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Showing content with the highest reputation on 04/01/2018 in all areas

  1. i miss the generic rule set approach of HQ2. I love HQG, but in my opinion we should have a wide range of genre booka for other settings as well. Given how simple HQ2 is and how it can portray narrative/fictional gaming settings, it really should be taking a page out of the book by Evil Hat's approach to FATE rpg and present itself as a nifty set of mechanics that can be used for various settings. Well HQ2 initially did this, but the idea seemed to have been steamrolled over by HQG. I would have hoped to see a range of genres/settings such as Pulp Adventure, Crime Noir, Murder Myster
    2 points
  2. She's wearing the Fertility Rune on all three four versions: Earlier 13G version of the image: Note also, Vasana's distinguishing scar:
    2 points
  3. If you don't remember, it didn't happen, Old Leg Humper Part 3 During the night the men's sleep was interrupted by screams and roars which seemed to come from the nearby mountain range the guard was doubled but after several hours the roars died down and finally, some men were able to get some much-needed sleep. It was a grey and sullen morning the next day the men were tired and troubled by the previous day's events and some of them needed a quiet word from the Sergeants before they would get up and ready. Ralph explained what the day's tasks were the pyres should have burnt down by now b
    1 point
  4. I do miss NPC stats... not for your everyday goon, but for characters on a comparable (or higher) competence, and possibly to toss in as spare characters if someone drops in and doesn't want to retrofit a new person into the narrative. They do convey some idea what the author of a scenario or campaign thinks the characters should look like. And while the consumer is free to ignore them when he makes a scenario or setting his own, at least the author has a way to communicate how he envisioned the scene when he wrote it. But that's just simulationist old me.
    1 point
  5. Ignoring all editions except HQ2, as it’s my favourite system. It lacks expansions in the form of accessible genre packs. I don’t mean full sourcebooks like mythic Russia, HeroQuest Glorantha or nameless streets. But much more simple write ups much like the style of games for Hillfolk and DramaSystem. Two sides of A4 at most and a website to host them.
    1 point
  6. Having a QuickStart version of any system serves two very core purposes: 1. It is a low risk, low expense way to try the system. For someone new to the system, or even roleplaying in general, splashing out $50 (for example) on a core rulebook is a big leap. Alternatively, spending maybe $10 on the QuickStart (or just grabbing a FREE PDF) is a very low risk, low cost way to tempt them to TRY the game. 2. We want the game to be very approachable. If we can present the core concepts of the game, get them creating a character, and playing it via a 64 page (or less) product, that very muc
    1 point
  7. Until the end of May, at Cakebread & Walton we're selling our core Renaissance d100 range at 25% off for individual titles! This includes the award winning Clockwork and Chivalry 2nd Edition Core Rulebook and the brand new Heydelberg Horror adventure, as well as the first two omnibus volumes of the epic Kingdom & Commonwealth Campaign. http://www.drivethrurpg.com/browse/pub/4595/Cakebread--Walton?src=dtrpgsaleguide There is a Bundle also available of these products and more at a whopping 50% off! Half price - but only until the end of May! http://www.drivethrurpg.co
    1 point
  8. I liked that monograph as well... and had renewed interest in running a campaign with it after watching the recent series Penny Dreadful. It's also a bit reminiscent of 'League of Extraordinary Gentlemen'... which I think was the main inspiration for AotC. It would be great if it could be expanded/enhanced into a fuller setting ala Dark Streets.
    1 point
  9. I've just finished a OneDice World War One game. Here is the blurb: "OneDice WW1 is a role-playing game set against the backdrop of the Great War of 1914-18. A global conflict, costing millions of lives, the war involved the mobilisation and shattering of the mightiest of armies ever assembled. It was fought on a previously unimaginable industrial scale. Whether you want to play as one of the front-line combatants in the mighty conflict or as a civilian, spy, medic or journalist, all the rules you need are in this book. There are additional “skins” for adding Occultish Horror and Endless
    1 point
  10. The first two adventures of the epic Kingdom & Commonwealth Campaign, fully revised and updated for the Renaissance rules for Clockwork & Chivalry 2nd Edition: Volume I: The Alchemist’s Wife - January 1646, and the land is in the grip of an icy winter. From Prince Rupert’s capital of Oxford, the Adventurers set out on a quest for the missing wife of a high-ranking Alchemist. Ahead of them, a ruthless Parliamentarian agent leaves a trail of destruction; behind them, a mysterious figure dogs their footsteps. They are bound for the tainted lands around Naseby, where the magickal afterm
    1 point
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