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  1. You can by visiting this website: https://www.cartographersguild.com/showthread.php?t=42478
    7 points
  2. This kinda has me thinking about the Dark Crystal for some reason.... What if, like in the movie, you could sacrifice others....drain their spirit (POW). Siphon that energy to fuel the POW costs of the undead? That would give you the needed corpses and the needed POW yet still require time and sacrifice. How long before the local villagers suspect their missing loved ones were taken to the black tower and raise torches & pitchforks? Maybe you could supplement the cost of POW by requiring an equivalent value in gems or some such. Say 100% more coin per skeleton than a hireli
    4 points
  3. Non-canonical suggestions. Rune Effects Darkness Sight: black shadows. Sensation: cold, apprehension and fear. Sound: echoing, unsettling subsonic effects. Smell: rot. Physical: shifting shadows, light fades to twilight, frost, ice. Water Sight: rippling blue light. Sensation: dampness. Sound: water dripping or running. Smell: wetness.
    4 points
  4. It's a boy! one of the six possible genders of Orlanthi!
    3 points
  5. Okay, so I thought this would be fun and also a great resource for gamemasters. Let's stick to a simple format: Name of Myth. What you can gain from the myth. The myth itself. I'll start off. Lanbril steals from Yinkin What is to be gained: The spell Catseye or to create a criminal enterprise. The Myth: In the Storm Age, during the Lesser Darkness, Lanbril arranged a meeting with King Rat. "We should form a business arrangement." Lanbril said, "We would make good partners in crime." King Rat was not interested. "I have no concern for your crime. I seek only my next me
    3 points
  6. Spoilers, obviously. If you want to wait until the game comes out on your medium of choice to play it, you should probably stay away from this thread until then. I'm still essentially a Glorantha neophyte, so I don't really know how much of where the Six Ages lore adds to or contradicts/changes any of the stuff that is already known about the setting, something I'm nonetheless very interested in and would like to know what people more well-versed in this stuff (or who just have a cool idea) take away from the lore and mythology of the game. Since not everyone has had a chance to get it ye
    2 points
  7. We had a pyromancer in our old RQ3 campaign. Sparky Jack was an Oakfed Shaman who steadily became more and more deranged, as he embraced the Wildfire more and more. In the end, he had a couple of Agimori Shamans as apprentices and had a burning skull instead of his normal head. He could summon up a mean oakfed though, I think it was an XXXXL Salamander.
    2 points
  8. According to Elder Secrets, all pure elemental metals have that effect, not just iron. If the metal doesn't have the effect it is not pure and must have been alloyed. In the case of jewelery, that would be normal (only 24 carat gold is pure for example), and so too in the case of sling bullets and copper coins. It is also possible that the process of minting clacks enchants them in some fashion, but that isn't stated anywhere. As copper and lead are cheap, it would seem sensible to get pure material as a way of controlling slave magic, or else your overseer is going to get befuddled and al
    2 points
  9. We'll start on this some time next year, after the core books are out in print. That's exactly what the Miskatonic Repository is for Call of Cthulhu, and we'll be doing something similar for RuneQuest/Glorantha (name TBD).
    2 points
  10. Metropolis is a fantastic movie. I haven’t seen it in many years but I have very fond memories of it. In Odd Soot, I have gone for a realistic rocket-powered exploration of the solar system. Humanity managed - with the help of difference engines - to reach Earth orbit by the mid 19th century. Years later, human space explorers discovered two alien probes (orbiting Mars and Venus) and successfully extracted their Unfolding Devices - FTL engines utilising folded-up dimensions to travel without moving. In the 1920s, humanity has travel to the nearby stars for about 40 years, met five
    2 points
  11. I am not sure if the Orlanthi canonically practice this kind of ancestor worship (they do interact with their ancestors as a collective and part of their theistic pantheon and sacrifice to them but I don't know any evidence of orlanthi "Daka Fal" shamans) But they do acknowledge him under the name of Darhudan so using the Daka Fal RQ:G cult would probably be completely fine. That Yinkini ancestor sounds more like a specific ancestor than a source of ancestor worship shamanism (again if practiced among Orlanthi probably Daka Fal too), so probably the focus of the player tradition b
    2 points
  12. Yes, people should really listen to Jeff & Jason interview (RQG part from 35th minute): Jason is very happy to share things about RQ repository & living campaigns...
