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Showing content with the highest reputation on 05/12/2018 in Posts

  1. A couple of oddly familiar business letters preserved in cuneiform. https://www.forbes.com/sites/kristinakillgrove/2018/05/11/meet-the-worst-businessman-of-the-18th-century/#63a053b32d5d I have seen similar extracts from one a little too enterprising Hanseatic merchant from Luebeck, too. Trade context may have changed a bit, but certain problems are older than money.
    3 points
  2. Here comes the first package: Sengoku Jidai. Grab your tachi, don your do-maru and pray to the Buddhas, because the age of the warring states has come to Japan.
    3 points
  3. Sartar: Kingdom of Heroes notes that most of the lesser runes are subsets of Core Runes, and that the game simulates them as just placing restrictions on the deity's runes to show their usage. (Page 72) I think, conversely, you can also use the lesser runes in play to as a reminder of the limitations of a character's rune affinity usage. For example, Yelmalio is frequently given the Light Rune, a specialized form of the Fire rune, showing he has lost the heat and warmth of the original rune. This can help as a reminder that Yelmalians can't make arrows burst into flame, and that they
    3 points
  4. WOW, I just found this thread and man I am impressed. Totally psyched up and ready for RQG now !!!
    3 points
  5. In our latest Kickstarter update, backers of our MU board game are getting a sneak peek at some of Victor Leza's amazing new art for the forthcoming Masks of Nyarlathotep:
    3 points
  6. So I took a few notes from the Chaosium seminar at Chimeriades convention in the beautiful South of France countryside. There was some discussion on Runequest core book- which they hope to open pre-orders later this month- which is as detailed a date they were willing to commit to; with the aim of a Gen Con launch. A black and white print out of the laid out book was circulated at the con and it does look beautiful and evocative. The core book will have a conversion guide as an annex for previous edition adventures to be adapted and run under the new rules. Jeff believes that the RQ
    2 points
  7. Something I've been working on for the past 18 months or so. Non-canonical, non-official, just using publically available sources, augmented by my knowledge of Bronze/Early Iron Age warfare.
    2 points
  8. The Clearwine style of architecture is pretty common in Dragon Pass (especially the areas settled from Esrolia and Hendrikiland). It is modelled on the hill villages of Southern France, Italy or the Balkans (the artist actually lives in a hill village of about 1000 people) - and actually is appropriate for a city with about 1500 residents, that is also a significant religious/political center.
    2 points
  9. Let us introduce one of the innovations we wish to adopt to enhance the forthcoming Revolution D100 product lines, and to encourage the community of players to share their own worlds: rule packages. Here you can find the template to create your own package. A package is a series of rules configurations which adapt the core rules of Revolution D100 to the game you wish to run by removing unsuitable options and making generic skills, traits and powers more suited to the genre or setting. You can use the template either as a checklist of things to do before starting a game in your own s
    1 point
  10. So I woke up this morning imagining that we were going to get a new ruleset in the next iteration of Mythras Imperative, such that every character gains a Social Combat Style to go with the Combat Styles they learn. So somebody could learn Domination by Insinuation (Influence, Oratory) and someone else could practice Pillow Talk (Influence, Seduction) while yet another goes for Charismatically Creative (Sing, Dance, Oratory). Imagine the Special Effects of Social Combat - Compel Surrender, Make Good First Impression, Build Anticipation, Entice, Hypnotise, Terrify, Browbeat. Mic
    1 point
  11. Whilst it may no longer be canonical, the Dragon Pass - A Gazetteer of Kerofinela mentions Saruvan's Hills, quarried to build many royal projects, including the walls of Wilmskirk, Boldhome, and many royal roads. Some guy called Joerg was involved in the book. From another source, paraphrased: Clearwine lies within ancient walls built by a God Time demigod, so like many settlements in Dragon Pass it is ancient with many eras of construction, destruction, and rebuilding.
