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Showing content with the highest reputation on 03/19/2018 in all areas

  1. No, Yurmalio was still Eurmal. The short prosopaedia entry in NLG #1 noted: Yurmalio [yur-MAHL-ee-oe] --trickster, betrayer of Khelmal Yurmalio was once the companion of Khelmal, a loyal and faithful aide. But he was seduced by Orlantio and betrayed Khelmal at the Hill of Gold. After that, he pursued his own desires. Over time, he traded away his own luck for that of others until he had no luck at all. Eventually, he was defeated by various heroes, whether Khelmal or Gordaval, Arahar or a clan founder. Yurmalio is depicted as a sinister and sneaking fox-headed man. That'
    2 points
  2. I'm running a near-future M-Space campaign and I sat down and did up grenades on my own for my players. I researched things like radii and used the RQ6 firearms rules as well as other d100 games (River of Heaven) to come up with something in-between realistic and gameable. Tell me what you think. Grenades & Explosives The first radius is the Kill Radius and does the full dice of damage. The second radius is the Injury Radius and drops one of the dice. Injury Radius is measured from where the Kill Radius ends. Concussion: 3d8 - Tiny - Thrown - SIZ 1 - Radiu
    2 points
  3. A quick note from Susan, our board games line editor: Exciting news—our next board game is close! Last year, after some 25 years away, Chaosium got back into boardgames. This first foray brought together German board game wizard Reiner Knizia and "the Grand Shaman of Games" himself Greg Stafford, for the family game Khan of Khans set in the mythic world of Glorantha. Very soon we'll be back with a Kickstarter for our first Lovecraftian board game since 1987! I'm excited to be working with Reiner again, exploring the world of horror in a fast-paced, fun-filled, push-your-luck
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  4. As the suffix alio seems to mean 'little' in several Pelorian dialects/languages, Yurmalio might translate as Little Eurmal...
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  5. I'm not sure this is really a House Rule, but I occasionally award a player the 'Humor Point' or the 'Great Story Point'--a bonus Hero Point awarded when a player does something that makes everyone laugh or go "wow! that was awesome!" It encourages the players to think in term of telling their character's story rather than 'following the rules'. Also, when someone spends a Hero Point to affect a die roll, I ask them "What does that Hero Point look like?" They get a chance to briefly narrate the thing the character did that tipped the balance in their favor. "I jumped up into the air and
    1 point
  6. So Yurmalio is a blend of Yelmalio and Eurmal, eh? Eurmal is ultimately the traitor; he helped bring back the Sun but also let go of the Net when Entropy was consumed by Grandmother Spider, so that not all of chaos was eaten. & of course Yelmalio is himself especially close to Nysalor. I've always felt - viz my hallucinations on the Light/Life-bringers' Quest in other posts - that Eurmal was Yelmalio/Elmal's Other (steadfast fire and fire stealer, loyal to death and disloyal forever, both strangers taken in by Orlanth the hospitable), anyway. I suspect that might be a Orlantio secret.
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  7. Except where they can. Trolls visit the Cursing of Kyger Litor on a regular basis. The Nights of Horror happened within Time and had HeroQuestors from other periods interacting with the event. I think that when an event is powerful enough to make a mark on God Time, it can be visited on a HeroQuest, as it is now part of God Time. Even a minor Hero can make a slight mark and his/her followers can HeroQuest to that point, as can enemies.
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  8. Probably Shadows on the Borderlands, as it links into several other supplements and has the excellent Dyksund cave-crawl. Strangers in Prax is good because it has different people and links with Pavis. Big Rubble and the Coders. Sun County is good because it details the area very well. But Shadows on the Borderlands has better scenarios.
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  9. <looks around> <doesn't see the cover> It's NOT soon enough. (mostly, I'm mocking myself (and other too-eager fans) here; but "eager" is too pallid a word, not capturing our collective frothing madness...)
    1 point
  10. A five page thread now with over 100,000 words and clocking in shortly with 6,000 views. And no end in sight to this campaign. I've never seen anything like it. Very cool people, very cool.
