Jump to content

Leaderboard

The search index is currently processing. Leaderboard results may not be complete.

Popular Content

Showing content with the highest reputation on 04/18/2018 in all areas

  1. Correction Fluid, aka "corflu" was mainly used back in the days of typewriters. It is called Tippex in the UK. It is also referred to as White-out and Liquid Paper. In the early days of RuneQuest, around 1975 and 1978, Greg put the names of a number of the WB&RM contributors and RQ playtesters as the names of cities and towns on the William Church maps of the Dragon pass and Prax boardgames. They include such places as Pimper's Block (Jeff Pimper), Wilm's Church (William Church), Jonstown (Bill Johnson), Tada's High Tumulus (Tadashi Ehara), Biggle Stone (Clint Bigglestone), Swenstown
    2 points
  2. At the risk of flooding this thread with multiple posts, here are some more finished pieces - a Bloodspiller (in this case, Macedonian Companion cavalry) and a Marble Phalanx standard bearer.
    2 points
  3. A well-couched lance actually carries (at least some of) the force of the mount. That lance-tip DOES hit harder with a bigger mount, because they're all connected -- it's not a missile weapon. Try this: take a sharp pencil, and tape it to the side of an 8oz hammer. The side, mind! Where a pointfirst impact can jar the pencil loose from the tape and have it slide along the hammerhead. Tie the hammer overhead, from 2 offset points so "direction" (along the length of the pencil) is maintained when it swings; and set the assembly swinging. Now put your denim-covered leg in the way o
    2 points
  4. These probably depict replica shields carried by members of Jannisor's Hero Cult, when no Lunars are around...? Lunar parade shield...
    2 points
  5. I just took two maps, synchronized their scale and laid them over one another. Maybe it's useful for someone to illustrate distances in the game.
    1 point
  6. Hi there @Jeff and/or @Jason Durall -- I just suddenly wondered... will the new "Bestiary" book (is that title firm, btw, or just a functional working label?) have the "classic monstermanual" layout of 1 "feature" art-piece per species and maybe 1-few more pieces for the "major" entries such as the ones that get the "official PC" treatment in this book? Or is that issue still being decided? Or ... ? BTW ... where do I send the bills? I swear the recent spate of teasers (new blog! new "show not tell" teasers from MOB!) have me drooling so bad I'm gonna run t
    1 point
  7. In the the first age before the God-learner word processor laser printer quests there were mechanical contraptions called duplicators which in practise required application of correction fluid to fix errors mistakenly cut into stencils. It was often referred to as cor-flu. Anyway, I was wearing an onion on my belt with was the fashion at the time...
    1 point
  8. Perhaps the shield boss opens like the Eye of Agamotto.
    1 point
  9. Why is no one concerned that the artwork shows the Coneheads have landed on Glorantha and are probably right now consuming mass quantities?
    1 point
  10. Styopa made me change it. The beast!
    1 point
  11. Yes, that's true... extrapolating from King of Dragon Pass, a bit, where in the 14th century we find a correlation of the Bad Emperor with the Sun, though Elmal remains the Sun God. Harono I think has been noted above. He's the Sun God in Esrolia, who was displaced by Kodig/Orlanth; it is Ernalda that returned him to the sky at the end of the Great Darkness. I believe that this name is related to Halamalao, Yelmalio among the Elves. R is interchangeable many languages with L, hence the Esrolian Yelmalio might have been *Haranaleo. My reconstruction of the proto-Esrolian (pre-Vingkot
    1 point
  12. "The Magic Book" contains the RuneQuest 3 magic systems, modified for MagicWorld: Spirit Magic, Divine Magic, and Wizardry (RQ3 Sorcery). "Magic" in the BGB, is essentially Spirit Magic in The Magic Book. You have a given spell, at a given level, and a chance to cast. Wizardry is something a bit different. Its designed much more to replicate the vision of the Wizard in the Tower or Wizard's in the Library model. Its all about study. You not only have skill values for each spell, but for each way you might augment the spell. Thus, if you want to Animate (substance), and need to anima
    1 point
  13. Of course it wouldn’t. It’s dark so you couldn’t see it.
    1 point
  14. The damage from the overhand spear/lance might be based on the speed, it's true, but the morale check (if there was such a thing) would CERTAINLY be based on the SIZ of the mount.
    1 point
  15. Pretty sure Beastiaty is illegal in most states. Maybe not Louisiana.
    1 point
  16. 1 point
  17. Hollywood TV writer and producer Robert Hewitt Wolfe (Elementary, StarTrek, DS9 etc) is a RuneQuest and Glorantha fan from way back, and even snuck references into the scripts he worked on). But, playing boardgames last night he had a Gloranthan reason to call out K-H-H-A-A-A-N-N-N-N!!!!!
    1 point
  18. Gesundheit. If it's anything like in Earthsea, it's a serious downer.
    1 point
