on this topic, the other Praxians gleefully love serving up buffalo steaks and the like to Morokanth at intra-tribal gatherings. Lest they be accused of being "cheats", to prove their bona-fides in the Compact the Morokanth have to gamely gobble it down. When human Praxians come visiting the Morokanth, they get served meat. The Morokanth ostentatiously get served "steaks" too at such feasts, but these are cunningly fashioned out of plant matter. Imagine a 33 ounce rib eye made of lawn clippings and you get the idea.
    1 point
  19. After lots of feedback, we've eliminated bonus/penalty dice wherever possible in favor of flat bonuses and penalties. Given that we have a lot of circumstantial modifiers (my experience is that I find it seems to show up the most with the Worship skill - lemme see, is this a holy day, seasonal holy day, or high holy day? Is this a shrine, minor temple, etc. Do I want to sacrifice a chicken or bison?), we want to make it as easy as possible to use.
    1 point
  20. I forgot to post Ponsonby's backstory on Google+. Might as well do it here! Especially as it has really bad jokes. Ponsonby was the (d)rakish and well-preened Captain of the Duck Point city militia, until his close and happy friendship with Queen Wild-wheat was deemed rather too close and happy by her other counsellors, and he was shooed off to be the duck-people's plenipoteniary spokesbeak at the City of the Wonders. When the God-King disappeared, Ponsonby waddled off to the great city of Nochet to dedicate himself to a life of piety in the worship of his goddess. The rites of love are somewhat different down south, though, and Ponsonby’s usual method of wooing a paramour—breaking into her house and leaving a box of juicy worms on her pillow—hasn't had quite the same effect in Nochet as it did in Duck Ferry. He can usually be found hanging around the grounds of the Temple of the Great Mother Imarja, belittling rivals and warbling turgid romantic poetry. Once, while commanding the Pride of Quackford, Fairflanks’ little barge ran out of provisions, earning him the nickname 'Slugless' from his crew.
    1 point
  21. An excellent reference! Of course, at the time of Dark Streets, it was even grislier - sure, there were still body snatchers, but they weren't above having a good three way scrap at the gallows for the bodies - students vs surgeons vs families...
    1 point
  22. Madness & Other Colours The latest in our Monthly Scenarios is now available...A long time ago, in an evil empire far, far away, the Emperor Sool demanded that those who offend him should be punished in a most vicious way. So were created the Sool Statuettes, and their maker was none other than Loric Nygh, a suave and cunning magician who had developed ghastly engines of sorcery for just such a purpose. Baldomeer the Vain, a famed collector of antiquities, has supposedly come into possession of a Sool Statuette. His great rival, Serjedny the Immaculate, does not believe that the Sool Statuettes exist any longer, and that what Baldomeer has is a fake. He intends to expose him as a fraudster, but to do so, he needs the help of some capable people. People like the adventurers... Madness & Other Colours takes the characters into the dangerous world of an insane sorcerer and those who still worship him. They will face all manner of horror as they attempt to to get to the bottom of the mystery of the Sool Statuettes and their mysterious creator.A Mythras scenario for 4-6 competent and strong-willed characters. 19 pages PDF: $3.99 Design Mechanism Store - www.thedesignmechanism.com/products DrivethruRPG - http://www.drivethrurpg.com/product/203486/Madness--Other-Colours?manufacturers_id=4057 Lulu Print Copy: $6.99 - http://www.lulu.com/shop/lawrence-whitaker/madness-other-colours/paperback/product-2303
    1 point
  23. The PC's get themselves into some close quarter fighting in the halls and rooms of the second floor. I gave the mooks death at negative hit points while the major NPC's got the benefit of the full rules. The bloodletting was severe on both sides, but the PC's held the field for one hot minute.
    1 point
  24. From the album: Conventions and Gameday Photos

    Playing Machine Tractor Station Kharkov-37 Halloween weekend 2016, Milwaukee game convention
    1 point
  25. 1 point
  26. From the album: Conventions and Gameday Photos

    Machine Tractor Station Kharkov-37
    1 point
  27. From the album: Conventions and Gameday Photos

    Created books for players to use as their character sheets.
    1 point
  28. I wonder if someone tried to make a Super Power option for OpenQuest, maybe something close to Elder Godlike or SuperWorld?
    1 point
  29. I have read it, I want to run it but need to get time and avaible players to do so. Loved the setting but best of all Demon summoning rules!!!
    1 point
  30. Wraith Recon is a fantasy setting where players take the role of a Wraith Recon team member – the elite and magically augmented Special Forces in the Kingdom of Dardarrick, the most powerful kingdom known to the world. Now Spellcom opens up the doors on the deepest secrets and tactics of the Wraith Recon teams. Discover new methods of ingressing to target, new uses of the Omnilens, and how the very best teams survive when faced with overwhelming odds. Spellcom is nothing less than an essential survival guide for all Wraith Recon teams. By Pete Nash. 128 Pages. Published by MongoosePublishing March 2011.
    1 point
  31. An original new setting for RuneQuest II, Wraith Recon transports the players into new roles and terrible responsibilities. The Kingdom of Dardarrick is beset on all fronts. To the east, open warfare with the Republic of Lorn has claimed tens of thousands of lives over the past decade and trenches now run parallel to the border, uprooting towns and villages in their wake. To the south, Lorn’s ally, the Kingdom of Torres constantly threatens overt military action, and has been implicated in many raids on nearby towns as the nation reaches a fever pitch of religious hatred. The wildlands to the west and north are home to goblinoids, ogres and giants, who must be constantly beaten back as they encroach on Dardarrick territory. And even within Dardarrick itself, evil lurks as the followers of the deposed theocrat Tomarsson plot their fanatical return to power. Players take the role of the legendary Wraith Recon units, dedicated special forces trained and equipped to operate far from the rest of the army. Entrusted with the most dire missions, the Wraiths are capable of overcoming almost any obstacle. Armed with the latest in Dardarrick magicks, and kept informed by the mysterious Spellcom system, Wraith Recon units are tasked with assassinations, raids, reconnaissance, and hostage rescue missions, in the name of truth, liberty and justice. By Pete Nash. 176 pages. Published by MongoosePublishing January 2011.
    1 point
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