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Showing content with the highest reputation on 04/14/2018 in all areas

  1. The Silurian Hypothesis, the Seuss Effect, Eocene Layers of Mysterious Origin...it all adds up to #nightmarefuel https://www.theatlantic.com/science/archive/2018/04/are-we-earths-only-civilization/557180/
    2 points
  2. Sounds like a great idea for fans to do with Magic World
    2 points
  3. To be pedantic, IIRC it was Vance's Dying Earth stories that inspired the "memorization / preparation of spells" mechanic in D&D (Lyonesse post-dates D&D by ~ a decade)... the irony regarding the previous connection to AH's aborted RQIV is however quite delicious. Very intriguing, especially to see Dave Morris' name (and Dom!) as a contributor on the full press release, alongside the DM! Oh, and I love the artwork in the press release.
    2 points
  4. Congratulations, and isn't it delightfully ironic that the origin of the D&D magic system now resides within the BRP family?
    2 points
  5. So why not run your own Magic World style game where refugees come from a "world that was consumed by chaos"? You are the GM.
    2 points
  6. We are delighted to announce the Lyonesse roleplaying game.Jack Vance’s high fantasy masterpiece, Lyonesse, is to be brought to life in a new roleplaying game by The Design Mechanism. Licensed and approved by Spatterlight Press, Lyonesse is a standalone game based on the acclaimed Mythras system. The Lyonesse trilogy – Suldrun’s Garden, The Green Pearl, and Madouc – tells the story of the Elder Isles, and the ambitions of King Casmir of Lyonesse to bring its fractious kingdoms under his sole rule. Casmir is opposed by Aillas of Troicinet, the lover of Casmir’s daughter, Suldrun, and father of Dhrun, a child raised among the fairies of Thripsey Shee and destined to sit on the throne Evandig, which King Casmir believes to be his own destiny.You can read the full press release here: http://thedesignmechanism.com/resources/Press_Releases/Lyonesse%20RPG%20Press%20Release.pdf. More information will be available via:The Design Mechanism Forum: https://www.tapatalk.com/groups/designmechanism/Facebookhttps://www.facebook.com/designmechanism/G+ Communityhttps://plus.google.com/communities/113034383032729983266MeWe Grouphttps://mewe.com/group/5ac55e9da40f3052f33afe3bJack Vance Websitehttps://jackvance.com
    1 point
  7. Role-play versus roll-play comes to mind when talking about spot/listen vs. awareness. Listening at a door, the Keeper tells you to roll Awareness. Looking across the field, the Keeper tells you to roll Awareness. Not exactly characterful.... but then again, you could say that about a lot of things. Choice are made in game design.
    1 point
  8. I always play in an alternate Young Kingdoms... around the Sadric era... or even in Elric era, but the end of the world is never happening as written. I like my players feeling their PCs are the main characters. Playing overshadowed by Elric and the written events is not that fun. And, as posted above, the Multiverse is open to many, many different timelines....
    1 point
  9. That's... actually a lot more interesting than what I thought it was like.
    1 point
  10. Except for the ones where there are more than one. The Eternal Champion meets another version several times, I believe. Oswald Bastable nuked Hiroshima three times, I believe. Hitler was a pissed off postman in some of the Jerry Cornelius stories, but I think the Nazis were as we see them in the Colonel Pyat storeies, but I am not sure of that.
    1 point
  11. So, barrels are non- canonical, but we have a god of barrels, pictured with a barrel, described as having barrels and art direction by the current Mr Glorantha as having barrels. Reducto ad absurdam would indicate that barrels are not non-canonical.
    1 point
  12. Surely there’s only one eternal champion in each of his stories and a multitude of settings. Watch a few Morcock interviews and you’ll see that that is the way it can work. There’s no problem with another incarnation of Elric escaping his fate. He won’t remember it any anyway, Only John Daker has any real idea of the time-stream and how the multiverse works. is a good starting point.
    1 point
  13. And then we'll all house rule it in different ways to make it even more perfect ...
    1 point
  14. Moorcock's multiverse doesn't work that way - there is only one version of each world in his stories. Of course, there are various ways to play it nevertheless. For example, by interpreting the text as subjective, rather than objective recount of the events. Maybe Elric was just on a drug-induced dream the whole time when he thought he fought the lords of chaos, and put himself into his sword. Or simply by inventing stuff that was not explicitly said in the novels. The novel "Stormbringer" actually leaves plenty of room for that.
    1 point
  15. Ernalda is such a major goddess, that the local most important god is probably her husband, almost everywhere, with a few exceptions, such as lowland Peloria. [As I know a very hard-working sheep farmer in Ceredigion, despite being English, I don't do sheep jokes... 8-) ]
    1 point
  16. Well put! I had thought of using a previously unknown island off the cost of the Southern Reaches as a staging post for a Spelljammer inspired campaign, similar to the Rock of Bral (in the Spelljammer setting) or even Rime Isle in Nehwhon (Fafhrd and the Mouser). Surely, so long as we don't publish or attempt to sell our campaigns, we wouldn't be infringing IP rights. IANAL so if anyone can clarify this, I'd be interested in knowing more. Colin
    1 point
  17. @Ian Cooper, @Rick Meints - thanks, new version looks great.
    1 point
  18. Just wrote up some skills and Talents (not unlike Legend "Heroic Abilities") useful in the fight against the minions of the Blood Gods in D101's Savage North, as well as rules for Demonic Tattoos, something that the cultists probably would like. https://d-infinity.net/game-content/runequest-thursday-181-against-blood-gods
    1 point
  19. Downloaded and all is good. Thanks
    1 point
  20. Vague references to "a world consumed by chaos" to not infringe anyone's copyright. That is the whole point. Of course. That's actually something I plan for my next campaign - but my current one is still in big swing, so that's a bit far out.
    1 point
  21. What's even more ironic is that Lyonesse was being considered as a possible setting for RQIV (the AH version) at one point.
    1 point
  22. Pretty sure that would count as a derivative work of Moorcock's IP and thus open Chaosium up to all sorts of legal hassle in many jurisdictions. It would use both a highly recognizable name and large scale ideas from MM's work. Fond as I was of Stormbinger back in the day, I struggle to see how this would in anyway be a viable product - it sounds like a blatant attempt to use Moorcock's ideas / IP without getting permission / a license, which is just a non-starter. A genuinely new setting, inspired by Moorcock's ideas and themes but which has its own actually innovative ideas might get better traction - but I'd guess NuChaosium would be wary, if only because they are attempting to repair their relations with Moorcock (and others) and they also have other irons in the Fantasy RPG fire; so why stir up these potential issues. As a fan exercise even, Magic World is still available, and one can construct whatever setting one wishes for it (distributing such work, other than informally, is a slightly different thing). If I had the time or inclination building / distributing new settings / support material for Magic World is still something I occasionally contemplate. It's still my favorite BRP system by some considerable margin, and NOT because I helped Ben with the manuscript, nor because I wrote something for the published supplement. But alas, I have other calls on my time and the landscape has changed somewhat since the games was published. Cheers, Nick
    1 point
  23. I tend to encourage use the Concert Casting rules from Blood Magic for the creation of undead. I also introduced an Exorcism ritual that can be used to de-animate undead and drive off extraplanar threats. The problem is that the participants are effectively helpless while performing the banishing ritual...
    1 point
  24. I think I'm going to be bringing a lot of seed-ideas from Rd100 into RQG, or at least toying with them.
    1 point
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