Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 07/22/2018 in all areas

  1. Every so often I go exploring in the vast tome that is the Guide to Glorantha. Today's exploration was in pursuit of beastfolk references, but it led me to p.511 in the midst of the Jrustela archipelago. Narkast: An island inhabited by giant Beast Men with the heads of animals such as birds, bulls, goats, monkeys, and so on. They are ruled by a king, an outsider spared by the monsters called the Sendak, who rules for life, or at least until his “subjects” grow bored and devour him. I had not realized that the Wild Things had found there way into Glorantha! But Where the Wild Things
    3 points
  2. It will be RQG - though I do have an awful lot of HQG-specific material that will hopefully get into print at some point as well.
    2 points
  3. Fading suns deals with shields by having a minimum damage activation. So if you do under the minimum, it turns on and blocks it. There is also a maximum threshold overwhich it burns out - falls and such could trigger this because hits were distributed over the body. If I was doing this with Mythras, I’d probably start with this minimum threshold, and have a Minimize Damage special effect on a Crit. I’d probably also treat the shield as a held shield for the purpose of knockback attacks and bashes, so you could attack with the shield itself and push them back more. This would also explain
    2 points
  4. Not a mod here, but finding the physics-vs-mythic simulation of falling (& rules about all that) REALLY off-track for the Bestiary Corrections thread. NormallyI'd consider this WELL within the bounds of "reasonable" thread-drift, but (a) we aren't gonna see the Bestiary promulgate a new RQG Falling Rule, & (b) we're trying to keep THIS thread serving the specific purpose of correcting the Bestiary within a (very limited) pre-printing timeframe...
    2 points
  5. You know how you can wipe a bug splat off the car, then you make a clean spot and end up washing the whole car? So I started putting this together to put into the download section, but it has grown into an (at this time) 8 page essay on travel in the 1850s-1930s with the main focus being the 1920s. It will probably be 10-12 pages (12 pt font) by the time I'm done. Covers basic information on air, sea, rail and road travel in the US, plus some brief mention of travel outside the US.
    2 points
  6. The taxonomic names are obviously just a humorous nod to RQ3, seems perfectly OK to do.
    2 points
  7. You're a wizard, 'arry!
    2 points
  8. Perhaps hinting at the fact that you could have hired this artwork studio to help you add more artwork to the bestiary would constitute a better deterrent against whining, Jeff.
    2 points
  9. 2 points
  10. Yeah I was going off-topic a bit and just saluting creators who have exited this planet.
    2 points
  11. Shifted from the RQ-rules section. LUNAR SORCERY: Given the description of the Young Elementals, I doubt they would contribute to anything beyond being a source of elements. I furthermore don't think Invisible Orlanth is a sorcerous cult in that it's worshippers are warriors. DARA HAPPAN SORCERY I don't think the Buseri study the stars as stars but as signs of the heavenly powers that made the world. To them, a complete understanding of the Sky is the equivalent of the Abiding Book or the Blue Book.
    1 point
  12. Well, our current RuneQuest Gloranthan campaign has finally come to an end, after 13 glorious years. Previously on The River Voices, Legend of the Arganauts: The River Voices had bumped heads with the Lunar Empire on and off for years. They raised the Sky Ship, brought back Tada, Tarkalor, Sartar and Genert, drove the Lunars out of Prax, the Holy Country and Dragon Pass, raised a Dragon at the Dragonrise, purged the Crimson Bat of Chaos, dropped Harrek and a fleet of Wolf Pirates at the mouth of the Oslir and gated an iceberg to the Crater to block it. They had awakened their Inne
    1 point
  13. This is a narrative, in part, from a recent adventure played with friends in Jamestown, VA. The year is 1609. Perhaps well to remember what is was like to be an immigrant with this President in England. Interestingly, many of the leaders of Virginia around the time of The Revolution claimed descent from Pocahontas rather than Gabriel Archer. Arrival without Fanfare Before the rough-hewn, river-facing gate of the triangular wooden palisade, bulwarks bristling with cannon at each vertex to the dismay of salvadges darkly lurking amid the dappled branches of the Virginia forest,
    1 point
  14. I wonder if the current rulebook pdf is the FINAL version or it will be updated before the printed version is presented in the GenCon...