    2 points
  13. A few folks have asked about this, so let's set this up. This thread, you are going to want to bookmark it, is for crowd sourcing stats for anyone who is running The Coming Storm and The Eleven Lights with the new RuneQuest Roleplaying in Glorantha. I'll try to keep and eye on it, and provide what help I can, but generally you should ask for help with stats, and provide it. Eventually we might be able to create a community PDF of suggestions from folks who have worked their way through the campaign for those coming along.
    1 point
  14. The boffins at MIT have built an artificially intelligent "Nightmare Machine", which generates horror imagery using deep learning algorithms. And they need you to help teach it what is terrifying... #nightmarefuel http://nightmare.mit.edu/
    1 point
  15. I love Vasanas Saga, as much i loved Ruriks story in RQ, and Biturian Varoshs story in Cults of Prax. But Vasanas Saga is illustrated! In RQG there are 17 Vasans Sage texts (besides the ones in the character creation chapter), and almost all of them come with an illustration somewhere in the book (most of the time nearby, in two cases somewhere entirely else in the book): text / picture (title) 138 / 136 (Battle of the Queens) 140 / 240 (Kallyrs pyre in Boldhome) 166 / 162 (meeting Biturian Varosh) 196 / 190 (The Block) 228 / 226 (The Paps) 235 / 232 (mee
    1 point
  16. I think that both the Hound and the Dioskos horse-shaped demons are a result of Ethilrist's personal heroism as a Man-of-All rather than the result of sorcery. The Atroxic Church that graced the Hero Wars rules and sort of persisted into HeroQuest1 does have a number of command and similar magics that allow limited control over the hell creatures Ethilrist brought to the Surface World, and it has lots of spells to enforce morale and oathkeeping among his human followers, even if their elite all too often ends up as slaves of their steeds. I have no idea whether Ethilrist's sorcerers were
    1 point
  17. What about the Black Horse Troop?
    1 point
  18. I would love to know more about these alternative crops and how they are prepared into meals. What is known about them and where may I learn more?
    1 point
  19. The Roman Empire had an agrarian society capable of metalwork, but I see your point all the same. Also, I doubt any GM would be so generous as to make Firshala a "pet deity." The interpretation of what Firshala and her cult are like should really be done based on what seems interesting and appropriate, not on what's most convenient to the players. That said, I'd be interested in hearing what other people's interpretations of Firshala are, having just read Griffin's Mountain myself recently. Though admittedly, what is established about Firshala is that her nature is Fire, which means her w
    1 point
  20. The Monomyth is a good representation of what happened in God Time. Other things happened in God Time that aren't part of the Monomyth. Some things happened that contradict the Monomyth, maybe because the Monomyth is incomplete, the Myths are inconsistent or have been interpreted differently. Where the God Learners didn;t make much of an impact, the deities and their Myths are far less organised, but would probably intersect the Monomyth fairly often. In my opinion, the biggest contributors to what we know as the Monomyth were the First Council. They did the Yelm=Evil Emper
    1 point
  21. Firstly, I would be interested in hearing if anyone thought that the Votanki and their swine might relate to First Age hero Aram Yar Udram and his defeat of Gouger who is only a Wyrms High Pass away. I would imagine as everything became increasingly psychotic around the Ivory Plinth, many refugees may have fled into Balazaar. Secondly, Balazaar is poor. Very poor even. I imagine that they can trade hides into the Lunar Empire, but that is about all. This means that the region is not of much interest to the Lunars. On the other hand, that also means that potentially the region could b
    1 point
  22. Say, isn't it odd how the god Pavis settled his city with a major chaos nest right in the very middle of it? He never stopped robbing the giant cradles either. Plus he actually wrote a whole series of books on sorcery, and good orlanthi don't dabble in sorcery. Apparently those ogres on Ogre Island were Jrusteli and already settled there when Pavis arrived and he didn't even kick them out for being chaos worshipers, let alone doing the honorable thing and going crazy ape bonkers with a great axe all over them. Then there is all the weirdness to do with Pavis and the Man rune. Hmm... aren'