  19. The BRP core book, the "Big Gold Book," isn't really a "RPG" as-such. It's a RPG-toolkit (with many options) you use to create your specific RPG with the flavor and power-levels you want. It's much like a "GURPS" or a "Hero" system (although it doesn't stretch to really-powerful-superhero levels of power as much as they do). Some of the options are mutually-incompatible "either/or" choices. Some are redundant "You could do both but... why?" Some play well together, making things more-robust or richer or some other "desirable state" (or leave them off for a "simpler" or "quicker" or som
    1 point
  20. (1) No it slow down (Air rune Don't like Earth elements in it's domain) (2) Shooting at short range or from above (In their back between shoulders blades or On a castle wall in their head). This one was easy. (3) All wrong, Gravity is a force which create acceleration of the arrow... (Earth Rune create Force Rune Which Make Movement rune - from gata by umath to larnste) (4) Yep (5) Man ! it's COWS every praxian know this : Cows to measure your wealth, Cow to measure your sacrifice to the gods, cows to measure your greatness (aka weregeld), cows to measure length (elf bow's range
    1 point
  21. Latest shields... Anyone familiar with Bronze/Iron Age shields may recognize the origin of a few... In Glorantha: a hoplite shield from one of the Stonewall Regiments; a phalangite shield from one of the Sun Dome temples; two 'Star Captain' shields (which is closer to the legendary Brighteye is open to debate); three ornate Barbarian Belt shields (the last displaying a ram's head). All drawn more-or-less to scale.
    1 point
  22. "Where we could illustrate a concept, we did." FANTASTIC. Visually grabbing, show-not-tell, hits all the right notes. Modern rules sets use more art than old ones did, but I think it's a smart choice to use your 'graphic space budget' functionally instead of just with theme/setting art. Nice. I also like the "rune connecting the chapter" subtle watermark, very nice. My only suggestion (if you haven't done it already) is in the TOC I would make that connection explicit, ie: (RUNE) Chapter 3: Combat ...or something. Looks terrific. Re Rules shown: I l
    1 point
  23. For those not reading the article but just looking at the pictures: @Jeff said
    1 point
  24. I always play in an alternate Young Kingdoms... around the Sadric era... or even in Elric era, but the end of the world is never happening as written. I like my players feeling their PCs are the main characters. Playing overshadowed by Elric and the written events is not that fun. And, as posted above, the Multiverse is open to many, many different timelines....
    1 point
  25. Whatever gave you that idea? This comic collection, written by Moorcock, has an Elric that never takes up the Horn of Fate. https://en.wikipedia.org/wiki/Michael_Moorcock's_Multiverse And there is a reality where Hawkmoon fails to become the Eternal Champion and a dreamquesting Elric has to rescue that world from Granbretan. “Every world? There are others?" "An almost infinite number. It was into one of these I offered you the chance of escape.”Hawkmoon dropped his head in thought. “Worlds where our history has taken a different turn. Where the Empire never rose to power?”“Aye-and where that
    1 point
  26. Moorcock's multiverse doesn't work that way - there is only one version of each world in his stories. Of course, there are various ways to play it nevertheless. For example, by interpreting the text as subjective, rather than objective recount of the events. Maybe Elric was just on a drug-induced dream the whole time when he thought he fought the lords of chaos, and put himself into his sword. Or simply by inventing stuff that was not explicitly said in the novels. The novel "Stormbringer" actually leaves plenty of room for that.
    1 point
  27. I came to both editions late, having really only played Stormbringer in my early gaming experiences. I have read both now, however, after picking up the Classic RuneQuest book for the Kickstarter game. RQ2 is not as well organised, but it's a more engaging read than RQ3 and less complex to run. That's all I have to say on the matter, honestly.
    1 point
  28. With regards to Orlanth's evil Uncles... they weren't chaotic... you don't have to be chaotic to be an a-hole, but many a-holes are chaotic. The evil uncles myth is now part of the Orlanthi boys-to-men initiation ceremony, as is the I Fought We Won battle. These HeroQuests have been watered down, and now emphasise co-operating against greater threats. As to the beginning of the world, which version are we going to believe here? I mean let's consider the Chaos point of view for a moment. Arachne Solara didn't destroy the Devil, she merely rebirthed him as Time. Time is now an ex
    1 point
  29. All, I wanted to make a shout out to Colin Brett! I found his Golden Grimoire campaign on the web recently and it is the best material I have seen for Stormbringer in forever! Thanks for sharing! You can find Colin's campaign at http://www.colinabrett.me.uk/htdocs/storm.html.
    1 point
  30. For me, the major flavour thing with running Stormbringer, Elric et al, was that the stories were epic and doomed. One of my earliest experiences of roleplaying was when our group switched from D&D to Stormbringer after we had bought it for some variation, and mainly because of the artwork (this was the GW 1986 edition - which had a stunning cover). The system and play were all straightforward enough - but I was disappointed with my GMs adventure - which was a ho-hum D&Desque dungeon bash without much narrative drive. So I told him, and he got a bit annoyed with the criticism.
    1 point
×
×
  • Create New...