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Showing content with the highest reputation on 09/13/2018 in all areas

  1. What happens when a Glorathan finds a magic picture tacking tablet.
    4 points
  2. I have an anthropology degree. A real one, from an actual university. Not dissing the study of people and all the systems they create. Just pointing out that many fans of the setting are a little on the self serious side. I definitely fall completely on the other "valid approach" end of the spectrum. Glorantha is my favorite world in which to drink beer and laugh with my friends.
    3 points
  3. While I agree with this, and was about to post something similar, I also understand if a GM or Guide or whatever might feel like adapting things to be a bit more palateable for their players - especially if some of the players are women, or from other groups that have historically been treated very badly. Not to mention people who've actually suffered abuse themselves on a personal level. Glorantha already deviates from RW Bronze age cultures in some aspects to make things a bit less rigid perhaps, and to open up for fun quests and the like, and while some of that is possibly based on archa
    3 points
  4. Some myths should be creepy. And the Orlanthi are often (usually?) an extremely violent people, so it should be no surprise that some of their myths show that. What we have not seen much of are the myths of manipulative Ernalda. The Making of the Storm Tribe hints at it. Further hints are given in the history of Esrolia, where the manipulations of the Grandmothers become so extreme that they hurt the land and it’s capacity to grow. Only at this point does the goddess withdraw her blessings.
    3 points
  5. Six Ages was game of the day on Wednesday on the App Store! Just noticed it, a bit late. At least it was here in the UK anyway. Check out the link for their write up on it.
    2 points
  6. I've mapped the Gavrening Tula. This is a rough draft - I'm letting players invent and name steads and other geographical features. The spiritual geography is delineated by Gavren and Eneera, the cave woman. Gavrening tula map.tiff
    2 points
  7. Also, you get the impression in these myths that Ernalda knows exactly what she's doing. She's way smarter than her husband, after all. The world is a crummy place for women, but Ernalda knows how to navigate it.
    2 points
  8. Same here. The only difference is that I went on and published it
    2 points
  9. On the fence regarding Classic Fantasy? Wondering what it does that other dungeoneering games don't? Take a look at Pookie's review to find out more.. http://rlyehreviews.blogspot.com/2018/09/the-other-osr-classic-fantasy.html
    2 points
  10. I don't think that is the intent, or even an unintended consequence. I too am okay with the idea one Detect Spell can potentially knock out one Countermagic - the first it comes across (measured by distance from the caster I suppose). The flip-side is if the countermeasure is strong enough, this could also knock out the Detect spell from detecting any further. I also propose that any added MPs to a Detect get fully applied to the first countermeasure it comes across, the same way. The added MPs don't carry any further. Off-topic: it's like how my younger son has recently bec
    2 points
  11. Remember Orlanth has a LOT of problem material... the Darkness came because he murdered the lawful king; arguably, this disruption of the Way The Universe Should Be allowed in Chaos & the Devil (certainly, the Dawn was integral to defeating Chaos). Fucking Up then Fixing It may be the most prevalent & important theme in the Orlanth mythography...
