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Showing content with the highest reputation on 10/15/2017 in all areas

  1. Want to teach Glorantha? Then start by NOT ramming it down the player's throats. Nobody cares about those awesome NPC's who did things you can't do over there. Nobody cares about the detailed cosmology. Nobody cares about giant volumes of mythology, history, and geography. What they care about it having a good time; getting to roll dice, role-play their characters, and feel heroic. This is what you need to say: This is Glorantha (show map from back of classic RQ book). It's a little different from D&D in a couple of ways. It's an ancient world, not medieval, so no knig
    5 points
  2. I was searching for some info on something and came across this from a decade ago, which I completely forgot I'd written (and thought I'd repost for silliness). I'm astonished I went to the trouble of actually working all this out. I can only assume I was going slowly mad from being knee-deep—figuratively, but quite possibly literally—in forage contracts at the time. If you can follow the line of argument through to the end, my sincere admiration. ***** GOPTO GLABBRAX'S SPECULATIONS ON THE LUNAR ARMY I [In the above title, the `S' in `Speculations' has been crossed-out by an anonymo
    2 points
  3. Another source of iron is salvage from the twisted wreckage of Zistorite war machines, buried in the sands or submerged in the shallow waters of the God Forgot archipelago. Although potentially lucrative, retrieving this metal is a very dangerous enterprise, for a variety of reasons (giant cranes, swarming were-crabs, one-armed bandits, let alone the traps and surprises the Zistorites left behind). It is rumored that this metal, predating the cataclysmic end of the so-called "Iron Wars", has special properties, making it different to Iron sourced in the Third Age.
    2 points
  4. First post here, yada yada. I've been playing RuneQuest since a fellow GI pulled out a copy of RQ2 & Apple Lane in 1983. Been following it mostly since though I dropped away for various reasons that aren't really relevant during the HQ/HW era. Recently I found the new Classic Edition and the Quick Start for the new versions. So I dug out what had survived the decades on my bookshelves (still can't find my paperback of Moon Design's Pavis&Big Rubble. I must have sold it in a fit of idiocy. At least there are PDFs available) and am reading King Of Sartar. Ok, that's fine for
    1 point
  5. I disagree somewhat. The price for iron, truestone or crystals of the gods should be outrageous, comparable to rare prints of unpublished Glorantha manuscripts. Possession of iron is not just a matter of wealth or status, but also an achievement. Quite likely some of the iron has been taken from hostile rune lords. Then there is the question whether iron items will end up as grave goods or whether they get passed on like (cult) heirlooms. If the iron was an acquisition from outside the cult by the current owner, there is a chance it may be sent along as a grave good. But then, likewi
    1 point
  6. If you can get a copy River of Cradles makes for a great primer and with a little fudging would work well for a one on one campaign as it assumes that the PC's have little knowledge of the region. btw 15 and running D&D and Traveller, sounds like a great kid.
    1 point
  7. Personally I'd steer away from Balastors Baracks, it hasn't aged well. Pavis is a great starting place. Mike Cule's Rumble at Tin Inn moved to Gimpy's was always a good starter for me. Or any well planned (by the GM) bar brawl. The Rainbow Mounds is still a favourite of mine. I always got them to do it as payment for messing up Gringle's Pawnshop and RBM is a dungeon after all.
    1 point
  8. @kaydet you yourself mentioned players who "can't even be bothered to learn the rules"; I was agreeing... but also pointing out that reading/learning rules (before playing the game) is another piece of the same(ish) pie... Different players have different appetites / tolerances for mechanical and/or setting "prep." For myself, when I GM -- if the amount of "prep" (either mechanical or setting) that I'd consider "ideal" is more than about 1/2 hour-ish (exclusive of character-building) then I usually allow one or more "re-build / adjust" occasions, after 1-3 game-sessions. This lets p
    1 point
  9. Sounds like it was more a case of quality and incompleteness than copyright, though that may have reared its head in due course if things had proceeded. The full story (from Greg's perspective at least - Dave Hargrave having passed away in 1988) is here: https://www.acaeum.com/forum/viewtopic.php?cache=1&p=58553#p58553
    1 point
  10. EN World is actively encouraging guest columnists! Although EN World might be best known for its DnD coverage they are actively trying to broaden their reach across the RPG sphere, and we are happy to support them in this worthy aim. They've already published some pieces about Call of Cthulhu/Mythos (frex, see here: http://bit.ly/2idiGiJ). Chris Helton of EN World says, "the program is always looking for people who love #RPG games of all sorts and can communicate effectively", so if that's you why not have a go? Details here: http://www.enworld.org/ensider/columnists.html
    1 point
  11. sorry this is about 2 weeks late but here it is Conclusion from 10th Game Bo Ling (Jeremy) – Assassin for the Wah Ching Tong Serenna Saffron (Miranda) – Companion Twitch (Jacob) - medic Alpha Zedd (Justin) General Xeus - soldier James D. Hunter (Steven) - soldier Damon Lerchwing (Thomas) – Engineer Severin Ultar (James) – Bounty Hunter A noble man named Deskin Durentia, nephew to Countess Durentia from Lugus A young women,Yoeuss (YOU USS) she was on her way to Deliverance to live with some Tibetan monks. Ongoing Plots Se
    1 point
  12. I think it is the wrong approach to try to "teach" Glorantha to your players; no one participates in an RPG to learn -- many can't even be bothered to learn the rules. It is a lost cause to try to give them a lecture about the world, or to ask them to read preparatory material. Let the adventures you run inform them of the world. If your game is about an Orlanthi clan, focus on behaviors that match the culture of your clan. Are they axe or sword Orlanthi? Restrict their weapon usage. Have adventures in the Spring about protecting cattle from young men of rival clans, or perhaps questing t
    1 point
  13. Still lots of reading to do! Holay is interesting because it is not only 'a client state similar to Tarsh' (one of the original notes per Griffin Mountain), but contains most of Saird. And per King of Sartar, Holay and its Queen are going to play a very significant and important part in the Hero Wars. But that is still to come. I did very little with Holay in my original Imther campaign, despite its proximity. I really only began exploring it, or more precisely its background, when writing the Verenmars Saga. The question that arose then was: where did the name Holay come from?
    1 point
  14. If people have followed the game industry as a segment of society for a while, there is definitely an uptick in Lovecraft stuff. Just nobody names it. Stranger Things was a complete smash hit and it is very clearly Lovecraftian. The Thing poster in the background, for example, and the creators have named inspiration that is all Lovecraftian. Part of me wonders if HPL's xenophobia and racism is the main reason why people tend to not name him. That's ironic given that there are plenty of racist authors of the past that people have no problem naming. I think that another factor is t
    1 point
  15. Was in an old White Dwarf...
    0 points
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