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Showing content with the highest reputation on 02/03/2018 in all areas

  1. As alluded to in various histories (and the Board Game Dragon Pass) disembodied spirits seem to be commonly used as a troop type within a "central genertelan" military action roster. Mechanistically, how would people suggest spirits are used in such massed military actions; such as the: Battle of Night & Day (Sheng Seleris) Invasion of Sartar Invasion of Prax (1608) Is it a matter of Shaman types collecting (for want of a better mechanic) bags and bags of spirits that they open, release, and command to attack? Do Praxian tribal founders (Divine Spell of Waha
    2 points
  2. It strikes me that Gloranthan gods are a bit like the elephant in the parable of the Blind Men and an Elephant, with mortal worshippers being the blind men. Each cult can perceive something of a god, but not its entirety, resulting in the same deity being viewed very differently by different cultures. For the major gods who appear in different cultures no one mortal belief is completely correct, and so there is no single answer. Gods are just too big for mortals to fully comprehend, and so all are viewed through cultural and cultic filters.
    1 point
  3. So it wasn't that he had "Ram Magic," it was the attack-skill "Ram: 175%" . Thanks, Jeff!!!
    1 point
  4. Even though his title is Ram and Warrior, I would be surprised if he has any specifically ram magic. If I recall that is a reference to his martial ardour (rams being seen throughout Peloria as war-loving). That being said, he may have had an awesome horned helmet.
    1 point
  5. Reduced to bare essentials, Yanafal Tarnils was a Humakt cultist prior to birthing the Red Goddess. Essentially, he provides a subset of Humakt's magic to the Lunar Empire.
    1 point
  6. It all worked out in the end my character had a very sore throat but the other Player character was able to hack the attacker to bits so all good now I just have to worry about this contact poison I just touched.
    1 point
  7. In my opinion, opening up d100 gaming via the OGL was the best thing that happened to the RuneQuest family.
    1 point
  8. Yanafal Tarnils Writeups Cults of Prax - Seven Mothers Gods of Glorantha Box 5 - Seven Mothers HeroQuest - Imperial Lunar Handbook 2 - Cult of Yanafal Tarnils Tales of the Reaching Moon - Tales #17 - Cult of Yanafal Tarnils (#16 & #17 go thru each of the 7M) Heroquest - Pavis Gateway to Adventure - Cult o Seven Mothers with YT as sub-cult The last 3 probably offer some useful insight.
    1 point
  9. Remember, most "game publishers" are ordinary gamer-geeks on a slightly-more-ambitious scale. Unless someone has knowledge to the contrary, I tend to go with Heinlein's old maxim, "Never attribute to malice what can be explained by stupidity."
    1 point
  10. For those interested, the Earthsea thing is some months away. I'm barely into the research (10 pages of notes from the first third of the first book), and there are a few legal issues that I need to ensure that I've cleared before it's done. It's in the pipe, but not guaranteed yet. Work continues, whether it's for solely personal use or more public dissemination.
    1 point
  11. Yes. I was trying to come up with something like 'bonds', 'collars', or 'shackles' but 'links' works better.
    1 point
  12. Or perhaps a link? If the 'coins' were in the form of silver loops, a number could be joined together as a 'chain', which would have particular meaning in Fonrit. Each link might have a stamp of its place of manufacture, but of course would be weighed in any transaction.
    1 point
  13. Arkat was a troll. The other theories are just human lies.
    1 point
  14. Ram helmets, yes. Not so sure of much directly ram related magic. I suspect it’s just an indication that he follows a particular Yuthupan custom. The Seven Mothers sub-cult of Yanafals is basically an entry path into the Yanafals for missionary converts, but it’s an entry path to more or less the same cult. Treat them as a Seven Mothers initiate (as per HeroQuest Glorantha or Pavis book) that has the Empty Half Moon phase, and is an initiate of Yanafals as a Lunar Immortal. So they have access to Darkness and Death magic, both through their Lunar phase and also Death directly. They
    1 point
  15. I agree that most of the remaining Elmal worshippers reject the vision of the Many Suns. I don't think most Orlanthi really think of Elmal as a weird sub-cult per se, but they do think of it as a weird religious dispute between the sun worshippers. The important thing for most traditional Orlanthi is that the Elmal are worshippers with an odd religion, but the Yelmalio worshippers are guys with a whole weird lifestyle. Eg Elmal clans still have chiefs and fyrds and clan rings. Yelmalio clans have Counts and Templars and a more unified religious hierarchy. In the Coming Storm
    1 point
  16. As soon as you try to break free on your combat action, it should provoke opposed rolls. By my reading, it should be 'highest successful roll, or highest degree of success' just like any other opposed skill roll. I.e. you were screwed over.
    1 point
  17. I blame Louise. I mean, who wasn't IMMEDIATELY sympathetic to the Air Rune? I still quite like the box sets, rather than just buying a book. It just feels more like a thing to me (and could include neat stuff like maps and non-book components), but I'm from that era where you immediately rationalized the price of a product against how heavy the box was. I know Chaosium still has this spirit in there too - Orient Express box was ...Brobdingnagian.
    1 point
  18. Worst in the users/money ratio. I have both an iPad and an Android tablet (a gaming tablet actually), I love the openness of Android and love to play games on it. I fully understand why developers are hesitant to port their games on Android though - 1) rampant piracy 2) absolute floods of ad-riddled shovelware that's either free, or selling for pennies. Hard to sell a game with a 10 USD price on there. It's set in Glorantha. Both images show a single culture. (as do most, if not all the other bits of illustrations we ever showed) Here they are: Yep:
    1 point
  19. HQ2 offered 3 methods for character creation: Prose, List, and As-You-Go. SKoH used the List method. HQG used the As-You-Go method. HQG set certain keywords and abilities at specific levels to ensure that characters would meet the requirements for initiation into the cults. Compare: Cultural keyword: SKoH (no rating); HQG (at 13) Community relationship: SKoH (not specifically broken out); HQG (at 13) Occupational keyword: SKoH (no rating); HQG (at 17) Distinguishing characteristic: SKoH (no rating); HQG (at 17) 3 Runes: SKoH (1 at 17, 2 at 13); HQG (1 at
    1 point
  20. I was going to say you were wrong then ( as my printed copy of of "Xenomorph" is on "Page 33" ) but I've realised it's because the first released PDF (with the goofs etc.) had stuff from page 15 repeated on page 16 and thus made the PDF a 33 page document. Guess I'll have to order a fixed copy...
    1 point
  21. There are no whitespace pages in the PDF, and to have something printed on the whitespace pages of the hardcopy would require another electronic file. I doubt that this would be worth the effort for such a small booklet as Mythras Imperative, and I am not convinced that a different content of PDF and hardcopy would be a welcome idea. However, just my thoughts.
    1 point
  22. Yes, it's all updated on Lulu.
    1 point
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