    2 points
  12. That's really why so many Orlanthi men worship Orlanth: because he has such a developed mythic arc where he constantly changes (because it's what he embodies), there's some moment in Orlanth's life and experience that you can learn from no matter where you are in your own life. True, a lot of men will inevitably learn the wrong lesson from that ("as long as I try to make it right after, then it's okay if I make a rash, stupid action in the heat of the moment that hurts others" is considered a legitimate lesson to learn from the story of Orlanth killing Yelm, rather than, "If you make a mistake
    2 points
  13. The answers depend on whether you follow the social and magical models implied from the literature or the models presented in RuneQuest. In my opinion, the models in RuneQuest are there for gaming purposes first and matching the literary model second. And RuneQuest is better for that. To me (a literary Gloranthaphile rather than a gamer), an Orlanthi priest is an appointed position. A godi is a vocational position. Often a godi will be appointed priest. And often not, as it’s the social connections that matter. A priest is fully supported by their congregation and therefore the ‘mad’ god
    2 points
  14. I think it gets more complicated than that. You can see the antagonism between Queen Hendira (Norinel) and Jolerta (Delaeos) in the Prince of Sartar comic. Queen Norina's successor is Queen Imarjira (Delaeos). The Belintar who ascends in 1550 is Imarjira's brother, also of House Delaeos. However, there is still a Reverend Grandmother in Nochet at this time who is the former Queen Brengala (Norinel). So in Nochet, there is an active feud between Norinel and Delaeos (the origin of the Red Earth/Old Earth factions present through Queen Hendira's reign). The House of Sartar gets pulled i
    1 point
  15. There is the Closing where the Sea was a malign hostile force in which dwelt monsters. Nobody would have worshipped the Sea positively then and would have offered dread sacrifices in a propitiatory fashion. What people would have worshipped are river gods. Even now with the opening, the sea would be a source of dread. The nearest gods of the sea are the grim vengeful deities of the Malasp who are friendly to humans so they can plunder them later. I don't think there would be a god of coastal fishers, rather any fishing would be carried out by the Vadeli who are fearless enough to do i
    1 point
  16. The Heortlings know Poverri for sweet water (and some coastal) fishing, and Pelaskos for coastal and open seas fishing. There is also Wild Orlanth (Varanorlanth) who once was sent off a hunt that distracted him from his true purpose (catching up with the Lady of the Wild) so that he went fishing with the trophies he got from overcoming her four beast guardians. Check Thunder Rebels for Poverri and Varanorlanth and Storm Tribe for Pelaskos. RuneQuest Companion (for Chaosium RQ2) tells about the importance of Diros to the Choralinthor fisherfolk, and this "Diroti" moniker gets applied to all kin
    1 point
  17. the twins Pelaskos and Poverri. Pelaskos used a boat, Clever Eyes, and a net to fish the sea, while Poverri remains close to shore and uses a spear and fishing line. Poverri is married to Natelna, daughter of Ernalda, while Pelaskos is married to a sea demon's daughter, Illuriad, who nags him incessantly. Magasta is also frequently worshipped by sea fishermen.
    1 point
  18. A nice approach to mapping, and one I haven't used yet - probably because my artistic talent is more suited to abstract shapes like runes. The landscape glyphs in the Atacama are visible to humans from the hills nearby, but to be able to perceive this, you need to look down from at least the Middle Air. Which might be one reason I haven't used this kind of landscape naming for a fantasy setting yet. Straight lines and great circles are the kind of geometry I expect Bronze Age cultures to be able to understand and to produce in the landscape. Abstracting a two-dimensional bird's view
    1 point
  19. I'm very suspicious of his character now, knowing what I do about tunnels near Pavis.
    1 point
  20. Unfortunately, and characteristic of cut'n'paste rules iterations vs drawn-from-scratch editions, it seems there are a lot of RAW inconsistencies that simply don't make much sense unless one has contextual info from earlier versions to go with - kind of like the US Constitution and the Federalist papers. That said, I'm old, and am waiting the interminable time until the hard copy book is available before I finally start dissecting it rule by rule. I love pdf's as reference works (search is your friend) but for me, nothing beats a dead-tree book for browsing, cogitating, and reading at l
    1 point
  21. I'd read it to female players bluntly and with no apologies. It's a bronze age world. Women can handle that. Give them more credit.
    1 point
  22. I know Newt is doing it as all soldiers. I guess what I failed to communicate is that I feel it should be run with a group of survivors, not military only. As he put it, it's inspired by old war movies. Well, I'd cast Ingrid Bergman as the Teelo Nori missionary who came to feed the poor and homeless. Sydney Longstreet as the Etyries merchant who tries to bargain his way out of Prax (probably finding out that money can't buy away his sins), Peter Lorre would be the cowardly Lunar deserter. The only soldier to survive the liberation of Pavis because he abandoned his post and fled through a
