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Showing content with the highest reputation on 03/05/2018 in all areas

  1. @g33k asked Saw the thread-tag... just had to add: ... and to keep it Gloranthan... does anyone know if figs are canon in Glorantha? And if so, do they have any special standing in any cult, sacred to a Goddess or important in a ritual, etc? Figs were of course a staple of the ancient mediterranean @Iskallor mentioned Fig Lane in his adari. i have figs growing around the Paps by the Oasis Folk. I think they grow the Natal Fig as it has fruit and can be harvested for barkcloth. This material is ideal for
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  2. Here's a quick list method approach I threw together for an upcoming cross-setting mashup game. It pre-chooses some things and constrains in places so as to guide a player quickly through the process. How to Make a Character in Under Ten Minutes Write a pithy one-liner description of your species/culture/background. Assign it a rating of 15 Come up with two breakout abilities for details or specialties within it. Rate one at +1 and one at +2. Write a pithy one-liner description of your training/profession/experience. Assign it
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  3. Hi, One of my players wants to recover the lost myths about Maran before she took Death. She thinks that her runes should be Change/Earth as the Active/Earth also she thinks that one of her roles should be the psychopomp for the Earth Tribe, guiding the souls thru the earth to reach the Halls of Ty Kora Tek. What do you think?
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  4. Happy to see our family game KHAN OF KHANS is one of the top games in the Japanese Blue Cat's Nest 2017 Game of the Year awards (and the "card game played most often last year"). Also that they are excited a Japanese version is in the works! 蒼猫の巣ゲームオブザイヤー2017発表! http://horikenfc2.blog133.fc2.com/blog-entry-99.html
    1 point
  5. Although these are not our miniatures, I just can't turn down 48 models for £20, These Victrix greeks make fine Lunars.
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  6. Well, of course. Citadel broo figures were always great figures, and they even called them "broo". (Actually all of the old Citadel RQ figures were brilliant IMO.) Then GW made the decision to only make Warhammer figures and all those great broo ideas had to be called something else, and "magically" the Warhammer universe includes "chaos beast men" (or whatever they were officially called) and you're off to the races. Clearly the whole Warhammer thing worked splendidly for GW, but I miss the old Citadel figures line (their D&D miniatures were pretty good too), back when 25mm me
    1 point
  7. Sun Daughter? Is that why Light Sons are forbidden to disguise themselves as women?
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  8. Some years back I started a seafaring campaign centered on Maslo, particularly the Elamle peninsula. Didn't get real far, but the recent thread on what folk in Maslo look like reminded me that I did put together some odds-and-ends of myths and ideas. Part of my vision for Elamle was around the concept of the Right Sacrifice. The Sacrifice is a communication & exchange with the world of the Spirits. The Sacrifice energizes the Spirit World and the Spirit World consequently infuses the Mundane World with Life and Energy/Magic. The superstitions of the Elamle folk are connected to m
    1 point
  9. This was one of the early stops in the campaign: the Lighthouse of Umbertal. I think I was still using HQ1 at the time, so various resistances, etc. reflect that. The Lighthouse of Umbertal In the second age, the God Learners built a lighthouse on a high point rising above the coast from modern Olyn. The Lighthouse was tended by a God Learner and his 'pet'. He was a student of the ancient land of Thinobutu and their myths when not tending to the Guiding Light, a container of pure burning water taken after the Battle of Tanian's Victory. The God Learner experimented with myths of
    1 point
  10. There is definitely a place for the Anti-Paladin in Classic Fantasy, as I have already written up the class for the Companion. It is based on the Dragon Magazine version, with the one exception being that I down-play the mustache twirling Snidely Whiplash feel in favor of a terrifying death knight. They lack all of the honor typical of the paladin, even so much as possessing the back stab abilities of the thief. They can control undead and even lead undead armies. They're nasty. Rod
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  11. Seconded. Sorcery is the only magic system that wasn't in RQ2, the RQ3 version was "much reviled" by the powers that be, and we've seen only the vaguest hints about it. Very much looking forward to seeing the new implementation.
    1 point
  12. I second this question, as character generation seems to have the most flux over the editions. Secondly I'd be interested in hearing about the magic systems, especially sorcery.
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  13. As cool and desirable as they are (I've seen the actual prototypes), it is not necessary to own any of these - or other coins or tokens - to play RQG.
    1 point
  14. Great minds... The only thing I do different is I DO allow the players Luck Points to refresh every session. Its just the NPCs that I limit to per adventure. This is just because as the Games Master, I feel I have an unfair advantage of already knowing the adventure. ;-) Rod
    1 point
  15. A few followup things on the "Harandings", Helerites, and Handra. 1. In the Dawn Age the Harandings were Orlanth-worshiping folk who rode upon tuskers and served the elves of the Arstola Forest. They may even have had some connection with the Aramites of the Ivory Plinth. Harand was a Storm Age king who quarreled with Jarani, allied with Argan Argar and his trolls, and died after breaking his oath to Orlanth (this is the Haranding version of the story) - much like Hrolf Kraki lost his luck in war after he offended Odin. In the Second Age, the Haradlaro raised pigs but no longer rode
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  16. OK, the source for all canonical discussions is the Guide to Glorantha. YGMV, but it may also get contradicted in official publications. Blood Over Gold and Tradetalk are wildly non-canonical and not even recommended reading for writers. 1. The Esrolians call them the Western Barbarians (because although their language is Theyalan, it is not mutually intelligible with Esrolian - in RQ terms you can speak Western Barbarian tongues at 1/5th your Esrolian. In comparison, you can speak Heortling at 1/2 your Esrolian.). Lhankor Mhy types call the eastern tribes Wenelians, and the western tribe
    1 point
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