    1 point
  23. Given the other discussion on Humakti *ahem* in the other thread, I'd be almost afraid to ask for your reaction.
    1 point
  24. Is it? I would have described Tantra as fitting into what HQ describes as "asceticism". I mean, while the practice isn't one of self denial like other forms of asceticism, the aim is basically a form of spiritual enlightenment, given that its origins are in Hinduism and Buddhism. The difference being that the tradition isn't one of refutation, but of integration. It seems to me that sorcery in Glorantha is what happens when mathematics meets magic, and it is all intrinsically about grimoires and scripture i.e.: Hmm... I seem to recall that even in the East Isles there are sorcerous
    1 point
  25. Just a quick note that I’ve launched the Odd Soot website where you can see more of the game and the setting. There’s also sample artwork of the aliens, starships and characters. I hope you'll enjoy it. www.frostbytebooks.com/odd-soot And while you’re there, don’t miss the newish M-SPACE page. M-SPACE continues to be a popular alternative for sci-fi gaming. And the positive comments keep coming in. Like this, from Åsa Roos, RPG writer: 'One of the best uses of modular rules that I’ve seen.' Or this, from Stephanie McAlea, Stygian Fox: 'It's a fantastic book and exactl
    1 point
  26. This is a new subject for game masters. I tend to be a low risk, low reward game master. This is a thing I did that really annoyed the players, but certainly was not dangerous. When the gaming genre started over 40 years ago (I remember the time), most of the scenarios were in underground settings, and the maps were drawn using graph paper. I still do this to an extent. One of the most infuriating things that I did (but fun for the game master) was to lay out a dungeon using polar graph paper, and describe it as regular rectangular co-ordinates. The players got really annoyed when th
    1 point
  27. SPOILER WARNING One of the adventures in the book.
    1 point
  28. A new puppy meant Max Writer missed Free RPG Day this year. But our 2018 offering, Lynne Hardy's SCRITCH SCRATCH, is available POD. So Max ordered it, and filmed this unboxing video. —If you want to order it yourself, here's the link: http://bit.ly/2NKNWV3 —or download free Scritch Scratch PDF here: http://bit.ly/2tNtnvb
    1 point
  29. Speaking of dog-headed people, who are the dog-heads who were carried on the back of Worcha Rage? (In the RW, perhaps they are like the dog-heads who fought King Arthur or Saint Christopher's species, but in Glorantha...?) Also, I'm much in favor of Nick Brooke's Hippogriff's Avenging Daughter: http://etyries.albionsoft.com/etyries.com/folktale/hippo.html
    1 point
  30. Rune tattoos are common, as foci & other spell linkages, or just as a loud&proud statement of allegiance. I would presume that when casting they would glow, shimmer, float off the body, seem to be (or reallly be) the origin of the magic, etc etc etc. Not that any of this would make a difference to the spell-effect, or have any game-mechanical impact (other than the "oh shit" moment when the ENTIRE group of foes suddenly pegs ONE caster as a bigger threat than the rest of the party ... ) Dragonwing tattoos might we'll have a similar occurrence for a character with Draconic links/
    1 point
  31. Good point about the anti-gravity. Science in the 1920's in many ways contradicts much of what we know now. Even today we still have conflicting theories of Gravity. Dark Matter vs. MOND vs. (Tesla) Dynamic Theory of Gravity vs. Ether (Rene Descartes: The World and Other Writings). Of the 4 of them only Descartes theory was available prior to 1930.
    1 point
  32. Yeah, blood magic seems like a good fit for those sorts of evil sorcerers/necromancers... or even for 'good guys' who are really desperate. Legend has a (somewhat truncated) book on it.
    1 point
  33. Don’t neglect the adventures of Anthony “Buck” Rogers (novels and newspaper strip) in the 25th Century. It began as a post-apocalyptic war saga with ancient Han invaders living forever in a few domed cities while defeated Americans skulked in a North America returned to primeval forest. Only after a second invasion by the Tiger Men of Mars (!) did it gradually morph into an outer space story. Both Edgar Rice Burroughs’ “Beyond Thirty” and H.G. Wells’ “Things to Come” had the Great War dragging on for decades and civilization restored by airmen bringing law and order back to a post-apoca
    1 point
  34. Zorak Zoran famously mocks Humakt for holding his death rune backwards... (perhaps adding onanism to necromancy and disobedience on his list of sins against the Great Mother?) ((and... that's as far in that direction as I care to speculate))
    1 point
  35. A little bit. Its approach is to present several full samples of vintage science fiction in a given sub-genre (usually short stories) and extrapolate rules and campaign guidelines from there. So far there are eleven sub-genres fleshed out. It is all HTML, so no physical book, just electronic pages to download or print out as best you can.