    1 point
  23. Ragnaglar should have a spot in this too. Perhaps most of Orlanth Abuser went to him in the end?
    1 point
  24. I say we take off and nuke the site from orbit, it's the only way to be sure!
    1 point
  25. That would be great if not for all the plain sense contradictions within the RQG RAW itself. By RAW, I don't believe people can even use Fireblade anymore. Apparently, in RQG, fighting with the weapon blows the concentration required to maintain an active spell. Then there are things like opposed rolls, which last I've read here, can officially be resolved, yet. And how about two weapon use? Nobody was able to work that out by just a "plain-sense reading of the RQG RAW"- we had to get clarification from Jason, and then needed to get the clarification clarified. More than once. So plain sense
    1 point
  26. I think the OP's point is that this is a GAME, and mythologizing / accepting "Orlanth the Abuser" is really problematic to the First Principle of MGF. The anthropologist's POV isn't the gamer's POV.
    1 point
  27. If you read between the lines, Hendrik the Free probably broke an oath when he betrayed Palangio and became an outlaw. His people reject slavery (and usually thralldom) so they do have a nuanced view of forcible oaths. 'Tyrant' is a recognized mythic role in Orlanthi stories and those stories tend to go in the same way. Edit: However, later things come to a head with the Shadow Tributes; Hendriki rejection of Heort's promises perhaps stems from the same individualism.
    1 point
  28. Aye. Good old Jove was a serial sexual predator, who got away with it because of Divine status and power.
    1 point
  29. given the cost of slave bracelets and the ubiquity of slaves in Glorantha I doubt they see much use. Slavery is an integral part of many Gloranthan cultures and while some resonate with our modern view (shackles & cruelty) others are closer to a caste system with obligations of the owner where life as a slave may be preferable to that of a beggar. Community is the most important survival technique, keeping you head down in return for protection, food and shuttler is often all that is required. Slaves are cheap and culling the few bad apples to keep the rest in line is all it will take
    1 point
  30. As soon as our friends at MetaArcade launched Cthulhu Chronicles on iOS in July, they heard one question over and over again, asked loudly and passionately: when is the game coming to Android? Finally, after a feverish few weeks of development and testing, they are ready to answer this question: you can play Cthulhu Chronicles on your Android device right now! To get it, just download the Open Beta from the Google Play store.
    1 point
  31. King of Sartar (1992) marked the first new Glorantha publication by Greg after a hiatus of at least five years, with Elder Secrets probably being the last Glorantha project Greg had worked on earlier. From what I learned, it may have been an encounter at Conjunction 1990 that re-kindled Greg's interest in his world again. The God Learner monomyth was presented as suspect already with RQ3 Gods of Glorantha, and the Genertela Box provided us with a glimpse of the Teshnan pantheon which presented the Solar pantheon in quite different trappings, with somewhat recognizable similarities and qui
    1 point
  32. Ow! That's nasty. Logical, but nasty. I think the Detect vs. Countermagic thing is actually broken. And I don't mean that in a "I don't like this rule" way, but I think it actually breaks the game.
    1 point
  33. Orlanth embodies both the best and sometimes the worst of Orlanthi masculinity. He is a god that constantly learns a better way. His wooing of Ernalda is wrong, and that's the point. He (later) learns a better way. Emulating the selfish young Orlanth is not a good idea particularly if you want someone to actually love you. I like this story better than the one you've described... http://www.glorantha.com/docs/how-orlanth-met-ernalda/ And this one: http://www.glorantha.com/docs/the-making-of-the-storm-tribe/ Ernalda and her female worshippers are thankfully at least partly equipp
    1 point
  34. There are what we can call "raw" or rough moments lurking in a lot of the myths, keeping in mind that the forms that come down to us have almost certainly been smoothed in the telling to suit the sentiments of the people who pass them on. Sometimes this process may even extend to incidents being reassigned from revered characters to someone else in the narrative, or even whole characters appropriated or invented in order to avoid confusing the audience. (Especially volatile Storm Bull types.) For what it's worth Greg has written about his own internal conflicts around these issues in places
    1 point
  35. Pardon for maybe appearing ignorant again, but is Yelmalio even that particularly "loyal" to Yelm? It seems that in areas away from Peloria, he's very much his own god, doing his own thing, as it were. I mean, the Yelmic underworld and resurrection cycle is obviously going on in the background, but from what I've seen in my brief time in Glorantha, Yelm seems more like context than anything else. With Elmal, Orlanth seems much more of an active part of his narrative and identity. EDIT: I guess what I'm saying is that the "watchman" function of Elmal seems more to be taken up by Antirius or