    1 point
  11. I don't allow more than one defence against a single attack (so you have to pick whether to Dodge or Parry, no second chances); but I allow multiple defences in a round and simply apply the -30 cumulative penalty to each subsequent defence (Parry once and then dodge, then parry again and the second parry is at -60 etc). I also allow a "counter strike" for special or critical Dodge. Generally, I try to go for simplicity of book keeping and fluidity in play. Cheers, Nick
    1 point
  12. Poker Alice broke the bank at the Gold Dust Gambling House in Silver City, winning $6,000. Later, in Deadwood, South Dakota, she grew to be a local legend... One of her sayings was, “Praise the Lord and place your bets. I’ll take your money with no regrets.” https://www.chaosium.com/blog/poker-alice-another-real-historical-character-you-might-meet-down-darker-trails
    1 point
  13. Unfortunately, the German role-playing scene isn't very good at exploiting my home-country's rich history either. Example: This adventure by an Englishman, Warhammer RPG - THE German background Fantasy RPG - by English authors. There is supposed to be HeXXen 1733 by Ulisses in the works (since 2015 ...) which is based on a Thirty Years War that simply went on and on and on but that's about it. Here an there a scenario, a lot of VERY historically accurate researched material for Cthulhu but nothing that really takes German history and uses it as a background. A pity - because I could easi
    1 point
  14. There is a short piece in the prologue of The Alchemist's Revenge set in the conflict, but I'd be wary of encouraging the author too much by buying the book
    1 point
  15. You should read 'Warwolf: A Peasant Chronicle of the Thirty Years War', by Hermann Lons. It's historical fiction set in Germany and translated to English. It's given me some great detail and seeds. https://www.amazon.com/Warwolf-Peasant-Chronicle-Thirty-Years/dp/1594160260 (Make sure to get some fruit from the trees lol, you'll know what i mean if you read it)
    1 point
  16. Really an excellent question! I didn't suspect the Thirty Years War existed until I stood in the Old Square of Prague in 2013 wondering what the 27 crosses painted there represented. The Thirty Years War hasn't gotten much play in English, though the daughter of King James, Elizabeth, was a key participant. It is therefore more difficult for modern folk to assemble a coherent picture. That is also a great opportunity for writers in English, to popularize what was never popular. Fascinating histories to unearth! I have hundreds of books on the subject, most of them historical. Pe
    1 point
  17. Hi A new story and new chapter Story here https://chrisbrann.wordpress.com/2017/03/06/the-stories-of-errath-the-bard-chapter-2-part-1/
    1 point
  18. Hi Last session of this chapter finished Story here https://chrisbrann.wordpress.com/2017/02/13/the-stories-of-errath-the-bard-chapter-1-part-5/
    1 point
  19. Hi next session story here https://chrisbrann.wordpress.com/2017/02/07/the-stories-of-errath-the-bard-chapter-1-part-4/
    1 point
  20. Here's another possibility. Tie in some progression for the power/duration of beastshape with the Allegiance system. If the character reaches apotheosis in The Balance, then perhaps they can transform into a given beast shape for POW hours? With respect to equipment, I suppose I'm old-school and don't want things to be too easy for players. I have equipment drop off of them (or clothes/armor rip if they assume a larger SIZ creature's shape). No wrong answers here, just matters of taste.
    1 point
  21. The Comparative SIZ chart in the BGB only gives a list of weights, the Reference Sheet from Superworld gives examples of common objects so I find that more useful. That said, I would use the listed weight/object as the base for a hero to lift/throw. I need to mention that despite owning a like-new boxed set of Superworld, I have only ever used the Superworld from the Worlds of Wonder boxed set and the designer notes from Different Worlds #23. Oh, and a healthy dose of houserules. I only did a quick read through the Superworld boxed set many years ago, and didn't like all the rules "cr
    1 point
  22. I think Jason and Nightshade covered it pretty well. BRP works best with lower-level supers, and when the GM wants a more gritty campaign. I ran Superworld from the WOW book, the designer notes article from Different Worlds #23, and the usual house-rules (are ANY BRP games played without some?) in a campaign that ran for over two years. Did a 4-5 adventure campaign set in the 1930s I called Pulpworld, with even lower level heroes. I own a near perfect condition Superworld boxset, thanks to the mimimal use it has seen. At $11 for a PDF version, I'd say you could mine some ideas
    1 point
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