    1 point
  36. There's just something about an rpg in a box...
    1 point
  37. Pavis (the big rubble) also has sewers, the dwarfs built from the Faceless Statue's bowelstones. They also made them into plumbing, and sewers. The dwarfs also built the Great Drain under new Pavis for Dorosar. See Pavis GTA.
    1 point
  38. I've just had a good search through my Glorantha collection. Hippos are pretty much missing from Glorantha except as the hippo hsunchen Pamaltela and the golden age foes. The two major Gloranthan Bestiaries are lacking them (although they do appear in the Gateway Bestiary). No encounter tables have them either. Greg's notes lack them as well. Celestial River Hippo is pretty much unique and will clearly be the subject of a great HeroQuest returning them back to Genertela for the Hero Wars. I can see Waha's brother who was turned into a dog leading the quest to create the Hippo tribe in Prax, a
    1 point
  39. Bad Player, bad! No biscuit for you!
    1 point
  40. The box proofs for the new Call of Cthulhu Starter Set just arrived at Chaosium HQ - fits in beautifully on the shelf with other Chaosium classics. The Call of Cthulhu Starter Set will be out in about six weeks!
    1 point
  41. Maybe the humakti sword rune should point upward?
    1 point
  42. I'd go a step further. Don't just "let your players", encourage your players to have visual and auditory effects to their spells. Magic in Glorantha is not subtle or quiet. Some spirit magic might be, but all Rune and Sorcery magic definitely has very real, very obvious effects. As for cantrips - I'd say there's no point in rolling anything if a player just wants to add a visual descriptor to what their character is doing. If they want that visual effect to have a meaningful impact (say, impress the tribal king), then I'd say this counts as using an augment, specifically a rune augmenting a
    1 point
  43. You mean that 30 Skeletons, plus the Necromancer's other NPCs couldn't take on the minor lord and his guard? Considering how fantasy is written, the Necromancer probably IS a minor lord. So he has other retainers of his own. I mean, come on, in order to practice necromancy, you HAVE to have a fairly defensible position, and those to defend against it, while you actually do the work to raise the army! SDLeary
    1 point
  44. My point, not really expressed in the previous post, is that all _permanent_ effects in MW have a POW cost, and I'd be wary of changing that in the player facing rules (but as previously indicated, for shaping a compelling villain, all bets are off). One could certainly look at tweaking the individual spells to more closely resemble Demon summoning: so to call up a skeleton / revenant /ghoul etc to serve the Necromancer for a limited service (say POW hours / a day and a night) only costs Magic points, but to make the summoning permanent (Like binding a demon) requires a permanent point of
    1 point
  45. I don't think so. Yinkin is not a subcult of Orlanth, so you have a separate rune pool that you can use for any Yinkin spells, including Shield which Yinkin gets from Orlanth. Think of the separate initiations and rune pools as if they were separate characters, you can do whatever an initiate with only that rune pool could do.
    1 point
  46. To be clear, I presume that if I am in Orlanth Adventurous and later join Orlanth Thunderous, I use my Orlanth rune pool for both subcults. Later, when I become a Priest, I join Yinkin as an associated cult. I am now in addition to being a Rune Priest of Orlanth (who is in the Thunderous and Adventurous subcults), I am also a God-Talker of Yinkin. I can use my single Rune Point pool for all the spells I learn from all these cults. However, for my Yinkin magic, I may only use the spells that I sacrifice for which are available to Associate Priests. Is this right? My cousin Torvald, on the
    1 point
  47. Yeah, makes me not believe a word from this poster. As I said before, this guy is trolling all of you.
    1 point
  48. Peloria clearly had white queens in Naveria's days before Brighteye usurped rulership and instituted a strict patriarchy. The Jonstown Compendium in RQ Companion mentions Molandro as Yelm's second opponent on becoming Emperor, IMO the previous Earth King of Peloria. All of this makes it rather clear to me that the Golden Age of Yelm started with rebellion and strife, and wasn't all that harmonious as the God Learner maps or Dara Happan texts on the Godtime want us make believe, and neither was what went on before all "Green Age". Entekosiad is full of chthonic ancient humans - descended f
    1 point
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