    1 point
  15. Hum, some wild things look like very suspicious!
    1 point
  16. I don't care that we didn't get illustrations for a lot of creatures, I'm just happy because THE DRAGONEWTS AND DWARVES LOOK AMAZING, THANK YOU CHAOSIUM FOR ANSWERING MY PRAYERS (even if there still aren't rules or at least suggestions for playing even outlaw dragonewts, ah well).
    1 point
  17. I'll take more beasts over less beasts any day, even if "more beasts" reduces the illustration/beast ratio.
    1 point
  18. @Jeff @Jason Durall will we be seeing this version of the RQG character sheet at some point?
    1 point
  19. Is it still an HQG book, or has it now turned into an RQG book? I assume there are some game system-specific bits in there.
    1 point
  20. Hello RuneQummunity, I published a series of solo adventures for RQ about 8 years ago which where much improved owing to the kind thoughts and comments of a bunch of playtesters recruited from a forum much like this one. I'm looking for interested folks to volunteer to take part in play testing some new solos. Please pm me for details if you are interested. Thanks
    1 point
  21. Thanks, and I had to fix one of the named ranges so that weapon names would be translated: https://docs.google.com/spreadsheets/d/1rH8Sr3wwFHewR9kW76j_pPzCBtU1Ua1SE9kqCzlo2zI/edit?usp=sharing
    1 point
  22. OK, weird one this - but why the latin names in the bestiary. Is Latin used in Glorantha?
    1 point
  23. I wouldn’t call that a long discussion, it’s just a few posts and doesn’t cover a lot of the concerns I have on this. Having shield fighting skill act as a limiter on weapon skill is one way, but I don’t think it’s a complete solution. Here is a summary of the issues as I see them: Attacks on shielded opponents by necessity have to be slower, so shouldn’t they be easier to parry? Shouldn’t shield fighting attacks do less damage, since they are slower and the shield limits available lines of attack? Fast contacts with a shield are repelled by it, so shouldn’t it be possi
    1 point
  24. As far as Irensavalist mysticism goes - I currently tend to think of Joy of the Heart as analogous both to Lunar kindling - a pre-mystic State - and the idea from the irl Western esoteric tradition of ‘knowledge and conversation of the Holy Guardian Angel’, which in turn is related to the neo-platonic autogoeides, Hindu Atman, Platonic luminous being etc. irensavalism is fundamentally gnostic -there is secret wisdom beyond the world we live in, that must be discovered for oneself. Contact with ones true self is considered a necessary step, but not the only one, towards liberation. Some s
    1 point
  25. My answer to this question is more or less the Furlandan school of magic (the Furlandan grimoire Against the Demons is a canon text of New Hrestolism), the specialist school at Ienawal, etc. They have sorcerous specialists tasked with guarding against spirits, who are adapting at opposing the foreign magic of the Enjorelli. Peter is right that they focus on Henosis and improving the self, but they just don’t see this as about exerting their will on the external. The Furlandan school etc think first in terms of things like health and hygiene, funerary practices, moderating bad desires, et
    1 point
  26. The Dragon Hsunchen of ancient Kralorela are probably draconic spirit magic. And the Path of Immanent Mastery a descendent of that path - whether they are totally out of touch with their mystic roots, or just way out on a weird variation, is something on which opinions differ (at the very least, I presume the PoIM themselves don’t think their approach is entirely mystically wrong). And Eastern sorcerous draconism possibly might look a lot like Darudism. The EWF at its height appeared to be quite culturally fond of sorcery, and that they wrote their grimoires in Auld Wyrmish, suggests the
    1 point
  27. Jan - just ping me when you get a chance. I've got stuff that might be interesting.
    1 point
  28. One last not-truly-an-error-but-please-consider-anyway point before I head to bed: the cover art is much darker on the PDF than in the no-graphics preview image that was made available to pre-release list subscribers, making it harder to pick out details on the beautifully-drawn creatures. Any chance the art layer could be brightened a little? (Compare the RQ:G core rulebook cover, which has excellent contrast between background and figures.)
