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Showing content with the highest reputation on 12/01/2017 in all areas

  1. Well I say "rulebook." What I actually meant was that someone had found the torn off cover of a copy of Apple Lane and we had to play it with tiny lumps of coal because were too poor for coal sacks. At the risk of going even further off topic. The first session was boxing day after getting the GW set of RQ2 on Christmas day. It was Gringle's pawnshop with family including grandparents. Somehow we thought the Listen skill meant you had to roll it to hear each other speak. After slightly too much sherry it was about 3 hours of people rolling dice and shouting "I can't hear you!" "who's tha
    4 points
  2. Some months ago a dear friend of mine, coming from d&d/pathfinder, told me that he wanted to change game and I racomended Mythras. He was enthusiastic with the engine, and asked me to play as a master for him and some friends. It took some time to organize the play, expecially because he asked lots of friends to join, but finally this evening (=yesterday) they had a taste of the game with this adventure... and it was a blast! They enjoyed the adventure as much as I loved to be the GM. They loved the task resolution system and the story, which I agree it was great. If you're
    4 points
  3. At the risk of escalating stories of just how bad we had it way back when... I started playing RuneQuest before we even owned the rules. This was in 1979 and I was 13. All we had was the original Apple Lane booklet. We had to take our nascent but avid experience with DnD and try to work out how to play from the stat blocks, but it was enough to get us hooked!
    4 points
  4. Coal sacks? He were lucky! We used to dream of coal sacks! We had it tough. We had to hand-chew our d100s out of old ox bones, and played our RQ in our 15 minute breaks from 26 hour shifts at t'pit face.
    2 points
  5. I don't really ignore anything written for Glorantha. If I were setting up a Gloranthan campaign I would be basing it in a part of the world I already know, which is mainly the Dragon Pass area, but that isn't because I dislike/disagree/hate/ignore the rest of the world. I don't have any problems with ducks, although I tend to portray them with only slight bits of humor. If I were a PC in a group where the GM used a Donald Duck voice and flapped his arms like wings while playing an NPC duck I probably wouldn't enjoy it. When we played through our Griffin Mountain campaign in the early 80s I ha
    2 points
  6. That's up there with Neil Gow's (author of Duty and Honour, Beat to the Quarters) tales of playing Basic D&D sat on coal sacks in a shed in the North East, for gritty rpg origin stories
    2 points
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  8. I don't know when the change to SIZ and INT was made. It was somewhere between RuneQuest 2 and 3, but quite possibly first appeared in one of the other stablemates. In fantasy games such as RQ, it does make sense, especially for SIZ. In RQ2, it was quite possible for a dwarf (SIZ 2D6 with an average of 7) to be larger than a human (3D6 with a minimum of 3). The smallest dwarves (SIZ of 2) were almost the same size as the smallest human. The smallest elves (SIZ 2D4+4 minimum of 6) were quite larger than the smallest humans (SIZ of 3). RQ3 made the smallest humans larger than an averag
    1 point
  9. I just spontaneously have to express my sincerest happiness for the general usefulness and fast accessibility of the 7th Edition Quick-Start Rules booklet. I know it's not really fast of me, as it's been up for some years now, but THAT is what the gist of the BGB should be according to my taste. Light, only the core mechanics and lots of room to house rule the existing guide lines.
    1 point
  10. So... I made this a while ago and shared it with the exceedingly nice folks over on the Chaosium Discord, and they seemed to like it, so I figured I might as well share it here. I actually don't know where exactly I should post this so I'm guessing it's fine here, but please correct me if I'm wrong mods. ------------------------------------------------------------------------------ MicroThulhu Characteristics: Strength (STR), dexterity (DEX), mind (MIND), and power (POW). Roll (3d6)x5 to determine each of your character’s characteristics. Other Stats:
    1 point
  11. I appreciate the input! Yeah, I think that option 2 does present a good combination of what I would call 'ease of use' and aligning with the presumed intention of the modern SIZ and INT ranges. I have to admit that I am also drawn to the 'wildness' of the earliest incarnations of the d100 system, though. Another concern of mine is how to incorporate modifications for non-human species, but I'll save that discussion for later posts. I did want to say that M-Space is a very inspirational set of rules, and I believe I've still got a copy of BRP Starships 2.2, back before you ported thi
    1 point
  12. "Ahh...RuneQuest 3: it was the best of times, it was the worst of times..."
    1 point
  13. For those who have insufficient ducks in your life, or insufficient Jannell Jaquays adventures, there’s a Kickstarter just for you. Simon Hibbs
    1 point
  14. I'd like to say I was one of the cool kids and RQ2 was my favourite, but it is RuneQuest 3. Oh the fun me and my mates had with that game. It was like being allowed to breathe after all the Gygaxian directives in AD&D and the training wheels of Moldvay's Red Box (we had yet to learn to say "sod it, this is my game I'll run it the way I want"). Also I jumped in with Games Workshop version, dutifully buying the basic slim volume first which I loved, because it was quick up and at 'em although I knew enough about RQ to know that I wanted the Advanced book as soon as I had saved up my paper ro
    1 point
  15. Istanbulletin #3[...continued...]Struggling under the weight of my luggage, I was searching for a place to stay. In any western port one will find all manner of hostels by the docks, but not here it seems. I eventually stumbled into what I thought initially was a tavern. The patrons were unsavoury in smell and unfriendly in demeanour, and I turned to depart, but alas, Lady Luck had departed me. I gathered from the gesticulations of the proprietor that I was obliged to him for a sale. I drank the contents of the small cup he gave me in an attempt to leave as quickly as possible. Swallowing the
    1 point
  16. RQ3. I started with RQ2 and it was good. Then I got RQ3 and it was so much better. Sure it wasn't so closely tied to Glorantha and wasn't well supported with quality supplements, but that isn't a flaw in the game system. Sure it's encumbrance and fatigue systems are clunky and seemed to demonstrate a lack of play testing but on the other hand: It is a true D100 system, not a pseudo one like RQ2. Hit locations in RQ2 were cool. But RQ3 with different tables for melee vs missile/magic makes so much more sense. The formal distinction between Pow and MP is great an
    1 point
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