    1 point
  12. Perhaps you see what you want to see... Personally, I can quite clearly see the resemblance to Bronze Age fortified citadels/cities. From Osprey and Peter Connolly, including the building of Mycenae... ;-)
    1 point
  13. The Anaxial's Roster compiler also claims the donkey originated in Pent before donkey people "populated Peloria," so there are mysteries waiting to be explored there -- possibly an archaic migration that left few traces in the record because it was generally peaceful. (No donkey god appears on the Wall except possibly as the figure now called "Rakenveg," another long-eared trickster.) The Pent origin suggests to me that breeding mules is original to the garzeens who were geographically situated to bring donkey back from the northern steppe and may be the closest thing we get now to a specia
    1 point
  14. The donkey breeders of Glorantha remain anonymous. Anaxial's roster has a mythlet about offspring of Lodril gifted with donkey and onager, with the onager humans failing to survive the Gods War, but no indication where the donkey folk may have persisted. Somewhere on Genertela within the Bright Empire of Nysalor and/or Genert's Garden, but that excepts only Akem and Old Seshnela in the west and Kralorela and Teshnos in the east. I haven't read anything about crossing non-domestic donkeys or onagers with horses, and whether such hybrid offspring could be domesticated as beast of burden. Th
    1 point
  15. My thinking is that, rather than acting as a restriction, the 'derived' rune qualifies the way in which the core rune is known. Using your Yelmalian example, I would see the Light rune indicating an intrusion into Darkness rather than the fiery destruction one might expect of Elmal or Yelm. His fertility aspect is active in the period of ripening, rather than in the drying of fields. I do like your image of an Odaylan calming frightened cattle. It could, of course, be on the level of "They thought the Sakkar was scary? Wait till they get a load of me!"
    1 point
  16. Hmm, quite Mycenaean/Near East Bronze Age. It's good to see some defensive gateways at last, with dedicated kill boxes.
    1 point
  17. When Sheng Seleris tried to make his sons Emperors of Darra Happa, the Red Emperor dressed in fish scales and entered the Ritual, clearly as Basko the Dark Sun, allowing him to kill the sons of Sheng Seleris. So, the Lunars knew of Basko and were able to use him in HeroQuests. If they knew of the Black Sun, they may well have k nown of the Blood Sun, unless they only knew of the "Basko soiling himself in front of Yelm" myth.
    1 point
  18. Sounds like an interesting campaign. I might use some of the ideas as fuel for my current campaign. Chaos HeroQuests tend not to be written up, as mostly PCs are the enemies of Chaos and so you just see the bits where Chaos meets and is defeated by the PCs. Generally, what I do when writing a HeroQuest is to start from the Myth, what is the intended result of the HeroQuest and what the participants want to get from the HeroQuest. For Myths, have a look at Cults of Prax and Cults of Terror, or the Cult Compendium as that combines both. Gods of Glorantha should have long-form
    1 point
  19. That artwork of Clearwine is amazing! *faints* *wakes up* Shut up and take my money, Chaosium!
    1 point
  20. Interiors/exteriors of many of the iconic places in Pavis and the Big Rubble and their inhabitants.
    1 point
  21. Play by forum/post games are an easy way to find other folks to play, they pop up on rpgnet.com, rpggeek.com and rpol.net every now and again.
    1 point
  22. I also saw that! I've been following them on twitter for updates.
    1 point
  23. I suspect a lot of Chaos heroquesting consists of charging into other people’s heroquests and messing things up. In particular, chaos heroquesters are often the subject of the Summons of Evil. What that experience is like from the other side may be the core of chaos heroquesting.
    1 point
  24. I could not resist trying for a better view of the Clearwine panorama, it is just too awesome...
    1 point
  25. YGWV. As someone who has been refereeing in Chern Durel for about one year and who is more interested in gameable stuff than in theological discourse, I can offer the following: - The Black Sun is the main god of Chern Durel (the former Kingdom of Ignorance), worshipped by both humans and trollkin. He is simultaneously a part of the Yelm pantheon and a Darkness deity. - The Chaos vs Anti-Chaos antagonism is not as important in Eastern Genertela as elsewhere [the main antagonisms in Eastern Genertela are: Ignorance vs Splendour, and Waking World vs Nightmare], but the Black Sun is def
    1 point
  26. Well, this is a great time to get into Glorantha. With a new Runequest edition coming up, with a slew of supporting products, things are looking good. We should be getting a PDF for it relatively soon-ish, with the books and maybe more to come later this year. Meanwhile, the Glorantha Sourcebook - a systemless book - just came out on PDF and is a great further intro into the world.
    1 point
  27. It's like you guys have never tried that world-wide web thing: Oliver Sanfilippo (general, not Glorantha) work: http://shosuroakae.wixsite.com/sanfilippo/a-propos2 Link to dimbyd's tweet: Both are well worth a visit.
    1 point
  28. It certainly is, and much appreciated, but we won't be sliding social conflict rules into either of the core rules sets (Mythras or Imperative). Our most likely route will be to release it as a short, concise supplement, ala Ships & Shield Walls or a free PDF download. More likely the former than the latter, because there are a couple of other subjects that we've been toying with that would make for a nice Companion volume. Let me sum a few things up... Social conflict rules are a good idea; we've been thinking about them for a while They need to be properly framed and app
    1 point
  29. We already have it under consideration. There's plenty of work to do on it yet, along with rigorous play testing, but these ideas have already been kicking around in our heads for a while.
    1 point
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