    1 point
  29. Please don't feel that since I've covered a page it doesn't need another set of eyes. I'm sure I'm missing things, and I won't be surprised to find I've inserted a few new typos in my haste. Page 127 In the first sentence, you can (and probably should) delete “but” after the semicolon. In column 2, graph 2, delete “either” before “Jonah Kensington.” It’s a fine point, but the subject of the main clause is “the two men,” and “either” indicates only one of them. In the first full graph after THE READING OF THE WILL, add a word to the last sentence: “…and he will track
    1 point
  30. p. 167, Animal Spirits section: in the spells-by-spirit-type list, Arthropod, Other is the only arthropod listing. Perhaps change to just Arthropod? p. 168, same list, continued: again, Invertebrate, Other and Reptile, Other Carnivorous should just be Invertebrate and Reptile, Carnivorous, respectively; the "Other" entries don't seem to serve any purpose. p. 169, Healing Spirits section: no characteristics are given. If these are meant to have the same characteristics as the Disease Spirits, above, the entry should say so. p. 169, Nyctalopes section: the text uses "nyctalop" (no
    1 point
  31. Generally speaking, Death can be understood as permanent exile to the Underworld, entirely cut off from the physical world. Dayzatar is totally different. He is permanently exiled to the Overworld, entirely cut off from the physical world. Not at all the same, obviously. Ok, that’s a pithy dismissal. But to the Orlanthi, Westerners, etc gone is gone - he survives more as an abstraction than a living accessible deity, but his ‘Death’ avoids oblivion, and so is significant. To the Orlanthi, Down is just one of the Seven Directions, but to the Dara Happans, Up instead of Down is a ver
    1 point
  32. Perhaps the snake phobia is cured, she finds she can communicate with snakes, an awareness of something distant and colossal drawing closer in her dreams. Secret SAN check every time she tries to use her ability. Lots of original CoC stories have characters who tamper with mythos artefacts drawn closer to the gods than they want, like The Haunter of The Dark.
    1 point
  33. Thanks Matt! I’ll check it out.
    1 point
  34. Wolf Brothers: Page 84: "Each Wild Day [...] each Telmori must change to their wolf form [...]. Many Telmori possess Rune magic that allows them to assume wolf form on other occasions." On page 87 the description of the Transform Self spell say that "This spell can only be cast on Wild day." But on Wild day Telmori must change anyway, which makes this spell meaningless. Unless I miss something.
    1 point
  35. A few things about the Crimson Bat (and I do realize that a lot of this entry is from earlier write-ups, but I seriously think they should be revisited): 1. 90-meter wingspan, 20 meters nose to tail, 1K metric tons... size 180? That’s like saying a football field is only as big as one of the teams. 2. I just want to make sure— the magic/spirit absorption effect of the Glowspot means no one not a Priest or Rune Lord of the Bat has any spirit magic within 4-20 km of the Bat? (And how is that range determined?) All random spirits in the area are absorbed? That can alter a campaign insta
    1 point
  36. I've corrected it in the core book InDesign files. Future printings and .pdf updates will have the corrected example.