    1 point
  36. I have got to imagine that Yinkin might teach the 'get out of the slave collar' feat.
    1 point
  37. One of Eurmal's mysteries is: "learn the wrong lesson"
    1 point
  38. You have inspired me, sir! Begin with a trollkin... who tries to Initiate into the Bloody Tusk, but fails; but he gains Riding and Animal-Handling (Tusker), and a warmount; and a lance! He has named his lance "The Tusk.". But he still plays the instrument he learned in the "mountains" (the Lead Hills) near the Shadow Plateau: an alpenhorn. And he has Initiated into the cult of Crushing Noise. Now he rides with a tall "pair of tusks" on the right and the left (he has named his horn The Other Tusk). Sometimes in melee, he forgets which is which, and couches his horn to a char
    1 point
  39. Eurmel’s harmony - a powerful new trickster spell which causes everyone in the area affected to talk over each other and assume everyone else agrees with whatever they are saying.
    1 point
  40. The MRQII Empires book is one of the best releases for that product line. The idea of treating realms and organisations like characters was clever and could be developed a lot further. The MRQ I version has some poor editing and is inferior to the revision.
    1 point
  41. RuneQuest 6's transpation into Spanish was crowdfunded by Runa Digital and published in Spanish. Next October, Mythras' translation into Spanish, along with Monster Island, is going to be crowdfunded and published by 77Mundos.
    1 point
  42. No resource that lists all of that. You might find it interesting to read what Greg has said about the origins of Glorantha here: http://www.staffordcodex.com/overview/ For those of us who have gathered Glorantha material over the years, the initial concepts we were aware of were either provided in WB&RM or in RuneQuest. Dragon Pass, Sartar and the Lunar Empire, immense dragons, the Hero Wars with Harrek and Jar-eel, Argrath and the Red Emperor, Cragspider and Sir Ethilrist, … were all part of the initial 'concepts'. Orlanth and Kyger Litor appear in RQ. Prax and the beast rid
    1 point
  43. Adulthood and general pantheon initiation is initiation to the clan wyter, and if you are willing to join the cult of Orlanth (or Ernalda), it is likely that you can just go on and take that initiation along. (I have the suspicion that the same initiation is going to work for Barntar, too, in places where Orlanth is on the list of anti-state cults.) If you are going to join any other cult than your gender-appropriate deity, you will have to undergo a separate initiation for sure. If you want to join a less usual subcult of your main deity, ditto. In Orlanthi society, it is possible t
    1 point
  44. The texts I've read in Glorantha material about what "Initiate" means has always been less than clear. But as far as I can tell there are kinds of Initiate in Orlanthi culture. The first kind is an initiation into adulthood and the Orlanthi religion. Everyone does this. The initiate learns the secrets of gods, of the Storm pantheon and so on. But there is another initiation that can take place: A complete initiation and commitment to a specific god. It is this second type that I believe gains Rune Magic and Rune Points. Here is an essay by Stafford on Orlanthi initiation Ri
    1 point
  45. "Yes, I swear upon the Styx that I will complete Harmast's Saga!"
    1 point
  46. Belgath's girls back for more awesome RQG cosplay at Gen Con this year:
    1 point
  47. A few notes on the Esvularings (Aeolians): BACKGROUND INFO First a few facts. There are about 100,000 Esvulari people in Kethaela. About 30,000 of them are in Bandori County and Marcher County, where they make up about 50% of the population. Another 60,000 of them are in what used to be the Kingdom of Malkonwal, where they made up only about 20% of the population. The remaining 10,000 are scattered in the County of the Isles, in God Forgot, the Left Arm Islands, Hendrikiland, and in Nochet. Lets say there are about 1500 in Nochet. The most important settlements of the Esvularings
    1 point
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