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Showing content with the highest reputation on 06/03/2017 in all areas

  1. Ok, I want to chime in here. I was gone for a while, playing Monte Cook's Cypher System. I also tried out the Entropic Gaming System. The most fun during the last two years I actually had with XPG (Airship Daedalus). I must admit, all the above systems are good. They all do something very good, other things not so. But whatever I was playing, I always thought: it was so easy using BRP for this or that. And it was purely that I was pissed about what Chaosium did to the Big Golden Book, when I turned to these other systems. It was their decision to do what they had to do. But putting all th
    4 points
  2. Australian Indigenous art is by no means a single tradition - central dessert dot painting and 'map' or 'track' art, Northern coast 'x-ray' bark painting, ochre body painting designs. representational cave painting, etc. And of course a lot of interesting evolving traditions via contact with European and other cultures too. I'm guessing you mean the 'map' or 'track' style, which is symbolic rather than strictly representational (though the symbols mostly represent tracks), except you specifically say not dot painting, which makes it sound like you mean something else? That sort of art w
    3 points
  3. I believe it's from/about Eternal Con, that's a blurb from the Chaosium page.
    2 points
  4. Wow! What else can be said. Just wow. This sounds like quite the dysfunctional party and reads like Fifty Shades of Rufelza!. That's quite the psycho-drama you have ticking away there. And that must be some secret driving several party members. I hope that when it all comes out the the blood-soaked, dirty laundry of your campaign that you share it here too. I am intrigued. Game on! Cheers and good gaming. Evilroddy.
    2 points
  5. That was actually quite funny. Just a day out of Moonbroth, they ran into a merchant. He had alcohol and food for sale. Azibo, I think it was, wanted mass quantities of both and announced a party for their successful journey so far. The booze was drugged and after all but a couple of them had passed out, - they even had a drinking contest, I didn't even have to break a sweat - the Jack O'Bears came out and harmonized the rest. Slave collared, they were sold to a certain monster slaying ship captain in Corflu who was headed to an island in Palmatela where he sought to slay monsters. I'm
    2 points
  6. Just been at Alephtar's stall at UK Games Expo and Merrie England:Robyn Hode looks very nice indeed. We are there all weekend, so pop in if you are passing.
    2 points
  7. So there's one out there, about to be run by Jeff, which involves the Rainbow mounds, Tusk Riders, Dwarves, Dragonnewts and Dragons, set in 1625. Will this be released at the same ime as the new rules?
    1 point
  8. We've got our prototype finished of Reiner Knizia's new board game, just in time for UK Games Expo. We'll be doing some demos at the booth!
    1 point
  9. I found this on a scrap of paper on top of a pile of paper on a shelf. I do not remember how I got this. It is my handwriting though. If King Gundreken wanted to keep control of all sea traffic in his kingdom he should set up an embargo on Sog City. He does not want to carry on with his people's fear of the seas, but the ships of the knights who patrol in Ozur's Bay stop all foreign traffic in order to search the cargoes and the ships from prow to stern and make sure no corrupt goods are brought into his kingdom. He conscientiously filters all communications with the outside world, the Ja
    1 point
  10. I don't see why they couldn't be. The situation where you would cross those streams would have to be invented - perhaps Monster Planet. And lord knows the High Folk would love to know more about space travel. You would probably want to have the full Mythras rules for sorcery and animism, but yea, should totally work. It does give me a sort of Gilligans Island crossed with Star Trek feel. I can almost see our hero fighting off the slow but strong lizard man with an improvised gun made of a local plant, sulfur, and diamonds.
    1 point
  11. Derek and the Pol Joni sound like the name of a band.
    1 point
  12. For a simple game like what is proposed, I would possibly consider combining as many skills as possible Eg: Spot, Listen = Perception Sneak, Hide = Stealth Brawl, Melee, Ranged = Combat Sleight, Devise = Manipulation Athletics, Dodge = Agility Then I would possibly allow specialisation bonuses for particular actions within the scope of that broad skill: ie Combat (Swords), Combat (Bows,etc), Agility (Climb), Agility (Dodge), Stealth (Sneak), Stealth (Hide), Manipulation (Lockpick), Manipulation (Pickpocket) etc. This way the core skill list remains
    1 point
  13. Right off the top, I'd say branch Survival - City Survival - wilderness Survival - desert etc and get rid of streetwise as survival city would cover it
    1 point
  14. Is this an UK Games Expo exposé?
    1 point
  15. I'll second the YouTube video suggestion.
    1 point
  16. This is just a vague idea that I've been kicking around. What if you combined Listen and Spot into a singular Perception Skill. I'm really not sure about this because I like the idea of Listen and Spot being separate, but Perception could be used for everything (touch, taste, and smell too). Going the other direction, I might add Smell because certain characters (Trolls?) could have a highly evolved sense of Smell (Werewolves defeating Invisibility with their's comes immediately to mind).
    1 point
  17. One of the best Shield house rules I have used over the years has been in relation to the BGB culminative -30% modifier for defensive actions. With this house rule, small shields had one additional 'free parry' before the negative modifier kicks in; medium sized shields got two additional free parries, and large shields received three additional free parries. This tended to be a very effective advantage for shields, it really worked well against multiple combatants. Again this rule was not my creation, it was one I read from an online post many years ago, I'm cannot remember if
    1 point
  18. Please consider that stolen. More please.
    1 point
  19. One in league with the Great Elk Debate of yore?,
    1 point
  20. Think about recording some of the demos, or compiling highlights, and posting 'em to Youtube...on the...the...D101 channel! Yeah, that's the ticket! Here's to a successful Expo! Cheers!
    1 point
  21. I don't think so. Of course it's being over-analyzed. This a forum for Gloranthaphiles.
    1 point
  22. Cleaned up now. Reverted back to email and administrator validation for new registrations. Takes longer time, but keeps out the spammers.
    1 point
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