    1 point
  37. In the Monsters sections (that seems to be mostly ordered alphabetically) True Dragons is located between Dinosaurs and Gargoyles. True Dragons seems to be sorted as if the entry previously had been named "Dragons". There's at least two possible fixes for this Since the True Dragons entry also contains Dream Dragons restore Dragons as the name of the entry. This would imply also removing True Dragons from the Alphabetical Listing and adding Dragons to the same. Move the "True Dragons" entry to its correct location after Sky Bulls I would personally recommend #1 since it makes i
    1 point
  38. p.8 Religion: This section briefly outlines the species’ religion, where appropriate. Included are short cult write-ups for Aldrya (the major elf deity), Cacodemon (the main ogre deity), Cult of the Bloody Tusk (the deity of the Tusk Riders), Kyger Litor (the major troll deity), Mallia (a goddess of disease worshiped by broo), and Zorak Zoran (a troll war god). "Fiends of Cacodemon" data exists in Terrors chapter(p.195), but there is no Cacodemon Cult write-up.
    1 point
  39. Maybe intentional but an apparent contradiction here
    1 point
  40. Yes, Lyonesse will run on TDM's Mythras engine (formerly known as "RuneQuest 6").
    1 point
  41. Lyonesse has a BRP (I think) derived game coming out soon: http://thedesignmechanism.com/resources/Press_Releases/Lyonesse RPG Press Release.pdf
    1 point
  42. I don't think it's really what you are looking for, but this is the Dehori description from the upcoming trollpack "types of Uz" section The Glorantha Bestiary has stats as well as an example "unique" Dehori. Mythically, when Subere hid from Light becoming the dark beyond dark, Dehore broke into countless pieces - all the various Dehori. There are certainly wayyy more than 22 of them in total, but there could easily be a tradition of 22 "special" ancient and huge ones. Personally, any limitation to the quantity of dehori seems contrary to their mythology, but darkness probably
    1 point
  43. However the King of the West is also shown in the Black Dragon Mountain Pictographs (Glyph 15 - Guide p748)) as carrying a sword, a woodsmans axe, casting a spell and copulating with the snake goddess which suggests a Hrestoli rather than a King of War.
    1 point
  44. However, the Takenegi Stele does mention the King of the West who has suppressed the Arrolian Properties and is defeated by the Red Emperor in ~1641. That the King of the West had "rebelled against the gods" can be taken in varied ways, but could represent the King of Loskalm adopting the ways and practices of the Kingdom of War.
    1 point
  45. I would think so, mainly because the Sailor profession and the NPC Sailor/Pirate example as well as the optional rules for ships do not mention any other ship related skill. Besides, introducing an additional skill for navigation would seem like skill creep to me, and therefore against the spirit of the comparatively rules-light Renaissance game.
    1 point
  46. Thanks for the references! Will definitely peruse as time allows. The difficulty of fairly representing the Powhatan is that they didn't have written records. Most of what we know about them comes from the English. For example, I have a tome sitting on my desk called Jamestown: Eyewitness Accounts of the Virginia Colony The First Decade 1607-1617 edited with commentary by Edward Wright Haile. I used this book during the recent Jamestown adventure (played at the Powhatan Resort just outside Williamsburg by the way) at key parts of the adventure to present some of the events, some of the NP
    1 point
  47. I think this episode of Gregging is fascinating and I'm loving reading all the discussion. As for references, these are always handy: Greg Stafford, 1993: http://www.glorantha.com/docs/the-birth-of-elmal/ Nick Brooke: http://etyries.albionsoft.com/etyries.com/journeys/elmal.html By the way, I played the Elmal guards the Sunpath ritual in the Six Ages videogame... and it was cool to see Elmal talk with Little Yelm, and then face the Cold Sun in the ritual. Are Little Yelm and the Cold Sun different names for Yelmalio or is Little Yelm the emperor Murharzam?
    1 point
  48. Vaginas are Magic? Really? Wonder what wag came up with that brilliant name... Vo-de-oh-doh-doh-ted.
    1 point
  49. GMing an expedition into the Big Rubble for my young cousins at a family reunion, at the same table where I first played D&D back in '79. HeroQuest, Glorantha, & the Future indeed.
    1 point
  50. I also have the (as-yet unpublished) future history of Sun County, "The Great Winter and The Time of Two Counts", extending the timeline from the appearance of The Cradle in 1621 through to 1627-8.
    1 point
×
×
  • Create New...