Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 07/19/2018 in all areas

  1. First you roll to hit, and your opponent can try to parry, but if you hit you then roll damage and hit location and subtract armor.
    3 points
  2. Except that crushing special damage already uses Weapon damage + max dam bonus + rolled dam bonus
    2 points
  3. I would think so, mainly because the Sailor profession and the NPC Sailor/Pirate example as well as the optional rules for ships do not mention any other ship related skill. Besides, introducing an additional skill for navigation would seem like skill creep to me, and therefore against the spirit of the comparatively rules-light Renaissance game.
    2 points
  4. Many thanks to those who spotted errors. I can confirm that multiple professional proof readers were paid to error spot. Unfortunately with works of this size things do get missed. We constantly seek and work with different proof readers in an ongoing attempt to make our books as error free as possible. We invite people to send in errors, which we then address in the PDF and print (or reprints) on an ogoing basis, and we are grateful for everyones contributions.
    2 points
  5. Runemasters is a new Chaosium sponsored GM collective, formed to bring Gaming in Glorantha back to the Continuum Convention in Leicester. Ten GMs will be running 16 Gloranthan games between opening and closing ceremony. Initially formed in response to the perceived lack of Gloranthan Gaming at the Continuum 2016 Convention, it is hoped, if successful, to expand the programme to other conventions. More details at the link: https://www.chaosium.com/blogrunemasters-gloranthan-gaming-at-continuum-this-weekend/
    1 point
  6. yep I was not referring to the boxed text which contradicts it all.
    1 point
  7. Humakti who have been initiates for a full year are taught Bladesharp 4 for free, and more points in the spell may be purchased at 1/2 cost later. We've treated it as part of the 5 points of starting spirit magic - so Humakti usually start with Bladesharp 2 and three points of additional spirit magic (usually Demoralize and Heal 1), and then train up to Bladesharp 4 in play. But to each their own.
    1 point
  8. Boathandling and Shiphandling skills explicitly come into play when the water craft needs to be handled in rough going. Lore skills make the point of explicitly stating the skill is knowledge and doesn't reflect ability in the subject. What skill does a Renaissance character use to get a sailing vessel to the New World and back?
    1 point
  9. The example on Page 206 is clearly wrong: A critical hit with a short spear should cause 7+7+1D4.
    1 point
  10. Don't forget Encounter Roleplay is running a competition to give away a hardback copy of the RQ Bestiary - details here: https://gleam.io/mBO8q/runequest-bestiary-hardback-giveaway
    1 point
  11. To me it is, but I find it odd the description of the skill doesn't say anything about Navigating across the sea. It is what I will be using. And per the Boating rules, only require the Captain to make a roll when adverse conditions exist.
    1 point
  12. Thanks for the references! Will definitely peruse as time allows. The difficulty of fairly representing the Powhatan is that they didn't have written records. Most of what we know about them comes from the English. For example, I have a tome sitting on my desk called Jamestown: Eyewitness Accounts of the Virginia Colony The First Decade 1607-1617 edited with commentary by Edward Wright Haile. I used this book during the recent Jamestown adventure (played at the Powhatan Resort just outside Williamsburg by the way) at key parts of the adventure to present some of the events, some of the NP
    1 point
  13. I rather like the crew rules in Pirates and Dragons. They recognize the necessity of the crew working together under a captain's leadership to achieve a challenging goal like travelling to the New World and back and follow the Renaissance rule system. For an extended sea voyage, you might want to consider them. Bon voyage!
    1 point
  14. If this upcoming trip to the New World turns into a horrible grotesque salt and brine self flagellation whale on man shag show I will turn this campaign around immediately and you all will be sent to your rooms.
    1 point
  15. Also look through David Millians Kralorela material in the online Rule One magazine starting with Issue 3. Not explicitly canonical, but I think you would find useful. http://ruleonemagazine.com/Archive.php There's the Kralori Sky in issue 4, the Archexarchs in Issue 5, lots of Kralori ghosts in issue 8, BoShan province in issue 13, and cults of Chern Durel in issue 15 http://ruleonemagazine.com/Iss15/CultsofChernDurel.php
    1 point
  16. I think this episode of Gregging is fascinating and I'm loving reading all the discussion. As for references, these are always handy: Greg Stafford, 1993: http://www.glorantha.com/docs/the-birth-of-elmal/ Nick Brooke: http://etyries.albionsoft.com/etyries.com/journeys/elmal.html By the way, I played the Elmal guards the Sunpath ritual in the Six Ages videogame... and it was cool to see Elmal talk with Little Yelm, and then face the Cold Sun in the ritual. Are Little Yelm and the Cold Sun different names for Yelmalio or is Little Yelm the emperor Murharzam?
    1 point
  17. Nits, prepare for a fine picking! I'm watching it and will update this post as things occur. Sorry if this comes over negative or critical, I appreciate it was 2 in the morning, but I would like to get some feedback on whether these were mistakes, liberal MGF interpretation, or my misunderstanding. There is no Animal Handling skill, which is why none of them found it! Did you mean Animal Lore? Herd? Runic Inspiration - Vasana (I think) rolls Truth to augment Scan, and fails - rather than imposing a -20 to further uses of the rune, you impose a -10 to the Scan skill (the rules
    1 point
  18. I also think there is d100 cyberpunk room. I think if I ever decided to take my time to write RPGs a little more seriously, that’s probably my first. There is a real thirst for cyberpunk, and especially after the cyberpunk 2077 trailer. I cannot tell you how many times I’ve fielded the “I want an alternative to Shadowrun” question with Mythras i started working on one, but it’s extremly slow going. Not a pro writer, and dedicate limited time.
    1 point
  19. I like the Dolmenwood setting, I was planning to run it with the OSR rules "The Heroes journey". But while reading it the setting just screamed Magic world to me. I don't think I'll run it exactly the same way it's presented in the books, but I'll take A lot of inspiration from it. Miles
    1 point
  20. Magic has without a doubt been the most difficult thing to get right, but after hacking away at things I think I settled on a few beats that should (hopefully) work well. In short this is what I have in mind: Fey, and demi-fey will have exclusive access to Fey Magic from Advanced Sorcery A modified and somewhat codified version of Deep Magic is the province of the Drune Dwarfs don't feature prominently in the zines, but I decided to put in my own version who are more in the vein of Rumpelstiltskin, or dwarfs from Grimm's fairy-tales (7 dwarves, et al.) They are the exclusive
    1 point
×
×
  • Create New...